Merge pull request #16 from paperboygold/main
fix: refresh button placement (mobile)
This commit is contained in:
@@ -98,7 +98,8 @@ import {
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setupMobileTabs,
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removeMobileTabs,
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setupMobileKeyboardHandling,
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setupContentEditableScrolling
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setupContentEditableScrolling,
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setupRefreshButtonDrag
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} from './src/systems/ui/mobile.js';
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import {
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setupDesktopTabs,
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@@ -209,6 +210,14 @@ async function initUI() {
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`;
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$('body').append(mobileToggleHtml);
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// Add mobile refresh button (same pattern as toggle button)
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const mobileRefreshHtml = `
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<button id="rpg-manual-update-mobile" class="rpg-mobile-refresh" title="Refresh RPG Info">
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<i class="fa-solid fa-sync"></i>
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</button>
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`;
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$('body').append(mobileRefreshHtml);
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// Cache UI elements using state setters
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setPanelContainer($('#rpg-companion-panel'));
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setUserStatsContainer($('#rpg-user-stats'));
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@@ -297,12 +306,34 @@ async function initUI() {
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toggleAnimations();
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});
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$('#rpg-manual-update').on('click', async function() {
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// Bind to both desktop and mobile refresh buttons
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$('#rpg-manual-update, #rpg-manual-update-mobile').on('click', async function() {
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// Get mobile button reference
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const $mobileBtn = $('#rpg-manual-update-mobile');
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// Skip if we just finished dragging the mobile button
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if ($mobileBtn.data('just-dragged')) {
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console.log('[RPG Companion] Click blocked - just finished dragging refresh button');
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return;
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}
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if (!extensionSettings.enabled) {
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// console.log('[RPG Companion] Extension is disabled. Please enable it in the Extensions tab.');
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return;
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}
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await updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory);
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// Remove focus to prevent sticky black state on mobile
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$(this).blur();
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// Add spinning animation to mobile button
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$mobileBtn.addClass('spinning');
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try {
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await updateRPGData(renderUserStats, renderInfoBox, renderThoughts, renderInventory);
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} finally {
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// Remove spinning animation when done
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$mobileBtn.removeClass('spinning');
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}
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});
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$('#rpg-stat-bar-color-low').on('change', function() {
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@@ -422,6 +453,7 @@ async function initUI() {
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setupPlotButtons(sendPlotProgression);
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setupMobileKeyboardHandling();
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setupContentEditableScrolling();
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setupRefreshButtonDrag();
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initInventoryEventListeners();
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}
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@@ -49,6 +49,10 @@ export const defaultSettings = {
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top: 'calc(var(--topBarBlockSize) + 60px)',
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right: '12px'
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}, // Saved position for mobile FAB button
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mobileRefreshPosition: {
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bottom: '80px',
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right: '20px'
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}, // Saved position for mobile refresh button
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userStats: {
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health: 100,
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satiety: 100,
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@@ -37,6 +37,10 @@ export let extensionSettings = {
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top: 'calc(var(--topBarBlockSize) + 60px)',
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right: '12px'
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}, // Saved position for mobile FAB button
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mobileRefreshPosition: {
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bottom: '80px',
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right: '20px'
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}, // Saved position for mobile refresh button
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userStats: {
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health: 100,
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satiety: 100,
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@@ -34,6 +34,9 @@ export function closeMobilePanelWithAnimation() {
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$panel.removeClass('rpg-mobile-open').addClass('rpg-mobile-closing');
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$mobileToggle.removeClass('active');
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// Trigger event for other components (like refresh button)
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$(document).trigger('rpg-panel-toggled', { isOpen: false });
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// Wait for animation to complete before hiding
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$panel.one('animationend', function() {
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$panel.removeClass('rpg-mobile-closing');
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@@ -127,6 +130,9 @@ export function setupCollapseToggle() {
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const $overlay = $('<div class="rpg-mobile-overlay"></div>');
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$('body').append($overlay);
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// Trigger event for other components (like refresh button)
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$(document).trigger('rpg-panel-toggled', { isOpen: true });
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// Debug: Check state after animation should complete
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setTimeout(() => {
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console.log('[RPG Mobile] 500ms after opening:', {
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@@ -267,10 +273,13 @@ export function applyPanelPosition() {
