Revert "All the features"

This commit is contained in:
Spicy Marinara
2025-12-05 22:43:56 +01:00
committed by GitHub
parent 275179fa7f
commit bfb63a34cd
35 changed files with 1389 additions and 5894 deletions
+33 -162
View File
@@ -101,6 +101,11 @@ function namesMatch(cardName, aiName) {
return wordBoundary.test(aiCore);
}
/**
* Renders character thoughts (Present Characters) panel.
* Displays character cards with avatars, relationship badges, and traits.
* Includes event listeners for editable character fields.
*/
export function renderThoughts() {
if (!extensionSettings.showCharacterThoughts || !$thoughtsContainer) {
return;
@@ -122,49 +127,9 @@ export function renderThoughts() {
const enabledCharStats = characterStatsConfig?.enabled && characterStatsConfig?.customStats?.filter(s => s && s.enabled && s.name) || [];
const relationshipFields = config?.relationshipFields || [];
const hasRelationshipEnabled = relationshipFields.length > 0;
// Convert structured character data to text format for the original fancy renderer
// Use nullish coalescing so an empty string from the latest response clears UI
let characterThoughtsData = lastGeneratedData.characterThoughts ?? committedTrackerData.characterThoughts ?? '';
// If we have structured data, convert it to text format
if (extensionSettings.charactersData && Array.isArray(extensionSettings.charactersData) && extensionSettings.charactersData.length > 0) {
const lines = [];
for (const char of extensionSettings.charactersData) {
// Character name line
lines.push(`- ${char.name || 'Unknown'}`);
// Details line with emoji and fields
const details = [char.emoji || '😶'];
const charFields = char.fields || {};
for (const [key, value] of Object.entries(charFields)) {
if (value) details.push(`${key}: ${value}`);
}
lines.push(`Details: ${details.join(' | ')}`);
// Relationship line
if (char.relationship) {
lines.push(`Relationship: ${char.relationship}`);
}
// Stats line
const charStats = char.stats || {};
if (Object.keys(charStats).length > 0) {
const statsStr = Object.entries(charStats).map(([k, v]) => `${k}: ${v}%`).join(' | ');
lines.push(`Stats: ${statsStr}`);
}
// Thoughts line
if (char.thoughts) {
const thoughtsFieldName = config?.thoughts?.name || 'Thoughts';
lines.push(`${thoughtsFieldName}: ${char.thoughts}`);
}
}
if (lines.length > 0) {
characterThoughtsData = lines.join('\n');
debugLog('[RPG Thoughts] Converted structured data to text format');
}
}
// Use committedTrackerData as fallback if lastGeneratedData is empty (e.g., after page refresh)
const characterThoughtsData = lastGeneratedData.characterThoughts || committedTrackerData.characterThoughts || '';
debugLog('[RPG Thoughts] Raw characterThoughts data:', characterThoughtsData);
debugLog('[RPG Thoughts] Data length:', characterThoughtsData.length + ' chars');
@@ -411,16 +376,14 @@ export function renderThoughts() {
debugLog(`[RPG Thoughts] Final avatar for ${char.name}:`, characterPortrait.substring(0, 50) + '...');
// Get relationship badge - only if relationships are enabled in config
let relationshipBadge = '⚖️'; // Default emoji
let relationshipText = 'Neutral'; // Default text for tooltip
let relationshipBadge = '⚖️'; // Default
let relationshipFieldName = 'Relationship';
if (hasRelationshipEnabled) {
// In the new format, relationship is always stored in char.Relationship
if (char.Relationship) {
relationshipText = char.Relationship;
// Try to map text to emoji, fall back to default link emoji for unknown types
relationshipBadge = relationshipEmojis[char.Relationship] || '⚖️';
// Try to map text to emoji
relationshipBadge = relationshipEmojis[char.Relationship] || char.Relationship;
}
}
@@ -433,14 +396,13 @@ export function renderThoughts() {
<div class="rpg-character-card" data-character-name="${escapedName}">
<div class="rpg-character-avatar">
<img src="${characterPortrait}" alt="${escapedName}" onerror="this.style.opacity='0.5';this.onerror=null;" />
${hasRelationshipEnabled ? `<div class="rpg-relationship-badge rpg-editable" contenteditable="true" data-character="${escapedName}" data-field="${relationshipFieldName}" title="${escapeHtmlAttr(relationshipText)}">${relationshipBadge}</div>` : ''}
${hasRelationshipEnabled ? `<div class="rpg-relationship-badge rpg-editable" contenteditable="true" data-character="${escapedName}" data-field="${relationshipFieldName}" title="Click to edit (use emoji: ⚔️ ⚖️ ⭐ ❤️)">${relationshipBadge}</div>` : ''}
