feat: Add preset management system for tracker configurations
- Add preset selector dropdown in tracker editor modal - Support creating, loading, and deleting presets - Add per-character/group preset associations with auto-switch - Add default preset functionality with star button - Update import to offer 'Apply to Current' or 'Create New Preset' options - Add preset management UI styles and import dialog styles
This commit is contained in:
@@ -126,6 +126,9 @@ export function loadSettings() {
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migrateToTrackerConfig();
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saveSettings(); // Persist migration
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}
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// Migrate to preset manager system if presets don't exist
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migrateToPresetManager();
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} catch (error) {
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console.error('[RPG Companion] Error loading settings:', error);
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console.error('[RPG Companion] Error details:', error.message, error.stack);
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@@ -606,3 +609,397 @@ function migrateToTrackerConfig() {
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}
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}
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}
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// ============================================================================
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// Preset Management Functions
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// ============================================================================
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/**
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* Gets the entity key for the current character or group
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* @returns {string|null} Entity key in format "char_{id}" or "group_{id}", or null if no character selected
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*/
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export function getCurrentEntityKey() {
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const context = getContext();
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if (context.groupId) {
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return `group_${context.groupId}`;
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} else if (context.characterId !== undefined && context.characterId !== null) {
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return `char_${context.characterId}`;
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}
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return null;
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}
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/**
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* Gets the display name for the current character or group
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* @returns {string} Display name for the current entity
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*/
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export function getCurrentEntityName() {
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const context = getContext();
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if (context.groupId) {
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const group = context.groups?.find(g => g.id === context.groupId);
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return group?.name || 'Group Chat';
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} else if (context.characterId !== undefined && context.characterId !== null) {
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return context.name2 || 'Character';
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}
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return 'No Character';
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}
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/**
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* Migrates existing trackerConfig to the preset system if presetManager doesn't exist
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* Creates a "Default" preset from the current trackerConfig
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*/
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export function migrateToPresetManager() {
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if (!extensionSettings.presetManager || Object.keys(extensionSettings.presetManager.presets || {}).length === 0) {
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// console.log('[RPG Companion] Migrating to preset manager system');
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// Initialize presetManager if it doesn't exist
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if (!extensionSettings.presetManager) {
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extensionSettings.presetManager = {
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presets: {},
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characterAssociations: {},
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activePresetId: null,
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defaultPresetId: null
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};
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}
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// Create default preset from existing trackerConfig
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const defaultPresetId = 'preset_default';
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extensionSettings.presetManager.presets[defaultPresetId] = {
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id: defaultPresetId,
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name: 'Default',
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trackerConfig: JSON.parse(JSON.stringify(extensionSettings.trackerConfig))
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};
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extensionSettings.presetManager.activePresetId = defaultPresetId;
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extensionSettings.presetManager.defaultPresetId = defaultPresetId;
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// console.log('[RPG Companion] Created Default preset from existing trackerConfig');
