Revert "All the features"

This commit is contained in:
Spicy Marinara
2025-12-05 22:43:56 +01:00
committed by GitHub
parent 275179fa7f
commit bfb63a34cd
35 changed files with 1389 additions and 5894 deletions
-3
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@@ -25,7 +25,6 @@ export const defaultSettings = {
enabled: true,
autoUpdate: true,
updateDepth: 4, // How many messages to include in the context
messageInterceptionContextDepth: 4, // How many recent messages to send when intercepting user messages
generationMode: 'together', // 'separate' or 'together' - whether to generate with main response or separately
useSeparatePreset: false, // Use 'RPG Companion Trackers' preset for tracker generation instead of main API model
showUserStats: true,
@@ -35,8 +34,6 @@ export const defaultSettings = {
showThoughtsInChat: true, // Show thoughts overlay in chat
alwaysShowThoughtBubble: false, // Auto-expand thought bubble without clicking icon
enableHtmlPrompt: false, // Enable immersive HTML prompt injection
enableMessageInterception: false, // Enable intercepting user messages with LLM rewrite
messageInterceptionActive: true, // Runtime toggle to allow/skip interception
// Controls when the extension skips injecting tracker instructions/examples/HTML
// into generations that appear to be user-injected instructions. Valid values:
// - 'none' -> never skip (legacy behavior: always inject)
+3 -5
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@@ -1,6 +1,5 @@
//- No-op in case this is running outside of SillyTavern
// eslint-disable-next-line no-unused-vars
const { extension_settings: _extension_settings } = typeof self.SillyTavern !== 'undefined' ? self.SillyTavern.getContext() : { extension_settings: {} };
const { extension_settings } = typeof self.SillyTavern !== 'undefined' ? self.SillyTavern.getContext() : { extension_settings: {} };
class Internationalization {
constructor() {
@@ -88,9 +87,8 @@ class Internationalization {
});
}
getTranslation(key, fallback = null) {
// Return translation, or fallback, or the key itself (prevents "null" from showing)
return this.translations[key] || fallback || key;
getTranslation(key) {
return this.translations[key] || null;
}
async setLanguage(lang) {
+47 -249
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@@ -9,9 +9,11 @@ import {
extensionSettings,
lastGeneratedData,
committedTrackerData,
setExtensionSettings,
updateExtensionSettings,
setLastGeneratedData,
setCommittedTrackerData
setCommittedTrackerData,
FEATURE_FLAGS
} from './state.js';
import { migrateInventory } from '../utils/migration.js';
import { validateStoredInventory, cleanItemString } from '../utils/security.js';
@@ -76,14 +78,19 @@ export function loadSettings() {
}
updateExtensionSettings(savedSettings);
// console.log('[RPG Companion] Settings loaded:', extensionSettings);
} else {
// console.log('[RPG Companion] No saved settings found, using defaults');
}
// Migrate inventory from v1 (string) to v2 (object) format if needed
const migrationResult = migrateInventory(extensionSettings.userStats.inventory);
if (migrationResult.migrated) {
console.log(`[RPG Companion] Inventory migrated from ${migrationResult.source} to v2 format`);
extensionSettings.userStats.inventory = migrationResult.inventory;
saveSettings(); // Persist migrated inventory
// Migrate inventory if feature flag enabled
if (FEATURE_FLAGS.useNewInventory) {
const migrationResult = migrateInventory(extensionSettings.userStats.inventory);
if (migrationResult.migrated) {
console.log(`[RPG Companion] Inventory migrated from ${migrationResult.source} to v2 format`);
extensionSettings.userStats.inventory = migrationResult.inventory;
saveSettings(); // Persist migrated inventory
}
}
// Migrate to trackerConfig if it doesn't exist
@@ -92,16 +99,6 @@ export function loadSettings() {
migrateToTrackerConfig();
saveSettings(); // Persist migration
}
// Migrate to new stats/skills format with descriptions
if (migrateStatsAndSkillsFormat()) {
saveSettings(); // Persist migration
}
// Migrate quests from legacy format to structured format
if (migrateQuestsFormat()) {
saveSettings(); // Persist migration
}
} catch (error) {
console.error('[RPG Companion] Error loading settings:', error);
console.error('[RPG Companion] Error details:', error.message, error.stack);
