Add preset switching feature and clean up console logs

- Add 'Use separate preset for tracker generation' setting
- Implement automatic preset switching using /preset slash command
- Import getCurrentPresetName() from SillyTavern's regex engine
- Automatically import 'RPG Companion Trackers' preset on first load
- Comment out non-essential console.log statements
- Keep initialization, error, and migration logs for debugging
This commit is contained in:
Spicy_Marinara
2025-10-19 20:05:17 +02:00
parent 4a3170c661
commit f5418841cb
10 changed files with 410 additions and 8 deletions
+264
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@@ -0,0 +1,264 @@
{
"chat_completion_source": "custom",
"openai_model": "gpt-4o",
"claude_model": "claude-3-sonnet-20240229",
"openrouter_model": "OR_Website",
"openrouter_use_fallback": false,
"openrouter_group_models": false,
"openrouter_sort_models": "alphabetically",
"openrouter_providers": [],
"openrouter_allow_fallbacks": true,
"openrouter_middleout": "on",
"ai21_model": "jamba-large",
"mistralai_model": "mistral-large-latest",
"cohere_model": "command-r-plus",
"perplexity_model": "llama-3-70b-instruct",
"groq_model": "llama3-70b-8192",
"xai_model": "grok-4-0709",
"pollinations_model": "openai",
"aimlapi_model": "gpt-4o-mini-2024-07-18",
"electronhub_model": "gpt-4o-mini",
"electronhub_sort_models": "alphabetically",
"electronhub_group_models": false,
"moonshot_model": "kimi-latest",
"fireworks_model": "accounts/fireworks/models/kimi-k2-instruct",
"cometapi_model": "gpt-4o",
"custom_model": "",
"custom_prompt_post_processing": "semi",
"google_model": "gemini-pro",
"vertexai_model": "gemini-2.5-pro-exp-03-25",
"azure_api_version": "2024-02-15-preview",
"azure_openai_model": "",
"temperature": 1,
"frequency_penalty": 0,
"presence_penalty": 0,
"top_p": 1,
"top_k": 0,
"top_a": 1,
"min_p": 0,
"repetition_penalty": 1,
"openai_max_context": 16384,
"openai_max_tokens": 8192,
"wrap_in_quotes": false,
"names_behavior": -1,
"send_if_empty": "",
"impersonation_prompt": "",
"new_chat_prompt": "",
"new_group_chat_prompt": "",
"new_example_chat_prompt": "",
"continue_nudge_prompt": "",
"bias_preset_selected": "Default (none)",
"max_context_unlocked": false,
"wi_format": "",
"scenario_format": "",
"personality_format": "",
"group_nudge_prompt": "",
"stream_openai": false,
"prompts": [
{
"name": "Main Prompt",
"system_prompt": true,
"role": "system",
"content": "",
"identifier": "main",
"injection_position": 0,
"injection_depth": 4,
"forbid_overrides": false
},
{
"name": "NSFW Prompt",
"system_prompt": true,
"role": "system",
"content": "",
"identifier": "nsfw"
},
{
"identifier": "dialogueExamples",
"name": "Chat Examples",
"system_prompt": true,
"marker": true
},
{
"name": "Jailbreak Prompt",
"system_prompt": true,
"role": "system",
"content": "",
"identifier": "jailbreak"
},
{
"identifier": "chatHistory",
"name": "Chat History",
"system_prompt": true,
"marker": true
},
{
"identifier": "worldInfoAfter",
"name": "World Info (after)",
"system_prompt": true,
"marker": true
},
{
"identifier": "worldInfoBefore",
"name": "World Info (before)",
"system_prompt": true,
"marker": true
},
{
"identifier": "enhanceDefinitions",
"role": "system",
"name": "Enhance Definitions",
"content": "If you have more knowledge of {{char}}, add to the character's lore and personality to enhance them but keep the Character Sheet's definitions absolute.",
"system_prompt": true,
"marker": false
},
{
"identifier": "charDescription",
"name": "Char Description",