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*/
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export function updateGenerationModeUI() {
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if (extensionSettings.generationMode === 'together') {
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// In "together" mode, manual update button is hidden
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// In "together" mode, hide both update buttons
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$('#rpg-manual-update').hide();
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$('#rpg-manual-update-mobile').hide();
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} else {
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// In "separate" mode, manual update button is visible
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// In "separate" mode, show both buttons
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// (CSS media queries control which one is visible based on viewport)
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$('#rpg-manual-update').show();
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$('#rpg-manual-update-mobile').show();
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}
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}
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+243
-12
@@ -278,6 +278,9 @@ export function setupMobileToggle() {
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$('body').append($overlay);
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$mobileToggle.addClass('active');
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// Trigger event for other components (like refresh button)
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$(document).trigger('rpg-panel-toggled', { isOpen: true });
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// Close when clicking overlay
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$overlay.on('click', function() {
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closeMobilePanelWithAnimation();
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@@ -310,6 +313,9 @@ export function setupMobileToggle() {
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$('body').append($overlay);
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$mobileToggle.addClass('active');
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// Trigger event for other components (like refresh button)
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$(document).trigger('rpg-panel-toggled', { isOpen: true });
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$overlay.on('click', function() {
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console.log('[RPG Mobile] Overlay clicked - closing panel');
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closeMobilePanelWithAnimation();
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@@ -434,32 +440,41 @@ export function setupMobileToggle() {
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* Constrains the mobile FAB button to viewport bounds with top-bar awareness.
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* Only runs when button is in user-controlled state (mobileFabPosition exists).
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* Ensures button never goes behind the top bar or outside viewport edges.
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* @param {jQuery} $button - Optional button element (defaults to mobile toggle)
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*/
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export function constrainFabToViewport() {
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export function constrainFabToViewport($button = null) {
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// Default to mobile toggle if no button specified
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if (!$button) {
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$button = $('#rpg-mobile-toggle');
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}
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if ($button.length === 0) return;
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// Determine which position setting to check based on button ID
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const isRefreshButton = $button.attr('id') === 'rpg-manual-update-mobile';
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const positionSetting = isRefreshButton ? 'mobileRefreshPosition' : 'mobileFabPosition';
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// Only constrain if user has set a custom position
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if (!extensionSettings.mobileFabPosition) {
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if (!extensionSettings[positionSetting]) {
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console.log('[RPG Mobile] Skipping viewport constraint - using CSS defaults');
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return;
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}
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const $mobileToggle = $('#rpg-mobile-toggle');
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if ($mobileToggle.length === 0) return;
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// Skip if button is not visible
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if (!$mobileToggle.is(':visible')) {
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if (!$button.is(':visible')) {
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console.log('[RPG Mobile] Skipping viewport constraint - button not visible');
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return;
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}
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// Get current position
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const offset = $mobileToggle.offset();
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const offset = $button.offset();
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if (!offset) return;
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let currentX = offset.left;
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let currentY = offset.top;
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const buttonWidth = $mobileToggle.outerWidth();
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const buttonHeight = $mobileToggle.outerHeight();
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const buttonWidth = $button.outerWidth();
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const buttonHeight = $button.outerHeight();
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// Get top bar height from CSS variable (fallback to 50px if not set)
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const topBarHeight = parseInt(getComputedStyle(document.documentElement).getPropertyValue('--topBarBlockSize')) || 50;
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@@ -485,15 +500,15 @@ export function constrainFabToViewport() {
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});
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// Apply new position
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$mobileToggle.css({
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$button.css({
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left: newX + 'px',
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top: newY + 'px',
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right: 'auto',
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bottom: 'auto'
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});
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// Save corrected position
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extensionSettings.mobileFabPosition = {
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// Save corrected position to appropriate setting
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extensionSettings[positionSetting] = {
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left: newX + 'px',
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top: newY + 'px'
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};
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@@ -716,3 +731,219 @@ export function setupContentEditableScrolling() {
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}, 300);
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});
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}
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/**
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* Sets up the mobile refresh button with drag functionality.
