refactor: extract rendering systems
Extract rendering logic from index.js into modular system: - src/utils/avatars.js: Safe thumbnail URL generation with error handling - src/systems/rendering/userStats.js: User stats panel with progress bars and classic RPG stats - src/systems/rendering/infoBox.js: Info box dashboard with weather, date, time, and location widgets - src/systems/rendering/thoughts.js: Character thoughts panel and floating chat bubbles Reduces index.js from 3,829 to 2,430 lines (-1,399 lines, -36.5%) All rendering functions now properly modularized with full JSDoc documentation Event listeners preserved in render functions for interactive fields
This commit is contained in:
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/**
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* Info Box Rendering Module
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* Handles rendering of the info box dashboard with weather, date, time, and location widgets
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*/
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import { getContext } from '../../../../../../extensions.js';
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import {
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extensionSettings,
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lastGeneratedData,
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$infoBoxContainer
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} from '../../core/state.js';
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import { saveChatData } from '../../core/persistence.js';
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/**
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* Renders the info box as a visual dashboard with calendar, weather, temperature, clock, and map widgets.
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* Includes event listeners for editable fields.
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*/
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export function renderInfoBox() {
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if (!extensionSettings.showInfoBox || !$infoBoxContainer) {
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return;
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}
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// Add updating class for animation
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if (extensionSettings.enableAnimations) {
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$infoBoxContainer.addClass('rpg-content-updating');
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}
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// If no data yet, show placeholder
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if (!lastGeneratedData.infoBox) {
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const placeholderHtml = `
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<div class="rpg-dashboard rpg-dashboard-row-1">
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<div class="rpg-dashboard-widget rpg-placeholder-widget">
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<div class="rpg-placeholder-text">No data yet</div>
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<div class="rpg-placeholder-hint">Generate a new response in the roleplay or switch to "Separate Generation" in Settings to access and click the "Refresh RPG Info" button</div>
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</div>
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</div>
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`;
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$infoBoxContainer.html(placeholderHtml);
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if (extensionSettings.enableAnimations) {
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setTimeout(() => $infoBoxContainer.removeClass('rpg-content-updating'), 500);
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}
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return;
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}
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// console.log('[RPG Companion] renderInfoBox called with data:', lastGeneratedData.infoBox);
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// Parse the info box data
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const lines = lastGeneratedData.infoBox.split('\n');
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// console.log('[RPG Companion] Info Box split into lines:', lines);
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const data = {
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date: '',
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weekday: '',
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month: '',
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year: '',
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weatherEmoji: '',
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weatherForecast: '',
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temperature: '',
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tempValue: 0,
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timeStart: '',
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timeEnd: '',
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location: '',
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characters: []
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};
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for (const line of lines) {
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// console.log('[RPG Companion] Processing line:', line);
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if (line.includes('🗓️:')) {
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// console.log('[RPG Companion] → Matched DATE');
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const dateStr = line.replace('🗓️:', '').trim();
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// Parse format: "Weekday, Month Day, Year" or "Weekday, Month, Year"
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const dateParts = dateStr.split(',').map(p => p.trim());
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data.weekday = dateParts[0] || '';
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data.month = dateParts[1] || '';
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data.year = dateParts[2] || '';
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data.date = dateStr;
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} else if (line.includes('🌡️:')) {
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// console.log('[RPG Companion] → Matched TEMPERATURE');
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const tempStr = line.replace('🌡️:', '').trim();
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data.temperature = tempStr;
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// Extract numeric value
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const tempMatch = tempStr.match(/(-?\d+)/);