@@ -143,13 +140,6 @@ export function saveChatData() {
quests: extensionSettings.quests,
lastGeneratedData: lastGeneratedData,
committedTrackerData: committedTrackerData,
// Structured data (JSON format)
inventoryV3: extensionSettings.inventoryV3,
skillsV2: extensionSettings.skillsV2,
skillAbilityLinks: extensionSettings.skillAbilityLinks,
infoBoxData: extensionSettings.infoBoxData,
charactersData: extensionSettings.charactersData,
questsV2: extensionSettings.questsV2,
timestamp: Date.now()
};
@@ -184,6 +174,8 @@ export function updateMessageSwipeData() {
infoBox: lastGeneratedData.infoBox,
characterThoughts: lastGeneratedData.characterThoughts
};
// console.log('[RPG Companion] Updated message swipe data after user edit');
break;
}
}
@@ -195,7 +187,7 @@ export function updateMessageSwipeData() {
*/
export function loadChatData() {
if (!chat_metadata || !chat_metadata.rpg_companion) {
// Reset to defaults if no data exists (new chat)
// Reset to defaults if no data exists
updateExtensionSettings({
userStats: {
health: 100,
@@ -211,29 +203,11 @@ export function loadChatData() {
onPerson: "None",
stored: {},
assets: "None"
},
skills: "None" // Legacy single-string skills (for Status section)
}
},
quests: {
main: "None",
optional: []
},
// Reset structured data fields
inventoryV3: {
onPerson: [],
stored: {},
assets: [],
simplified: []
},
skillsV2: {},
skillsData: {},
skillAbilityLinks: {},
skills: { list: [], categories: {} },
charactersData: [],
infoBoxData: null,
questsV2: {
main: null,
optional: []
}
});
setLastGeneratedData({
@@ -273,59 +247,18 @@ export function loadChatData() {
};
}
// Restore last generated data (sanitize null values in infoBox)
// Restore last generated data
if (savedData.lastGeneratedData) {
const sanitizedData = { ...savedData.lastGeneratedData };
if (sanitizedData.infoBox && typeof sanitizedData.infoBox === 'string') {
// Remove lines that contain "null" values
sanitizedData.infoBox = sanitizedData.infoBox
.split('\n')
.filter(line => !line.match(/:\s*null\s*$/i) && !line.match(/:\s*undefined\s*$/i))
.join('\n');
}
setLastGeneratedData(sanitizedData);
setLastGeneratedData({ ...savedData.lastGeneratedData });
}
// Restore committed tracker data (sanitize null values in infoBox)
// Restore committed tracker data
if (savedData.committedTrackerData) {
const sanitizedData = { ...savedData.committedTrackerData };
if (sanitizedData.infoBox && typeof sanitizedData.infoBox === 'string') {
// Remove lines that contain "null" values
sanitizedData.infoBox = sanitizedData.infoBox
.split('\n')
.filter(line => !line.match(/:\s*null\s*$/i) && !line.match(/:\s*undefined\s*$/i))
.join('\n');
}
setCommittedTrackerData(sanitizedData);
setCommittedTrackerData({ ...savedData.committedTrackerData });
}
// Restore structured data (JSON format)
if (savedData.inventoryV3) {
extensionSettings.inventoryV3 = savedData.inventoryV3;
}
if (savedData.skillsV2) {
extensionSettings.skillsV2 = savedData.skillsV2;
}
if (savedData.skillAbilityLinks) {
extensionSettings.skillAbilityLinks = savedData.skillAbilityLinks;
}
if (savedData.infoBoxData) {
extensionSettings.infoBoxData = savedData.infoBoxData;
}
if (savedData.charactersData) {
extensionSettings.charactersData = savedData.charactersData;
}
if (savedData.questsV2) {
extensionSettings.questsV2 = savedData.questsV2;
}
// Migrate quests from legacy format to structured format if needed
if (migrateQuestsFormat()) {
saveChatData(); // Persist migrated quests to chat metadata
}
// Migrate inventory from v1 (string) to v2 (object) format if needed
if (extensionSettings.userStats.inventory) {
// Migrate inventory in chat data if feature flag enabled
if (FEATURE_FLAGS.useNewInventory && extensionSettings.userStats.inventory) {
const migrationResult = migrateInventory(extensionSettings.userStats.inventory);
if (migrationResult.migrated) {
console.log(`[RPG Companion] Chat inventory migrated from ${migrationResult.source} to v2 format`);
@@ -334,12 +267,16 @@ export function loadChatData() {
}
}
// Validate inventory structure (Bug #3 fix)
validateInventoryStructure(extensionSettings.userStats.inventory, 'chat');
// console.log('[RPG Companion] Loaded chat data:', savedData);
}
/**
* Validates and repairs inventory structure to prevent corruption.