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* Same pattern as mobile toggle button.
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* Tap = refresh, drag = reposition
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*/
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export function setupRefreshButtonDrag() {
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const $refreshBtn = $('#rpg-manual-update-mobile');
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if ($refreshBtn.length === 0) {
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console.warn('[RPG Mobile] Refresh button not found in DOM');
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return;
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}
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console.log('[RPG Mobile] setupRefreshButtonDrag called');
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// Load and apply saved position
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if (extensionSettings.mobileRefreshPosition) {
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const pos = extensionSettings.mobileRefreshPosition;
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console.log('[RPG Mobile] Loading saved refresh button position:', pos);
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// Apply saved position
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if (pos.top) $refreshBtn.css('top', pos.top);
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if (pos.right) $refreshBtn.css('right', pos.right);
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if (pos.bottom) $refreshBtn.css('bottom', pos.bottom);
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if (pos.left) $refreshBtn.css('left', pos.left);
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// Constrain to viewport after position is applied
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requestAnimationFrame(() => constrainFabToViewport($refreshBtn));
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}
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// Touch/drag state
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let isDragging = false;
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let touchStartTime = 0;
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let touchStartX = 0;
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let touchStartY = 0;
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let buttonStartX = 0;
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let buttonStartY = 0;
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const LONG_PRESS_DURATION = 200;
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const MOVE_THRESHOLD = 10;
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let rafId = null;
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let pendingX = null;
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let pendingY = null;
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// Update position using requestAnimationFrame
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function updatePosition() {
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if (pendingX !== null && pendingY !== null) {
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$refreshBtn.css({
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left: pendingX + 'px',
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top: pendingY + 'px',
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right: 'auto',
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bottom: 'auto'
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});
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pendingX = null;
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pendingY = null;
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}
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rafId = null;
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}
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// Touch start
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$refreshBtn.on('touchstart', function(e) {
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const touch = e.originalEvent.touches[0];
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touchStartTime = Date.now();
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touchStartX = touch.clientX;
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touchStartY = touch.clientY;
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const offset = $refreshBtn.offset();
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buttonStartX = offset.left;
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buttonStartY = offset.top;
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isDragging = false;
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});
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// Touch move
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$refreshBtn.on('touchmove', function(e) {
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const touch = e.originalEvent.touches[0];
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const deltaX = touch.clientX - touchStartX;
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const deltaY = touch.clientY - touchStartY;
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const timeSinceStart = Date.now() - touchStartTime;
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const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
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if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
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isDragging = true;
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$refreshBtn.addClass('dragging');
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}
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if (isDragging) {
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e.preventDefault();
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let newX = buttonStartX + deltaX;
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let newY = buttonStartY + deltaY;
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const buttonWidth = $refreshBtn.outerWidth();
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const buttonHeight = $refreshBtn.outerHeight();
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const minX = 10;
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const maxX = window.innerWidth - buttonWidth - 10;
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const minY = 10;
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const maxY = window.innerHeight - buttonHeight - 10;
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newX = Math.max(minX, Math.min(maxX, newX));
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newY = Math.max(minY, Math.min(maxY, newY));
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pendingX = newX;
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pendingY = newY;
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if (!rafId) {
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rafId = requestAnimationFrame(updatePosition);
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}
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}
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});
