Fixes #5: Refactor code quality - Part 1
- Split index.js from 1,567 lines to 456 lines (73% reduction)
- Extracted settings event listeners to src/systems/ui/settingsListeners.js
- Extracted settings panel to src/core/settingsPanel.js
- Simplified initUI() and main initialization block
- Modularized style.css into 28 logical CSS modules in src/styles/
- Added build script (npm run build:css) to concatenate modules
- Modules: panel, components, user-stats, info-box, thoughts, settings,
themes, modals, mobile, inventory, quests, equipment, encounters,
weather, music-player, FAB widgets, strip widgets, etc.
- Updated package.json with build:css script and type: module
No functional changes - pure refactoring for maintainability.
This commit is contained in:
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/* ============================================
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STATUS EFFECTS
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============================================ */
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/* Status Effects Container */
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.rpg-encounter-statuses {
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display: flex;
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flex-wrap: wrap;
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gap: 4px;
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margin-top: 8px;
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}
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/* Individual Status Effect */
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.rpg-encounter-status {
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display: inline-block;
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font-size: 20px;
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line-height: 1;
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padding: 4px;
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background: rgba(0, 0, 0, 0.3);
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border-radius: 4px;
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cursor: help;
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transition: transform 0.2s ease;
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}
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.rpg-encounter-status:hover {
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transform: scale(1.2);
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}
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/* ============================================
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PLOT BUTTONS - RESPONSIVE LAYOUT
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============================================ */
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/* Base styles for plot buttons container */
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#rpg-plot-buttons {
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display: flex !important;
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flex-wrap: wrap;
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justify-content: center;
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gap: 4px;
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align-items: center;
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}
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/* Base button styles - ensure consistent sizing */
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#rpg-plot-random,
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#rpg-plot-natural,
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#rpg-encounter-button {
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flex: 0 1 auto;
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white-space: nowrap;
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min-width: 0;
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}
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/* Tablet and smaller screens - adjust button sizing */
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@media (max-width: 768px) {
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#rpg-plot-buttons {
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gap: 3px;
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}
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#rpg-plot-random,
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#rpg-plot-natural,
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#rpg-encounter-button {
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padding: 6px 10px !important;
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font-size: 12px !important;
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}
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}
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/* Small mobile screens - more compact buttons */
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@media (max-width: 600px) {
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#rpg-plot-buttons {
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gap: 2px;
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}
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#rpg-plot-random,
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#rpg-plot-natural,
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#rpg-encounter-button {
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padding: 5px 8px !important;
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font-size: 11px !important;
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}
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}
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/* Very small screens - stack buttons vertically or use icons only */
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@media (max-width: 480px) {
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#rpg-plot-buttons {
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gap: 4px;
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}
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/* Option 1: Stack vertically (uncomment if preferred)
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#rpg-plot-buttons {
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flex-direction: column;
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width: 100%;
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}
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#rpg-plot-random,
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#rpg-plot-natural,
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#rpg-encounter-button {
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width: 100%;
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padding: 8px !important;
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font-size: 13px !important;
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}
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*/
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/* Option 2: Keep horizontal but more compact (default) */
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#rpg-plot-random,
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#rpg-plot-natural,
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#rpg-encounter-button {
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padding: 6px 8px !important;
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font-size: 11px !important;
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}
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}
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/* Extra small screens - icon-only mode */
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@media (max-width: 400px) {
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#rpg-plot-random,
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#rpg-plot-natural,
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#rpg-encounter-button {
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padding: 6px !important;
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}
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/* Hide button text, keep icons */
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#rpg-plot-random .rpg-btn-text,
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#rpg-plot-natural .rpg-btn-text,
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#rpg-encounter-button .rpg-btn-text {
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display: none;
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}
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/* Ensure icons are visible */
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#rpg-plot-random i,
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#rpg-plot-natural i,
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#rpg-encounter-button i {
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margin: 0 !important;
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font-size: 14px;
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}
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}
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