feat(ui): add tab navigation system for desktop and mobile

Desktop (2 tabs):
- Status tab: User Stats + Info Box + Character Thoughts
- Inventory tab: Inventory system (dedicated space)

Mobile (3 tabs):
- Stats tab: User Stats only
- Info tab: Info Box + Character Thoughts
- Inventory tab: Inventory only

Features:
- Created desktop.js module for desktop tab management
- Updated mobile.js to use 3-tab structure (more breathing room on small screens)
- Added CSS styling for desktop tabs (hover states, active indicators)
- Implemented viewport transition handlers (desktop ↔ mobile)
- Tabs replace dividers (cleaner visual separation)
- Character thoughts can now expand to fill vertical space

This resolves the cramped 4-section panel issue by organizing content into logical tabs on both desktop and mobile.
This commit is contained in:
Lucas 'Paperboy' Rose-Winters
2025-10-17 16:18:47 +11:00
parent abd3ade30e
commit f560bb543b
4 changed files with 260 additions and 24 deletions
+9
View File
@@ -100,6 +100,10 @@ import {
setupMobileKeyboardHandling,
setupContentEditableScrolling
} from './src/systems/ui/mobile.js';
import {
setupDesktopTabs,
removeDesktopTabs
} from './src/systems/ui/desktop.js';
// Feature modules
import { setupPlotButtons, sendPlotProgression } from './src/systems/features/plotProgression.js';
@@ -368,6 +372,11 @@ async function initUI() {
// Setup mobile toggle button
setupMobileToggle();
// Setup desktop tabs (only on desktop viewport)
if (window.innerWidth > 1000) {
setupDesktopTabs();
}
// Setup collapse/expand toggle button
setupCollapseToggle();
+139
View File
@@ -0,0 +1,139 @@
/**
* Desktop UI Module
* Handles desktop-specific UI functionality: tab navigation
*/
/**
* Sets up desktop tab navigation for organizing content.
* Only runs on desktop viewports (>1000px).
* Creates two tabs: Status (Stats/Info/Thoughts) and Inventory.
*/
export function setupDesktopTabs() {
const isDesktop = window.innerWidth > 1000;
if (!isDesktop) return;
// Check if tabs already exist
if ($('.rpg-tabs-nav').length > 0) return;
const $contentBox = $('.rpg-content-box');
// Get existing sections
const $userStats = $('#rpg-user-stats');
const $infoBox = $('#rpg-info-box');
const $thoughts = $('#rpg-thoughts');
const $inventory = $('#rpg-inventory');
// If no sections exist, nothing to organize
if ($userStats.length === 0 && $infoBox.length === 0 && $thoughts.length === 0 && $inventory.length === 0) {
return;
}
// Create tab navigation
const $tabNav = $(`
<div class="rpg-tabs-nav">
<button class="rpg-tab-btn active" data-tab="status">
<i class="fa-solid fa-chart-simple"></i>
<span>Status</span>
</button>
<button class="rpg-tab-btn" data-tab="inventory">
<i class="fa-solid fa-box"></i>
<span>Inventory</span>
</button>
</div>
`);
// Create tab content containers
const $statusTab = $('<div class="rpg-tab-content active" data-tab-content="status"></div>');
const $inventoryTab = $('<div class="rpg-tab-content" data-tab-content="inventory"></div>');
// Move sections into their respective tabs (detach to preserve event handlers)
if ($userStats.length > 0) {
$statusTab.append($userStats.detach());
$userStats.show();
}
if ($infoBox.length > 0) {
$statusTab.append($infoBox.detach());
$infoBox.show();
}
if ($thoughts.length > 0) {
$statusTab.append($thoughts.detach());
$thoughts.show();
}
if ($inventory.length > 0) {
$inventoryTab.append($inventory.detach());
$inventory.show();
}
// Hide dividers on desktop tabs (tabs separate content naturally)
$('.rpg-divider').hide();
// Build desktop tab structure
const $tabsContainer = $('<div class="rpg-tabs-container"></div>');
$tabsContainer.append($tabNav);
$tabsContainer.append($statusTab);
$tabsContainer.append($inventoryTab);
// Replace content box with tabs container
$contentBox.html('').append($tabsContainer);
// Handle tab switching
$tabNav.find('.rpg-tab-btn').on('click', function() {
const tabName = $(this).data('tab');
// Update active tab button
$tabNav.find('.rpg-tab-btn').removeClass('active');
$(this).addClass('active');
// Update active tab content
$('.rpg-tab-content').removeClass('active');
$(`.rpg-tab-content[data-tab-content="${tabName}"]`).addClass('active');
});
console.log('[RPG Desktop] Desktop tabs initialized');
}
/**
* Removes desktop tab navigation and restores original layout.