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if (tempMatch) {
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data.tempValue = parseInt(tempMatch[1]);
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}
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} else if (line.includes('🕒:')) {
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// console.log('[RPG Companion] → Matched TIME');
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const timeStr = line.replace('🕒:', '').trim();
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data.time = timeStr;
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// Parse "HH:MM → HH:MM" format
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const timeParts = timeStr.split('→').map(t => t.trim());
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data.timeStart = timeParts[0] || '';
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data.timeEnd = timeParts[1] || '';
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} else if (line.includes('🗺️:')) {
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// console.log('[RPG Companion] → Matched LOCATION');
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data.location = line.replace('🗺️:', '').trim();
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} else {
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// Check if it's a weather line
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// Since \p{Emoji} doesn't work reliably, use a simpler approach
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const hasColon = line.includes(':');
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const notInfoBox = !line.includes('Info Box');
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const notDivider = !line.includes('---');
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const notCodeFence = !line.trim().startsWith('```');
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// console.log('[RPG Companion] → Checking weather conditions:', {
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// line: line,
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// hasColon: hasColon,
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// notInfoBox: notInfoBox,
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// notDivider: notDivider
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// });
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if (hasColon && notInfoBox && notDivider && notCodeFence && line.trim().length > 0) {
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// Match format: [Weather Emoji]: [Forecast]
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// Capture everything before colon as emoji, everything after as forecast
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// console.log('[RPG Companion] → Testing WEATHER match for:', line);
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const weatherMatch = line.match(/^\s*([^:]+):\s*(.+)$/);
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if (weatherMatch) {
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const potentialEmoji = weatherMatch[1].trim();
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const forecast = weatherMatch[2].trim();
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// If the first part is short (likely emoji), treat as weather
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if (potentialEmoji.length <= 5) {
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data.weatherEmoji = potentialEmoji;
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data.weatherForecast = forecast;
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// console.log('[RPG Companion] ✓ Weather parsed:', data.weatherEmoji, data.weatherForecast);
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} else {
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// console.log('[RPG Companion] ✗ First part too long for emoji:', potentialEmoji);
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}
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} else {
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// console.log('[RPG Companion] ✗ Weather regex did not match');
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}
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} else {
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// console.log('[RPG Companion] → No match for this line');
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}
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}
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}
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// console.log('[RPG Companion] Parsed Info Box data:', {
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// date: data.date,
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// weatherEmoji: data.weatherEmoji,
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// weatherForecast: data.weatherForecast,
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// temperature: data.temperature,
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// timeStart: data.timeStart,
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// location: data.location
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// });
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// Build visual dashboard HTML
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// Row 1: Date, Weather, Temperature, Time widgets
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let html = '<div class="rpg-dashboard rpg-dashboard-row-1">';
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// Calendar widget - always show (editable even if empty)
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const monthShort = data.month ? data.month.substring(0, 3).toUpperCase() : 'MON';
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const weekdayShort = data.weekday ? data.weekday.substring(0, 3).toUpperCase() : 'DAY';
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const yearDisplay = data.year || 'YEAR';
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html += `
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<div class="rpg-dashboard-widget rpg-calendar-widget">
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<div class="rpg-calendar-top rpg-editable" contenteditable="true" data-field="month" title="Click to edit">${monthShort}</div>
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<div class="rpg-calendar-day rpg-editable" contenteditable="true" data-field="weekday" title="Click to edit">${weekdayShort}</div>
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<div class="rpg-calendar-year rpg-editable" contenteditable="true" data-field="year" title="Click to edit">${yearDisplay}</div>
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</div>
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`;
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// Weather widget - always show (editable even if empty)
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const weatherEmoji = data.weatherEmoji || '🌤️';
