Add debug mode checkbox to RPG Companion Settings popup (Display Options section).
Users can enable debug mode to show the mobile-friendly debug panel with parser logs.
This was missing from the previous commit.
The debug toggle was incorrectly added to settings.html (SillyTavern Extensions tab).
It should be in template.html (RPG Companion Settings popup) where all the
other extension settings are.
Changes:
- template.html: Added debug mode checkbox in Display Options section
- index.js: Added event listener and initial state setter
- settings.html: Removed incorrect debug toggle placement
Now users can find the debug toggle by clicking the gear icon in the RPG panel,
under Display Options, right below "Show Plot Progression Buttons".
- Add inventory section to template.html between Thoughts and bottom controls
- Wire up renderInventory() to all event handlers (message received, character changed, swipes)
- Initialize inventory container reference and event listeners in index.js
- Add showInventory toggle checkbox to settings with visibility control
- Update layout.js to handle inventory section and divider visibility
- Add renderInventory parameter to updateRPGData for separate mode support
- Update state.js and config.js with inventory container and showInventory setting
Inventory is now fully integrated as a visible, interactive panel section that persists across all user interactions.
Completely refactored the RPG Companion settings popup with professional
ES6 architecture and mobile-first CSS, matching the dice roller redesign.
**CSS Changes (style.css:2585-2773):**
- Mobile-first responsive design with clamp() and min() functions
- CSS custom properties for fluid scaling across viewports
- min-height: 0 on flex children for proper max-height constraints
- ::before pseudo-element for backdrop (removed overlay div)
- State-based animations with .is-open and .is-closing classes
- 75vh max-height with proper viewport centering
- Touch-friendly 44px minimum tap targets
- Neutral 80% opaque background for visibility
**HTML Changes (template.html:71-214):**
- Added ARIA attributes: role="dialog", aria-modal="true", aria-labelledby
- Semantic <header> element for settings header
- aria-hidden="true" on all decorative icons
- Removed .rpg-settings-popup-overlay div (now CSS ::before)
- Improved accessibility throughout
**JavaScript Changes (index.js:985-1142):**
- Created SettingsModal ES6 class with state management
- open() and close() methods with animation control
- updateTheme() for real-time theme switching
- Private _applyCustomTheme() and _clearCustomTheme() methods
- isAnimating flag prevents double-clicks
- Focus management for accessibility
- Backwards compatible wrapper functions preserve existing API
- Updated event handlers with backdrop click support
- Removed obsolete overlay click handler
**Benefits:**
- Settings modal now fully functional on mobile devices
- Proper scrolling with content overflow
- Smooth open/close animations
- Professional class-based architecture
- Complete accessibility support
- Theme support maintained
- No breaking changes to existing code
BREAKING CHANGES: Dice roller now uses modern ES6 class architecture
Features:
- Mobile-first CSS with fluid responsive units (clamp, min, max)
- ES6 DiceModal class with proper state management (IDLE, ROLLING, SHOWING_RESULT)
- Semantic HTML with ARIA attributes for accessibility
- CSS state classes (.is-open, .is-closing, .is-animating)
- Touch-friendly 44px minimum tap targets
- Desktop enhancement with @media (min-width: 1001px)
Fixes:
- Fixed mobile viewport overflow with min-height: 0 on flex children
- Reduced max-height to 70vh for guaranteed mobile fit
- Removed all jQuery .show()/.hide() inline style injections
- Removed !important CSS hacks from mobile media query
- Fixed transparent modal background (80% opaque neutral gray)
- Darkened backdrop overlay (85% opaque black)
Technical:
- Backdrop uses ::before pseudo-element (no wrapper div needed)
- Flattened HTML structure with proper semantic elements
- Backwards compatible wrapper functions preserved
- Grid layout for inputs (stacked mobile, side-by-side desktop)
- Proper CSS specificity hierarchy (no !important needed)
- Removed .rpg-dice-popup-overlay div dependency
Accessibility:
- role="dialog" with aria-modal="true"
- aria-labelledby for dialog title
- aria-live regions for dynamic content
- aria-busy for loading states
- Proper focus management on open/close
- Add collapse/expand toggle button to side panels (left/right positions)
- Button shows on the outside edge of the panel with chevron icon
- Panel collapses to 40px vertical bar, button icon direction updates based on position
- Fix inventory box stretching issue by adding max/min height constraints
- Inventory items now scroll internally with flex layout
- Remove bottom margin from Enable Immersive HTML toggle
- Add top margin to Manual Update button to maintain spacing