* Used when transitioning from desktop to mobile.
*/
export function removeDesktopTabs() {
// Get sections from tabs before removing
const $userStats = $('#rpg-user-stats').detach();
const $infoBox = $('#rpg-info-box').detach();
const $thoughts = $('#rpg-thoughts').detach();
const $inventory = $('#rpg-inventory').detach();
// Remove tabs container
$('.rpg-tabs-container').remove();
// Get dividers
const $dividerStats = $('#rpg-divider-stats');
const $dividerInfo = $('#rpg-divider-info');
const $dividerThoughts = $('#rpg-divider-thoughts');
// Restore original sections to content box in correct order
const $contentBox = $('.rpg-content-box');
// Re-insert sections in original order: User Stats, Info Box, Thoughts, Inventory
if ($dividerStats.length) {
$dividerStats.before($userStats);
$dividerInfo.before($infoBox);
$dividerThoughts.before($thoughts);
$contentBox.append($inventory);
} else {
// Fallback if dividers don't exist
$contentBox.append($userStats);
$contentBox.append($infoBox);
$contentBox.append($thoughts);
$contentBox.append($inventory);
}
// Show sections and dividers
$userStats.show();
$infoBox.show();
$thoughts.show();
$inventory.show();
$('.rpg-divider').show();
console.log('[RPG Desktop] Desktop tabs removed');
}
+37 -24
View File
@@ -6,6 +6,7 @@
import { extensionSettings } from '../../core/state.js';
import { saveSettings } from '../../core/persistence.js';
import { closeMobilePanelWithAnimation, updateCollapseToggleIcon } from './layout.js';
import { setupDesktopTabs, removeDesktopTabs } from './desktop.js';
/**
* Sets up the mobile toggle button (FAB) with drag functionality.
@@ -331,6 +332,9 @@ export function setupMobileToggle() {
if (!wasMobile && isMobile) {
console.log('[RPG Mobile] Transitioning desktop -> mobile');
// Remove desktop tabs first
removeDesktopTabs();
// Remove desktop positioning classes
$panel.removeClass('rpg-position-right rpg-position-left rpg-position-top');
@@ -384,6 +388,9 @@ export function setupMobileToggle() {
// Remove mobile tabs structure
removeMobileTabs();
// Setup desktop tabs
setupDesktopTabs();
// Force reflow to apply position instantly
$panel[0].offsetHeight;
@@ -519,54 +526,59 @@ export function setupMobileTabs() {
return;
}
// Create tab navigation (only show tabs for sections that exist)
// Create tab navigation (3 tabs for mobile)
const tabs = [];
const hasInfoOrCharacters = $infoBox.length > 0 || $thoughts.length > 0;
const hasStatsOrInventory = $userStats.length > 0 || $inventory.length > 0;
const hasStats = $userStats.length > 0;
const hasInfo = $infoBox.length > 0 || $thoughts.length > 0;
const hasInventory = $inventory.length > 0;
if (hasStatsOrInventory) {
// Tab 1: Stats (User Stats only)
if (hasStats) {
tabs.push('<button class="rpg-mobile-tab active" data-tab="stats"><i class="fa-solid fa-chart-bar"></i><span>Stats</span></button>');
}
// Combine Info and Characters into one tab
if (hasInfoOrCharacters) {
tabs.push('<button class="rpg-mobile-tab ' + (tabs.length === 0 ? 'active' : '') + '" data-tab="info-characters"><i class="fa-solid fa-book"></i><span>Info</span></button>');
// Tab 2: Info (Info Box + Character Thoughts)
if (hasInfo) {
tabs.push('<button class="rpg-mobile-tab ' + (tabs.length === 0 ? 'active' : '') + '" data-tab="info"><i class="fa-solid fa-book"></i><span>Info</span></button>');
}
// Tab 3: Inventory
if (hasInventory) {
tabs.push('<button class="rpg-mobile-tab ' + (tabs.length === 0 ? 'active' : '') + '" data-tab="inventory"><i class="fa-solid fa-box"></i><span>Inventory</span></button>');
}
const $tabNav = $('<div class="rpg-mobile-tabs">' + tabs.join('') + '</div>');
// Determine which tab should be active
let firstTab = '';
if (hasStatsOrInventory) firstTab = 'stats';
else if (hasInfoOrCharacters) firstTab = 'info-characters';
if (hasStats) firstTab = 'stats';
