fix: several issues
This commit is contained in:
@@ -34,10 +34,11 @@ export function setupDesktopTabs() {
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}
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// Create tab navigation - conditionally show skills, inventory and quests tabs based on settings
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const skillsLabel = extensionSettings.trackerConfig?.userStats?.skillsSection?.label || 'Skills';
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const skillsTabHtml = extensionSettings.showSkills ? `
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<button class="rpg-tab-btn" data-tab="skills">
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<i class="fa-solid fa-star"></i>
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<span data-i18n-key="global.skills">Skills</span>
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<span>${skillsLabel}</span>
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</button>` : '';
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const inventoryTabHtml = extensionSettings.showInventory ? `
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+135
-27
@@ -130,12 +130,12 @@ function resetToDefaults() {
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],
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showRPGAttributes: true,
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rpgAttributes: [
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{ id: 'str', name: 'STR', enabled: true },
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{ id: 'dex', name: 'DEX', enabled: true },
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{ id: 'con', name: 'CON', enabled: true },
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{ id: 'int', name: 'INT', enabled: true },
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{ id: 'wis', name: 'WIS', enabled: true },
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{ id: 'cha', name: 'CHA', enabled: true }
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{ id: 'str', name: 'STR', description: '', enabled: true },
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{ id: 'dex', name: 'DEX', description: '', enabled: true },
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{ id: 'con', name: 'CON', description: '', enabled: true },
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{ id: 'int', name: 'INT', description: '', enabled: true },
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{ id: 'wis', name: 'WIS', description: '', enabled: true },
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{ id: 'cha', name: 'CHA', description: '', enabled: true }
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],
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statusSection: {
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enabled: true,
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@@ -210,10 +210,12 @@ function renderUserStatsTab() {
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html += '<div class="rpg-editor-stats-list" id="rpg-editor-stats-list">';
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config.customStats.forEach((stat, index) => {
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const statDesc = stat.description || '';
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html += `
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<div class="rpg-editor-stat-item" data-index="${index}">
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<div class="rpg-editor-stat-item rpg-editor-item-with-desc" data-index="${index}">
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<input type="checkbox" ${stat.enabled ? 'checked' : ''} class="rpg-stat-toggle" data-index="${index}">
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<input type="text" value="${stat.name}" class="rpg-stat-name" data-index="${index}" placeholder="Stat Name">
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<input type="text" value="${statDesc}" class="rpg-stat-desc" data-index="${index}" placeholder="Description for AI">
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<button class="rpg-stat-remove" data-index="${index}" title="Remove stat"><i class="fa-solid fa-trash"></i></button>
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</div>
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`;
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@@ -245,12 +247,12 @@ function renderUserStatsTab() {
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// Ensure rpgAttributes exists in the actual config (not just local fallback)
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if (!config.rpgAttributes || config.rpgAttributes.length === 0) {
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config.rpgAttributes = [
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{ id: 'str', name: 'STR', enabled: true },
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{ id: 'dex', name: 'DEX', enabled: true },
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{ id: 'con', name: 'CON', enabled: true },
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{ id: 'int', name: 'INT', enabled: true },
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{ id: 'wis', name: 'WIS', enabled: true },
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{ id: 'cha', name: 'CHA', enabled: true }
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{ id: 'str', name: 'STR', description: '', enabled: true },
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{ id: 'dex', name: 'DEX', description: '', enabled: true },
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{ id: 'con', name: 'CON', description: '', enabled: true },
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{ id: 'int', name: 'INT', description: '', enabled: true },
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{ id: 'wis', name: 'WIS', description: '', enabled: true },
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{ id: 'cha', name: 'CHA', description: '', enabled: true }
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];
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// Save the defaults back to the actual config
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extensionSettings.trackerConfig.userStats.rpgAttributes = config.rpgAttributes;
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@@ -259,10 +261,12 @@ function renderUserStatsTab() {
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const rpgAttributes = config.rpgAttributes;
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rpgAttributes.forEach((attr, index) => {
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const attrDesc = attr.description || '';
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html += `
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<div class="rpg-editor-stat-item" data-index="${index}">
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<div class="rpg-editor-stat-item rpg-editor-item-with-desc" data-index="${index}">
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<input type="checkbox" ${attr.enabled ? 'checked' : ''} class="rpg-attr-toggle" data-index="${index}">
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<input type="text" value="${attr.name}" class="rpg-attr-name" data-index="${index}" placeholder="Attribute Name">
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<input type="text" value="${attrDesc}" class="rpg-attr-desc" data-index="${index}" placeholder="Description for AI">
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<button class="rpg-attr-remove" data-index="${index}" title="Remove attribute"><i class="fa-solid fa-trash"></i></button>
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</div>
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`;
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@@ -308,8 +312,28 @@ function renderUserStatsTab() {
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html += `<input type="text" id="rpg-skills-label" value="${config.skillsSection.label}" class="rpg-text-input" placeholder="Skills">`;
