refactor: extract rendering systems

Extract rendering logic from index.js into modular system:
- src/utils/avatars.js: Safe thumbnail URL generation with error handling
- src/systems/rendering/userStats.js: User stats panel with progress bars and classic RPG stats
- src/systems/rendering/infoBox.js: Info box dashboard with weather, date, time, and location widgets
- src/systems/rendering/thoughts.js: Character thoughts panel and floating chat bubbles

Reduces index.js from 3,829 to 2,430 lines (-1,399 lines, -36.5%)
All rendering functions now properly modularized with full JSDoc documentation
Event listeners preserved in render functions for interactive fields
This commit is contained in:
Lucas 'Paperboy' Rose-Winters
2025-10-17 11:16:29 +11:00
parent 17736d9140
commit d2d5593e00
5 changed files with 1501 additions and 1415 deletions
+242
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/**
* User Stats Rendering Module
* Handles rendering of the user stats panel with progress bars and classic RPG stats
*/
import { getContext } from '../../../../../../extensions.js';
import { user_avatar } from '../../../../../../../script.js';
import {
extensionSettings,
lastGeneratedData,
$userStatsContainer,
FALLBACK_AVATAR_DATA_URI
} from '../../core/state.js';
import {
saveSettings,
saveChatData,
updateMessageSwipeData
} from '../../core/persistence.js';
import { getSafeThumbnailUrl } from '../../utils/avatars.js';
/**
* Renders the user stats panel with health bars, mood, inventory, and classic stats.
* Includes event listeners for editable fields.
*/
export function renderUserStats() {
if (!extensionSettings.showUserStats || !$userStatsContainer) {
return;
}
const stats = extensionSettings.userStats;
const userName = getContext().name1;
// Initialize lastGeneratedData.userStats if it doesn't exist
if (!lastGeneratedData.userStats) {
lastGeneratedData.userStats = `Health: ${stats.health}%\nSatiety: ${stats.satiety}%\nEnergy: ${stats.energy}%\nHygiene: ${stats.hygiene}%\nArousal: ${stats.arousal}%\n${stats.mood}: ${stats.conditions}\nInventory: ${stats.inventory}`;
}
// Get user portrait - handle both default-user and custom persona folders
// Use a base64-encoded SVG placeholder as fallback to avoid 400 errors
let userPortrait = FALLBACK_AVATAR_DATA_URI;
if (user_avatar) {
// Try to get the thumbnail using our safe helper
const thumbnailUrl = getSafeThumbnailUrl('persona', user_avatar);
if (thumbnailUrl) {
userPortrait = thumbnailUrl;
}
}
// Create gradient from low to high color
const gradient = `linear-gradient(to right, ${extensionSettings.statBarColorLow}, ${extensionSettings.statBarColorHigh})`;
const html = `
<div class="rpg-stats-content">
<div class="rpg-stats-left">
<div style="display: flex; gap: clamp(4px, 0.8vh, 8px); align-items: center; flex-shrink: 0;">
<img src="${userPortrait}" alt="${userName}" class="rpg-user-portrait" onerror="this.style.opacity='0.5';this.onerror=null;" />
<div class="rpg-inventory-box">
<div class="rpg-inventory-items rpg-editable" contenteditable="true" data-field="inventory" title="Click to edit">
${stats.inventory || 'None'}
</div>
</div>
</div>
<div class="rpg-stats-grid">
<div class="rpg-stat-row">
<span class="rpg-stat-label">Health:</span>
<div class="rpg-stat-bar" style="background: ${gradient}">
<div class="rpg-stat-fill" style="width: ${100 - stats.health}%"></div>
</div>
<span class="rpg-stat-value rpg-editable-stat" contenteditable="true" data-field="health" title="Click to edit">${stats.health}%</span>
</div>
<div class="rpg-stat-row">
<span class="rpg-stat-label">Satiety:</span>
<div class="rpg-stat-bar" style="background: ${gradient}">
<div class="rpg-stat-fill" style="width: ${100 - stats.satiety}%"></div>
