v3.5.0: Weather effects improvements and dice roll fixes
- Refactor weather effects toggles to radio buttons in settings - Replace weatherEffectsForeground with weatherBackground/weatherForeground - Add Background/Foreground position options as radio toggles - Remove weather foreground toggle from main panel - Fix dice roll to work independently of RPG attributes - Dice rolls now sent regardless of attribute settings - Adjust prompt wording based on whether attributes are enabled - Improve History Persistence UI styling - Update input/select CSS to match tracker editor - Fix alignment issues - Add theme-based radio button styling - Radio buttons now use theme colors instead of default blue - Support for all themes (default, sci-fi, fantasy, cyberpunk, custom) - Update weather effects z-index logic for both modes - Bump version to v3.5.0
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-1
@@ -35,7 +35,8 @@ export let extensionSettings = {
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customSpotifyPrompt: '', // Custom Spotify prompt text (empty = use default)
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enableDynamicWeather: true, // Enable dynamic weather effects based on Info Box weather field (v2: enabled by default)
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weatherEffectsForeground: false, // Experimental: render weather effects in foreground (on top of chat)
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weatherBackground: true, // Show weather effects in background (behind chat)
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weatherForeground: false, // Show weather effects in foreground (on top of chat)
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dismissedHolidayPromo: false, // User dismissed the holiday promotion banner
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showHtmlToggle: true, // Show Immersive HTML toggle in main panel
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showDialogueColoringToggle: true, // Show Dialogue Coloring toggle in main panel (enabled by default)
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@@ -392,21 +392,30 @@ export function generateTrackerInstructions(includeHtmlPrompt = true, includeCon
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// Include attributes based on settings (only if includeAttributes is true)
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if (includeAttributes) {
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const alwaysSendAttributes = trackerConfig?.userStats?.alwaysSendAttributes;
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const shouldSendAttributes = alwaysSendAttributes || extensionSettings.lastDiceRoll;
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const showRPGAttributes = trackerConfig?.userStats?.showRPGAttributes !== false;
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const shouldSendAttributes = alwaysSendAttributes && showRPGAttributes;
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if (shouldSendAttributes) {
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const attributesString = buildAttributesString();
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instructions += `${userName}'s attributes: ${attributesString}\n`;
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// Add dice roll context if there was one
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if (extensionSettings.lastDiceRoll) {
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const roll = extensionSettings.lastDiceRoll;
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instructions += `${userName} rolled ${roll.total} on the last ${roll.formula} roll. Based on their attributes, decide whether they succeeded or failed the action they attempted.\n\n`;
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} else {
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instructions += `\n`;
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}
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}
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}
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// Add dice roll context if there was one (independent of attributes)
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if (extensionSettings.lastDiceRoll) {
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const roll = extensionSettings.lastDiceRoll;
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const showRPGAttributes = trackerConfig?.userStats?.showRPGAttributes !== false;
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const alwaysSendAttributes = trackerConfig?.userStats?.alwaysSendAttributes;
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const hasAttributes = includeAttributes && (alwaysSendAttributes && showRPGAttributes);
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if (hasAttributes) {
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instructions += `${userName} rolled ${roll.total} on the last ${roll.formula} roll. Based on their attributes, decide whether they succeeded or failed the action they attempted.\n\n`;
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} else {
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instructions += `${userName} rolled ${roll.total} on the last ${roll.formula} roll. Decide whether they succeeded or failed the action they attempted.\n\n`;
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}
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} else if (includeAttributes && trackerConfig?.userStats?.alwaysSendAttributes && trackerConfig?.userStats?.showRPGAttributes !== false) {
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instructions += `\n`;
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}
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}
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// Append HTML prompt if enabled AND includeHtmlPrompt is true
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@@ -990,19 +999,25 @@ export function generateContextualSummary() {
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// Include attributes based on settings
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const alwaysSendAttributes = trackerConfig?.userStats?.alwaysSendAttributes;
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const shouldSendAttributes = alwaysSendAttributes || extensionSettings.lastDiceRoll;
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const showRPGAttributes = trackerConfig?.userStats?.showRPGAttributes !== false;
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const shouldSendAttributes = alwaysSendAttributes && showRPGAttributes;
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if (shouldSendAttributes) {
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const attributesString = buildAttributesString();
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summary += `${userName}'s attributes: ${attributesString}\n`;
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}
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// Add dice roll context if there was one
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if (extensionSettings.lastDiceRoll) {
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const roll = extensionSettings.lastDiceRoll;
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// Add dice roll context if there was one (independent of attributes)
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if (extensionSettings.lastDiceRoll) {
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const roll = extensionSettings.lastDiceRoll;
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if (shouldSendAttributes) {
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summary += `${userName} rolled ${roll.total} on the last ${roll.formula} roll. Based on their attributes, decide whether they succeeded or failed the action they attempted.\n\n`;
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} else {
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summary += `\n`;
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summary += `${userName} rolled ${roll.total} on the last ${roll.formula} roll. Decide whether they succeeded or failed the action they attempted.\n\n`;
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}
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} else if (shouldSendAttributes) {
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summary += `\n`;
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}
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return summary.trim();
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@@ -143,7 +143,6 @@ export function updateFeatureTogglesVisibility() {
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const $spotifyToggle = $('#rpg-spotify-toggle-wrapper');
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const $dynamicWeatherToggle = $('#rpg-dynamic-weather-toggle-wrapper');
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const $weatherForegroundToggle = $('#rpg-weather-foreground-toggle-wrapper');
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const $narratorToggle = $('#rpg-narrator-toggle-wrapper');
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const $autoAvatarsToggle = $('#rpg-auto-avatars-toggle-wrapper');
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@@ -155,8 +154,6 @@ export function updateFeatureTogglesVisibility() {
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$spotifyToggle.toggle(extensionSettings.showSpotifyToggle);
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$dynamicWeatherToggle.toggle(extensionSettings.showDynamicWeatherToggle);
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// Weather foreground toggle is only shown when dynamic weather toggle is visible
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$weatherForegroundToggle.toggle(extensionSettings.showDynamicWeatherToggle);
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$narratorToggle.toggle(extensionSettings.showNarratorMode);
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$autoAvatarsToggle.toggle(extensionSettings.showAutoAvatars);
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@@ -270,9 +270,14 @@ export function updateWeatherEffect() {
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}
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if (weatherContainer) {
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// Apply foreground z-index if experimental setting is enabled
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if (extensionSettings.weatherEffectsForeground) {
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weatherContainer.style.zIndex = '9998';
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// Apply z-index based on background/foreground settings
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if (extensionSettings.weatherForeground) {
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weatherContainer.style.zIndex = '9998'; // In front of chat
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} else if (extensionSettings.weatherBackground) {
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weatherContainer.style.zIndex = '1'; // Behind chat (default)
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} else {
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// Both disabled - don't show weather
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return;
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}
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document.body.appendChild(weatherContainer);
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