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html += `<label>${i18n.getTranslation('template.trackerEditorModal.userStatsTab.skillsListLabel')}</label>`;
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html += '<div class="rpg-editor-stats-list" id="rpg-editor-skills-list">';
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// Handle both old format (string array) and new format (object array)
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const skillFields = config.skillsSection.customFields || [];
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html += `<input type="text" id="rpg-skills-fields" value="${skillFields.join(', ')}" class="rpg-text-input" placeholder="e.g., Stealth, Persuasion, Combat">`;
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skillFields.forEach((skill, index) => {
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// Support both old format (string) and new format (object)
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const skillName = typeof skill === 'string' ? skill : (skill.name || '');
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const skillDesc = typeof skill === 'string' ? '' : (skill.description || '');
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const skillEnabled = typeof skill === 'string' ? true : (skill.enabled !== false);
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html += `
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<div class="rpg-editor-stat-item rpg-editor-skill-item" data-index="${index}">
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<input type="checkbox" ${skillEnabled ? 'checked' : ''} class="rpg-skill-toggle" data-index="${index}">
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<input type="text" value="${skillName}" class="rpg-skill-name" data-index="${index}" placeholder="Skill Category Name">
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<input type="text" value="${skillDesc}" class="rpg-skill-desc" data-index="${index}" placeholder="Description for AI">
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<button class="rpg-skill-remove" data-index="${index}" title="Remove skill category"><i class="fa-solid fa-trash"></i></button>
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</div>
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`;
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});
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html += '</div>';
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html += `<button class="rpg-btn-secondary" id="rpg-add-skill"><i class="fa-solid fa-plus"></i> ${i18n.getTranslation('template.trackerEditorModal.userStatsTab.addSkillButton') || 'Add Skill Category'}</button>`;
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html += '</div>';
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@@ -327,6 +351,7 @@ function setupUserStatsListeners() {
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extensionSettings.trackerConfig.userStats.customStats.push({
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id: newId,
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name: 'New Stat',
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description: '',
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enabled: true
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});
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// Initialize value if doesn't exist
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@@ -355,23 +380,30 @@ function setupUserStatsListeners() {
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extensionSettings.trackerConfig.userStats.customStats[index].name = $(this).val();
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});
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// Update stat description
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$('.rpg-stat-desc').off('blur').on('blur', function() {
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const index = $(this).data('index');
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extensionSettings.trackerConfig.userStats.customStats[index].description = $(this).val();
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});
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// Add attribute
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$('#rpg-add-attr').off('click').on('click', function() {
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// Ensure rpgAttributes array exists with defaults if needed
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if (!extensionSettings.trackerConfig.userStats.rpgAttributes || extensionSettings.trackerConfig.userStats.rpgAttributes.length === 0) {
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extensionSettings.trackerConfig.userStats.rpgAttributes = [
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{ id: 'str', name: 'STR', enabled: true },
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{ id: 'dex', name: 'DEX', enabled: true },
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{ id: 'con', name: 'CON', enabled: true },
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{ id: 'int', name: 'INT', enabled: true },
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{ id: 'wis', name: 'WIS', enabled: true },
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{ id: 'cha', name: 'CHA', enabled: true }
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{ id: 'str', name: 'STR', description: '', enabled: true },
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{ id: 'dex', name: 'DEX', description: '', enabled: true },
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{ id: 'con', name: 'CON', description: '', enabled: true },
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{ id: 'int', name: 'INT', description: '', enabled: true },
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{ id: 'wis', name: 'WIS', description: '', enabled: true },
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{ id: 'cha', name: 'CHA', description: '', enabled: true }
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];
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}
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const newId = 'attr_' + Date.now();
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extensionSettings.trackerConfig.userStats.rpgAttributes.push({
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id: newId,
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name: 'NEW',
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description: '',
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enabled: true
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});
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// Initialize value in classicStats if doesn't exist
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@@ -400,6 +432,12 @@ function setupUserStatsListeners() {
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extensionSettings.trackerConfig.userStats.rpgAttributes[index].name = $(this).val();
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});
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// Update attribute description
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$('.rpg-attr-desc').off('blur').on('blur', function() {
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const index = $(this).data('index');
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extensionSettings.trackerConfig.userStats.rpgAttributes[index].description = $(this).val();
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});
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// Enable/disable RPG Attributes section toggle
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$('#rpg-show-rpg-attrs').off('change').on('change', function() {
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extensionSettings.trackerConfig.userStats.showRPGAttributes = $(this).is(':checked');
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@@ -434,18 +472,80 @@ function setupUserStatsListeners() {
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});
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$('#rpg-skills-label').off('blur').on('blur', function() {
