llm generated image gen prompts

This commit is contained in:
munimunigamer
2025-12-25 21:13:19 -08:00
parent b7e52046bc
commit de11f6f7e2
8 changed files with 256 additions and 57 deletions
+87 -2
View File
@@ -12,10 +12,15 @@ import {
isGenerating,
lastActionWasSwipe,
setIsGenerating,
setLastActionWasSwipe
setLastActionWasSwipe,
sessionAvatarPrompts
} from '../../core/state.js';
import { saveChatData } from '../../core/persistence.js';
import { generateSeparateUpdatePrompt } from './promptBuilder.js';
import {
generateSeparateUpdatePrompt,
generateAvatarPromptGenerationPrompt,
parseAvatarPromptsResponse
} from './promptBuilder.js';
import { parseResponse, parseUserStats } from './parser.js';
import { renderUserStats } from '../rendering/userStats.js';
import { renderInfoBox } from '../rendering/infoBox.js';
@@ -158,6 +163,15 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
lastGeneratedData.characterThoughts = parsedData.characterThoughts;
}
// Generate avatar prompts if auto-generate is enabled and characters need avatars
if (extensionSettings.autoGenerateAvatars) {
const charactersNeedingPrompts = parseCharactersWithoutAvatars(parsedData.characterThoughts);
if (charactersNeedingPrompts.length > 0) {
console.log('[RPG Companion] Generating LLM avatar prompts for:', charactersNeedingPrompts);
await generateAvatarPrompts(charactersNeedingPrompts);
}
}
// When saveTrackerHistory is enabled, store tracker data on the user's message too
// This allows scrolling through history and seeing trackers at each point
if (extensionSettings.saveTrackerHistory && lastMessage && lastMessage.is_user) {
@@ -253,3 +267,74 @@ export async function updateRPGData(renderUserStats, renderInfoBox, renderThough
setLastActionWasSwipe(false);
}
}
/**
* Parses character thoughts to find characters that need avatar prompts
* @param {string} characterThoughtsData - Raw character thoughts data
* @returns {Array<string>} Array of character names needing prompts
*/
function parseCharactersWithoutAvatars(characterThoughtsData) {
if (!characterThoughtsData) return [];
const lines = characterThoughtsData.split('\n');
const characters = [];
for (const line of lines) {
if (line.trim().startsWith('- ')) {
const name = line.trim().substring(2).trim();
if (name && name.toLowerCase() !== 'unavailable') {
// Skip if already has custom avatar
if (extensionSettings.npcAvatars && extensionSettings.npcAvatars[name]) {
continue;
}
// Skip if already has session prompt
if (sessionAvatarPrompts[name]) {
continue;
}
characters.push(name);
}
}
}
return characters;
}
/**
* Generates LLM-based avatar prompts for specified characters
* Called during batch RPG data refresh when avatar generation is enabled
*
* @param {Array<string>} characterNames - Array of character names needing prompts
* @returns {Promise<Object>} Map of character name to generated prompt
*/
export async function generateAvatarPrompts(characterNames) {
if (!characterNames || characterNames.length === 0) {
return {};
}
try {
console.log('[RPG Avatar] Generating LLM prompts for characters:', characterNames);
const prompt = await generateAvatarPromptGenerationPrompt(characterNames);
// Generate using raw prompt
const response = await generateRaw({
prompt: prompt,
quietToLoud: false
});
if (response) {
const prompts = parseAvatarPromptsResponse(response);
console.log('[RPG Avatar] Generated prompts:', prompts);
// Store in session-only storage
for (const [name, prompt] of Object.entries(prompts)) {
sessionAvatarPrompts[name] = prompt;
}
return prompts;
}
} catch (error) {
console.error('[RPG Avatar] LLM prompt generation failed:', error);
}
return {};
}
+82
View File
@@ -597,3 +597,85 @@ export async function generateSeparateUpdatePrompt() {
return messages;
}
/**
* Default custom instruction for avatar prompt generation
*/
const DEFAULT_AVATAR_CUSTOM_INSTRUCTION = `Create a detailed portrait prompt focusing on the character's appearance, clothing, and mood. Include appropriate artistic style keywords.`;
/**
* Generates the prompt for LLM-based avatar prompt generation
* Uses the same context as RPG generation (character cards, tracker data, chat history)
*
* @param {Array<string>} characterNames - Array of character names to generate prompts for
* @returns {Promise<Array<{role: string, content: string}>>} Message array for generateRaw API
*/
export async function generateAvatarPromptGenerationPrompt(characterNames) {
const depth = extensionSettings.updateDepth;
const messages = [];
// Build system message with character context
let systemMessage = `You are an AI assistant specializing in creating detailed image generation prompts for character avatars.\n\n`;
// Add character card information (reusing existing function)
const characterInfo = await getCharacterCardsInfo();
if (characterInfo) {
systemMessage += `Character Information:\n${characterInfo}\n\n`;
}
// Add tracker context if available
if (committedTrackerData.characterThoughts) {
systemMessage += `Current Scene Context:\n${committedTrackerData.characterThoughts}\n\n`;
}
systemMessage += `Recent conversation context:\n<history>`;
messages.push({ role: 'system', content: systemMessage });
// Add chat history
const recentMessages = chat.slice(-depth);
for (const message of recentMessages) {
messages.push({
role: message.is_user ? 'user' : 'assistant',
content: message.mes
});
}
// Build instruction message
let instructionMessage = `</history>\n\n`;
const customInstruction = extensionSettings.avatarLLMCustomInstruction || DEFAULT_AVATAR_CUSTOM_INSTRUCTION;
instructionMessage += `Task: Generate detailed image prompts for the following characters.\n\n`;
instructionMessage += `Instructions: ${customInstruction}\n\n`;
instructionMessage += `Characters:\n`;
characterNames.forEach((name, index) => {
instructionMessage += `${index + 1}. ${name}\n`;
});
instructionMessage += `\nOutput Format (one per line):\n`;
instructionMessage += `CHARACTER_NAME: [detailed prompt]\n\n`;
instructionMessage += `Example:\n`;
instructionMessage += `Gandalf: portrait, elderly wizard with long white beard, wearing grey robes, holding wooden staff, intense blue eyes, wise expression, fantasy art style\n\n`;
instructionMessage += `Provide ONLY the formatted prompts, no other text.`;
messages.push({ role: 'user', content: instructionMessage });
return messages;
}
/**
* Parses LLM response to extract character prompts
* @param {string} response - Raw LLM response
* @returns {Object} Map of character name to prompt
*/
export function parseAvatarPromptsResponse(response) {
const prompts = {};
const lines = response.split('\n');
for (const line of lines) {
const trimmed = line.trim();
const match = trimmed.match(/^([^:]+):\s*(.+)$/);
if (match) {
prompts[match[1].trim()] = match[2].trim();
}
}
return prompts;
}