feat: add draggable mobile refresh button with improved UX
- Repositioned mobile refresh button to bottom-right (80px from bottom) - Implemented full drag-to-reposition functionality * Touch and mouse support with 200ms/10px threshold * RequestAnimationFrame for smooth dragging * Position saved to extensionSettings.mobileRefreshPosition * Viewport constraints with 10px padding - Fixed sticky tap highlight issue * Added -webkit-tap-highlight-color: transparent * Added blur() on click to remove focus * Set user-select: none and touch-action: none - Show/hide based on panel state * Only visible when panel is expanded (rpg-mobile-open) * Listens to rpg-panel-toggled events * Auto-hides when panel closes - Prevent accidental refresh after drag * just-dragged flag prevents click for 100ms * Click handler checks flag before executing - Changed from absolute to fixed positioning for viewport-wide dragging - Added mobileRefreshPosition to default settings (bottom: 80px, right: 20px) - z-index: 99 (below FAB toggle at 100)
This commit is contained in:
@@ -98,7 +98,8 @@ import {
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setupMobileTabs,
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removeMobileTabs,
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setupMobileKeyboardHandling,
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setupContentEditableScrolling
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setupContentEditableScrolling,
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setupRefreshButtonDrag
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} from './src/systems/ui/mobile.js';
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import {
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setupDesktopTabs,
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@@ -299,6 +300,15 @@ async function initUI() {
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// Bind to both desktop and mobile refresh buttons
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$('#rpg-manual-update, #rpg-manual-update-mobile').on('click', async function() {
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// Get mobile button reference
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const $mobileBtn = $('#rpg-manual-update-mobile');
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// Skip if we just finished dragging the mobile button
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if ($mobileBtn.data('just-dragged')) {
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console.log('[RPG Companion] Click blocked - just finished dragging refresh button');
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return;
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}
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if (!extensionSettings.enabled) {
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// console.log('[RPG Companion] Extension is disabled. Please enable it in the Extensions tab.');
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return;
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@@ -308,7 +318,6 @@ async function initUI() {
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$(this).blur();
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// Add spinning animation to mobile button
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const $mobileBtn = $('#rpg-manual-update-mobile');
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$mobileBtn.addClass('spinning');
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try {
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@@ -436,6 +445,7 @@ async function initUI() {
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setupPlotButtons(sendPlotProgression);
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setupMobileKeyboardHandling();
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setupContentEditableScrolling();
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setupRefreshButtonDrag();
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initInventoryEventListeners();
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}
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@@ -49,6 +49,10 @@ export const defaultSettings = {
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top: 'calc(var(--topBarBlockSize) + 60px)',
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right: '12px'
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}, // Saved position for mobile FAB button
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mobileRefreshPosition: {
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bottom: '80px',
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right: '20px'
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}, // Saved position for mobile refresh button
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userStats: {
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health: 100,
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satiety: 100,
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@@ -37,6 +37,10 @@ export let extensionSettings = {
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top: 'calc(var(--topBarBlockSize) + 60px)',
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right: '12px'
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}, // Saved position for mobile FAB button
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mobileRefreshPosition: {
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bottom: '80px',
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right: '20px'
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}, // Saved position for mobile refresh button
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userStats: {
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health: 100,
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satiety: 100,
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@@ -34,6 +34,9 @@ export function closeMobilePanelWithAnimation() {
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$panel.removeClass('rpg-mobile-open').addClass('rpg-mobile-closing');
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$mobileToggle.removeClass('active');
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// Trigger event for other components (like refresh button)
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$(document).trigger('rpg-panel-toggled', { isOpen: false });
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// Wait for animation to complete before hiding
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$panel.one('animationend', function() {
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$panel.removeClass('rpg-mobile-closing');
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@@ -127,6 +130,9 @@ export function setupCollapseToggle() {
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const $overlay = $('<div class="rpg-mobile-overlay"></div>');
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$('body').append($overlay);
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// Trigger event for other components (like refresh button)
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$(document).trigger('rpg-panel-toggled', { isOpen: true });
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// Debug: Check state after animation should complete
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setTimeout(() => {
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console.log('[RPG Mobile] 500ms after opening:', {
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@@ -278,6 +278,9 @@ export function setupMobileToggle() {
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$('body').append($overlay);
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$mobileToggle.addClass('active');
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// Trigger event for other components (like refresh button)
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$(document).trigger('rpg-panel-toggled', { isOpen: true });
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// Close when clicking overlay
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$overlay.on('click', function() {
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closeMobilePanelWithAnimation();
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@@ -310,6 +313,9 @@ export function setupMobileToggle() {
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$('body').append($overlay);
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$mobileToggle.addClass('active');
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// Trigger event for other components (like refresh button)
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$(document).trigger('rpg-panel-toggled', { isOpen: true });
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$overlay.on('click', function() {
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console.log('[RPG Mobile] Overlay clicked - closing panel');
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closeMobilePanelWithAnimation();
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@@ -716,3 +722,228 @@ export function setupContentEditableScrolling() {
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}, 300);
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});
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}
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/**
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* Sets up the mobile refresh button with drag functionality.
