feat(dashboard): add lock button to prevent accidental widget movement

- Add lock/unlock button to dashboard header (always visible)
- Lock state prevents dragging in both normal and edit modes
- Lock state prevents resizing in edit mode
- Icon changes: lock-open (unlocked) ↔ lock (locked)
- Hide resize handles and prevent grab cursor when locked
- Lock state persists across edit mode toggles
- Integrate lock checks in DragDropHandler and ResizeHandler
- Pass editManager reference to drag/resize handlers for lock state access
This commit is contained in:
Lucas 'Paperboy' Rose-Winters
2025-10-25 19:50:17 +11:00
parent d6c5101a7e
commit f84cbf794a
7 changed files with 112 additions and 66 deletions
+44 -49
View File
@@ -28,8 +28,8 @@ export class EditModeManager {
this.onWidgetSettings = config.onWidgetSettings;
this.isEditMode = false;
this.isLocked = false; // Lock state prevents dragging/resizing
this.originalLayout = null;
this.editControls = null;
this.gridOverlay = null;
this.widgetLibrary = null;
this.widgetControlsMap = new Map();
@@ -48,14 +48,14 @@ export class EditModeManager {
// Store original layout for cancel
this.originalLayout = this.captureLayout();
// Create edit controls
this.createEditControls();
// Show edit mode buttons (lock button is always visible)
const addWidgetBtn = document.querySelector('#rpg-dashboard-add-widget');
const exportBtn = document.querySelector('#rpg-dashboard-export-layout');
const importBtn = document.querySelector('#rpg-dashboard-import-layout');
// Show grid overlay
this.showGridOverlay();
// Show widget library
this.showWidgetLibrary();
if (addWidgetBtn) addWidgetBtn.style.display = '';
if (exportBtn) exportBtn.style.display = '';
if (importBtn) importBtn.style.display = '';
// Add edit class to container
this.container.classList.add('edit-mode');
@@ -88,14 +88,14 @@ export class EditModeManager {
this.isEditMode = false;
this.originalLayout = null;
// Remove edit controls
this.removeEditControls();
// Hide edit mode buttons (lock button stays visible)
const addWidgetBtn = document.querySelector('#rpg-dashboard-add-widget');
const exportBtn = document.querySelector('#rpg-dashboard-export-layout');
const importBtn = document.querySelector('#rpg-dashboard-import-layout');
// Hide grid overlay
this.hideGridOverlay();
// Hide widget library
this.hideWidgetLibrary();
if (addWidgetBtn) addWidgetBtn.style.display = 'none';
if (exportBtn) exportBtn.style.display = 'none';
if (importBtn) importBtn.style.display = 'none';
// Remove edit class from container
this.container.classList.remove('edit-mode');
@@ -115,50 +115,45 @@ export class EditModeManager {
}
/**
* Create edit control buttons
* Toggle lock state
*/
createEditControls() {
if (this.editControls) return;
toggleLock() {
this.isLocked = !this.isLocked;
this.editControls = document.createElement('div');
this.editControls.className = 'edit-controls';
this.editControls.style.position = 'absolute';
this.editControls.style.top = '10px';
this.editControls.style.right = '10px';
this.editControls.style.display = 'flex';
this.editControls.style.gap = '8px';
this.editControls.style.zIndex = '10000';
// Update button appearance
const lockBtn = document.querySelector('#rpg-dashboard-lock-widgets');
if (lockBtn) {
const icon = lockBtn.querySelector('i');
if (this.isLocked) {
icon.className = 'fa-solid fa-lock';
lockBtn.title = 'Unlock Widgets';
} else {
icon.className = 'fa-solid fa-lock-open';
lockBtn.title = 'Lock Widgets';
}
}
// Save button
const saveBtn = document.createElement('button');
saveBtn.className = 'edit-btn edit-btn-save';
saveBtn.textContent = '💾 Save';
saveBtn.onclick = () => this.exitEditMode(true);
this.styleButton(saveBtn, '#4ecca3', '#1a1a2e');
// Add/remove locked class to container for CSS styling
if (this.isLocked) {
this.container.classList.add('widgets-locked');
} else {
this.container.classList.remove('widgets-locked');
}
// Cancel button
const cancelBtn = document.createElement('button');
cancelBtn.className = 'edit-btn edit-btn-cancel';
cancelBtn.textContent = '✖ Cancel';
cancelBtn.onclick = () => this.confirmCancel(() => this.exitEditMode(false));
this.styleButton(cancelBtn, '#e94560', 'white');
this.editControls.appendChild(saveBtn);
this.editControls.appendChild(cancelBtn);
this.container.appendChild(this.editControls);
// Notify listeners
this.notifyChange('lockStateChanged', { locked: this.isLocked });
console.log('[EditModeManager] Lock state:', this.isLocked ? 'LOCKED' : 'UNLOCKED');
}
/**
* Remove edit control buttons
* Check if widgets are currently locked
* @returns {boolean} True if locked
*/
removeEditControls() {
if (this.editControls) {
this.editControls.remove();
this.editControls = null;
}
isWidgetsLocked() {
return this.isLocked;
}
/**
* Show grid overlay (now handled via CSS on container)
*/