fix: add debug toggle as draggable mobile FAB button
PROBLEM: - Debug logs only accessible via browser console (impractical on mobile) - User (Salixfire) reporting parsing issues but can't debug on mobile device - Need mobile-friendly debug mode for troubleshooting data display issues SOLUTION: Implemented debug toggle FAB button following exact pattern of existing mobile FABs: Files Changed: - src/core/state.js: Added debugFabPosition and debugMode to extensionSettings - src/core/config.js: Added debugFabPosition to defaultSettings (reference) - index.js: Created debug toggle button, imported setupDebugButtonDrag - style.css: Added debug toggle CSS matching mobile FAB pattern (44px, grab cursor, theme colors) - src/systems/ui/mobile.js: Added setupDebugButtonDrag() with drag-to-reposition - src/systems/ui/debug.js: Removed button creation, added just-dragged check, updated visibility control Implementation Details: - Button created in index.js (not debug.js) following mobile FAB pattern - CSS matches mobile toggle/refresh buttons (44px, theme colors, grab cursor, user-select: none) - Drag support with touch/mouse handlers, 200ms/10px threshold - Position saved to extensionSettings.debugFabPosition - Just-dragged flag prevents accidental clicks after drag - Mobile (≤1000px): slide from right with rpg-mobile-open/closing classes - Desktop (>1000px): slide from bottom with rpg-debug-open class - Event delegation for reliable click handling - Default position: bottom 140px, left 20px (below other FABs) Bug Fix: - Initial implementation had debugFabPosition only in config.js - extensionSettings uses state.js as source, not config.js - Without debugFabPosition in state.js, button had no position and was invisible - Now properly initialized in both files The debug button is hidden by default (debugMode: false) and shown when user enables debug mode in RPG Companion settings. This allows Salixfire to view parser logs on mobile and troubleshoot the data display issues.
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@@ -947,3 +947,218 @@ export function setupRefreshButtonDrag() {
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isDragging = false;
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});
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}
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/**
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* Sets up drag functionality for the debug toggle FAB button
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* Same pattern as refresh button drag
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*/
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export function setupDebugButtonDrag() {
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const $debugBtn = $('#rpg-debug-toggle');
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if ($debugBtn.length === 0) {
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console.warn('[RPG Mobile] Debug button not found in DOM');
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return;
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}
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console.log('[RPG Mobile] setupDebugButtonDrag called');
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// Load and apply saved position
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if (extensionSettings.debugFabPosition) {
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const pos = extensionSettings.debugFabPosition;
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console.log('[RPG Mobile] Loading saved debug button position:', pos);
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// Apply saved position
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if (pos.top) $debugBtn.css('top', pos.top);
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if (pos.right) $debugBtn.css('right', pos.right);
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if (pos.bottom) $debugBtn.css('bottom', pos.bottom);
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if (pos.left) $debugBtn.css('left', pos.left);
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// Constrain to viewport after position is applied
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requestAnimationFrame(() => constrainFabToViewport($debugBtn));
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}
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// Touch/drag state
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let isDragging = false;
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let touchStartTime = 0;
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let touchStartX = 0;
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let touchStartY = 0;
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let buttonStartX = 0;
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let buttonStartY = 0;
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const LONG_PRESS_DURATION = 200;
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const MOVE_THRESHOLD = 10;
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let rafId = null;
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let pendingX = null;
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let pendingY = null;
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// Update position using requestAnimationFrame
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function updatePosition() {
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if (pendingX !== null && pendingY !== null) {
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$debugBtn.css({
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left: pendingX + 'px',
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top: pendingY + 'px',
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right: 'auto',
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bottom: 'auto'
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});
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pendingX = null;
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pendingY = null;
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}
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rafId = null;
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}
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// Touch start
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$debugBtn.on('touchstart', function(e) {
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const touch = e.originalEvent.touches[0];
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touchStartTime = Date.now();
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touchStartX = touch.clientX;
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touchStartY = touch.clientY;
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const offset = $debugBtn.offset();
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buttonStartX = offset.left;
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buttonStartY = offset.top;
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isDragging = false;
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});
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// Touch move
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$debugBtn.on('touchmove', function(e) {
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const touch = e.originalEvent.touches[0];
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const deltaX = touch.clientX - touchStartX;
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const deltaY = touch.clientY - touchStartY;
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const timeSinceStart = Date.now() - touchStartTime;
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const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
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if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
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isDragging = true;
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$debugBtn.addClass('dragging');
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}