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const weatherForecast = data.weatherForecast || 'Weather';
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html += `
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<div class="rpg-dashboard-widget rpg-weather-widget">
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<div class="rpg-weather-icon rpg-editable" contenteditable="true" data-field="weatherEmoji" title="Click to edit emoji">${weatherEmoji}</div>
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<div class="rpg-weather-forecast rpg-editable" contenteditable="true" data-field="weatherForecast" title="Click to edit">${weatherForecast}</div>
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</div>
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`;
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// Temperature widget - always show (editable even if empty)
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const tempDisplay = data.temperature || '20°C';
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const tempValue = data.tempValue || 20;
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const tempPercent = Math.min(100, Math.max(0, ((tempValue + 20) / 60) * 100));
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const tempColor = tempValue < 10 ? '#4a90e2' : tempValue < 25 ? '#67c23a' : '#e94560';
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html += `
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<div class="rpg-dashboard-widget rpg-temp-widget">
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<div class="rpg-thermometer">
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<div class="rpg-thermometer-bulb"></div>
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<div class="rpg-thermometer-tube">
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<div class="rpg-thermometer-fill" style="height: ${tempPercent}%; background: ${tempColor}"></div>
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</div>
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</div>
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<div class="rpg-temp-value rpg-editable" contenteditable="true" data-field="temperature" title="Click to edit">${tempDisplay}</div>
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</div>
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`;
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// Time widget - always show (editable even if empty)
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const timeDisplay = data.timeStart || '12:00';
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// Parse time for clock hands
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const timeMatch = timeDisplay.match(/(\d+):(\d+)/);
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let hourAngle = 0;
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let minuteAngle = 0;
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if (timeMatch) {
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const hours = parseInt(timeMatch[1]);
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const minutes = parseInt(timeMatch[2]);
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hourAngle = (hours % 12) * 30 + minutes * 0.5; // 30° per hour + 0.5° per minute
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minuteAngle = minutes * 6; // 6° per minute
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}
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html += `
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<div class="rpg-dashboard-widget rpg-clock-widget">
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<div class="rpg-clock">
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<div class="rpg-clock-face">
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<div class="rpg-clock-hour" style="transform: rotate(${hourAngle}deg)"></div>
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<div class="rpg-clock-minute" style="transform: rotate(${minuteAngle}deg)"></div>
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<div class="rpg-clock-center"></div>
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</div>
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</div>
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<div class="rpg-time-value rpg-editable" contenteditable="true" data-field="timeStart" title="Click to edit">${timeDisplay}</div>
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</div>
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`;
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html += '</div>';
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// Row 2: Location widget (full width) - always show (editable even if empty)
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const locationDisplay = data.location || 'Location';
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html += `
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<div class="rpg-dashboard rpg-dashboard-row-2">
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<div class="rpg-dashboard-widget rpg-location-widget">
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<div class="rpg-map-bg">
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<div class="rpg-map-marker">📍</div>
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</div>
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<div class="rpg-location-text rpg-editable" contenteditable="true" data-field="location" title="Click to edit">${locationDisplay}</div>
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</div>
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</div>
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`;
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$infoBoxContainer.html(html);
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// Add event handlers for editable Info Box fields
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$infoBoxContainer.find('.rpg-editable').on('blur', function() {
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const field = $(this).data('field');
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const value = $(this).text().trim();
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updateInfoBoxField(field, value);
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});
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// Remove updating class after animation
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if (extensionSettings.enableAnimations) {
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setTimeout(() => $infoBoxContainer.removeClass('rpg-content-updating'), 500);
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}
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}
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/**
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* Updates a specific field in the Info Box data and re-renders.
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* Handles complex field reconstruction logic for date parts, weather, temperature, time, and location.