* Ensures all v2 fields exist and are the correct type.
* Fixes Bug #3: Location disappears when switching tabs
*
* @param {Object} inventory - Inventory object to validate
* @param {string} source - Source of load ('settings' or 'chat') for logging
@@ -382,6 +319,7 @@ function validateInventoryStructure(inventory, source) {
}
}
// Validate stored field (CRITICAL for Bug #3)
if (!inventory.stored || typeof inventory.stored !== 'object' || Array.isArray(inventory.stored)) {
console.error(`[RPG Companion] Corrupted stored inventory from ${source}, resetting to empty object`);
inventory.stored = {};
@@ -432,15 +370,13 @@ function migrateToTrackerConfig() {
userStats: {
customStats: [],
showRPGAttributes: true,
alwaysSendAttributes: false,
allowAIUpdateAttributes: true,
rpgAttributes: [
{ id: 'str', name: 'STR', description: '', enabled: true },
{ id: 'dex', name: 'DEX', description: '', enabled: true },
{ id: 'con', name: 'CON', description: '', enabled: true },
{ id: 'int', name: 'INT', description: '', enabled: true },
{ id: 'wis', name: 'WIS', description: '', enabled: true },
{ id: 'cha', name: 'CHA', description: '', enabled: true }
{ id: 'str', name: 'STR', enabled: true },
{ id: 'dex', name: 'DEX', enabled: true },
{ id: 'con', name: 'CON', enabled: true },
{ id: 'int', name: 'INT', enabled: true },
{ id: 'wis', name: 'WIS', enabled: true },
{ id: 'cha', name: 'CHA', enabled: true }
],
statusSection: {
enabled: true,
@@ -503,12 +439,12 @@ function migrateToTrackerConfig() {
if (extensionSettings.trackerConfig.userStats.showRPGAttributes !== undefined) {
const shouldShow = extensionSettings.trackerConfig.userStats.showRPGAttributes;
extensionSettings.trackerConfig.userStats.rpgAttributes = [
{ id: 'str', name: 'STR', description: '', enabled: shouldShow },
{ id: 'dex', name: 'DEX', description: '', enabled: shouldShow },
{ id: 'con', name: 'CON', description: '', enabled: shouldShow },
{ id: 'int', name: 'INT', description: '', enabled: shouldShow },
{ id: 'wis', name: 'WIS', description: '', enabled: shouldShow },
{ id: 'cha', name: 'CHA', description: '', enabled: shouldShow }
{ id: 'str', name: 'STR', enabled: shouldShow },
{ id: 'dex', name: 'DEX', enabled: shouldShow },
{ id: 'con', name: 'CON', enabled: shouldShow },
{ id: 'int', name: 'INT', enabled: shouldShow },
{ id: 'wis', name: 'WIS', enabled: shouldShow },
{ id: 'cha', name: 'CHA', enabled: shouldShow }
];
delete extensionSettings.trackerConfig.userStats.showRPGAttributes;
console.log('[RPG Companion] Migrated showRPGAttributes to rpgAttributes array');
@@ -517,12 +453,12 @@ function migrateToTrackerConfig() {
// Ensure rpgAttributes exists even if no migration was needed
if (!extensionSettings.trackerConfig.userStats.rpgAttributes) {
extensionSettings.trackerConfig.userStats.rpgAttributes = [
{ id: 'str', name: 'STR', description: '', enabled: true },
{ id: 'dex', name: 'DEX', description: '', enabled: true },
{ id: 'con', name: 'CON', description: '', enabled: true },
{ id: 'int', name: 'INT', description: '', enabled: true },
{ id: 'wis', name: 'WIS', description: '', enabled: true },
{ id: 'cha', name: 'CHA', description: '', enabled: true }
{ id: 'str', name: 'STR', enabled: true },
{ id: 'dex', name: 'DEX', enabled: true },
{ id: 'con', name: 'CON', enabled: true },
{ id: 'int', name: 'INT', enabled: true },
{ id: 'wis', name: 'WIS', enabled: true },
{ id: 'cha', name: 'CHA', enabled: true }
];
}
@@ -605,141 +541,3 @@ function migrateToTrackerConfig() {
}
}
}
/**
* Migrates stats and skills to new format with description fields.