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extensionSettings.trackerConfig.userStats.skillsSection.label = $(this).val();
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const newLabel = $(this).val();
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extensionSettings.trackerConfig.userStats.skillsSection.label = newLabel;
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saveSettings();
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renderUserStats();
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renderSkills();
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// Update the skills tab button text if it exists
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$('.rpg-tab-btn[data-tab="skills"] span').text(newLabel);
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});
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$('#rpg-skills-fields').off('blur').on('blur', function() {
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const fields = $(this).val().split(',').map(f => f.trim()).filter(f => f);
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extensionSettings.trackerConfig.userStats.skillsSection.customFields = fields;
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// Add skill category
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$('#rpg-add-skill').off('click').on('click', function() {
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if (!extensionSettings.trackerConfig.userStats.skillsSection.customFields) {
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extensionSettings.trackerConfig.userStats.skillsSection.customFields = [];
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}
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extensionSettings.trackerConfig.userStats.skillsSection.customFields.push({
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id: 'skill_' + Date.now(),
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name: 'New Skill',
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description: '',
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enabled: true
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});
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renderUserStatsTab();
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saveSettings();
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// Re-render skills section when skills list changes
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renderSkills();
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});
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// Remove skill category
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$('.rpg-skill-remove').off('click').on('click', function() {
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const index = $(this).data('index');
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extensionSettings.trackerConfig.userStats.skillsSection.customFields.splice(index, 1);
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renderUserStatsTab();
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saveSettings();
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renderSkills();
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});
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// Toggle skill category
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$('.rpg-skill-toggle').off('change').on('change', function() {
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const index = $(this).data('index');
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ensureSkillIsObject(index);
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extensionSettings.trackerConfig.userStats.skillsSection.customFields[index].enabled = $(this).is(':checked');
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saveSettings();
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renderSkills();
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});
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// Rename skill category
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$('.rpg-skill-name').off('blur').on('blur', function() {
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const index = $(this).data('index');
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ensureSkillIsObject(index);
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extensionSettings.trackerConfig.userStats.skillsSection.customFields[index].name = $(this).val();
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saveSettings();
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renderSkills();
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});
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// Update skill description
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$('.rpg-skill-desc').off('blur').on('blur', function() {
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const index = $(this).data('index');
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ensureSkillIsObject(index);
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extensionSettings.trackerConfig.userStats.skillsSection.customFields[index].description = $(this).val();
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saveSettings();
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});
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}
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/**
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* Helper to convert old string-format skill to object format
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*/
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function ensureSkillIsObject(index) {
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const skill = extensionSettings.trackerConfig.userStats.skillsSection.customFields[index];
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if (typeof skill === 'string') {
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extensionSettings.trackerConfig.userStats.skillsSection.customFields[index] = {
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id: 'skill_' + Date.now(),
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name: skill,
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description: '',
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enabled: true
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};
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}
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}
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/**
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@@ -663,7 +763,15 @@ function setupPresentCharactersListeners() {
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if (!extensionSettings.trackerConfig.presentCharacters.relationshipEmojis) {
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extensionSettings.trackerConfig.presentCharacters.relationshipEmojis = {};
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}
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extensionSettings.trackerConfig.presentCharacters.relationshipEmojis['New Relationship'] = '😊';
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// Generate unique name to avoid overwriting existing "New Relationship" entries
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let newName = 'New Relationship';
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let counter = 1;
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while (extensionSettings.trackerConfig.presentCharacters.relationshipEmojis[newName]) {
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newName = `New Relationship ${counter}`;
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counter++;
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}
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extensionSettings.trackerConfig.presentCharacters.relationshipEmojis[newName] = '😊';
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// Sync relationshipFields
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extensionSettings.trackerConfig.presentCharacters.relationshipFields =
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