v2.1.1: Fix swipe detection in together mode and combat encounter prompt

This commit is contained in:
Spicy_Marinara
2026-01-02 20:58:49 +01:00
parent 87f0931942
commit d44bb1cff9
5 changed files with 11 additions and 6 deletions
+6 -2
View File
@@ -5,9 +5,13 @@ An immersive RPG extension for browsers that tracks character stats, scene infor
[![My Discord](https://img.shields.io/badge/Discord-Join%20Server-7289da)](https://discord.com/invite/KdAkTg94ME) [![My Discord](https://img.shields.io/badge/Discord-Join%20Server-7289da)](https://discord.com/invite/KdAkTg94ME)
[![Support Me](https://img.shields.io/badge/Ko--fi-Support%20Creator-ff5e5b)](https://ko-fi.com/marinara_spaghetti) [![Support Me](https://img.shields.io/badge/Ko--fi-Support%20Creator-ff5e5b)](https://ko-fi.com/marinara_spaghetti)
## 🆕 What's New in v2.1 ## 🆕 What's New
### Dynamic Weather Effects ### v2.1.1
- Fixed a bug in together generation mode that didn't detect swipes correctly
- Fixed combat encounter prompt to consider party members better
### v2.1 - Dynamic Weather Effects
- Real-time weather visualization based on Info Box weather field - Real-time weather visualization based on Info Box weather field
- **Snow**: Falling snowflakes with varied speeds and sizes - **Snow**: Falling snowflakes with varied speeds and sizes
- **Rain**: Realistic raindrops animation - **Rain**: Realistic raindrops animation
+1 -1
View File
@@ -6,6 +6,6 @@
"js": "index.js", "js": "index.js",
"css": "style.css", "css": "style.css",
"author": "Marysia", "author": "Marysia",
"version": "2.1.0", "version": "2.1.1",
"homePage": "https://github.com/SpicyMarinara/rpg-companion-sillytavern" "homePage": "https://github.com/SpicyMarinara/rpg-companion-sillytavern"
} }
+1 -1
View File
@@ -30,7 +30,7 @@
</div> </div>
<div style="margin-top: 10px; text-align: center; opacity: 0.6; font-size: 0.85em;"> <div style="margin-top: 10px; text-align: center; opacity: 0.6; font-size: 0.85em;">
RPG Companion v2.1 RPG Companion v2.1.1
</div> </div>
</div> </div>
</div> </div>
+1 -1
View File
@@ -500,7 +500,7 @@ export async function buildCombatActionPrompt(action, combatStats) {
}); });
stateMessage += `\n${userName}'s Action: ${action}\n\n`; stateMessage += `\n${userName}'s Action: ${action}\n\n`;
stateMessage += `Respond with a JSON object containing ONLY updated HP values and new status effects. DO NOT regenerate character descriptions, sprites, or environment:\n`; stateMessage += `Respond with the exact JSON object as below, containing ONLY these specified values. Remember to consider the user's party and their moves. DO NOT regenerate character descriptions, sprites, or environment:\n`;
stateMessage += `{\n`; stateMessage += `{\n`;
stateMessage += ` "combatStats": {\n`; stateMessage += ` "combatStats": {\n`;
stateMessage += ` "party": [{ "name": "Name", "hp": X, "maxHp": X, "statuses": [...] }],\n`; stateMessage += ` "party": [{ "name": "Name", "hp": X, "maxHp": X, "statuses": [...] }],\n`;
+2 -1
View File
@@ -156,7 +156,8 @@ export async function onMessageReceived(data) {
// console.log('[RPG Companion] Stored RPG data for swipe', currentSwipeId); // console.log('[RPG Companion] Stored RPG data for swipe', currentSwipeId);
// If there's no committed data yet (first time generating), automatically commit // If there's no committed data yet (first time generating), automatically commit
if (!committedTrackerData.userStats && !committedTrackerData.infoBox && !committedTrackerData.characterThoughts) { // BUT: Only commit if this is NOT a swipe (same logic as separate mode)
if (!lastActionWasSwipe && !committedTrackerData.userStats && !committedTrackerData.infoBox && !committedTrackerData.characterThoughts) {
committedTrackerData.userStats = parsedData.userStats; committedTrackerData.userStats = parsedData.userStats;
committedTrackerData.infoBox = parsedData.infoBox; committedTrackerData.infoBox = parsedData.infoBox;
committedTrackerData.characterThoughts = parsedData.characterThoughts; committedTrackerData.characterThoughts = parsedData.characterThoughts;