</div>
<div class="rpg-character-content">
<div class="rpg-character-info">
<div class="rpg-character-header">
<span class="rpg-character-emoji rpg-editable" contenteditable="true" data-character="${escapedName}" data-field="emoji" title="Click to edit emoji">${char.emoji}</span>
<span class="rpg-character-name rpg-editable" contenteditable="true" data-character="${escapedName}" data-field="name" title="Click to edit name">${char.name}</span>
<button class="rpg-character-remove" data-character="${escapedName}" title="Remove character">×</button>
</div>
`;
@@ -504,15 +466,6 @@ export function renderThoughts() {
updateCharacterField(character, field, value);
});
// Add event handlers for remove character buttons
$thoughtsContainer.find('.rpg-character-remove').on('click', function(e) {
e.stopPropagation();
const characterName = $(this).data('character');
if (characterName && confirm(`Remove ${characterName} from present characters?`)) {
removeCharacter(characterName);
}
});
// Remove updating class after animation
if (extensionSettings.enableAnimations) {
setTimeout(() => $thoughtsContainer.removeClass('rpg-content-updating'), 600);
@@ -752,114 +705,17 @@ export function updateCharacterField(characterName, field, value) {
}
}
/**
* Removes a character from Present Characters data and re-renders.
* Works with both structured (charactersData) and text (characterThoughts) formats.
*
* @param {string} characterName - Name of the character to remove
*/
export function removeCharacter(characterName) {
console.log('[RPG Companion] Removing character:', characterName);
// Remove from structured data if it exists
if (extensionSettings.charactersData && Array.isArray(extensionSettings.charactersData)) {
const initialLength = extensionSettings.charactersData.length;
extensionSettings.charactersData = extensionSettings.charactersData.filter(
char => char.name && char.name.toLowerCase() !== characterName.toLowerCase()
);
if (extensionSettings.charactersData.length < initialLength) {
console.log('[RPG Companion] Removed character from structured data');
}
}
// Remove from text format
if (!lastGeneratedData.characterThoughts) {
console.log('[RPG Companion] No characterThoughts data to remove from');
return;
}
const lines = lastGeneratedData.characterThoughts.split('\n');
let characterFound = false;
let inTargetCharacter = false;
let characterEndIndex = -1;
const linesToRemove = [];
// Find the character block
for (let i = 0; i < lines.length; i++) {
const line = lines[i].trim();
if (line.startsWith('- ')) {
const name = line.substring(2).trim();
if (name.toLowerCase() === characterName.toLowerCase()) {
characterFound = true;
inTargetCharacter = true;
linesToRemove.push(i);
} else if (inTargetCharacter) {
characterEndIndex = i;
break;
}
} else if (inTargetCharacter) {
// Include all lines until the next character or end of file
linesToRemove.push(i);
// Check if this is a character name line (next character)
if (line.startsWith('- ')) {
characterEndIndex = i;
break;
}
}
}
if (characterFound && characterEndIndex === -1) {
characterEndIndex = lines.length;
}
if (characterFound && linesToRemove.length > 0) {
// Remove lines in reverse order to maintain indices
for (let i = linesToRemove.length - 1; i >= 0; i--) {
lines.splice(linesToRemove[i], 1);
}
// Clean up any trailing empty lines after removal
while (lines.length > 0 && lines[lines.length - 1].trim() === '') {
lines.pop();
}
lastGeneratedData.characterThoughts = lines.join('\n');
committedTrackerData.characterThoughts = lines.join('\n');
console.log('[RPG Companion] Removed character from text format');
// Update chat swipe data
const chat = getContext().chat;
if (chat && chat.length > 0) {
for (let i = chat.length - 1; i >= 0; i--) {
const message = chat[i];
if (!message.is_user) {
if (message.extra && message.extra.rpg_companion_swipes) {
const swipeId = message.swipe_id || 0;
if (message.extra.rpg_companion_swipes[swipeId]) {
message.extra.rpg_companion_swipes[swipeId].characterThoughts = lines.join('\n');
}
}
break;
}
}
}
saveChatData();
renderThoughts();
updateChatThoughts();
} else {
console.log('[RPG Companion] Character not found in text format:', characterName);
}
}
/**
* Updates or removes thought overlays in the chat.