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saveSettings();
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}
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}
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/**
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* Gets all available presets
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* @returns {Object} Map of preset ID to preset data
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*/
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export function getPresets() {
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return extensionSettings.presetManager?.presets || {};
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}
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/**
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* Gets a specific preset by ID
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* @param {string} presetId - The preset ID
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* @returns {Object|null} The preset object or null if not found
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*/
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export function getPreset(presetId) {
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return extensionSettings.presetManager?.presets?.[presetId] || null;
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}
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/**
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* Gets the currently active preset ID
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* @returns {string|null} The active preset ID or null
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*/
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export function getActivePresetId() {
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return extensionSettings.presetManager?.activePresetId || null;
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}
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/**
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* Gets the default preset ID
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* @returns {string|null} The default preset ID or null
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*/
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export function getDefaultPresetId() {
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return extensionSettings.presetManager?.defaultPresetId || null;
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}
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/**
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* Sets a preset as the default
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* @param {string} presetId - The preset ID to set as default
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*/
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export function setDefaultPreset(presetId) {
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if (extensionSettings.presetManager.presets[presetId]) {
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extensionSettings.presetManager.defaultPresetId = presetId;
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saveSettings();
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// console.log(`[RPG Companion] Set preset ${presetId} as default`);
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}
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}
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/**
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* Checks if the given preset is the default
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* @param {string} presetId - The preset ID to check
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* @returns {boolean} True if it's the default preset
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*/
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export function isDefaultPreset(presetId) {
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return extensionSettings.presetManager?.defaultPresetId === presetId;
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}
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/**
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* Creates a new preset from the current trackerConfig
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* @param {string} name - Name for the new preset
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* @returns {string} The ID of the newly created preset
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*/
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export function createPreset(name) {
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const presetId = `preset_${Date.now()}`;
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extensionSettings.presetManager.presets[presetId] = {
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id: presetId,
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name: name,
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trackerConfig: JSON.parse(JSON.stringify(extensionSettings.trackerConfig))
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};
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// Also set it as the active preset so edits go to the new preset
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extensionSettings.presetManager.activePresetId = presetId;
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saveSettings();
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// console.log(`[RPG Companion] Created preset "${name}" with ID ${presetId}`);
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return presetId;
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}
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/**
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* Saves the current trackerConfig to the specified preset
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* @param {string} presetId - The preset ID to save to
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*/
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export function saveToPreset(presetId) {
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const preset = extensionSettings.presetManager.presets[presetId];
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if (preset) {
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preset.trackerConfig = JSON.parse(JSON.stringify(extensionSettings.trackerConfig));
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saveSettings();