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*
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* @param {string} field - Field name to update
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* @param {string} value - New value for the field
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*/
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export function updateInfoBoxField(field, value) {
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if (!lastGeneratedData.infoBox) {
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// Initialize with empty info box if it doesn't exist
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lastGeneratedData.infoBox = 'Info Box\n---\n';
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}
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// Reconstruct the Info Box text with updated field
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const lines = lastGeneratedData.infoBox.split('\n');
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let dateLineFound = false;
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let dateLineIndex = -1;
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// Find the date line
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for (let i = 0; i < lines.length; i++) {
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if (lines[i].includes('🗓️:')) {
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dateLineFound = true;
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dateLineIndex = i;
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break;
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}
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}
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const updatedLines = lines.map((line, index) => {
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if (field === 'month' && line.includes('🗓️:')) {
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const parts = line.split(',');
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if (parts.length >= 2) {
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// parts[0] = "🗓️: Weekday", parts[1] = " Month", parts[2] = " Year"
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parts[1] = ' ' + value;
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return parts.join(',');
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} else if (parts.length === 1) {
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// No existing month/year, add them
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return `${parts[0]}, ${value}, YEAR`;
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}
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} else if (field === 'weekday' && line.includes('🗓️:')) {
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const parts = line.split(',');
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// Keep the emoji, just update the weekday
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const month = parts[1] ? parts[1].trim() : 'Month';
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const year = parts[2] ? parts[2].trim() : 'YEAR';
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return `🗓️: ${value}, ${month}, ${year}`;
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} else if (field === 'year' && line.includes('🗓️:')) {
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const parts = line.split(',');
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if (parts.length >= 3) {
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parts[2] = ' ' + value;
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return parts.join(',');
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} else if (parts.length === 2) {
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// No existing year, add it
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return `${parts[0]}, ${parts[1]}, ${value}`;
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} else if (parts.length === 1) {
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// No existing month/year, add them
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return `${parts[0]}, Month, ${value}`;
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}
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} else if (field === 'weatherEmoji' && line.match(/^[^:]+:\s*.+$/) && !line.includes('🗓️') && !line.includes('🌡️') && !line.includes('🕒') && !line.includes('🗺️') && !line.includes('Info Box') && !line.includes('---')) {
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// This is the weather line
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const parts = line.split(':');
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if (parts.length >= 2) {
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return `${value}: ${parts.slice(1).join(':').trim()}`;
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}
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} else if (field === 'weatherForecast' && line.match(/^[^:]+:\s*.+$/) && !line.includes('🗓️') && !line.includes('🌡️') && !line.includes('🕒') && !line.includes('🗺️') && !line.includes('Info Box') && !line.includes('---')) {
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// This is the weather line
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const parts = line.split(':');
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if (parts.length >= 2) {
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return `${parts[0].trim()}: ${value}`;
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}
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} else if (field === 'temperature' && line.includes('🌡️:')) {
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return `🌡️: ${value}`;
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} else if (field === 'timeStart' && line.includes('🕒:')) {
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// Update time format: "HH:MM → HH:MM"
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// When user edits, set both start and end time to the new value
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return `🕒: ${value} → ${value}`;
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} else if (field === 'location' && line.includes('🗺️:')) {
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return `🗺️: ${value}`;
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}
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return line;
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});
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// If editing a date field but no date line exists, create one after the divider
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if ((field === 'month' || field === 'weekday' || field === 'year') && !dateLineFound) {
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// Find the divider line
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const dividerIndex = updatedLines.findIndex(line => line.includes('---'));
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if (dividerIndex >= 0) {
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// Create initial date line with the edited field
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let newDateLine = '';
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if (field === 'weekday') {
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newDateLine = `🗓️: ${value}, Month, YEAR`;