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// Touch end
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$refreshBtn.on('touchend', function(e) {
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if (isDragging) {
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// Save new position
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const offset = $refreshBtn.offset();
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const newPosition = {
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left: offset.left + 'px',
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top: offset.top + 'px'
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};
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extensionSettings.mobileRefreshPosition = newPosition;
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saveSettings();
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setTimeout(() => {
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$refreshBtn.removeClass('dragging');
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}, 50);
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// Set flag to prevent click handler from firing
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$refreshBtn.data('just-dragged', true);
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setTimeout(() => {
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$refreshBtn.data('just-dragged', false);
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}, 100);
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isDragging = false;
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}
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});
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// Mouse support for desktop
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let mouseDown = false;
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$refreshBtn.on('mousedown', function(e) {
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e.preventDefault();
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touchStartTime = Date.now();
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touchStartX = e.clientX;
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touchStartY = e.clientY;
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const offset = $refreshBtn.offset();
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buttonStartX = offset.left;
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buttonStartY = offset.top;
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mouseDown = true;
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isDragging = false;
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});
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$(document).on('mousemove', function(e) {
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if (!mouseDown) return;
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const deltaX = e.clientX - touchStartX;
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const deltaY = e.clientY - touchStartY;
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const timeSinceStart = Date.now() - touchStartTime;
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const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
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if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
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isDragging = true;
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$refreshBtn.addClass('dragging');
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}
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if (isDragging) {
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let newX = buttonStartX + deltaX;
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let newY = buttonStartY + deltaY;
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const buttonWidth = $refreshBtn.outerWidth();
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const buttonHeight = $refreshBtn.outerHeight();
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const minX = 10;
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const maxX = window.innerWidth - buttonWidth - 10;
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const minY = 10;
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const maxY = window.innerHeight - buttonHeight - 10;
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newX = Math.max(minX, Math.min(maxX, newX));
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newY = Math.max(minY, Math.min(maxY, newY));
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pendingX = newX;
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pendingY = newY;
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if (!rafId) {
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rafId = requestAnimationFrame(updatePosition);
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}
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}
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});
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$(document).on('mouseup', function(e) {
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if (mouseDown && isDragging) {
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const offset = $refreshBtn.offset();
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const newPosition = {
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left: offset.left + 'px',
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top: offset.top + 'px'
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};
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extensionSettings.mobileRefreshPosition = newPosition;
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saveSettings();
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setTimeout(() => {
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$refreshBtn.removeClass('dragging');
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}, 50);
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$refreshBtn.data('just-dragged', true);
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setTimeout(() => {
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$refreshBtn.data('just-dragged', false);
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}, 100);
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}
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mouseDown = false;
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isDragging = false;
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});
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}
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@@ -744,7 +744,7 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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font-size: 0.7vw;
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font-weight: 700;
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color: var(--rpg-highlight-color);
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padding: clamp(1px, 0.2vh, 2px) 0.375em;
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padding: 0 0.375em;
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background: var(--rpg-accent-color);
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border-radius: clamp(2px, 0.3vh, 3px);