else if (hasInfo) firstTab = 'info';
else if (hasInventory) firstTab = 'inventory';
// Create tab content wrappers
const $statsTab = $('<div class="rpg-mobile-tab-content ' + (firstTab === 'stats' ? 'active' : '') + '" data-tab-content="stats"></div>');
const $infoCharactersTab = $('<div class="rpg-mobile-tab-content ' + (firstTab === 'info-characters' ? 'active' : '') + '" data-tab-content="info-characters"></div>');
// Create combined content wrapper for Info and Characters
const $combinedWrapper = $('<div class="rpg-mobile-combined-content"></div>');
const $infoTab = $('<div class="rpg-mobile-tab-content ' + (firstTab === 'info' ? 'active' : '') + '" data-tab-content="info"></div>');
const $inventoryTab = $('<div class="rpg-mobile-tab-content ' + (firstTab === 'inventory' ? 'active' : '') + '" data-tab-content="inventory"></div>');
// Move sections into their respective tabs (detach to preserve event handlers)
// Stats tab: User Stats only
if ($userStats.length > 0) {
$statsTab.append($userStats.detach());
$userStats.show();
}
if ($inventory.length > 0) {
$statsTab.append($inventory.detach());
$inventory.show();
}
// Info tab: Info Box + Character Thoughts
if ($infoBox.length > 0) {
$combinedWrapper.append($infoBox.detach());
$infoTab.append($infoBox.detach());
$infoBox.show();
}
if ($thoughts.length > 0) {
$combinedWrapper.append($thoughts.detach());
$infoTab.append($thoughts.detach());
$thoughts.show();
}
// Add combined wrapper to the info-characters tab
if (hasInfoOrCharacters) {
$infoCharactersTab.append($combinedWrapper);
// Inventory tab: Inventory only
if ($inventory.length > 0) {
$inventoryTab.append($inventory.detach());
$inventory.show();
}
// Hide dividers on mobile
@@ -577,8 +589,9 @@ export function setupMobileTabs() {
$mobileContainer.append($tabNav);
// Only append tab content wrappers that have content
if (hasStatsOrInventory) $mobileContainer.append($statsTab);
if (hasInfoOrCharacters) $mobileContainer.append($infoCharactersTab);
if (hasStats) $mobileContainer.append($statsTab);
if (hasInfo) $mobileContainer.append($infoTab);
if (hasInventory) $mobileContainer.append($inventoryTab);
// Insert mobile tab structure at the beginning of content box
$contentBox.prepend($mobileContainer);
+75
View File
@@ -4109,6 +4109,81 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
color: white;
}
/* ============================================
DESKTOP TABS SYSTEM
============================================ */
/* Desktop tabs container */
.rpg-tabs-container {
display: flex;
flex-direction: column;
gap: 0;
height: 100%;
width: 100%;
}
/* Desktop tab navigation */
.rpg-tabs-nav {
display: flex;
gap: 0;
background: var(--SmartThemeBlurTintColor);
border-bottom: 2px solid var(--SmartThemeBorderColor);
margin-bottom: 1rem;
}
/* Desktop tab button */
.rpg-tab-btn {
flex: 1;
padding: 0.75rem 1rem;
display: flex;
align-items: center;
justify-content: center;
gap: 0.5rem;
font-size: 0.95rem;
font-weight: 500;
color: var(--SmartThemeBodyColor);
background: transparent;
border: none;
border-bottom: 3px solid transparent;
cursor: pointer;
transition: all 0.2s ease;
}
.rpg-tab-btn:hover {
background: var(--SmartThemeQuoteColor);
color: var(--ac-style-color-matchedText);
}
.rpg-tab-btn.active {
background: var(--SmartThemeQuoteColor);
border-bottom-color: var(--ac-style-color-matchedText);
color: var(--ac-style-color-matchedText);
}
.rpg-tab-btn i {
font-size: 1.1rem;
}
/* Desktop tab content */
.rpg-tab-content {
display: none;
flex-direction: column;
gap: 1rem;
overflow-y: auto;
overflow-x: hidden;
padding: 0 0.5rem;
flex: 1;
}
.rpg-tab-content.active {
display: flex;
}
/* Hide dividers when tabs are active (tabs separate content) */
.rpg-tabs-container .rpg-divider {
display: none;
}
/* Mobile Responsive Styles */
@media (max-width: 768px) {
.rpg-inventory-subtabs {