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} else if (field === 'month') {
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newDateLine = `🗓️: Weekday, ${value}, YEAR`;
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} else if (field === 'year') {
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newDateLine = `🗓️: Weekday, Month, ${value}`;
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}
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// Insert after the divider
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updatedLines.splice(dividerIndex + 1, 0, newDateLine);
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}
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}
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// If editing weather but no weather line exists, create one
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if ((field === 'weatherEmoji' || field === 'weatherForecast')) {
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let weatherLineFound = false;
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for (const line of updatedLines) {
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// Check if this is a weather line (has emoji and forecast, not one of the special fields)
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if (line.match(/^[^:]+:\s*.+$/) && !line.includes('🗓️') && !line.includes('🌡️') && !line.includes('🕒') && !line.includes('🗺️') && !line.includes('Info Box') && !line.includes('---')) {
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weatherLineFound = true;
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break;
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}
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}
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if (!weatherLineFound) {
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const dividerIndex = updatedLines.findIndex(line => line.includes('---'));
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if (dividerIndex >= 0) {
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let newWeatherLine = '';
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if (field === 'weatherEmoji') {
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newWeatherLine = `${value}: Weather`;
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} else if (field === 'weatherForecast') {
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newWeatherLine = `🌤️: ${value}`;
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}
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// Insert after date line if it exists, otherwise after divider
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const dateIndex = updatedLines.findIndex(line => line.includes('🗓️:'));
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const insertIndex = dateIndex >= 0 ? dateIndex + 1 : dividerIndex + 1;
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updatedLines.splice(insertIndex, 0, newWeatherLine);
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}
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}
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}
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// If editing temperature but no temperature line exists, create one
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if (field === 'temperature') {
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const tempLineFound = updatedLines.some(line => line.includes('🌡️:'));
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if (!tempLineFound) {
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const dividerIndex = updatedLines.findIndex(line => line.includes('---'));
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if (dividerIndex >= 0) {
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const newTempLine = `🌡️: ${value}`;
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// Find last non-empty line before creating position
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let insertIndex = dividerIndex + 1;
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for (let i = 0; i < updatedLines.length; i++) {
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if (updatedLines[i].includes('🗓️:') || updatedLines[i].match(/^[^:]+:\s*.+$/)) {
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insertIndex = i + 1;
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}
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}
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updatedLines.splice(insertIndex, 0, newTempLine);
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}
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}
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}
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// If editing time but no time line exists, create one
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if (field === 'timeStart') {
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const timeLineFound = updatedLines.some(line => line.includes('🕒:'));
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if (!timeLineFound) {
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const dividerIndex = updatedLines.findIndex(line => line.includes('---'));
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if (dividerIndex >= 0) {
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const newTimeLine = `🕒: ${value} → ${value}`;
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// Find last non-empty line before creating position
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||||
let insertIndex = dividerIndex + 1;
|
||||
for (let i = 0; i < updatedLines.length; i++) {
|
||||
if (updatedLines[i].includes('🗓️:') || updatedLines[i].includes('🌡️:') || updatedLines[i].match(/^[^:]+:\s*.+$/)) {
|
||||
insertIndex = i + 1;
|
||||
}
|
||||
}
|
||||
updatedLines.splice(insertIndex, 0, newTimeLine);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If editing location but no location line exists, create one
|
||||
if (field === 'location') {
|
||||
const locationLineFound = updatedLines.some(line => line.includes('🗺️:'));
|
||||
if (!locationLineFound) {
|
||||
const dividerIndex = updatedLines.findIndex(line => line.includes('---'));
|
||||
if (dividerIndex >= 0) {
|
||||
const newLocationLine = `🗺️: ${value}`;
|
||||
// Insert at the end (before any empty lines)
|
||||
let insertIndex = updatedLines.length;
|
||||
for (let i = updatedLines.length - 1; i >= 0; i--) {
|
||||
if (updatedLines[i].trim() !== '') {
|
||||
insertIndex = i + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
updatedLines.splice(insertIndex, 0, newLocationLine);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastGeneratedData.infoBox = updatedLines.join('\n');
|
||||
|
||||
// Update the message's swipe data
|
||||
const chat = getContext().chat;
|
||||
if (chat && chat.length > 0) {
|
||||
for (let i = chat.length - 1; i >= 0; i--) {
|
||||
const message = chat[i];
|
||||
if (!message.is_user) {
|
||||
if (message.extra && message.extra.rpg_companion_swipes) {
|
||||
const swipeId = message.swipe_id || 0;
|
||||
if (message.extra.rpg_companion_swipes[swipeId]) {
|
||||
message.extra.rpg_companion_swipes[swipeId].infoBox = updatedLines.join('\n');
|
||||
// console.log('[RPG Companion] Updated infoBox in message swipe data');
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
saveChatData();
|
||||
renderInfoBox();
|
||||
}
|
||||
Reference in New Issue
Block a user