* Creates floating thought bubbles positioned near character avatars.
*/
export function updateChatThoughts() {
// console.log('[RPG Companion] ======== updateChatThoughts called ========');
// console.log('[RPG Companion] Extension enabled:', extensionSettings.enabled);
// console.log('[RPG Companion] showThoughtsInChat setting:', extensionSettings.showThoughtsInChat);
// console.log('[RPG Companion] Toggle element checked:', $('#rpg-toggle-thoughts-in-chat').prop('checked'));
// console.log('[RPG Companion] lastGeneratedData.characterThoughts:', lastGeneratedData.characterThoughts);
// Remove existing thought panel and icon
$('#rpg-thought-panel').remove();
$('#rpg-thought-icon').remove();
@@ -867,7 +723,9 @@ export function updateChatThoughts() {
$(window).off('resize.thoughtPanel');
$(document).off('click.thoughtPanel');
// If extension is disabled, thoughts in chat are disabled, or no thoughts, just return
if (!extensionSettings.enabled || !extensionSettings.showThoughtsInChat || !lastGeneratedData.characterThoughts) {
// console.log('[RPG Companion] Thoughts in chat disabled or no data');
return;
}
@@ -877,6 +735,8 @@ export function updateChatThoughts() {
const thoughtsConfig = extensionSettings.trackerConfig?.presentCharacters?.thoughts;
const thoughtsLabel = thoughtsConfig?.name || 'Thoughts';
// console.log('[RPG Companion] Parsing thoughts from lines:', lines);
// Parse new format to build character map and thoughts
let currentCharName = null;
let currentCharEmoji = null;
@@ -933,9 +793,13 @@ export function updateChatThoughts() {
// If no thoughts parsed, return
if (thoughtsArray.length === 0) {
// console.log('[RPG Companion] No thoughts parsed, returning');
return;
}
// console.log('[RPG Companion] Total thoughts:', thoughtsArray.length);
// console.log('[RPG Companion] Thoughts array:', thoughtsArray);
// Find the last message to position near
const $messages = $('#chat .mes');
let $targetMessage = null;
@@ -950,6 +814,7 @@ export function updateChatThoughts() {
}
if (!$targetMessage) {
// console.log('[RPG Companion] No target message found');
return;
}
@@ -969,8 +834,10 @@ export function createThoughtPanel($message, thoughtsArray) {
$('#rpg-thought-panel').remove();
$('#rpg-thought-icon').remove();
// Get the avatar position from the message
const $avatar = $message.find('.avatar img');
if (!$avatar.length) {
// console.log('[RPG Companion] No avatar found in message');
return;
}
@@ -1167,10 +1034,14 @@ export function createThoughtPanel($message, thoughtsArray) {
});
}
// console.log('[RPG Companion] Thought panel created at:', { top, left });
// Add event handlers for editable thoughts in the bubble
$thoughtPanel.find('.rpg-editable').on('blur', function() {
const character = $(this).data('character');
const field = $(this).data('field');
const value = $(this).text().trim();
// console.log('[RPG Companion] 💭 Thought bubble blur event - character:', character, 'field:', field, 'value:', value);
updateCharacterField(character, field, value);
});