"system_prompt": true,
"marker": true
},
{
"identifier": "charPersonality",
"name": "Char Personality",
"system_prompt": true,
"marker": true
},
{
"identifier": "scenario",
"name": "Scenario",
"system_prompt": true,
"marker": true
},
{
"identifier": "personaDescription",
"name": "Persona Description",
"system_prompt": true,
"marker": true
}
],
"prompt_order": [
{
"character_id": 100000,
"order": [
{
"identifier": "main",
"enabled": true
},
{
"identifier": "worldInfoBefore",
"enabled": true
},
{
"identifier": "charDescription",
"enabled": true
},
{
"identifier": "charPersonality",
"enabled": true
},
{
"identifier": "scenario",
"enabled": true
},
{
"identifier": "enhanceDefinitions",
"enabled": false
},
{
"identifier": "nsfw",
"enabled": true
},
{
"identifier": "worldInfoAfter",
"enabled": true
},
{
"identifier": "dialogueExamples",
"enabled": true
},
{
"identifier": "chatHistory",
"enabled": true
},
{
"identifier": "jailbreak",
"enabled": true
}
]
},
{
"character_id": 100001,
"order": [
{
"identifier": "main",
"enabled": false
},
{
"identifier": "worldInfoBefore",
"enabled": false
},
{
"identifier": "personaDescription",
"enabled": false
},
{
"identifier": "charDescription",
"enabled": false
},
{
"identifier": "charPersonality",
"enabled": false
},
{
"identifier": "scenario",
"enabled": false
},
{
"identifier": "enhanceDefinitions",
"enabled": false
},
{
"identifier": "nsfw",
"enabled": false
},
{
"identifier": "worldInfoAfter",
"enabled": false
},
{
"identifier": "dialogueExamples",
"enabled": false
},
{
"identifier": "chatHistory",
"enabled": false
},
{
"identifier": "jailbreak",
"enabled": false
}
]
}
],
"show_external_models": false,
"assistant_prefill": "",
"assistant_impersonation": "",
"claude_use_sysprompt": true,
"use_makersuite_sysprompt": true,
"vertexai_auth_mode": "full",
"squash_system_messages": true,
"image_inlining": false,
"inline_image_quality": "auto",
"video_inlining": false,
"bypass_status_check": false,
"continue_prefill": false,
"continue_postfix": "",
"function_calling": false,
"show_thoughts": false,
"reasoning_effort": "auto",
"enable_web_search": false,
"request_images": false,
"seed": -1,
"n": 1,
"extensions": {}
}
+65 -1
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@@ -242,6 +242,11 @@ async function initUI() {
updateGenerationModeUI();
});
$('#rpg-use-separate-preset').on('change', function() {
extensionSettings.useSeparatePreset = $(this).prop('checked');
saveSettings();
});
$('#rpg-toggle-user-stats').on('change', function() {
extensionSettings.showUserStats = $(this).prop('checked');
saveSettings();
@@ -367,7 +372,7 @@ async function initUI() {
$('#rpg-toggle-auto-update').prop('checked', extensionSettings.autoUpdate);
$('#rpg-position-select').val(extensionSettings.panelPosition);
$('#rpg-update-depth').val(extensionSettings.updateDepth);
$('#rpg-use-main-model').prop('checked', extensionSettings.useMainModel);
$('#rpg-use-separate-preset').prop('checked', extensionSettings.useSeparatePreset);
$('#rpg-toggle-user-stats').prop('checked', extensionSettings.showUserStats);
$('#rpg-toggle-info-box').prop('checked', extensionSettings.showInfoBox);
$('#rpg-toggle-thoughts').prop('checked', extensionSettings.showCharacterThoughts);
@@ -432,11 +437,62 @@ async function initUI() {
// (commitTrackerData, onMessageSent, onMessageReceived, onCharacterChanged,
// onMessageSwiped, updatePersonaAvatar, clearExtensionPrompts)
/**
* Ensures the "RPG Companion Trackers" preset exists in the user's OpenAI Settings.
