From d5d649f122ee444edba0871fb5c624b6c713ba0e Mon Sep 17 00:00:00 2001 From: Spicy_Marinara Date: Sat, 10 Jan 2026 21:21:25 +0100 Subject: [PATCH] Update promptBuilder.js --- src/systems/generation/promptBuilder.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/systems/generation/promptBuilder.js b/src/systems/generation/promptBuilder.js index 53d1f45..c3eb554 100644 --- a/src/systems/generation/promptBuilder.js +++ b/src/systems/generation/promptBuilder.js @@ -31,7 +31,7 @@ export const DEFAULT_DIALOGUE_COLORING_PROMPT = `Wrap all character/NPC "dialogu /** * Default Deception System prompt text */ -export const DEFAULT_DECEPTION_PROMPT = `When a character is lying or deceiving, you should follow up that line with the tag, containing a brief description of the truth and the lie's reason, using the template below (replace placeholders in brackets). This will be hidden from the user's view, but not to you, making it useful for future consequences: [Character] is [lying/deceiving/omitting], the truth is [truth]. Reason: [reason].`; +export const DEFAULT_DECEPTION_PROMPT = `When a character is lying or deceiving, you should follow up that line with the tag, containing a brief description of the truth and the lie's reason, using the template below (replace placeholders in quotation marks). This will be hidden from the user's view, but not to you, making it useful for future consequences: .`; /** * Default CYOA prompt text