Revert "All the features"
This commit is contained in:
+31
-74
@@ -13,25 +13,15 @@ export let extensionSettings = {
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enabled: true,
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autoUpdate: true,
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updateDepth: 4, // How many messages to include in the context
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messageInterceptionContextDepth: 4, // How many recent messages to send when intercepting user messages
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generationMode: 'together', // 'separate' or 'together' - whether to generate with main response or separately
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useSeparatePreset: false, // Use 'RPG Companion Trackers' preset for tracker generation instead of main API model
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showUserStats: true,
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showInfoBox: true,
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showCharacterThoughts: true,
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showInventory: true, // Show inventory section (v2 system)
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useSimplifiedInventory: false, // Use simplified single-list inventory instead of categorized (On Person/Stored/Assets)
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showSkills: false, // Show skills as separate section (moves skills from Status to own tab)
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enableItemSkillLinks: false, // Enable linking items to skills (item grants skill, removing item removes skill)
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deleteSkillWithItem: false, // When true, deleting an item also deletes linked skills. When false (default), just unlinks.
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showQuests: true, // Show quests section
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showThoughtsInChat: true, // Show thoughts overlay in chat
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enableHtmlPrompt: false, // Enable immersive HTML prompt injection
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customHtmlPrompt: '', // Custom HTML prompt text (empty = use default)
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customTrackerPrompt: '', // Custom tracker instruction prompt (empty = use default)
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enableMessageInterception: false, // Enable intercepting user messages with LLM rewrite
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messageInterceptionActive: true, // Runtime toggle to allow/skip interception
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customMessageInterceptionPrompt: '', // Custom prompt for message interception (empty = default)
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skipInjectionsForGuided: 'none', // skip injections for instruct injections and quiet prompts (GuidedGenerations compatibility)
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enablePlotButtons: true, // Show plot progression buttons above chat input
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panelPosition: 'right', // 'left', 'right', or 'top'
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@@ -57,74 +47,42 @@ export let extensionSettings = {
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arousal: 0,
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mood: '😐',
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conditions: 'None',
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/** @type {InventoryV2} Legacy string-based inventory */
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/** @type {InventoryV2} */
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inventory: {
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version: 2,
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onPerson: "None",
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stored: {},
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assets: "None"
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},
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skills: "None" // Legacy single-string skills (for Status section)
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}
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},
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/**
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* Structured inventory v3 - items as objects with name, description, and skill links
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* @type {{onPerson: Array<{name: string, description: string, grantsSkill?: string}>, stored: Object<string, Array>, assets: Array}}
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*/
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inventoryV3: {
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onPerson: [], // Array of { name, description, grantsSkill? }
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stored: {}, // { locationName: [{ name, description, grantsSkill? }] }
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assets: [] // Array of { name, description }
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statNames: {
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health: 'Health',
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satiety: 'Satiety',
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energy: 'Energy',
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hygiene: 'Hygiene',
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arousal: 'Arousal'
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},
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/**
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* Structured skills v2 - abilities as objects with name, description, and item links
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* Key is the skill category name from config
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* @type {Object<string, Array<{name: string, description: string, grantedBy?: string}>>}
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*/
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skillsV2: {
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// Example: "Combat": [{ name: "Sword Fighting", description: "Blade proficiency", grantedBy: "Iron Sword" }]
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},
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/**
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* Structured info box data (from JSON parsing)
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*/
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infoBoxData: {},
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/**
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* Structured characters data (from JSON parsing)
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*/
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charactersData: [],
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/**
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* Structured quests v2 (from JSON parsing)
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*/
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questsV2: {
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main: null,
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optional: []
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},
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// Legacy fields kept for backwards compatibility
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skills: { list: [], categories: {} },
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itemSkillLinks: {},
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skillAbilityLinks: {},
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skillsData: {},
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// Tracker customization configuration
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trackerConfig: {
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userStats: {