* Imports the preset file from the extension folder if it doesn't exist.
*/
async function ensureTrackerPresetExists() {
try {
const presetName = 'RPG Companion Trackers';
const presetPath = `data/default-user/OpenAI Settings/${presetName}.json`;
// Check if preset already exists
const checkResponse = await fetch(`/${presetPath}`, { method: 'HEAD' });
if (checkResponse.ok) {
console.log(`[RPG Companion] Preset "${presetName}" already exists`);
return;
}
// Preset doesn't exist - import it from extension folder
console.log(`[RPG Companion] Importing preset "${presetName}"...`);
// Load preset from extension folder
const extensionPresetPath = `${extensionFolderPath}/${presetName}.json`;
const presetResponse = await fetch(`/${extensionPresetPath}`);
if (!presetResponse.ok) {
console.warn(`[RPG Companion] Could not load preset template from ${extensionPresetPath}`);
return;
}
const presetData = await presetResponse.json();
// Save preset to user's OpenAI Settings folder
const saveResponse = await fetch('/api/presets/save-openai', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
name: presetName,
preset: presetData
})
});
if (saveResponse.ok) {
console.log(`[RPG Companion] ✅ Successfully imported preset "${presetName}"`);
toastr.success(
`The "RPG Companion Trackers" preset has been imported to your OpenAI Settings.`,
'RPG Companion',
{ timeOut: 5000 }
);
} else {
console.warn(`[RPG Companion] Failed to save preset: ${saveResponse.statusText}`);
}
} catch (error) {
console.error('[RPG Companion] Error importing tracker preset:', error);
// Non-critical - users can manually import if needed
}
}
/**
* Main initialization function.
@@ -483,6 +539,14 @@ jQuery(async () => {
// Non-critical - continue without it
}
// Import the RPG Companion Trackers preset if needed
try {
await ensureTrackerPresetExists();
} catch (error) {
console.error('[RPG Companion] Preset import failed:', error);
// Non-critical - users can manually import if needed
}
// Detect conflicting regex scripts from old manual formatters
try {
const conflicts = detectConflictingRegexScripts(st_extension_settings);
+1
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@@ -26,6 +26,7 @@ export const defaultSettings = {
autoUpdate: true,
updateDepth: 4, // How many messages to include in the context
generationMode: 'together', // 'separate' or 'together' - whether to generate with main response or separately
useSeparatePreset: false, // Use 'RPG Companion Trackers' preset for tracker generation instead of main API model
showUserStats: true,
showInfoBox: true,
showCharacterThoughts: true,
+1 -1
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@@ -64,7 +64,7 @@ export function loadSettings() {
if (!power_user.extensions) {
power_user.extensions = {};
console.log('[RPG Companion] Created power_user.extensions object');
// console.log('[RPG Companion] Created power_user.extensions object');
}
if (power_user.extensions[extensionName]) {
+1
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@@ -14,6 +14,7 @@ export let extensionSettings = {
autoUpdate: true,
updateDepth: 4, // How many messages to include in the context
generationMode: 'together', // 'separate' or 'together' - whether to generate with main response or separately
useSeparatePreset: false, // Use 'RPG Companion Trackers' preset for tracker generation instead of main API model
showUserStats: true,
showInfoBox: true,
showCharacterThoughts: true,
+64
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@@ -4,6 +4,7 @@
*/
import { generateRaw, chat } from '../../../../../../../script.js';
import { executeSlashCommandsOnChatInput } from '../../../../../../../scripts/slash-commands.js';
import {
extensionSettings,
lastGeneratedData,
@@ -16,6 +17,49 @@ import {
import { saveChatData } from '../../core/persistence.js';
import { generateSeparateUpdatePrompt } from './promptBuilder.js';
import { parseResponse, parseUserStats } from './parser.js';
import { getCurrentPresetName } from '../../../../../regex/engine.js';
/**
* Switches to a specific preset by name using the /preset slash command
* @param {string} presetName - Name of the preset to switch to
