v3.5.0: Weather effects improvements and dice roll fixes
- Refactor weather effects toggles to radio buttons in settings - Replace weatherEffectsForeground with weatherBackground/weatherForeground - Add Background/Foreground position options as radio toggles - Remove weather foreground toggle from main panel - Fix dice roll to work independently of RPG attributes - Dice rolls now sent regardless of attribute settings - Adjust prompt wording based on whether attributes are enabled - Improve History Persistence UI styling - Update input/select CSS to match tracker editor - Fix alignment issues - Add theme-based radio button styling - Radio buttons now use theme colors instead of default blue - Support for all themes (default, sci-fi, fantasy, cyberpunk, custom) - Update weather effects z-index logic for both modes - Bump version to v3.5.0
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@@ -392,21 +392,30 @@ export function generateTrackerInstructions(includeHtmlPrompt = true, includeCon
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// Include attributes based on settings (only if includeAttributes is true)
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if (includeAttributes) {
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const alwaysSendAttributes = trackerConfig?.userStats?.alwaysSendAttributes;
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const shouldSendAttributes = alwaysSendAttributes || extensionSettings.lastDiceRoll;
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const showRPGAttributes = trackerConfig?.userStats?.showRPGAttributes !== false;
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const shouldSendAttributes = alwaysSendAttributes && showRPGAttributes;
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if (shouldSendAttributes) {
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const attributesString = buildAttributesString();
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instructions += `${userName}'s attributes: ${attributesString}\n`;
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// Add dice roll context if there was one
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if (extensionSettings.lastDiceRoll) {
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const roll = extensionSettings.lastDiceRoll;
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instructions += `${userName} rolled ${roll.total} on the last ${roll.formula} roll. Based on their attributes, decide whether they succeeded or failed the action they attempted.\n\n`;
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} else {
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instructions += `\n`;
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}
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}
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}
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// Add dice roll context if there was one (independent of attributes)
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if (extensionSettings.lastDiceRoll) {
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const roll = extensionSettings.lastDiceRoll;
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const showRPGAttributes = trackerConfig?.userStats?.showRPGAttributes !== false;
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const alwaysSendAttributes = trackerConfig?.userStats?.alwaysSendAttributes;
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const hasAttributes = includeAttributes && (alwaysSendAttributes && showRPGAttributes);
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if (hasAttributes) {
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instructions += `${userName} rolled ${roll.total} on the last ${roll.formula} roll. Based on their attributes, decide whether they succeeded or failed the action they attempted.\n\n`;
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} else {
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instructions += `${userName} rolled ${roll.total} on the last ${roll.formula} roll. Decide whether they succeeded or failed the action they attempted.\n\n`;
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}
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} else if (includeAttributes && trackerConfig?.userStats?.alwaysSendAttributes && trackerConfig?.userStats?.showRPGAttributes !== false) {
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instructions += `\n`;
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}
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}
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// Append HTML prompt if enabled AND includeHtmlPrompt is true
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@@ -990,19 +999,25 @@ export function generateContextualSummary() {
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// Include attributes based on settings
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const alwaysSendAttributes = trackerConfig?.userStats?.alwaysSendAttributes;
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const shouldSendAttributes = alwaysSendAttributes || extensionSettings.lastDiceRoll;
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const showRPGAttributes = trackerConfig?.userStats?.showRPGAttributes !== false;
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const shouldSendAttributes = alwaysSendAttributes && showRPGAttributes;
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if (shouldSendAttributes) {
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const attributesString = buildAttributesString();
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summary += `${userName}'s attributes: ${attributesString}\n`;
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}
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// Add dice roll context if there was one
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if (extensionSettings.lastDiceRoll) {
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const roll = extensionSettings.lastDiceRoll;
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// Add dice roll context if there was one (independent of attributes)
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if (extensionSettings.lastDiceRoll) {
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const roll = extensionSettings.lastDiceRoll;
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if (shouldSendAttributes) {
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summary += `${userName} rolled ${roll.total} on the last ${roll.formula} roll. Based on their attributes, decide whether they succeeded or failed the action they attempted.\n\n`;
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} else {
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summary += `\n`;
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summary += `${userName} rolled ${roll.total} on the last ${roll.formula} roll. Decide whether they succeeded or failed the action they attempted.\n\n`;
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}
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} else if (shouldSendAttributes) {
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summary += `\n`;
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}
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return summary.trim();
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