feat: add compact mode to user info widget for better vertical scaling
Applied compact mode pattern to user info widget (avatar, name, level) to improve vertical fit at narrow widths (< 3 grid units). Changes: 1. style.css (lines 2040-2072): Added .rpg-user-info-compact class with size reductions: - Container padding: 0.5rem → 0.3rem (40% reduction) - Container gap: 0.75rem → 0.4rem / 0.5rem → 0.3rem (47%/40% reduction) - Avatar size: 2.5-3rem → 2rem (20-33% reduction) - Avatar border: 2px → 1.5px (thinner) - Avatar shadow: 0 0 8px → 0 0 4px (subtler) - Text gap: 0.2rem → 0.15rem (25% reduction) - User name font: 0.9rem → 0.75rem (17% reduction) - Level label font: 0.75rem → 0.65rem (13% reduction) - Level value font: 0.85rem → 0.75rem (12% reduction) - Level padding: 0.15/0.4rem → 0.1/0.3rem (25-33% reduction) 2. userInfoWidget.js (lines 156-161): - Added compact class logic: if (newW < 3) → add class - Removed inline avatar sizing (CSS handles via compact class) - Preserved existing vertical/horizontal layout switching Result: ~30-35% vertical space reduction at narrow widths while maintaining horizontal scaling. Matches compact mode pattern from scene info, inventory, and quests widgets. Fixes: User info widget poor vertical scaling at narrow widths
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@@ -2037,6 +2037,40 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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background: var(--rpg-bg);
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}
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/* Compact mode for narrow widths (< 3 grid units) */
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.rpg-user-info-compact {
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padding: 0.3rem !important;
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gap: 0.4rem !important;
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}
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.rpg-user-info-compact.rpg-layout-vertical {
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gap: 0.3rem !important;
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}
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.rpg-user-info-compact .rpg-user-portrait {
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width: 2rem !important;
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height: 2rem !important;
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border-width: 1.5px !important;
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box-shadow: 0 0 4px var(--rpg-highlight) !important;
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}
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.rpg-user-info-compact .rpg-user-info-text {
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gap: 0.15rem !important;
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}
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.rpg-user-info-compact .rpg-user-name {
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font-size: 0.75rem !important;
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}
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.rpg-user-info-compact .rpg-level-label {
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font-size: 0.65rem !important;
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}
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.rpg-user-info-compact .rpg-level-value {
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font-size: 0.75rem !important;
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padding: 0.1rem 0.3rem !important;
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}
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/* Stat bars - rem for text, vh for bar height */
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.rpg-widget .rpg-stat-label {
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font-size: 0.75rem;
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@@ -2779,36 +2813,36 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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overflow: visible;
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}
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/* Compact mode for narrow desktop widths - mirrors mobile sizing */
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/* Compact mode for narrow desktop widths - mirrors extra-small mobile sizing (<340px) */
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.rpg-scene-info-compact .rpg-scene-info-grid {
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gap: 0.3125rem !important;
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padding: 0.3125rem !important;
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gap: 0.25rem !important;
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padding: 0.25rem !important;
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}
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.rpg-scene-info-compact .rpg-info-item {
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padding: 0.3125rem !important;
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gap: 0.3125rem !important;
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border-radius: 0.3125rem !important;
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padding: 0.25rem !important;
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gap: 0.25rem !important;
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border-radius: 0.25rem !important;
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}
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.rpg-scene-info-compact .rpg-info-item .item-icon {
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font-size: 1rem !important;
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font-size: 0.9375rem !important;
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}
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.rpg-scene-info-compact .rpg-info-item .item-value {
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font-size: 0.8125rem !important;
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}
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.rpg-scene-info-compact .rpg-info-item .item-label {
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font-size: 0.625rem !important;
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}
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.rpg-scene-info-compact .rpg-info-location .item-value {
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font-size: 0.75rem !important;
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}
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.rpg-scene-info-compact .rpg-info-item .item-label {
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font-size: 0.5625rem !important;
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}
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.rpg-scene-info-compact .rpg-info-location .item-value {
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font-size: 0.6875rem !important;
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}
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.rpg-scene-info-compact .rpg-info-location .item-label {
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font-size: 0.625rem !important;
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font-size: 0.5625rem !important;
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}
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/* Mobile responsive (max-width: 1000px) */
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