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// console.log(`[RPG Companion] Saved current config to preset "${preset.name}"`);
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}
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}
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/**
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* Loads a preset's trackerConfig as the active configuration
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* @param {string} presetId - The preset ID to load
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* @returns {boolean} True if loaded successfully, false otherwise
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*/
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export function loadPreset(presetId) {
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const preset = extensionSettings.presetManager.presets[presetId];
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if (preset && preset.trackerConfig) {
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extensionSettings.trackerConfig = JSON.parse(JSON.stringify(preset.trackerConfig));
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extensionSettings.presetManager.activePresetId = presetId;
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saveSettings();
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// console.log(`[RPG Companion] Loaded preset "${preset.name}"`);
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return true;
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}
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return false;
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}
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/**
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* Renames a preset
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* @param {string} presetId - The preset ID to rename
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* @param {string} newName - The new name for the preset
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*/
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export function renamePreset(presetId, newName) {
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const preset = extensionSettings.presetManager.presets[presetId];
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if (preset) {
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preset.name = newName;
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saveSettings();
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// console.log(`[RPG Companion] Renamed preset to "${newName}"`);
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}
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}
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/**
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* Deletes a preset
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* @param {string} presetId - The preset ID to delete
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* @returns {boolean} True if deleted, false if it's the last preset (can't delete)
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*/
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export function deletePreset(presetId) {
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const presets = extensionSettings.presetManager.presets;
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const presetIds = Object.keys(presets);
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// Don't delete if it's the last preset
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if (presetIds.length <= 1) {
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// console.warn('[RPG Companion] Cannot delete the last preset');
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return false;
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}
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// Remove any character associations using this preset
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const associations = extensionSettings.presetManager.characterAssociations;
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for (const entityKey of Object.keys(associations)) {
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if (associations[entityKey] === presetId) {
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delete associations[entityKey];
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}
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}
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// Delete the preset
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delete presets[presetId];
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// If the deleted preset was active, switch to the first available preset
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if (extensionSettings.presetManager.activePresetId === presetId) {
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const remainingIds = Object.keys(presets);
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if (remainingIds.length > 0) {
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loadPreset(remainingIds[0]);
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}
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}
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saveSettings();
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// console.log(`[RPG Companion] Deleted preset ${presetId}`);
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return true;
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}
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/**
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* Associates the current preset with the current character/group
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*/
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export function associatePresetWithCurrentEntity() {
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const entityKey = getCurrentEntityKey();
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const activePresetId = extensionSettings.presetManager.activePresetId;
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if (entityKey && activePresetId) {
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extensionSettings.presetManager.characterAssociations[entityKey] = activePresetId;
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saveSettings();
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// console.log(`[RPG Companion] Associated preset ${activePresetId} with ${entityKey}`);