</div>
<span class="rpg-stat-value rpg-editable-stat" contenteditable="true" data-field="satiety" title="Click to edit">${stats.satiety}%</span>
</div>
<div class="rpg-stat-row">
<span class="rpg-stat-label">Energy:</span>
<div class="rpg-stat-bar" style="background: ${gradient}">
<div class="rpg-stat-fill" style="width: ${100 - stats.energy}%"></div>
</div>
<span class="rpg-stat-value rpg-editable-stat" contenteditable="true" data-field="energy" title="Click to edit">${stats.energy}%</span>
</div>
<div class="rpg-stat-row">
<span class="rpg-stat-label">Hygiene:</span>
<div class="rpg-stat-bar" style="background: ${gradient}">
<div class="rpg-stat-fill" style="width: ${100 - stats.hygiene}%"></div>
</div>
<span class="rpg-stat-value rpg-editable-stat" contenteditable="true" data-field="hygiene" title="Click to edit">${stats.hygiene}%</span>
</div>
<div class="rpg-stat-row">
<span class="rpg-stat-label">Arousal:</span>
<div class="rpg-stat-bar" style="background: ${gradient}">
<div class="rpg-stat-fill" style="width: ${100 - stats.arousal}%"></div>
</div>
<span class="rpg-stat-value rpg-editable-stat" contenteditable="true" data-field="arousal" title="Click to edit">${stats.arousal}%</span>
</div>
</div>
<div class="rpg-mood">
<div class="rpg-mood-emoji rpg-editable" contenteditable="true" data-field="mood" title="Click to edit emoji">${stats.mood}</div>
<div class="rpg-mood-conditions rpg-editable" contenteditable="true" data-field="conditions" title="Click to edit conditions">${stats.conditions}</div>
</div>
</div>
<div class="rpg-stats-right">
<div class="rpg-classic-stats">
<div class="rpg-classic-stats-grid">
<div class="rpg-classic-stat" data-stat="str">
<span class="rpg-classic-stat-label">STR</span>
<div class="rpg-classic-stat-buttons">
<button class="rpg-classic-stat-btn rpg-stat-decrease" data-stat="str"></button>
<span class="rpg-classic-stat-value">${extensionSettings.classicStats.str}</span>
<button class="rpg-classic-stat-btn rpg-stat-increase" data-stat="str">+</button>
</div>
</div>
<div class="rpg-classic-stat" data-stat="dex">
<span class="rpg-classic-stat-label">DEX</span>
<div class="rpg-classic-stat-buttons">
<button class="rpg-classic-stat-btn rpg-stat-decrease" data-stat="dex"></button>
<span class="rpg-classic-stat-value">${extensionSettings.classicStats.dex}</span>
<button class="rpg-classic-stat-btn rpg-stat-increase" data-stat="dex">+</button>
</div>
</div>
<div class="rpg-classic-stat" data-stat="con">
<span class="rpg-classic-stat-label">CON</span>
<div class="rpg-classic-stat-buttons">
<button class="rpg-classic-stat-btn rpg-stat-decrease" data-stat="con"></button>
<span class="rpg-classic-stat-value">${extensionSettings.classicStats.con}</span>
<button class="rpg-classic-stat-btn rpg-stat-increase" data-stat="con">+</button>
</div>
</div>
<div class="rpg-classic-stat" data-stat="int">
<span class="rpg-classic-stat-label">INT</span>
<div class="rpg-classic-stat-buttons">
<button class="rpg-classic-stat-btn rpg-stat-decrease" data-stat="int"></button>
<span class="rpg-classic-stat-value">${extensionSettings.classicStats.int}</span>
<button class="rpg-classic-stat-btn rpg-stat-increase" data-stat="int">+</button>
</div>
</div>
<div class="rpg-classic-stat" data-stat="wis">
<span class="rpg-classic-stat-label">WIS</span>
<div class="rpg-classic-stat-buttons">
<button class="rpg-classic-stat-btn rpg-stat-decrease" data-stat="wis"></button>
<span class="rpg-classic-stat-value">${extensionSettings.classicStats.wis}</span>
<button class="rpg-classic-stat-btn rpg-stat-increase" data-stat="wis">+</button>
</div>
</div>
<div class="rpg-classic-stat" data-stat="cha">
