Add collapsible panel, fix inventory scrolling, adjust toggle margins
- Add collapse/expand toggle button to side panels (left/right positions) - Button shows on the outside edge of the panel with chevron icon - Panel collapses to 40px vertical bar, button icon direction updates based on position - Fix inventory box stretching issue by adding max/min height constraints - Inventory items now scroll internally with flex layout - Remove bottom margin from Enable Immersive HTML toggle - Add top margin to Manual Update button to maintain spacing
This commit is contained in:
@@ -489,6 +489,9 @@ async function initUI() {
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// Setup mobile toggle button
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// Setup mobile toggle button
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setupMobileToggle();
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setupMobileToggle();
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// Setup collapse/expand toggle button
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setupCollapseToggle();
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// Render initial data if available
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// Render initial data if available
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renderUserStats();
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renderUserStats();
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renderInfoBox();
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renderInfoBox();
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@@ -995,6 +998,70 @@ function setupMobileToggle() {
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});
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});
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}
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}
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/**
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* Sets up the collapse/expand toggle button for side panels.
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*/
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function setupCollapseToggle() {
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const $collapseToggle = $('#rpg-collapse-toggle');
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const $panel = $('#rpg-companion-panel');
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const $icon = $collapseToggle.find('i');
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$collapseToggle.on('click', function() {
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const isCollapsed = $panel.hasClass('rpg-collapsed');
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if (isCollapsed) {
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// Expand panel
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$panel.removeClass('rpg-collapsed');
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// Update icon based on position
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if ($panel.hasClass('rpg-position-right')) {
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$icon.removeClass('fa-chevron-left').addClass('fa-chevron-right');
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} else if ($panel.hasClass('rpg-position-left')) {
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$icon.removeClass('fa-chevron-right').addClass('fa-chevron-left');
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}
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} else {
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// Collapse panel
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$panel.addClass('rpg-collapsed');
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// Update icon based on position
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if ($panel.hasClass('rpg-position-right')) {
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$icon.removeClass('fa-chevron-right').addClass('fa-chevron-left');
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} else if ($panel.hasClass('rpg-position-left')) {
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$icon.removeClass('fa-chevron-left').addClass('fa-chevron-right');
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}
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}
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});
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// Set initial icon direction based on panel position
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updateCollapseToggleIcon();
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}
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/**
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* Updates the collapse toggle icon direction based on panel position.
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*/
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function updateCollapseToggleIcon() {
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const $collapseToggle = $('#rpg-collapse-toggle');
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const $panel = $('#rpg-companion-panel');
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const $icon = $collapseToggle.find('i');
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const isCollapsed = $panel.hasClass('rpg-collapsed');
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if (isCollapsed) {
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// When collapsed, arrow points inward (to expand)
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if ($panel.hasClass('rpg-position-right')) {
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$icon.removeClass('fa-chevron-right').addClass('fa-chevron-left');
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} else if ($panel.hasClass('rpg-position-left')) {
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$icon.removeClass('fa-chevron-left').addClass('fa-chevron-right');
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}
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} else {
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// When expanded, arrow points outward (to collapse)
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if ($panel.hasClass('rpg-position-right')) {
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$icon.removeClass('fa-chevron-left').addClass('fa-chevron-right');
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} else if ($panel.hasClass('rpg-position-left')) {
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$icon.removeClass('fa-chevron-right').addClass('fa-chevron-left');
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}
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}
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}
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/**
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/**
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* Updates the visibility of the entire panel.
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* Updates the visibility of the entire panel.