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}
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}
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/**
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* Removes the preset association for the current character/group
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*/
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export function removePresetAssociationForCurrentEntity() {
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const entityKey = getCurrentEntityKey();
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if (entityKey && extensionSettings.presetManager.characterAssociations[entityKey]) {
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delete extensionSettings.presetManager.characterAssociations[entityKey];
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saveSettings();
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// console.log(`[RPG Companion] Removed preset association for ${entityKey}`);
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}
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}
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/**
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* Gets the preset ID associated with the current character/group
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* @returns {string|null} The associated preset ID or null
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*/
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export function getPresetForCurrentEntity() {
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const entityKey = getCurrentEntityKey();
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if (entityKey) {
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return extensionSettings.presetManager.characterAssociations[entityKey] || null;
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}
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return null;
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}
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/**
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* Checks if the current character/group has a preset association
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* @returns {boolean} True if there's an association
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*/
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export function hasPresetAssociation() {
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const entityKey = getCurrentEntityKey();
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return entityKey && extensionSettings.presetManager.characterAssociations[entityKey] !== undefined;
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}
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/**
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* Auto-switches to the preset associated with the current character/group
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* Called when character changes. Falls back to default preset if no association.
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* @returns {boolean} True if a preset was switched, false otherwise
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*/
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export function autoSwitchPresetForEntity() {
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const associatedPresetId = getPresetForCurrentEntity();
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// If there's a character-specific preset, use it
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if (associatedPresetId && associatedPresetId !== extensionSettings.presetManager.activePresetId) {
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// Check if the preset still exists
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if (extensionSettings.presetManager.presets[associatedPresetId]) {
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return loadPreset(associatedPresetId);
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} else {
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// Preset was deleted, remove the stale association
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removePresetAssociationForCurrentEntity();
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}
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}
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// No character association - fall back to default preset if set
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if (!associatedPresetId) {
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const defaultPresetId = extensionSettings.presetManager.defaultPresetId;
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if (defaultPresetId &&
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defaultPresetId !== extensionSettings.presetManager.activePresetId &&
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extensionSettings.presetManager.presets[defaultPresetId]) {
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return loadPreset(defaultPresetId);
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}
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}
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return false;
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}
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/**
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* Exports presets for sharing (without character associations)
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* @param {string[]} presetIds - Array of preset IDs to export, or empty for all
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* @returns {Object} Export data object
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*/
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export function exportPresets(presetIds = []) {
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const presetsToExport = {};
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const allPresets = extensionSettings.presetManager.presets;
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// If no specific IDs provided, export all
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const idsToExport = presetIds.length > 0 ? presetIds : Object.keys(allPresets);
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for (const id of idsToExport) {
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if (allPresets[id]) {
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presetsToExport[id] = {