<span class="rpg-classic-stat-label">CHA</span>
<div class="rpg-classic-stat-buttons">
<button class="rpg-classic-stat-btn rpg-stat-decrease" data-stat="cha"></button>
<span class="rpg-classic-stat-value">${extensionSettings.classicStats.cha}</span>
<button class="rpg-classic-stat-btn rpg-stat-increase" data-stat="cha">+</button>
</div>
</div>
</div>
</div>
</div>
</div>
`;
$userStatsContainer.html(html);
// Add event listeners for editable stat values
$('.rpg-editable-stat').on('blur', function() {
const field = $(this).data('field');
const textValue = $(this).text().replace('%', '').trim();
let value = parseInt(textValue);
// Validate and clamp value between 0 and 100
if (isNaN(value)) {
value = 0;
}
value = Math.max(0, Math.min(100, value));
// Update the setting
extensionSettings.userStats[field] = value;
// Also update lastGeneratedData to keep it in sync
if (!lastGeneratedData.userStats) {
lastGeneratedData.userStats = '';
}
// Regenerate the userStats text with updated value
const statsText = `Health: ${extensionSettings.userStats.health}%\nSatiety: ${extensionSettings.userStats.satiety}%\nEnergy: ${extensionSettings.userStats.energy}%\nHygiene: ${extensionSettings.userStats.hygiene}%\nArousal: ${extensionSettings.userStats.arousal}%\n${extensionSettings.userStats.mood}: ${extensionSettings.userStats.conditions}\nInventory: ${extensionSettings.userStats.inventory}`;
lastGeneratedData.userStats = statsText;
saveSettings();
saveChatData();
updateMessageSwipeData();
// Re-render to update the bar
renderUserStats();
});
// Add event listener for inventory editing
$('.rpg-inventory-items.rpg-editable').on('blur', function() {
const value = $(this).text().trim();
extensionSettings.userStats.inventory = value || 'None';
// Update lastGeneratedData
const statsText = `Health: ${extensionSettings.userStats.health}%\nSatiety: ${extensionSettings.userStats.satiety}%\nEnergy: ${extensionSettings.userStats.energy}%\nHygiene: ${extensionSettings.userStats.hygiene}%\nArousal: ${extensionSettings.userStats.arousal}%\n${extensionSettings.userStats.mood}: ${extensionSettings.userStats.conditions}\nInventory: ${extensionSettings.userStats.inventory}`;
lastGeneratedData.userStats = statsText;
saveSettings();
saveChatData();
updateMessageSwipeData();
});
// Add event listeners for mood/conditions editing
$('.rpg-mood-emoji.rpg-editable').on('blur', function() {
const value = $(this).text().trim();
extensionSettings.userStats.mood = value || '😐';
// Update lastGeneratedData
const statsText = `Health: ${extensionSettings.userStats.health}%\nSatiety: ${extensionSettings.userStats.satiety}%\nEnergy: ${extensionSettings.userStats.energy}%\nHygiene: ${extensionSettings.userStats.hygiene}%\nArousal: ${extensionSettings.userStats.arousal}%\n${extensionSettings.userStats.mood}: ${extensionSettings.userStats.conditions}\nInventory: ${extensionSettings.userStats.inventory}`;
lastGeneratedData.userStats = statsText;
saveSettings();
saveChatData();
updateMessageSwipeData();
});
$('.rpg-mood-conditions.rpg-editable').on('blur', function() {
const value = $(this).text().trim();
extensionSettings.userStats.conditions = value || 'None';
// Update lastGeneratedData
const statsText = `Health: ${extensionSettings.userStats.health}%\nSatiety: ${extensionSettings.userStats.satiety}%\nEnergy: ${extensionSettings.userStats.energy}%\nHygiene: ${extensionSettings.userStats.hygiene}%\nArousal: ${extensionSettings.userStats.arousal}%\n${extensionSettings.userStats.mood}: ${extensionSettings.userStats.conditions}\nInventory: ${extensionSettings.userStats.inventory}`;
lastGeneratedData.userStats = statsText;
saveSettings();
saveChatData();
updateMessageSwipeData();
});
}