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* Button is only visible when panel is open, and can be dragged to reposition.
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* Tap = refresh, drag = reposition
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*/
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export function setupRefreshButtonDrag() {
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const $refreshBtn = $('#rpg-manual-update-mobile');
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const $panel = $('#rpg-companion-panel');
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if ($refreshBtn.length === 0) {
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console.warn('[RPG Mobile] Refresh button not found in DOM');
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return;
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}
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// Load and apply saved position
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if (extensionSettings.mobileRefreshPosition) {
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const pos = extensionSettings.mobileRefreshPosition;
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if (pos.left) $refreshBtn.css('left', pos.left);
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if (pos.top) $refreshBtn.css('top', pos.top);
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if (pos.right) $refreshBtn.css('right', pos.right);
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if (pos.bottom) $refreshBtn.css('bottom', pos.bottom);
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}
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// Show/hide button based on panel state
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const updateButtonVisibility = () => {
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if ($panel.hasClass('rpg-mobile-open')) {
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$refreshBtn.show();
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} else {
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$refreshBtn.hide();
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}
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};
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// Initial visibility check
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updateButtonVisibility();
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// Listen for panel state changes (attach to panel toggle events)
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// This will be triggered by setupMobileToggle
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$(document).on('rpg-panel-toggled', updateButtonVisibility);
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// Touch/drag state
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let isDragging = false;
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let touchStartTime = 0;
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let touchStartX = 0;
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let touchStartY = 0;
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let buttonStartX = 0;
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let buttonStartY = 0;
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const LONG_PRESS_DURATION = 200;
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const MOVE_THRESHOLD = 10;
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let rafId = null;
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let pendingX = null;
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let pendingY = null;
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// Update position using requestAnimationFrame
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function updatePosition() {
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if (pendingX !== null && pendingY !== null) {
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$refreshBtn.css({
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left: pendingX + 'px',
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top: pendingY + 'px',
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right: 'auto',
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bottom: 'auto'
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});
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pendingX = null;
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pendingY = null;
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}
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rafId = null;
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}
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// Touch start
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$refreshBtn.on('touchstart', function(e) {
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const touch = e.originalEvent.touches[0];
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touchStartTime = Date.now();
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touchStartX = touch.clientX;
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touchStartY = touch.clientY;
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const offset = $refreshBtn.offset();
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buttonStartX = offset.left;
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buttonStartY = offset.top;
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isDragging = false;
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});
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// Touch move
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$refreshBtn.on('touchmove', function(e) {
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const touch = e.originalEvent.touches[0];
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const deltaX = touch.clientX - touchStartX;
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const deltaY = touch.clientY - touchStartY;
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const timeSinceStart = Date.now() - touchStartTime;
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const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
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if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
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isDragging = true;
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$refreshBtn.addClass('dragging');
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}
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if (isDragging) {
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e.preventDefault();
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let newX = buttonStartX + deltaX;
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let newY = buttonStartY + deltaY;
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const buttonWidth = $refreshBtn.outerWidth();
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const buttonHeight = $refreshBtn.outerHeight();
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const minX = 10;
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const maxX = window.innerWidth - buttonWidth - 10;
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const minY = 10;
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const maxY = window.innerHeight - buttonHeight - 10;
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newX = Math.max(minX, Math.min(maxX, newX));
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newY = Math.max(minY, Math.min(maxY, newY));
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pendingX = newX;
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pendingY = newY;
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if (!rafId) {
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rafId = requestAnimationFrame(updatePosition);
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}
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}
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});
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// Touch end
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$refreshBtn.on('touchend', function(e) {
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if (isDragging) {
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// Save new position
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const offset = $refreshBtn.offset();
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const newPosition = {
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left: offset.left + 'px',
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top: offset.top + 'px'
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};
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extensionSettings.mobileRefreshPosition = newPosition;
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saveSettings();
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setTimeout(() => {
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$refreshBtn.removeClass('dragging');
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}, 50);
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// Set flag to prevent click handler from firing
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$refreshBtn.data('just-dragged', true);
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setTimeout(() => {
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$refreshBtn.data('just-dragged', false);
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}, 100);