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id: allPresets[id].id,
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name: allPresets[id].name,
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trackerConfig: allPresets[id].trackerConfig
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};
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}
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}
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return {
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version: '1.0',
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exportDate: new Date().toISOString(),
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presets: presetsToExport
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// Note: characterAssociations are intentionally NOT exported
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};
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}
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/**
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* Imports presets from an export file
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* @param {Object} importData - The imported data object
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* @param {boolean} overwrite - If true, overwrites existing presets with same name
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* @returns {number} Number of presets imported
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*/
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export function importPresets(importData, overwrite = false) {
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if (!importData.presets || typeof importData.presets !== 'object') {
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throw new Error('Invalid import data: missing presets');
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}
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let importCount = 0;
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const existingNames = new Set(
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Object.values(extensionSettings.presetManager.presets).map(p => p.name.toLowerCase())
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);
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for (const [originalId, preset] of Object.entries(importData.presets)) {
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if (!preset.name || !preset.trackerConfig) {
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continue; // Skip invalid presets
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}
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let name = preset.name;
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const nameLower = name.toLowerCase();
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// Check for name collision
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if (existingNames.has(nameLower)) {
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if (overwrite) {
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// Find and delete the existing preset with this name
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for (const [existingId, existingPreset] of Object.entries(extensionSettings.presetManager.presets)) {
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if (existingPreset.name.toLowerCase() === nameLower) {
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delete extensionSettings.presetManager.presets[existingId];
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break;
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}
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}
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} else {
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// Generate a unique name
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let counter = 1;
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while (existingNames.has(`${nameLower} (${counter})`)) {
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counter++;
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}
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name = `${preset.name} (${counter})`;
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}
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}
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// Create new preset with new ID
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const newId = `preset_${Date.now()}_${importCount}`;
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extensionSettings.presetManager.presets[newId] = {
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id: newId,
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name: name,
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trackerConfig: JSON.parse(JSON.stringify(preset.trackerConfig))
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};
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existingNames.add(name.toLowerCase());
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importCount++;
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}
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if (importCount > 0) {
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saveSettings();
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}
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return importCount;
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}
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@@ -250,6 +250,18 @@ export let extensionSettings = {
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recentEvents: false // Boolean for recent events widget lock
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},
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characters: {} // Object mapping character names to their locked fields (e.g., {"Sarah": {relationship: true, thoughts: false}})
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},
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// Preset management for tracker configurations
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presetManager: {
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// Map of preset ID to preset data (contains name and trackerConfig)
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presets: {},
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// Map of character/group entity to preset ID (e.g., "char_0": "preset_123", "group_abc": "preset_456")
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// Note: This is stored separately and NOT exported with presets