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border: 1px solid var(--rpg-highlight-color);
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@@ -2670,7 +2670,7 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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}
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/* ============================================
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MANUAL UPDATE BUTTON
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MANUAL UPDATE BUTTON (Desktop)
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============================================ */
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.rpg-manual-update-btn {
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width: 100%;
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@@ -2707,6 +2707,64 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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box-shadow: 0 2px 10px rgba(0, 0, 0, 0.3);
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}
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/* ============================================
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MOBILE REFRESH BUTTON (FAB - Same pattern as toggle)
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============================================ */
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.rpg-mobile-refresh {
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display: none;
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align-items: center;
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justify-content: center;
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position: fixed;
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/* Position set by JavaScript based on saved settings */
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width: 44px;
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height: 44px;
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border-radius: 50%;
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background: var(--SmartThemeBlurTintColor);
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border: 2px solid var(--SmartThemeBorderColor);
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color: var(--rpg-text, #ecf0f1);
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font-size: 1.85vw;
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cursor: grab;
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z-index: 1001; /* Above panel (1000) but below mobile toggle (10002) */
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box-shadow: 0 4px 12px rgba(0, 0, 0, 0.3);
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transition: opacity 0.3s ease, transform 0.2s ease, top 0.3s ease, left 0.3s ease, right 0.3s ease, bottom 0.3s ease;
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user-select: none;
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-webkit-user-select: none;
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will-change: top, left;
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}
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/* Disable transitions while actively dragging */
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.rpg-mobile-refresh.dragging {
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transition: none;
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||||
cursor: grabbing;
|
||||
}
|
||||
|
||||
.rpg-mobile-refresh:hover {
|
||||
transform: scale(1.1);
|
||||
box-shadow: 0 6px 16px rgba(0, 0, 0, 0.4);
|
||||
}
|
||||
|
||||
.rpg-mobile-refresh:active {
|
||||
transform: scale(0.95);
|
||||
}
|
||||
|
||||
/* Spinning animation when refreshing */
|
||||
.rpg-mobile-refresh.spinning i {
|
||||
animation: rpg-spin 0.8s linear infinite;
|
||||
}
|
||||
|
||||
.rpg-mobile-refresh i {
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
@keyframes rpg-spin {
|
||||
from {
|
||||
transform: rotate(0deg);
|
||||
}
|
||||
to {
|
||||
transform: rotate(360deg);
|
||||
}
|
||||
}
|
||||
|
||||
/* ============================================
|
||||
SETTINGS BUTTON
|
||||
============================================ */
|
||||
@@ -3292,6 +3350,31 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
|
||||
|
||||
/* Mobile-specific panel behavior - matches SillyTavern's 1000px breakpoint */
|
||||
/* CACHE BUST v2025-01-16 */
|
||||
/* Mobile refresh button visibility - opposite of toggle */
|
||||
@media (max-width: 1000px) {
|
||||
/* Show mobile refresh button */
|
||||
.rpg-mobile-refresh {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
/* Hide desktop refresh button */
|
||||
.rpg-manual-update-btn {
|
||||
display: none !important;
|
||||
}
|
||||
|
||||
/* Show refresh button when panel is open (opposite of toggle) */
|
||||
body:has(.rpg-panel.rpg-mobile-open) .rpg-mobile-refresh {
|
||||
opacity: 1;
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
/* Hide refresh button when panel is closed */
|
||||
.rpg-mobile-refresh {
|
||||
opacity: 0;
|
||||
pointer-events: none;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-width: 1000px) {
|
||||
/* ========================================
|
||||
MOBILE PANEL FOUNDATION
|
||||
@@ -3616,6 +3699,9 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
|
||||
|
||||
.rpg-calendar-day {
|
||||
font-size: clamp(11px, 2.9vw, 14px) !important;
|
||||
min-height: 3em !important; /* Ensure enough height for content to center */
|
||||
padding: 0.75em 0.5em !important; /* More vertical padding on mobile */
|
||||
line-height: 1.2 !important; /* Tighter line height */
|
||||
}
|
||||
|
||||
.rpg-calendar-year {
|
||||
@@ -3753,14 +3839,20 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
|
||||
grid-row: 3;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
gap: 3px !important; /* Reduced from 6px for more compact display */
|
||||
min-width: 0;
|
||||
padding: 4px 0.375em !important; /* Reduced vertical padding */
|
||||
}
|
||||
|
||||
/* Make mood text readable on mobile */
|
||||
.rpg-mood-conditions {
|
||||
font-size: clamp(11px, 2.8vw, 14px);
|
||||
line-height: 1.3;
|
||||
line-height: 1.2 !important; /* Tighter line height */
|
||||
}
|
||||
|
||||
/* Smaller emoji on mobile */
|
||||
.rpg-mood-emoji {
|
||||
font-size: clamp(14px, 3.5vw, 18px) !important; /* Slightly smaller */
|
||||
}
|
||||
|
||||
/* Attributes - right side, rows 4-6 aligned with mood */
|
||||
@@ -3960,6 +4052,11 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
|
||||
font-size: clamp(20px, 5.1vw, 26px) !important;
|
||||
}
|
||||
|
||||
/* Larger mobile refresh icon (same as toggle) */
|
||||
.rpg-mobile-refresh {
|
||||
font-size: clamp(20px, 5.1vw, 26px) !important;
|
||||
}
|
||||
|
||||
/* ========================================
|
||||
MOBILE SETTINGS POPUP
|
||||
======================================== */
|
||||
@@ -4059,6 +4156,13 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
|
||||
min-height: 2.75rem;
|
||||
}
|
||||
|
||||
/* Exception: Level value should stay compact */
|
||||
.rpg-level-value.rpg-editable {
|
||||
padding: 0 0.375em;
|
||||
min-height: auto;
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
/* Larger close buttons */
|
||||
.rpg-thought-close {
|
||||
min-width: 2.75rem;
|
||||
|
||||
Reference in New Issue
Block a user