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*/
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*/
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@@ -1051,6 +1118,9 @@ function applyPanelPosition() {
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// Add the appropriate position class
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// Add the appropriate position class
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$panelContainer.addClass(`rpg-position-${extensionSettings.panelPosition}`);
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$panelContainer.addClass(`rpg-position-${extensionSettings.panelPosition}`);
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// Update collapse toggle icon direction for new position
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updateCollapseToggleIcon();
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}
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}
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/**
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/**
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@@ -40,6 +40,61 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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overflow: hidden;
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overflow: hidden;
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transition: width 0.3s ease, transform 0.3s ease;
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}
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/* Collapsed state */
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.rpg-panel.rpg-collapsed {
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width: 40px !important;
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min-width: 40px !important;
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}
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.rpg-panel.rpg-collapsed .rpg-game-container {
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opacity: 0;
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pointer-events: none;
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}
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/* Collapse/Expand Toggle Button */
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.rpg-collapse-toggle {
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position: absolute;
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top: 50%;
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transform: translateY(-50%);
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width: 30px;
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height: 80px;
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background: var(--rpg-accent);
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border: 2px solid var(--rpg-border);
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color: var(--rpg-highlight);
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cursor: pointer;
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 1001;
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transition: all 0.3s ease;
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font-size: 16px;
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box-shadow: 0 0 10px var(--rpg-shadow);
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}
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.rpg-collapse-toggle:hover {
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background: var(--rpg-highlight);
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color: var(--rpg-bg);
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box-shadow: 0 0 15px var(--rpg-highlight);
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}
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/* Position collapse button on the left side for right panel */
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.rpg-panel.rpg-position-right .rpg-collapse-toggle {
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left: -30px;
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border-radius: 8px 0 0 8px;
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}
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/* Position collapse button on the right side for left panel */
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.rpg-panel.rpg-position-left .rpg-collapse-toggle {
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right: -30px;
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border-radius: 0 8px 8px 0;
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}
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/* Hide collapse button for top position */
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.rpg-panel.rpg-position-top .rpg-collapse-toggle {
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display: none;
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}
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}
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/* Right Position (Default) - Panel overlays on the right */
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/* Right Position (Default) - Panel overlays on the right */
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@@ -136,7 +191,6 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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max-height: 40vh;
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max-height: 40vh;
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}
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}
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}
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}
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}
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.rpg-panel.rpg-position-top .rpg-stats-title {
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.rpg-panel.rpg-position-top .rpg-stats-title {
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font-size: 14px;
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font-size: 14px;
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@@ -542,6 +596,8 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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border-radius: clamp(4px, 0.8vh, 8px);
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border-radius: clamp(4px, 0.8vh, 8px);
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padding: clamp(4px, 0.8vh, 8px);
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padding: clamp(4px, 0.8vh, 8px);
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max-width: 200px;
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max-width: 200px;
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max-height: clamp(60px, 8vh, 80px);
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min-height: clamp(50px, 6vh, 60px);
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box-shadow:
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box-shadow:
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inset 0 2px 4px rgba(255, 255, 255, 0.1),
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inset 0 2px 4px rgba(255, 255, 255, 0.1),
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inset 0 -2px 4px rgba(0, 0, 0, 0.3),
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inset 0 -2px 4px rgba(0, 0, 0, 0.3),
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@@ -579,7 +635,7 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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color: var(--rpg-text);
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color: var(--rpg-text);
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line-height: 1.4;
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line-height: 1.4;
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overflow-y: auto;
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overflow-y: auto;
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max-height: clamp(35px, 5.5vh, 55px);
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flex: 1;
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padding: clamp(2px, 0.4vh, 4px);
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padding: clamp(2px, 0.4vh, 4px);
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text-align: left;
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text-align: left;
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}
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}
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@@ -2322,7 +2378,7 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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padding: 8px;
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padding: 8px;
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background: rgba(0, 0, 0, 0.2);
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background: rgba(0, 0, 0, 0.2);
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border-radius: 5px;
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border-radius: 5px;
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margin: 0 0 8px 0;
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margin: 0;
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}
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}
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.rpg-toggle-label {
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.rpg-toggle-label {
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@@ -2361,7 +2417,7 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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gap: 6px;
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gap: 6px;
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box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3);
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box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3);
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flex-shrink: 0;
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flex-shrink: 0;
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margin: 0 0 8px 0;
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margin: 8px 0 8px 0;
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}
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}
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.rpg-manual-update-btn:hover {
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.rpg-manual-update-btn:hover {
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@@ -1,4 +1,9 @@
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<div id="rpg-companion-panel" class="rpg-panel">
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<div id="rpg-companion-panel" class="rpg-panel">
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<!-- Collapse/Expand Toggle Button -->
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<button class="rpg-collapse-toggle" id="rpg-collapse-toggle" title="Collapse/Expand Panel">
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<i class="fa-solid fa-chevron-right"></i>
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</button>
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<!-- Main Game Panel -->
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<!-- Main Game Panel -->
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<div class="rpg-game-container">
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<div class="rpg-game-container">
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<!-- Header with Controls -->
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<!-- Header with Controls -->
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