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characterAssociations: {},
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// Currently active preset ID
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activePresetId: null,
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// Default preset ID (used when no character association exists)
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defaultPresetId: null
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}
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};
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@@ -22,7 +22,7 @@ import {
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updateCommittedTrackerData,
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$musicPlayerContainer
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} from '../../core/state.js';
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import { saveChatData, loadChatData } from '../../core/persistence.js';
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import { saveChatData, loadChatData, autoSwitchPresetForEntity } from '../../core/persistence.js';
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import { i18n } from '../../core/i18n.js';
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// Generation & Parsing
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@@ -297,6 +297,12 @@ export function onCharacterChanged() {
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$(window).off('resize.thoughtPanel');
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$(document).off('click.thoughtPanel');
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// Auto-switch to the preset associated with this character/group (if any)
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const presetSwitched = autoSwitchPresetForEntity();
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// if (presetSwitched) {
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// console.log('[RPG Companion] Auto-switched preset for character');
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// }
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// Load chat-specific data when switching chats
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loadChatData();
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+223
-17
@@ -4,7 +4,27 @@
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*/
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import { i18n } from '../../core/i18n.js';
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import { extensionSettings } from '../../core/state.js';
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import { saveSettings } from '../../core/persistence.js';
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import {
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saveSettings,
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getPresets,
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getPreset,
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getActivePresetId,
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getDefaultPresetId,
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setDefaultPreset,
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isDefaultPreset,
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createPreset,
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saveToPreset,
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loadPreset,
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renamePreset,
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deletePreset,
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associatePresetWithCurrentEntity,
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removePresetAssociationForCurrentEntity,
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getPresetForCurrentEntity,
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hasPresetAssociation,
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getCurrentEntityName,
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exportPresets,
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importPresets
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} from '../../core/persistence.js';
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import { renderUserStats } from '../rendering/userStats.js';
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import { renderInfoBox } from '../rendering/infoBox.js';
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import { renderThoughts } from '../rendering/thoughts.js';
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@@ -78,6 +98,112 @@ export function initTrackerEditor() {
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$(document).on('click', '#rpg-editor-import', function() {
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importTrackerPreset();
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});
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||||
|
||||
// Preset select change
|
||||
$(document).on('change', '#rpg-preset-select', function() {
|
||||
const presetId = $(this).val();
|
||||
if (presetId && presetId !== getActivePresetId()) {
|
||||
// Save current changes to the old preset before switching
|
||||
const currentPresetId = getActivePresetId();
|
||||
if (currentPresetId) {
|
||||
saveToPreset(currentPresetId);
|
||||
}
|
||||
// Load the new preset
|
||||
if (loadPreset(presetId)) {
|
||||
tempConfig = JSON.parse(JSON.stringify(extensionSettings.trackerConfig));
|
||||
renderEditorUI();
|
||||
updatePresetUI();
|
||||
toastr.success(`Switched to preset "${getPreset(presetId)?.name || 'Unknown'}"`);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// New preset button
|
||||
$(document).on('click', '#rpg-preset-new', function() {
|
||||
const name = prompt('Enter a name for the new preset:');
|
||||
if (name && name.trim()) {
|
||||
const newId = createPreset(name.trim());
|
||||
updatePresetUI();
|
||||
$('#rpg-preset-select').val(newId);
|
||||
toastr.success(`Created preset "${name.trim()}"`);
|
||||
}
|
||||
});
|
||||
|
||||
// Set as default preset button
|
||||
$(document).on('click', '#rpg-preset-default', function() {
|
||||
const currentPresetId = getActivePresetId();
|
||||
if (currentPresetId) {
|
||||
setDefaultPreset(currentPresetId);
|
||||
updatePresetUI();
|
||||
const preset = getPreset(currentPresetId);
|
||||
toastr.success(`"${preset?.name || 'Unknown'}" is now the default preset`);
|
||||
}
|
||||
});
|
||||
|
||||
// Delete preset button
|
||||
$(document).on('click', '#rpg-preset-delete', function() {
|
||||