* @returns {Promise<string|null>} The previous preset name, or null if switching failed
*/
async function switchToPreset(presetName) {
try {
// Get the current preset before switching using SillyTavern's built-in API
const previousPreset = getCurrentPresetName();
// Use the /preset slash command to switch presets
// This is the proper way to change presets in SillyTavern
await executeSlashCommandsOnChatInput(`/preset ${presetName}`, { quiet: true });
// console.log(`[RPG Companion] Switched from preset "${previousPreset || 'none'}" to "${presetName}"`);
return previousPreset;
} catch (error) {
console.error('[RPG Companion] Error switching preset:', error);
return null;
}
}
/**
* Restores a previously saved preset using the /preset slash command
* @param {string} presetName - Name of the preset to restore
*/
async function restorePreset(presetName) {
try {
if (!presetName) {
console.warn('[RPG Companion] No preset name to restore');
return;
}
// Use the /preset slash command to restore the preset
await executeSlashCommandsOnChatInput(`/preset ${presetName}`, { quiet: true });
// console.log(`[RPG Companion] Restored preset to "${presetName}"`);
} catch (error) {
console.error('[RPG Companion] Error restoring preset:', error);
}
}
/**
* Updates RPG tracker data using separate API call (separate mode only).
@@ -42,6 +86,8 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
return;
}
let previousPreset = null;
try {
setIsGenerating(true);
@@ -50,6 +96,14 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
const originalHtml = $updateBtn.html();
$updateBtn.html('<i class="fa-solid fa-spinner fa-spin"></i> Updating...').prop('disabled', true);
// Switch to separate preset if enabled
if (extensionSettings.useSeparatePreset) {
previousPreset = await switchToPreset('RPG Companion Trackers');
if (!previousPreset) {
console.warn('[RPG Companion] Failed to switch to RPG Companion Trackers preset. Using current preset.');
}
}
const prompt = generateSeparateUpdatePrompt();
// Generate using raw prompt (uses current preset, no chat history)
@@ -142,9 +196,19 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
} catch (error) {
console.error('[RPG Companion] Error updating RPG data:', error);
// Restore preset on error if we switched it
if (extensionSettings.useSeparatePreset && previousPreset) {
await restorePreset(previousPreset);
}
} finally {
setIsGenerating(false);
// Restore preset after successful generation
if (extensionSettings.useSeparatePreset && previousPreset) {
await restorePreset(previousPreset);
}
// Restore button to original state
const $updateBtn = $('#rpg-manual-update');
$updateBtn.html('<i class="fa-solid fa-sync"></i> Refresh RPG Info').prop('disabled', false);
+3 -3
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@@ -100,7 +100,7 @@ export function generateTrackerInstructions(includeHtmlPrompt = true, includeCon
// Only add tracker instructions if at least one tracker is enabled
if (hasAnyTrackers) {
// Universal instruction header
instructions += `\nYou must start your response with an appropriate update to the trackers in EXACTLY the same format as below, enclosed in separate Markdown code fences. Replace X with proper numbers and placeholders in [brackets] (while removing the brackets themselves) with in-world details ${userName} perceives about the current scene and the present characters. Consider the last trackers in the conversation (if they exist). Manage them accordingly and realistically; raise, lower, change, or keep the values unchanged based on the user's actions, the passage of time, and logical consequences:\n`;
instructions += `\nAt the start of every reply, you must attach update to the trackers in EXACTLY the same format as below, enclosed in separate Markdown code fences. Replace X with proper numbers and [placeholders] with in-world details ${userName} perceives about the current scene and the present characters. Consider the last trackers in the conversation (if they exist). Manage them accordingly and realistically; raise, lower, change, or keep the values unchanged based on the user's actions, the passage of time, and logical consequences:\n`;