* - customStats: adds description field
* - rpgAttributes: adds description field
* - skillsSection.customFields: converts from string array to object array
* @returns {boolean} true if any migration was performed
*/
function migrateStatsAndSkillsFormat() {
let migrated = false;
if (!extensionSettings.trackerConfig?.userStats) {
return false;
}
const userStats = extensionSettings.trackerConfig.userStats;
// Migrate customStats - add description if missing
if (userStats.customStats) {
for (const stat of userStats.customStats) {
if (stat && typeof stat === 'object' && stat.description === undefined) {
stat.description = '';
migrated = true;
}
}
}
// Migrate rpgAttributes - add description if missing
if (userStats.rpgAttributes) {
for (const attr of userStats.rpgAttributes) {
if (attr && typeof attr === 'object' && attr.description === undefined) {
attr.description = '';
migrated = true;
}
}
}
// Migrate skillsSection.customFields - convert string array to object array
if (userStats.skillsSection?.customFields) {
const oldFields = userStats.skillsSection.customFields;
const hasOldFormat = oldFields.some(f => typeof f === 'string');
if (hasOldFormat) {
console.log('[RPG Companion] Migrating skill categories to new format');
userStats.skillsSection.customFields = oldFields.map((field, index) => {
if (typeof field === 'string') {
return {
id: 'skill_' + Date.now() + '_' + index,
name: field,
description: '',
enabled: true
};
}
// Already an object, ensure it has all fields
return {
id: field.id || 'skill_' + Date.now() + '_' + index,
name: field.name || 'Skill',
description: field.description || '',
enabled: field.enabled !== false
};
});
migrated = true;
}
}
// Migrate character stats - add description if missing
if (extensionSettings.trackerConfig?.presentCharacters?.characterStats?.customStats) {
for (const stat of extensionSettings.trackerConfig.presentCharacters.characterStats.customStats) {
if (stat && typeof stat === 'object' && stat.description === undefined) {
stat.description = '';
migrated = true;
}
}
}
if (migrated) {
console.log('[RPG Companion] Stats/skills format migration complete');
}
return migrated;
}
/**
* Migrates quests from legacy format to structured format (questsV2).