const currentPresetId = getActivePresetId();
|
||||
const presets = getPresets();
|
||||
if (Object.keys(presets).length <= 1) {
|
||||
toastr.warning('Cannot delete the last preset');
|
||||
return;
|
||||
}
|
||||
const preset = getPreset(currentPresetId);
|
||||
if (confirm(`Are you sure you want to delete the preset "${preset?.name || 'Unknown'}"?`)) {
|
||||
if (deletePreset(currentPresetId)) {
|
||||
tempConfig = JSON.parse(JSON.stringify(extensionSettings.trackerConfig));
|
||||
renderEditorUI();
|
||||
updatePresetUI();
|
||||
toastr.success('Preset deleted');
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Associate preset checkbox
|
||||
$(document).on('change', '#rpg-preset-associate', function() {
|
||||
if ($(this).is(':checked')) {
|
||||
associatePresetWithCurrentEntity();
|
||||
toastr.info(`This preset will be used for ${getCurrentEntityName()}`);
|
||||
} else {
|
||||
removePresetAssociationForCurrentEntity();
|
||||
toastr.info(`Preset association removed for ${getCurrentEntityName()}`);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the preset management UI (dropdown, association checkbox, entity name)
|
||||
*/
|
||||
function updatePresetUI() {
|
||||
const presets = getPresets();
|
||||
const activePresetId = getActivePresetId();
|
||||
const defaultPresetId = getDefaultPresetId();
|
||||
const $select = $('#rpg-preset-select');
|
||||
|
||||
// Populate the dropdown
|
||||
$select.empty();
|
||||
for (const [id, preset] of Object.entries(presets)) {
|
||||
const isDefault = id === defaultPresetId;
|
||||
const starPrefix = isDefault ? '★ ' : '';
|
||||
$select.append(`<option value="${id}">${starPrefix}${preset.name}</option>`);
|
||||
}
|
||||
$select.val(activePresetId);
|
||||
|
||||
// Update the default button appearance
|
||||
const $defaultBtn = $('#rpg-preset-default');
|
||||
if (isDefaultPreset(activePresetId)) {
|
||||
$defaultBtn.addClass('rpg-btn-active').attr('title', 'This is the default preset');
|
||||
} else {
|
||||
$defaultBtn.removeClass('rpg-btn-active').attr('title', 'Set as Default Preset');
|
||||
}
|
||||
|
||||
// Update the entity name display
|
||||
const entityName = getCurrentEntityName();
|
||||
$('#rpg-preset-entity-name').text(entityName);
|
||||
|
||||
// Update the association checkbox
|
||||
const isAssociated = hasPresetAssociation();
|
||||
$('#rpg-preset-associate').prop('checked', isAssociated);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -91,6 +217,9 @@ function openTrackerEditor() {
|
||||
const theme = extensionSettings.theme || 'modern';
|
||||
$editorModal.attr('data-theme', theme);
|
||||
|
||||
// Update preset UI
|
||||
updatePresetUI();
|
||||
|
||||
renderEditorUI();
|
||||
$editorModal.addClass('is-open').css('display', '');
|
||||
}
|
||||
@@ -116,7 +245,14 @@ function closeTrackerEditor() {
|
||||
*/
|
||||
function applyTrackerConfig() {
|
||||
tempConfig = null; // Clear temp config
|
||||
|
||||
// Save to the current preset
|
||||
const currentPresetId = getActivePresetId();
|
||||
if (currentPresetId) {
|
||||
saveToPreset(currentPresetId);
|
||||
} else {
|
||||
saveSettings();
|
||||
}
|
||||
|
||||
// Re-render all trackers with new config
|
||||
renderUserStats();
|
||||
@@ -323,22 +459,8 @@ function importTrackerPreset() {
|
||||
// Migrate old preset format to current format
|
||||
const migratedConfig = migrateTrackerPreset(data.trackerConfig);
|
||||
|
||||
// Ask for confirmation
|
||||
const confirmMessage = i18n.getTranslation('template.trackerEditorModal.messages.importConfirm') ||
|
||||
'This will replace your current tracker configuration. Continue?';
|
||||
|
||||
if (!confirm(confirmMessage)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Apply the migrated configuration
|
||||
extensionSettings.trackerConfig = migratedConfig;
|
||||
|
||||
// Re-render the editor UI
|
||||
renderEditorUI();
|
||||
|
||||
// console.log('[RPG Companion] Tracker preset imported successfully');
|
||||
toastr.success(i18n.getTranslation('template.trackerEditorModal.messages.importSuccess') || 'Tracker preset imported successfully!');
|
||||
// Show import mode selection dialog
|
||||
showImportModeDialog(migratedConfig, data.name || file.name.replace('.json', ''));
|
||||
} catch (error) {
|
||||
console.error('[RPG Companion] Error importing tracker preset:', error);
|
||||
toastr.error(i18n.getTranslation('template.trackerEditorModal.messages.importError') ||
|
||||
@@ -350,6 +472,90 @@ function importTrackerPreset() {
|
||||
input.click();
|
||||
}
|
||||
|
||||
/**
|
||||
* Show dialog to choose import mode
|
||||
* @param {Object} migratedConfig - The migrated tracker config
|
||||
* @param {string} suggestedName - Suggested name for new preset
|
||||
*/
|
||||
function showImportModeDialog(migratedConfig, suggestedName) {
|
||||
// Create dialog overlay
|
||||
const dialogHtml = `
|
||||
<div id="rpg-import-mode-dialog" class="rpg-import-dialog-overlay">
|
||||
<div class="rpg-import-dialog">
|
||||
<h4><i class="fa-solid fa-file-import"></i> Import Configuration</h4>
|
||||
<p>How would you like to import this configuration?</p>
|
||||
<div class="rpg-import-dialog-buttons">
|
||||
<button id="rpg-import-to-current" class="rpg-btn-secondary">
|
||||
<i class="fa-solid fa-arrow-right-to-bracket"></i>
|
||||
Apply to Current Preset
|
||||
</button>
|
||||
<button id="rpg-import-as-new" class="rpg-btn-primary">
|
||||
<i class="fa-solid fa-plus"></i>
|
||||
Create New Preset
|
||||
</button>
|
||||
</div>
|
||||
<button id="rpg-import-cancel" class="rpg-btn-cancel">Cancel</button>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
$('body').append(dialogHtml);
|
||||
const $dialog = $('#rpg-import-mode-dialog');
|
||||
|
||||
// Import to current preset
|
||||
$('#rpg-import-to-current').on('click', () => {
|
||||
$dialog.remove();
|
||||
|
||||
// Apply the migrated configuration to current
|
||||
extensionSettings.trackerConfig = migratedConfig;
|
||||
|
||||
// Save to the active preset (saveToPreset uses current trackerConfig)
|
||||
const activePresetId = getActivePresetId();
|
||||
if (activePresetId) {
|
||||
saveToPreset(activePresetId);
|
||||
}
|
||||
|
||||
// Re-render the editor UI
|
||||
renderEditorUI();
|
||||
|
||||
toastr.success('Configuration applied to current preset!');
|
||||
});
|
||||
|
||||
// Import as new preset
|
||||
$('#rpg-import-as-new').on('click', () => {
|
||||
$dialog.remove();
|
||||
|
||||
// Prompt for preset name
|
||||
const presetName = prompt('Enter a name for the new preset:', suggestedName);
|
||||
if (!presetName) return;
|
