The processing of the Separate button was missing and has been added. Dynamic update logic centralized
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@@ -115,6 +115,3 @@ export function addDiceQuickReply() {
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// For now, the dice display in the sidebar serves as the button
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}
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}
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// Add event listener to update display on language change
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i18n.addEventListener('languageChanged', updateDiceDisplay);
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@@ -22,6 +22,7 @@ import { renderInfoBox } from '../rendering/infoBox.js';
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import { renderThoughts } from '../rendering/thoughts.js';
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import { renderInventory } from '../rendering/inventory.js';
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import { renderQuests } from '../rendering/quests.js';
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import { i18n } from '../../core/i18n.js';
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// Store the original preset name to restore after tracker generation
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let originalPresetName = null;
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@@ -104,8 +105,8 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
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// Update button to show "Updating..." state
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const $updateBtn = $('#rpg-manual-update');
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const originalHtml = $updateBtn.html();
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$updateBtn.html('<i class="fa-solid fa-spinner fa-spin"></i> Updating...').prop('disabled', true);
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const updatingText = i18n.getTranslation('template.mainPanel.updating') || 'Updating...';
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$updateBtn.html(`<i class="fa-solid fa-spinner fa-spin"></i> ${updatingText}`).prop('disabled', true);
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// Save current preset name before switching (if we're going to switch)
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if (extensionSettings.useSeparatePreset) {
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@@ -229,7 +230,8 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
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// Restore button to original state
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const $updateBtn = $('#rpg-manual-update');
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$updateBtn.html('<i class="fa-solid fa-sync"></i> Refresh RPG Info').prop('disabled', false);
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const refreshText = i18n.getTranslation('template.mainPanel.refreshRpgInfo') || 'Refresh RPG Info';
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$updateBtn.html(`<i class="fa-solid fa-sync"></i> ${refreshText}`).prop('disabled', false);
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// Reset the flag after tracker generation completes
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// This ensures the flag persists through both main generation AND tracker generation
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+36
-39
@@ -9,50 +9,47 @@ import { closeMobilePanelWithAnimation, updateCollapseToggleIcon } from './layou
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import { setupDesktopTabs, removeDesktopTabs } from './desktop.js';
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import { i18n } from '../../core/i18n.js';
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/**
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* Updates the text labels of the mobile navigation tabs based on the current language.
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*/
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export function updateMobileTabLabels() {
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const $tabs = $('.rpg-mobile-tabs .rpg-mobile-tab');
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if ($tabs.length === 0) return;
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$tabs.each(function() {
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const $tab = $(this);
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const tabName = $tab.data('tab');
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let translationKey = '';
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switch (tabName) {
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case 'stats':
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translationKey = 'global.status';
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break;
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case 'info':
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translationKey = 'global.info';
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break;
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case 'inventory':
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translationKey = 'global.inventory';
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break;
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case 'quests':
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translationKey = 'global.quests';
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break;
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}
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if (translationKey) {
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const translation = i18n.getTranslation(translationKey);
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if (translation) {
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$tab.find('span').text(translation);
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}
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}
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});
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}
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/**
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* Sets up the mobile toggle button (FAB) with drag functionality.
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* Handles touch/mouse events for positioning and panel toggling.
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*/
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export function setupMobileToggle() {
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/**
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* Updates the text labels of the mobile navigation tabs based on the current language.
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*/
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function updateMobileTabLabels() {
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const $tabs = $('.rpg-mobile-tabs .rpg-mobile-tab');
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if ($tabs.length === 0) return;
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$tabs.each(function() {
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const $tab = $(this);
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const tabName = $tab.data('tab');
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let translationKey = '';
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switch (tabName) {
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case 'stats':
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translationKey = 'global.status';
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break;
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case 'info':
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translationKey = 'global.info';
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break;
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case 'inventory':
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translationKey = 'global.inventory';
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break;
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case 'quests':
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translationKey = 'global.quests';
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break;
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}
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if (translationKey) {
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const translation = i18n.getTranslation(translationKey);
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if (translation) {
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$tab.find('span').text(translation);
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}
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}
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});
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}
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// Listen for language changes to update tab labels dynamically
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i18n.addEventListener('languageChanged', updateMobileTabLabels);
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const $mobileToggle = $('#rpg-mobile-toggle');
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const $panel = $('#rpg-companion-panel');
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const $overlay = $('<div class="rpg-mobile-overlay"></div>');
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