v3.6.0 - Bug fixes and number display mode for stats
- Fixed custom status fields not being sent to prompts or parsed - Fixed date format selection not working beyond default format - Fixed widget text overflow issues with minimal scrollbars - Added ability to display stats as numbers with custom max values instead of percentages - Enabled desktop strip widgets by default - Removed icon from Desktop Collapsed Strip Widgets heading
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@@ -105,7 +105,8 @@ function updateUserStatsData() {
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// Then, add any other numeric stats from extensionSettings that aren't in config
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// (these could be custom stats the AI added or disabled stats)
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const excludeFields = new Set(['mood', 'conditions', 'inventory', 'skills', 'level']);
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const customFields = config.statusSection?.customFields || [];
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const excludeFields = new Set(['mood', ...customFields.map(f => f.toLowerCase()), 'inventory', 'skills', 'level']);
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Object.entries(stats).forEach(([key, value]) => {
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if (!processedIds.has(key) && !excludeFields.has(key) && typeof value === 'number') {
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statsArray.push({
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@@ -118,12 +119,17 @@ function updateUserStatsData() {
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jsonData.stats = statsArray;
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// Update status
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// Update status - include all custom status fields
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jsonData.status = {
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mood: stats.mood || '😐',
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conditions: stats.conditions || 'None'
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mood: stats.mood || '😐'
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};
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// Add all custom status fields
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for (const fieldName of customFields) {
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const fieldKey = fieldName.toLowerCase();
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jsonData.status[fieldKey] = stats[fieldKey] || 'None';
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}
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// Update inventory (convert to v3 format)
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const convertToV3Items = (itemString) => {
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if (!itemString) return [];
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@@ -276,16 +282,33 @@ export function renderUserStats() {
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}
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html += '<div class="rpg-stats-grid">';
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const enabledStats = config.customStats.filter(stat => stat && stat.enabled && stat.name && stat.id);
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const displayMode = config.statsDisplayMode || 'percentage';
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for (const stat of enabledStats) {
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const value = stats[stat.id] !== undefined ? stats[stat.id] : 100;
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const maxValue = stat.maxValue || 100;
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// Calculate percentage for bar fill
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let percentage;
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let displayValue;
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if (displayMode === 'number') {
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// In number mode, value is already the number (0 to maxValue)
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percentage = maxValue > 0 ? (value / maxValue) * 100 : 100;
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displayValue = `${value}/${maxValue}`;
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} else {
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// In percentage mode, value is 0-100
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percentage = value;
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displayValue = `${value}%`;
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}
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html += `
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<div class="rpg-stat-row">
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<span class="rpg-stat-label rpg-editable-stat-name" contenteditable="true" data-field="${stat.id}" title="Click to edit stat name">${stat.name}:</span>
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<div class="rpg-stat-bar" style="background: ${gradient}">
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<div class="rpg-stat-fill" style="width: ${100 - value}%"></div>
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<div class="rpg-stat-fill" style="width: ${100 - percentage}%"></div>
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</div>
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<span class="rpg-stat-value rpg-editable-stat" contenteditable="true" data-field="${stat.id}" title="Click to edit">${value}%</span>
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<span class="rpg-stat-value rpg-editable-stat" contenteditable="true" data-field="${stat.id}" data-max="${maxValue}" data-mode="${displayMode}" title="Click to edit">${displayValue}</span>
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</div>
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`;
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}
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@@ -308,13 +331,15 @@ export function renderUserStats() {
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// Render custom status fields
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if (config.statusSection.customFields && config.statusSection.customFields.length > 0) {
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// For now, use first field as "conditions" for backward compatibility
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let conditionsValue = stats.conditions || 'None';
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// Strip brackets if present (from JSON array format)
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if (typeof conditionsValue === 'string') {
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conditionsValue = conditionsValue.replace(/^\[|\]$/g, '').trim();
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for (const fieldName of config.statusSection.customFields) {
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const fieldKey = fieldName.toLowerCase();
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let fieldValue = stats[fieldKey] || 'None';
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// Strip brackets if present (from JSON array format)
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if (typeof fieldValue === 'string') {
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fieldValue = fieldValue.replace(/^\[|\]$/g, '').trim();
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}
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html += `<div class="rpg-mood-conditions rpg-editable" contenteditable="true" data-field="${fieldKey}" title="Click to edit ${fieldName}">${fieldValue}</div>`;
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}
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html += `<div class="rpg-mood-conditions rpg-editable" contenteditable="true" data-field="conditions" title="Click to edit conditions">${conditionsValue}</div>`;
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}
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html += '</div>';
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@@ -406,14 +431,31 @@ export function renderUserStats() {
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// Add event listeners for editable stat values
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$('.rpg-editable-stat').on('blur', function() {
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const field = $(this).data('field');
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const textValue = $(this).text().replace('%', '').trim();
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let value = parseInt(textValue);
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const mode = $(this).data('mode');
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const maxValue = parseInt($(this).data('max')) || 100;
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const textValue = $(this).text().trim();
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let value;
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// Validate and clamp value between 0 and 100
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if (isNaN(value)) {
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value = 0;
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if (mode === 'number') {
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// In number mode, parse "X/MAX" or just "X"
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const parts = textValue.split('/');
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value = parseInt(parts[0]);
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// Validate and clamp value between 0 and maxValue
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if (isNaN(value)) {
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value = 0;
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}
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value = Math.max(0, Math.min(maxValue, value));
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} else {
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// In percentage mode, parse "X%" or just "X"
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value = parseInt(textValue.replace('%', ''));
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// Validate and clamp value between 0 and 100
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if (isNaN(value)) {
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value = 0;
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}
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value = Math.max(0, Math.min(100, value));
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}
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value = Math.max(0, Math.min(100, value));
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// Update the setting
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extensionSettings.userStats[field] = value;
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@@ -445,7 +487,8 @@ export function renderUserStats() {
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$('.rpg-mood-conditions.rpg-editable').on('blur', function() {
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const value = $(this).text().trim();
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extensionSettings.userStats.conditions = value || 'None';
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const fieldKey = $(this).data('field');
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extensionSettings.userStats[fieldKey] = value || 'None';
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// Update userStats data (maintains JSON or text format)
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updateUserStatsData();
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