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if (isDragging) {
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e.preventDefault();
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let newX = buttonStartX + deltaX;
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let newY = buttonStartY + deltaY;
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const buttonWidth = $debugBtn.outerWidth();
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const buttonHeight = $debugBtn.outerHeight();
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const minX = 10;
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const maxX = window.innerWidth - buttonWidth - 10;
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const minY = 10;
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const maxY = window.innerHeight - buttonHeight - 10;
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newX = Math.max(minX, Math.min(maxX, newX));
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newY = Math.max(minY, Math.min(maxY, newY));
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pendingX = newX;
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pendingY = newY;
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if (!rafId) {
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rafId = requestAnimationFrame(updatePosition);
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}
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}
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});
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// Touch end
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$debugBtn.on('touchend', function(e) {
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if (isDragging) {
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// Save new position
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const offset = $debugBtn.offset();
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const newPosition = {
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left: offset.left + 'px',
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top: offset.top + 'px'
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};
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extensionSettings.debugFabPosition = newPosition;
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saveSettings();
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setTimeout(() => {
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$debugBtn.removeClass('dragging');
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}, 50);
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// Set flag to prevent click handler from firing
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$debugBtn.data('just-dragged', true);
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setTimeout(() => {
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$debugBtn.data('just-dragged', false);
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}, 100);
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isDragging = false;
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}
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});
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// Mouse support for desktop
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let mouseDown = false;
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$debugBtn.on('mousedown', function(e) {
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e.preventDefault();
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touchStartTime = Date.now();
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touchStartX = e.clientX;
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touchStartY = e.clientY;
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const offset = $debugBtn.offset();
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buttonStartX = offset.left;
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buttonStartY = offset.top;
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mouseDown = true;
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isDragging = false;
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});
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$(document).on('mousemove.rpgDebugDrag', function(e) {
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if (!mouseDown) return;
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const deltaX = e.clientX - touchStartX;
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const deltaY = e.clientY - touchStartY;
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const timeSinceStart = Date.now() - touchStartTime;
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const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
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if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
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isDragging = true;
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$debugBtn.addClass('dragging');
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}
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if (isDragging) {
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let newX = buttonStartX + deltaX;
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let newY = buttonStartY + deltaY;
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const buttonWidth = $debugBtn.outerWidth();
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const buttonHeight = $debugBtn.outerHeight();
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const minX = 10;
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const maxX = window.innerWidth - buttonWidth - 10;
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const minY = 10;
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const maxY = window.innerHeight - buttonHeight - 10;
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newX = Math.max(minX, Math.min(maxX, newX));
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newY = Math.max(minY, Math.min(maxY, newY));
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pendingX = newX;
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pendingY = newY;
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if (!rafId) {
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rafId = requestAnimationFrame(updatePosition);
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}
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}
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});
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$(document).on('mouseup.rpgDebugDrag', function(e) {
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if (mouseDown && isDragging) {
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const offset = $debugBtn.offset();
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const newPosition = {
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left: offset.left + 'px',
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top: offset.top + 'px'
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};
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extensionSettings.debugFabPosition = newPosition;
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saveSettings();
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setTimeout(() => {
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$debugBtn.removeClass('dragging');
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}, 50);
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$debugBtn.data('just-dragged', true);
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setTimeout(() => {
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$debugBtn.data('just-dragged', false);
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}, 100);
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}
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mouseDown = false;
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isDragging = false;
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});
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}
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