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// Array of custom stats (allows add/remove/rename)
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customStats: [
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{ id: 'health', name: 'Health', description: '', enabled: true },
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{ id: 'satiety', name: 'Satiety', description: '', enabled: true },
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{ id: 'energy', name: 'Energy', description: '', enabled: true },
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{ id: 'hygiene', name: 'Hygiene', description: '', enabled: true },
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{ id: 'arousal', name: 'Arousal', description: '', enabled: true }
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{ id: 'health', name: 'Health', enabled: true },
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{ id: 'satiety', name: 'Satiety', enabled: true },
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{ id: 'energy', name: 'Energy', enabled: true },
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{ id: 'hygiene', name: 'Hygiene', enabled: true },
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{ id: 'arousal', name: 'Arousal', enabled: true }
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],
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// RPG Attributes (customizable D&D-style attributes)
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showRPGAttributes: true,
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alwaysSendAttributes: false, // If true, always send attributes; if false, only send with dice rolls
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allowAIUpdateAttributes: true, // If true, allow AI to update attributes from JSON response; if false, attributes are read-only
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rpgAttributes: [
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{ id: 'str', name: 'STR', description: '', enabled: true },
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{ id: 'dex', name: 'DEX', description: '', enabled: true },
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{ id: 'con', name: 'CON', description: '', enabled: true },
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{ id: 'int', name: 'INT', description: '', enabled: true },
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{ id: 'wis', name: 'WIS', description: '', enabled: true },
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{ id: 'cha', name: 'CHA', description: '', enabled: true }
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{ id: 'str', name: 'STR', enabled: true },
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{ id: 'dex', name: 'DEX', enabled: true },
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{ id: 'con', name: 'CON', enabled: true },
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{ id: 'int', name: 'INT', enabled: true },
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{ id: 'wis', name: 'WIS', enabled: true },
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{ id: 'cha', name: 'CHA', enabled: true }
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],
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// Status section config
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statusSection: {
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@@ -132,14 +90,11 @@ export let extensionSettings = {
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showMoodEmoji: true,
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customFields: ['Conditions'] // User can edit what to track
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},
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// Skills section config - array of skill categories
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// Optional skills field
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skillsSection: {
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enabled: false,
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label: 'Skills', // User-editable section label
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customFields: [
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// Each skill category has id, name, description, enabled
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// Example: { id: 'combat', name: 'Combat', description: 'Fighting and weapon abilities', enabled: true }
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]
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label: 'Skills', // User-editable
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customFields: [] // Array of skill names
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}
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},
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infoBox: {
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@@ -181,8 +136,8 @@ export let extensionSettings = {
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characterStats: {
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enabled: false,
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customStats: [
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{ id: 'health', name: 'Health', description: '', enabled: true },
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{ id: 'arousal', name: 'Arousal', description: '', enabled: true }
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{ id: 'health', name: 'Health', enabled: true },
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{ id: 'arousal', name: 'Arousal', enabled: true }
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]
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}
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}
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@@ -271,6 +226,13 @@ export function addDebugLog(message, data = null) {
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}
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}
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/**
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* Feature flags for gradual rollout of new features
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*/
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export const FEATURE_FLAGS = {
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useNewInventory: true // Enable v2 inventory system with categorized storage
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};
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/**
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* Fallback avatar image (base64-encoded SVG with "?" icon)
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* Using base64 to avoid quote-encoding issues in HTML attributes
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@@ -285,7 +247,6 @@ export let $userStatsContainer = null;
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export let $infoBoxContainer = null;
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export let $thoughtsContainer = null;
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export let $inventoryContainer = null;
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export let $skillsContainer = null;
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export let $questsContainer = null;
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/**
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@@ -355,10 +316,6 @@ export function setInventoryContainer($element) {
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$inventoryContainer = $element;
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}
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export function setSkillsContainer($element) {
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$skillsContainer = $element;
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}
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export function setQuestsContainer($element) {
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$questsContainer = $element;
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}
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