- Add new desktopStripWidgets settings in state.js with toggles for weather, clock, date, location, stats, and attributes
- Add strip widget container in template.html with animated clock face
- Add CSS styles for strip widgets with wider collapsed panel (5rem), vertical layout, and theme support
- Implement updateStripWidgets() in desktop.js to populate widgets from tracker data
- Wire up settings handlers in index.js for all strip widget toggles
- Call updateStripWidgets() on data updates in sillytavern.js integration
- Trigger widget update when panel is collapsed in layout.js
The strip widgets display compact stats/info in the collapsed panel strip on desktop, similar to mobile FAB widgets, eliminating the need to expand the panel to view basic data.
- Add MESSAGE_DELETED event handler to restore state from last assistant message
- Fix swipe to use previous message's data for LLM context (prevents time/story advancing)
- Update UI to show rolled-back state immediately when triggering new swipe
- Handle edge cases: empty chat, first message swipe, no previous RPG data
- Remove FAB loading state trigger for together mode since no extra API request is made
- Add updateFabWidgets() call after rendering in together mode to update FAB display
- FAB spinning now correctly only occurs for separate/external modes
- Use persistent event listeners instead of once() to inject into ALL generations
- Don't clear context map on GENERATION_ENDED so prewarm gets the same context
- Remove unused onGenerationEndedCleanup function
- Add 8-position widget system around mobile FAB button (N, NE, E, SE, S, SW, W, NW)
- Display weather icon, weather description, time, date, location around FAB
- Show stats and RPG attributes in larger West/Northwest positions
- Add animated clock face matching main panel design
- Implement expandable text on hover/tap for truncated content
- Add FAB spinner animation during API requests
- Respect tracker preset settings for filtering displayed stats/attributes
- Sync FAB data with lastGeneratedData for real-time updates
- Hide FAB widgets on desktop viewport (>1000px) and when panel is open
- Add settings UI for enabling/disabling individual widget types
- Update FAB widgets on manual edits in tracker editor and stats panels
- Add preset selector dropdown in tracker editor modal
- Support creating, loading, and deleting presets
- Add per-character/group preset associations with auto-switch
- Add default preset functionality with star button
- Update import to offer 'Apply to Current' or 'Create New Preset' options
- Add preset management UI styles and import dialog styles
- Load relationshipEmojis from config.relationshipEmojis in thoughts.js
- Custom relationships added in Edit Trackers now display correctly as emojis
- Falls back to default emojis if config not available
- Fixed together mode: Render panels before cleaning DOM so trackers display properly
- Fixed temperature unit toggle: Changed from 'celsius'/'fahrenheit' to 'C'/'F' to match config
- Fixed temperature widget: Thermometer color thresholds now use Celsius internally for consistency
- Fixed relationship remove buttons: Removed duplicate class causing wrong fields to be deleted
- Added styling for relationship remove buttons to match custom field buttons
- Added mobile font sizes for Past Events widget for better readability
- Added parsing debug log to help troubleshoot together mode issues
- Update onMessageReceived to populate extensionSettings.infoBoxData and characterThoughts for dashboard widgets
- Update updateRPGData (separate mode) with same extensionSettings population
- Add refreshDashboard() calls after data updates in both generation paths
- Fix onCharacterChanged to populate extensionSettings from loaded chat data
- Fix refreshDashboard() to use correct property name (registry not widgetRegistry)
- Reduce mood and weather widget font sizes to fit in 1x1 layout
This fixes Scene tab widgets not updating when receiving messages or loading chats from welcome screen.
Root cause: Widgets were using getUserAvatar() which returns bare
filenames like 'user-default.png'. These were being used directly as
image src URLs, causing 404 errors like /user-default.png.
Solution: Use getAvatarUrl() dependency which calls getThumbnailUrl()
to convert filenames to proper URLs like /thumbnail?type=persona&file=...
Changes:
- userInfoWidget.js: Use getAvatarUrl('persona', rawAvatar) instead of
raw avatar validation
- sillytavern.js: Simplify updatePersonaAvatar() to trust
getSafeThumbnailUrl() which already calls getThumbnailUrl()
This eliminates 404 errors on initial render and when switching tabs.
- Add inventory section to template.html between Thoughts and bottom controls
- Wire up renderInventory() to all event handlers (message received, character changed, swipes)
- Initialize inventory container reference and event listeners in index.js
- Add showInventory toggle checkbox to settings with visibility control
- Update layout.js to handle inventory section and divider visibility
- Add renderInventory parameter to updateRPGData for separate mode support
- Update state.js and config.js with inventory container and showInventory setting
Inventory is now fully integrated as a visible, interactive panel section that persists across all user interactions.
Folds in changes from commits 6d97992, cc53c69, 6987c0c:
- Update stat label/value font sizes (clamp 0.9-1vw → 0.5-0.7vw)
- Update inventory items font size (clamp 0.4-0.6vw → 0.7-0.6vw)
- Center dice save button with auto margins
- Add debug console.log for committedTrackerData
- Comment out verbose console logs for plot progression and persona avatar
- Clarify prompt instruction to remove brackets