||||
|
||||
// Set the migrated config as current first
|
||||
extensionSettings.trackerConfig = migratedConfig;
|
||||
|
||||
// Create new preset (createPreset uses current trackerConfig)
|
||||
const newPresetId = createPreset(presetName);
|
||||
if (newPresetId) {
|
||||
// Load the new preset
|
||||
loadPreset(newPresetId);
|
||||
renderEditorUI();
|
||||
updatePresetUI();
|
||||
toastr.success(`Created new preset: ${presetName}`);
|
||||
}
|
||||
});
|
||||
|
||||
// Cancel
|
||||
$('#rpg-import-cancel').on('click', () => {
|
||||
$dialog.remove();
|
||||
});
|
||||
|
||||
// Close on overlay click
|
||||
$dialog.on('click', (e) => {
|
||||
if (e.target === $dialog[0]) {
|
||||
$dialog.remove();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the editor UI based on current config
|
||||
*/
|
||||
|
||||
@@ -3933,6 +3933,70 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
|
||||
TRACKER EDITOR MODAL
|
||||
============================================ */
|
||||
|
||||
/* Preset Management Section */
|
||||
.rpg-preset-management {
|
||||
padding: 0.75em 1em;
|
||||
background: var(--rpg-accent);
|
||||
border-bottom: 2px solid var(--rpg-border);
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.rpg-preset-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5em;
|
||||
flex-wrap: nowrap;
|
||||
}
|
||||
|
||||
.rpg-preset-row label {
|
||||
font-weight: 600;
|
||||
font-size: 0.9em;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.rpg-preset-row .rpg-select {
|
||||
flex: 1;
|
||||
min-width: 120px;
|
||||
max-width: 250px;
|
||||
height: 2.2em;
|
||||
padding: 0 0.6em;
|
||||
font-size: 0.9em;
|
||||
}
|
||||
|
||||
.rpg-preset-row .rpg-btn-icon {
|
||||
height: 2.2em;
|
||||
width: 2.2em;
|
||||
padding: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 0.9em;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.rpg-preset-row .rpg-btn-icon.rpg-btn-active {
|
||||
background: var(--rpg-highlight);
|
||||
border-color: var(--rpg-highlight);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.rpg-preset-association-row {
|
||||
margin-top: 0.5em;
|
||||
padding-top: 0.5em;
|
||||
border-top: 1px solid rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
|
||||
.rpg-preset-association-row .checkbox_label {
|
||||
margin: 0;
|
||||
font-size: 0.85em;
|
||||
opacity: 0.9;
|
||||
}
|
||||
|
||||
.rpg-preset-association-row .checkbox_label strong {
|
||||
color: var(--rpg-highlight);
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
/* Editor tabs */
|
||||
.rpg-editor-tabs {
|
||||
display: flex;
|
||||
@@ -9693,3 +9757,103 @@ body[data-theme="cyberpunk"] .rpg-music-widget-play {
|
||||
#send_form {
|
||||
position: relative !important;
|
||||
}
|
||||
|
||||
/* ============================================
|
||||
IMPORT MODE DIALOG STYLES
|
||||
============================================ */
|
||||
|
||||
/* Import Mode Dialog Overlay */
|
||||
.rpg-import-dialog-overlay {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 100000;
|
||||
}
|
||||
|
||||
.rpg-import-dialog {
|
||||
background: var(--SmartThemeBlurTintColor, #2a2a3e);
|
||||
border: 1px solid var(--SmartThemeBorderColor, #4a4a4a);
|
||||
border-radius: 8px;
|
||||
padding: 20px;
|
||||
min-width: 300px;
|
||||
max-width: 400px;
|
||||
text-align: center;
|
||||
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
.rpg-import-dialog h4 {
|
||||
margin: 0 0 15px 0;
|
||||
color: var(--SmartThemeBodyColor, #eee);
|
||||
}
|
||||
|
||||
.rpg-import-dialog h4 i {
|
||||
margin-right: 8px;
|
||||
color: var(--SmartThemeQuoteColor, #e94560);
|
||||
}
|
||||
|
||||
.rpg-import-dialog p {
|
||||
margin: 0 0 20px 0;
|
||||
color: var(--SmartThemeBodyColor, #ccc);
|
||||
font-size: 0.95em;
|
||||
}
|
||||
|
||||
.rpg-import-dialog-buttons {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
|
||||
.rpg-import-dialog-buttons button {
|
||||
padding: 10px 15px;
|
||||
border-radius: 6px;
|
||||
cursor: pointer;
|
||||
font-size: 0.95em;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
transition: all 0.2s ease;
|
||||
}
|
||||
|
||||
.rpg-import-dialog .rpg-btn-secondary {
|
||||
background: var(--black30a, rgba(0, 0, 0, 0.3));
|
||||
border: 1px solid var(--SmartThemeBorderColor, #4a4a4a);
|
||||
color: var(--SmartThemeBodyColor, #ccc);
|
||||
}
|
||||
|
||||
.rpg-import-dialog .rpg-btn-secondary:hover {
|
||||
background: var(--SmartThemeBorderColor, #4a4a4a);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.rpg-import-dialog .rpg-btn-primary {
|
||||
background: var(--SmartThemeQuoteColor, #e94560);
|
||||
border: 1px solid var(--SmartThemeQuoteColor, #e94560);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.rpg-import-dialog .rpg-btn-primary:hover {
|
||||
background: var(--SmartThemeQuoteColor, #ff5a75);
|
||||
border-color: var(--SmartThemeQuoteColor, #ff5a75);
|
||||
}
|
||||
|
||||
.rpg-import-dialog .rpg-btn-cancel {
|
||||
background: transparent;
|
||||
border: none;
|
||||
color: var(--SmartThemeBodyColor, #888);
|
||||
cursor: pointer;
|
||||
font-size: 0.85em;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.rpg-import-dialog .rpg-btn-cancel:hover {
|
||||
color: var(--SmartThemeBodyColor, #ccc);
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
@@ -670,6 +670,31 @@
|
||||
aria-label="Close tracker editor">×</button>
|
||||
</header>
|
||||
|
||||
<!-- Preset Management Section -->
|
||||
<div class="rpg-preset-management">
|
||||
<div class="rpg-preset-row">
|
||||
<label for="rpg-preset-select">Preset:</label>
|
||||
<select id="rpg-preset-select" class="rpg-select">
|
||||
<!-- Options populated by JavaScript -->
|
||||
</select>
|
||||
<button id="rpg-preset-new" class="rpg-btn-icon" type="button" title="Create New Preset">
|
||||
<i class="fa-solid fa-plus"></i>
|
||||
</button>
|
||||
<button id="rpg-preset-default" class="rpg-btn-icon" type="button" title="Set as Default Preset">
|
||||
<i class="fa-solid fa-star"></i>
|
||||
</button>
|
||||
<button id="rpg-preset-delete" class="rpg-btn-icon" type="button" title="Delete Current Preset">
|
||||
<i class="fa-solid fa-trash"></i>
|
||||
</button>
|
||||
</div>
|
||||
<div class="rpg-preset-association-row">
|
||||
<label class="checkbox_label">
|
||||
<input type="checkbox" id="rpg-preset-associate">
|
||||
<span>Use this preset for: <strong id="rpg-preset-entity-name">Character</strong></span>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Tabs -->
|
||||
<div class="rpg-editor-tabs">
|
||||
<button class="rpg-editor-tab active" data-tab="userStats">
|
||||
|
||||
Reference in New Issue
Block a user