- Add sunrise (dawn 5-7 AM) with warm gradient, horizon glow, fading stars
- Add sunset (dusk 18-20) with orange gradient, horizon glow, emerging stars
- Widen sun arc from 5-85% to 3-92% for more dramatic sunset positioning
- Lower horizon position for setting/rising sun (35% to 40%)
- Fix mobile viewport with dvh/vw units for all overlay elements
- Reduce overlay opacity for subtler atmospheric effect
- Added dynamic action updates: AI can now modify available attacks/items based on combat state
- Items decrease when used, abilities change based on status effects
- Fixed event delegation for encounter buttons to work reliably on mobile
- Fixed multiple JSON parsing validation errors
- Added proper dialogue handling in combat summaries
- UI now re-renders action buttons when actions change
- Improved prompt instructions for item quantities and dynamic actions
- Fixed custom status fields not being sent to prompts or parsed
- Fixed date format selection not working beyond default format
- Fixed widget text overflow issues with minimal scrollbars
- Added ability to display stats as numbers with custom max values instead of percentages
- Enabled desktop strip widgets by default
- Removed icon from Desktop Collapsed Strip Widgets heading
- Add new desktopStripWidgets settings in state.js with toggles for weather, clock, date, location, stats, and attributes
- Add strip widget container in template.html with animated clock face
- Add CSS styles for strip widgets with wider collapsed panel (5rem), vertical layout, and theme support
- Implement updateStripWidgets() in desktop.js to populate widgets from tracker data
- Wire up settings handlers in index.js for all strip widget toggles
- Call updateStripWidgets() on data updates in sillytavern.js integration
- Trigger widget update when panel is collapsed in layout.js
The strip widgets display compact stats/info in the collapsed panel strip on desktop, similar to mobile FAB widgets, eliminating the need to expand the panel to view basic data.
- Sun position calculated from hour (5 AM - 8 PM arc trajectory)
- Moon position calculated from hour (8 PM - 5 AM arc trajectory)
- Celestial bodies move smoothly without resetting particles
- Reduced opacity for sun/moon in foreground mode for readability
- Fixed mobile viewport units (dvh/vw) for proper positioning
- Replace % units with dvh/vw for dynamic viewport sizing
- Fix stars, fireflies, dust motes, and light orbs positioning
- Fix moon and moon glow positioning to use dvh/vw
- Update snowfall and rainfall animations to use 100dvh
- Ensures proper distribution across full mobile viewport
- Replace blinking sunray lines with pleasant daytime effects:
- Warm ambient glow overlay
- Floating golden dust motes/pollen particles
- Soft drifting light orbs
- Subtle lens flare in corner
- Add automatic nighttime detection from Info Box time data:
- Parses various time formats (12h, 24h, descriptive)
- Night mode activates 8 PM - 5 AM
- Add nighttime clear weather effects:
- Moon with realistic shading and glow (positioned left)
- Twinkling stars with bright star cross-flares
- Floating fireflies with gentle glow
- Occasional shooting star animation
- Add mobile optimizations for all new effects
- Add MESSAGE_DELETED event handler to restore state from last assistant message
- Fix swipe to use previous message's data for LLM context (prevents time/story advancing)
- Update UI to show rolled-back state immediately when triggering new swipe
- Handle edge cases: empty chat, first message swipe, no previous RPG data
- Remove FAB loading state trigger for together mode since no extra API request is made
- Add updateFabWidgets() call after rendering in together mode to update FAB display
- FAB spinning now correctly only occurs for separate/external modes
Adds a new toggle in Edit Trackers -> History Persistence that allows
sending all enabled stats from the preset when using Refresh RPG Info,
instead of only the individually selected persistInHistory fields.
This helps the separate update AI understand the full context of what
has already been tracked and what changes it needs to account for,
improving coherence in stat updates without cluttering the main chat
history with excessive context data.
- Refactor weather effects toggles to radio buttons in settings
- Replace weatherEffectsForeground with weatherBackground/weatherForeground
- Add Background/Foreground position options as radio toggles
- Remove weather foreground toggle from main panel
- Fix dice roll to work independently of RPG attributes
- Dice rolls now sent regardless of attribute settings
- Adjust prompt wording based on whether attributes are enabled
- Improve History Persistence UI styling
- Update input/select CSS to match tracker editor
- Fix alignment issues
- Add theme-based radio button styling
- Radio buttons now use theme colors instead of default blue
- Support for all themes (default, sci-fi, fantasy, cyberpunk, custom)
- Update weather effects z-index logic for both modes
- Bump version to v3.5.0