v3.5.0: Weather effects improvements and dice roll fixes
- Refactor weather effects toggles to radio buttons in settings - Replace weatherEffectsForeground with weatherBackground/weatherForeground - Add Background/Foreground position options as radio toggles - Remove weather foreground toggle from main panel - Fix dice roll to work independently of RPG attributes - Dice rolls now sent regardless of attribute settings - Adjust prompt wording based on whether attributes are enabled - Improve History Persistence UI styling - Update input/select CSS to match tracker editor - Fix alignment issues - Add theme-based radio button styling - Radio buttons now use theme colors instead of default blue - Support for all themes (default, sci-fi, fantasy, cyberpunk, custom) - Update weather effects z-index logic for both modes - Bump version to v3.5.0
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@@ -403,16 +403,6 @@ async function initUI() {
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toggleDynamicWeather(extensionSettings.enableDynamicWeather);
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});
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$('#rpg-toggle-weather-foreground').on('change', function() {
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extensionSettings.weatherEffectsForeground = $(this).prop('checked');
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saveSettings();
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// Re-apply weather effect with new z-index
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if (extensionSettings.enableDynamicWeather) {
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toggleDynamicWeather(false);
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toggleDynamicWeather(true);
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}
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});
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$('#rpg-toggle-narrator').on('change', function() {
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extensionSettings.narratorMode = $(this).prop('checked');
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saveSettings();
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@@ -603,6 +593,34 @@ async function initUI() {
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}
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saveSettings();
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updateFeatureTogglesVisibility();
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updateWeatherSubOptionsVisibility();
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});
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// Weather sub-options (background and foreground) - radio buttons
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$('#rpg-toggle-weather-background').on('change', function() {
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if ($(this).prop('checked')) {
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extensionSettings.weatherBackground = true;
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extensionSettings.weatherForeground = false;
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saveSettings();
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// Re-apply weather effect
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if (extensionSettings.enableDynamicWeather) {
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toggleDynamicWeather(false);
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toggleDynamicWeather(true);
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}
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}
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});
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$('#rpg-toggle-weather-foreground').on('change', function() {
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if ($(this).prop('checked')) {
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extensionSettings.weatherBackground = false;
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extensionSettings.weatherForeground = true;
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saveSettings();
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// Re-apply weather effect
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if (extensionSettings.enableDynamicWeather) {
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toggleDynamicWeather(false);
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toggleDynamicWeather(true);
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}
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}
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});
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$('#rpg-toggle-show-narrator-mode').on('change', function() {
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@@ -889,7 +907,6 @@ async function initUI() {
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$('#rpg-toggle-spotify-music').prop('checked', extensionSettings.enableSpotifyMusic);
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$('#rpg-toggle-dynamic-weather').prop('checked', extensionSettings.enableDynamicWeather);
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$('#rpg-toggle-weather-foreground').prop('checked', extensionSettings.weatherEffectsForeground ?? false);
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$('#rpg-toggle-narrator').prop('checked', extensionSettings.narratorMode);
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// Feature toggle visibility settings
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@@ -899,6 +916,8 @@ async function initUI() {
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$('#rpg-toggle-show-cyoa-toggle').prop('checked', extensionSettings.showCYOAToggle ?? true);
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$('#rpg-toggle-show-spotify-toggle').prop('checked', extensionSettings.showSpotifyToggle ?? true);
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$('#rpg-toggle-show-dynamic-weather-toggle').prop('checked', extensionSettings.showDynamicWeatherToggle ?? true);
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$('#rpg-toggle-weather-background').prop('checked', extensionSettings.weatherBackground ?? true);
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$('#rpg-toggle-weather-foreground').prop('checked', extensionSettings.weatherForeground ?? false);
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$('#rpg-toggle-show-narrator-mode').prop('checked', extensionSettings.showNarratorMode ?? true);
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$('#rpg-toggle-show-auto-avatars').prop('checked', extensionSettings.showAutoAvatars ?? true);
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@@ -1196,3 +1215,17 @@ jQuery(async () => {
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);
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}
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});
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/**
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* Updates the visibility of weather sub-options in settings based on dynamic weather toggle
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*/
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function updateWeatherSubOptionsVisibility() {
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const $weatherSubOptions = $('#rpg-weather-suboptions');
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const isDynamicWeatherEnabled = extensionSettings.showDynamicWeatherToggle ?? true;
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if (isDynamicWeatherEnabled) {
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$weatherSubOptions.show();
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} else {
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$weatherSubOptions.hide();
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}
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}
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