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isDragging = false;
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}
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});
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// Mouse support for desktop
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let mouseDown = false;
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$refreshBtn.on('mousedown', function(e) {
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e.preventDefault();
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touchStartTime = Date.now();
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touchStartX = e.clientX;
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touchStartY = e.clientY;
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const offset = $refreshBtn.offset();
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buttonStartX = offset.left;
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buttonStartY = offset.top;
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mouseDown = true;
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isDragging = false;
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});
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$(document).on('mousemove', function(e) {
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if (!mouseDown) return;
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const deltaX = e.clientX - touchStartX;
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const deltaY = e.clientY - touchStartY;
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const timeSinceStart = Date.now() - touchStartTime;
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const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
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if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
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isDragging = true;
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$refreshBtn.addClass('dragging');
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}
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if (isDragging) {
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let newX = buttonStartX + deltaX;
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let newY = buttonStartY + deltaY;
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const buttonWidth = $refreshBtn.outerWidth();
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const buttonHeight = $refreshBtn.outerHeight();
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const minX = 10;
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const maxX = window.innerWidth - buttonWidth - 10;
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const minY = 10;
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const maxY = window.innerHeight - buttonHeight - 10;
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newX = Math.max(minX, Math.min(maxX, newX));
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newY = Math.max(minY, Math.min(maxY, newY));
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pendingX = newX;
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pendingY = newY;
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if (!rafId) {
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rafId = requestAnimationFrame(updatePosition);
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}
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}
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});
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$(document).on('mouseup', function(e) {
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if (mouseDown && isDragging) {
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const offset = $refreshBtn.offset();
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const newPosition = {
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left: offset.left + 'px',
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top: offset.top + 'px'
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};
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extensionSettings.mobileRefreshPosition = newPosition;
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saveSettings();
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setTimeout(() => {
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$refreshBtn.removeClass('dragging');
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}, 50);
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$refreshBtn.data('just-dragged', true);
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setTimeout(() => {
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$refreshBtn.data('just-dragged', false);
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}, 100);
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}
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mouseDown = false;
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isDragging = false;
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});
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}
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@@ -2708,13 +2708,13 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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}
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/* ============================================
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REFRESH ICON BUTTON (Mobile - Floating)
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REFRESH ICON BUTTON (Mobile - Floating & Draggable)
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============================================ */
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.rpg-refresh-icon-btn {
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display: none; /* Hidden by default, shown on mobile */
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position: absolute;
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top: 10px;
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right: 10px;
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display: none; /* Hidden by default, shown on mobile when panel open */
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position: fixed; /* Fixed for dragging anywhere on viewport */
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bottom: 80px; /* Above FAB toggle, below screen edge */
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right: 20px;
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width: 44px; /* Touch-friendly size */
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height: 44px;
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padding: 0;
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@@ -2723,12 +2723,19 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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border-radius: 50%;
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color: var(--rpg-text);
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font-size: 1rem;
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cursor: pointer;
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transition: transform 0.2s ease, box-shadow 0.2s ease;
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cursor: grab;
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transition: transform 0.3s ease, box-shadow 0.3s ease, opacity 0.3s ease;
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align-items: center;
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justify-content: center;
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box-shadow: 0 2px 8px rgba(0, 0, 0, 0.3);
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z-index: 100; /* Float above content */
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box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);
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z-index: 99; /* Below mobile FAB (100) but above content */
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/* Fix sticky tap highlight */
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-webkit-tap-highlight-color: transparent;
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-webkit-touch-callout: none;
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user-select: none;
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-webkit-user-select: none;
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touch-action: none;
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}
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/* Remove focus outline (prevents black state) */
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@@ -2736,6 +2743,12 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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outline: none;
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}
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/* Disable transitions while actively dragging */
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.rpg-refresh-icon-btn.dragging {
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transition: none;
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cursor: grabbing;
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}
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.rpg-refresh-icon-btn:hover {
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transform: scale(1.1);
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box-shadow: 0 4px 12px var(--rpg-highlight);
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Block a user