* Legacy format: quests.main (string), quests.optional (string array)
* New format: questsV2.main ({name, description}), questsV2.optional (array of {name, description})
* @returns {boolean} true if any migration was performed
*/
function migrateQuestsFormat() {
let migrated = false;
// Initialize questsV2 if it doesn't exist
if (!extensionSettings.questsV2) {
extensionSettings.questsV2 = {
main: null,
optional: []
};
}
// Migrate main quest if it exists in legacy format but not in new format
// Check if legacy format has data AND new format is empty/null
if (extensionSettings.quests?.main &&
extensionSettings.quests.main !== 'None' &&
extensionSettings.quests.main !== '' &&
(!extensionSettings.questsV2.main || !extensionSettings.questsV2.main.name)) {
extensionSettings.questsV2.main = {
name: extensionSettings.quests.main,
description: extensionSettings.quests?.mainDescription || ''
};
migrated = true;
console.log('[RPG Companion] Migrated main quest to structured format:', extensionSettings.quests.main);
}
// Migrate optional quests if they exist in legacy format but not in new format
// Check if legacy format has data AND new format is empty
if (extensionSettings.quests?.optional &&
Array.isArray(extensionSettings.quests.optional) &&
extensionSettings.quests.optional.length > 0 &&
(!extensionSettings.questsV2.optional || extensionSettings.questsV2.optional.length === 0)) {
const descriptions = extensionSettings.quests?.optionalDescriptions || [];
extensionSettings.questsV2.optional = extensionSettings.quests.optional
.filter(title => title && title !== 'None' && title !== '')
.map((title, i) => ({
name: title,
description: descriptions[i] || ''
}));
if (extensionSettings.questsV2.optional.length > 0) {
migrated = true;
console.log('[RPG Companion] Migrated optional quests to structured format:', extensionSettings.questsV2.optional.length, 'quests');
}
}
if (migrated) {
console.log('[RPG Companion] Quests format migration complete');
}
return migrated;
}
+31 -74
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@@ -13,25 +13,15 @@ export let extensionSettings = {
enabled: true,
autoUpdate: true,
updateDepth: 4, // How many messages to include in the context
messageInterceptionContextDepth: 4, // How many recent messages to send when intercepting user messages
generationMode: 'together', // 'separate' or 'together' - whether to generate with main response or separately
useSeparatePreset: false, // Use 'RPG Companion Trackers' preset for tracker generation instead of main API model
showUserStats: true,
showInfoBox: true,
showCharacterThoughts: true,
showInventory: true, // Show inventory section (v2 system)
useSimplifiedInventory: false, // Use simplified single-list inventory instead of categorized (On Person/Stored/Assets)
showSkills: false, // Show skills as separate section (moves skills from Status to own tab)
enableItemSkillLinks: false, // Enable linking items to skills (item grants skill, removing item removes skill)
deleteSkillWithItem: false, // When true, deleting an item also deletes linked skills. When false (default), just unlinks.
showQuests: true, // Show quests section
showThoughtsInChat: true, // Show thoughts overlay in chat
enableHtmlPrompt: false, // Enable immersive HTML prompt injection
customHtmlPrompt: '', // Custom HTML prompt text (empty = use default)
customTrackerPrompt: '', // Custom tracker instruction prompt (empty = use default)
enableMessageInterception: false, // Enable intercepting user messages with LLM rewrite
messageInterceptionActive: true, // Runtime toggle to allow/skip interception
customMessageInterceptionPrompt: '', // Custom prompt for message interception (empty = default)
skipInjectionsForGuided: 'none', // skip injections for instruct injections and quiet prompts (GuidedGenerations compatibility)
enablePlotButtons: true, // Show plot progression buttons above chat input
panelPosition: 'right', // 'left', 'right', or 'top'
@@ -57,74 +47,42 @@ export let extensionSettings = {
arousal: 0,
mood: '😐',
conditions: 'None',
/** @type {InventoryV2} Legacy string-based inventory */
/** @type {InventoryV2} */
inventory: {
version: 2,
onPerson: "None",
stored: {},
assets: "None"
},
skills: "None" // Legacy single-string skills (for Status section)
}
},
/**
* Structured inventory v3 - items as objects with name, description, and skill links
* @type {{onPerson: Array<{name: string, description: string, grantsSkill?: string}>, stored: Object<string, Array>, assets: Array}}
*/
inventoryV3: {