// Add format specifications for each enabled tracker
if (extensionSettings.showUserStats) {
@@ -150,7 +150,7 @@ export function generateTrackerInstructions(includeHtmlPrompt = true, includeCon
// Only add continuation instruction if includeContinuation is true
if (includeContinuation) {
instructions += `After updating the trackers, continue directly from where the last message in the chat history left off. Ensure the trackers you provide naturally reflect and influence the narrative. Character behavior, dialogue, and story events should acknowledge these conditions when relevant, such as fatigue affecting performance, low hygiene influencing social interactions, environmental factors shaping the scene, a character's emotional state coloring their responses, and so on.\n\n`;
instructions += `After updating the trackers, continue directly from where the last message in the chat history left off. Ensure the trackers you provide naturally reflect and influence the narrative. Character behavior, dialogue, and story events should acknowledge these conditions when relevant, such as fatigue affecting the protagonist's performance, low hygiene influencing their social interactions, environmental factors shaping the scene, a character's emotional state coloring their responses, and so on. Do not render brackets.\n\n`;
}
// Include attributes and dice roll only if there was a dice roll
@@ -373,7 +373,7 @@ export function generateSeparateUpdatePrompt() {
// Build the instruction message
let instructionMessage = `</history>\n\n`;
instructionMessage += generateRPGPromptText().replace('start your response with', 'respond with');
instructionMessage += `Provide ONLY the requested data in the exact formats specified above. Do not include any roleplay response, other text, or commentary.`;
instructionMessage += `Provide ONLY the requested data in the exact formats specified above. Do not include any roleplay response, other text, or commentary. Do not render brackets.`;
messages.push({
role: 'user',
+1 -1
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@@ -469,7 +469,7 @@ export function initInventoryEventListeners() {
switchViewMode(field, view);
});
console.log('[RPG Companion] Inventory event listeners initialized');
// console.log('[RPG Companion] Inventory event listeners initialized');
}
/**
+2 -2
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@@ -16,7 +16,7 @@ import { getThumbnailUrl } from '../../../../../../script.js';
export function getSafeThumbnailUrl(type, filename) {
// Return null if no filename provided
if (!filename || filename === 'none') {
console.log(`[RPG Companion] No valid filename provided for ${type} thumbnail`);
// console.log(`[RPG Companion] No valid filename provided for ${type} thumbnail`);
return null;
}
@@ -30,7 +30,7 @@ export function getSafeThumbnailUrl(type, filename) {
return null;
}
console.log(`[RPG Companion] Successfully generated ${type} thumbnail URL for: ${filename}`);
// console.log(`[RPG Companion] Successfully generated ${type} thumbnail URL for: ${filename}`);
return url;
} catch (error) {
// Log detailed error information for debugging
+8
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@@ -215,6 +215,14 @@
<small>Number of recent messages to include (Separate mode only)</small>
</div>
<label class="checkbox_label">
<input type="checkbox" id="rpg-use-separate-preset" />
<span>Use model connected to RPG Companion Trackers preset</span>
</label>
<small style="display: block; margin-left: 24px; margin-top: -8px; color: #888; font-size: 11px;">
Separate mode only. When enabled, tracker generation will use the model from the "RPG Companion Trackers" preset instead of your main API model. The preset will be switched automatically during generation and restored afterward. Select the desired model in that preset and make sure the "Bind presets to API connections" toggle is on (next to the import/export preset buttons).
</small>
<!-- Clear Cache Button -->
<div style="margin-top: 16px; padding-top: 16px; border-top: 1px solid var(--rpg-border);">
<button id="rpg-clear-cache" class="rpg-btn-clear-cache">