onPerson: [], // Array of { name, description, grantsSkill? }
stored: {}, // { locationName: [{ name, description, grantsSkill? }] }
assets: [] // Array of { name, description }
statNames: {
health: 'Health',
satiety: 'Satiety',
energy: 'Energy',
hygiene: 'Hygiene',
arousal: 'Arousal'
},
/**
* Structured skills v2 - abilities as objects with name, description, and item links
* Key is the skill category name from config
* @type {Object<string, Array<{name: string, description: string, grantedBy?: string}>>}
*/
skillsV2: {
// Example: "Combat": [{ name: "Sword Fighting", description: "Blade proficiency", grantedBy: "Iron Sword" }]
},
/**
* Structured info box data (from JSON parsing)
*/
infoBoxData: {},
/**
* Structured characters data (from JSON parsing)
*/
charactersData: [],
/**
* Structured quests v2 (from JSON parsing)
*/
questsV2: {
main: null,
optional: []
},
// Legacy fields kept for backwards compatibility
skills: { list: [], categories: {} },
itemSkillLinks: {},
skillAbilityLinks: {},
skillsData: {},
// Tracker customization configuration
trackerConfig: {
userStats: {
// Array of custom stats (allows add/remove/rename)
customStats: [
{ id: 'health', name: 'Health', description: '', enabled: true },
{ id: 'satiety', name: 'Satiety', description: '', enabled: true },
{ id: 'energy', name: 'Energy', description: '', enabled: true },
{ id: 'hygiene', name: 'Hygiene', description: '', enabled: true },
{ id: 'arousal', name: 'Arousal', description: '', enabled: true }
{ id: 'health', name: 'Health', enabled: true },
{ id: 'satiety', name: 'Satiety', enabled: true },
{ id: 'energy', name: 'Energy', enabled: true },
{ id: 'hygiene', name: 'Hygiene', enabled: true },
{ id: 'arousal', name: 'Arousal', enabled: true }
],
// RPG Attributes (customizable D&D-style attributes)
showRPGAttributes: true,
alwaysSendAttributes: false, // If true, always send attributes; if false, only send with dice rolls
allowAIUpdateAttributes: true, // If true, allow AI to update attributes from JSON response; if false, attributes are read-only
rpgAttributes: [
{ id: 'str', name: 'STR', description: '', enabled: true },
{ id: 'dex', name: 'DEX', description: '', enabled: true },
{ id: 'con', name: 'CON', description: '', enabled: true },
{ id: 'int', name: 'INT', description: '', enabled: true },
{ id: 'wis', name: 'WIS', description: '', enabled: true },
{ id: 'cha', name: 'CHA', description: '', enabled: true }
{ id: 'str', name: 'STR', enabled: true },
{ id: 'dex', name: 'DEX', enabled: true },
{ id: 'con', name: 'CON', enabled: true },
{ id: 'int', name: 'INT', enabled: true },
{ id: 'wis', name: 'WIS', enabled: true },
{ id: 'cha', name: 'CHA', enabled: true }
],
// Status section config
statusSection: {
@@ -132,14 +90,11 @@ export let extensionSettings = {
showMoodEmoji: true,
customFields: ['Conditions'] // User can edit what to track
},
// Skills section config - array of skill categories
// Optional skills field
skillsSection: {
enabled: false,
label: 'Skills', // User-editable section label
customFields: [
// Each skill category has id, name, description, enabled
// Example: { id: 'combat', name: 'Combat', description: 'Fighting and weapon abilities', enabled: true }
]
label: 'Skills', // User-editable
customFields: [] // Array of skill names
}
},
infoBox: {
@@ -181,8 +136,8 @@ export let extensionSettings = {
characterStats: {
enabled: false,
customStats: [
{ id: 'health', name: 'Health', description: '', enabled: true },
{ id: 'arousal', name: 'Arousal', description: '', enabled: true }
{ id: 'health', name: 'Health', enabled: true },
{ id: 'arousal', name: 'Arousal', enabled: true }
]
}
}
@@ -271,6 +226,13 @@ export function addDebugLog(message, data = null) {
}
}
/**
* Feature flags for gradual rollout of new features
*/
export const FEATURE_FLAGS = {
useNewInventory: true // Enable v2 inventory system with categorized storage
};
/**
* Fallback avatar image (base64-encoded SVG with "?" icon)
* Using base64 to avoid quote-encoding issues in HTML attributes
@@ -285,7 +247,6 @@ export let $userStatsContainer = null;
export let $infoBoxContainer = null;
export let $thoughtsContainer = null;
export let $inventoryContainer = null;
export let $skillsContainer = null;
export let $questsContainer = null;
/**
@@ -355,10 +316,6 @@ export function setInventoryContainer($element) {
$inventoryContainer = $element;
}
export function setSkillsContainer($element) {
$skillsContainer = $element;
}
export function setQuestsContainer($element) {
$questsContainer = $element;
}