feat(dashboard): implement smart widget collision and category-aware layout
Complete dashboard v2 improvements for better UX and visual consistency: **1. Push-Aside Drag/Drop (dragDrop.js)** - Replace swap/revert logic with intelligent reflow algorithm - When widgets collide on drag, automatically push overlapping widgets down - All affected widgets repositioned after reflow completes - Eliminates widget overlap issues **2. Unified Widget Styling (style.css)** - Add consistent .rpg-widget container styling for all widgets - Background: rgba(0,0,0,0.2) for visual separation - Border-left: 3px highlight for category identification - Box-shadow and border-radius for depth and polish - Maintain individual widget decorative styles **3. Logical Default Layout (defaultLayout.js)** - Reorganize widgets into semantic clusters with clear comments: - USER CLUSTER (top): userInfo → userStats → userMood + userAttributes - SCENE CLUSTER (middle): calendar + weather → temp + clock → location - SOCIAL CLUSTER (bottom): presentCharacters - userInfo widget now at top (y=0) as expected - All positions use rem units for responsive scaling **4. Category-Aware Auto-Layout (dashboardManager.js)** - Implement sortWidgetsByCategory() with priority ordering: user → scene → social → inventory - Within user category, specific ordering: userInfo → userStats → userMood → userAttributes - Add preserveOrder option to gridEngine.autoLayout() - Auto-arrange now uses logical grouping instead of random bin-packing **5. Multi-Tab Auto-Distribution (dashboardManager.js)** - Add estimateLayoutHeight() to detect when content exceeds threshold - Implement distributeWidgetsByCategory() for automatic tab creation: - "Status" tab: user + scene widgets - "Social" tab: social widgets (if any) - "Inventory" tab: inventory widgets (if any) - Each tab gets category-aware auto-layout - 80rem height threshold for single-tab limit **6. Widget Category Metadata (widgets/)** - Add category field to all widget definitions: - userInfo, userStats, userMood, userAttributes: 'user' - calendar, weather, temperature, clock, location: 'scene' - presentCharacters: 'social' - inventory: 'inventory' **7. Integration Improvements (dashboardIntegration.js)** - Set default layout on initialization for reset functionality - Add reset layout button to dashboard header - Wire up reset button event handler **8. Core State Management (index.js)** - Add getInfoBoxData() and setInfoBoxData() to state API - Ensure info box data persists across sessions **Technical Details:** - Rem units throughout for 1080p→4K→mobile responsive scaling - Reflow algorithm leverages existing gridEngine collision detection - Category-aware sorting preserves logical relationships - Multi-tab distribution prevents single-page scroll fatigue - All changes maintain backwards compatibility with existing layouts Fixes dashboard issues after rem unit conversion introduced massive positioning bugs. Users reported widgets overlapping on drag, visual inconsistency, and random auto-arrange behavior. Related: Epic 2 (Dashboard v2), Phase 3.2
This commit is contained in:
@@ -12,16 +12,17 @@ export class GridEngine {
|
||||
* Initialize grid engine with configuration
|
||||
*
|
||||
* @param {Object} config - Grid configuration
|
||||
* @param {number} [config.rowHeight=80] - Height of each row in pixels
|
||||
* @param {number} [config.gap=12] - Gap between widgets in pixels
|
||||
* @param {number} [config.rowHeight=5] - Height of each row in rem units
|
||||
* @param {number} [config.gap=0.75] - Gap between widgets in rem units
|
||||
* @param {boolean} [config.snapToGrid=true] - Enable auto-snapping to grid
|
||||
* @param {HTMLElement} [config.container=null] - Container element
|
||||
*/
|
||||
constructor(config = {}) {
|
||||
// Start with 2 columns (safest default for side panel)
|
||||
this.columns = 2;
|
||||
this.rowHeight = config.rowHeight || 80;
|
||||
this.gap = config.gap || 12;
|
||||
// Use rem for responsive sizing across all resolutions (1080p, 4K, mobile)
|
||||
this.rowHeight = config.rowHeight || 5; // rem (was 80px)
|
||||
this.gap = config.gap || 0.75; // rem (was 12px)
|
||||
this.snapToGrid = config.snapToGrid !== false;
|
||||
this.container = config.container || null;
|
||||
|
||||
@@ -33,12 +34,32 @@ export class GridEngine {
|
||||
|
||||
console.log('[GridEngine] Initialized:', {
|
||||
columns: this.columns,
|
||||
rowHeight: this.rowHeight,
|
||||
gap: this.gap,
|
||||
rowHeight: this.rowHeight + 'rem',
|
||||
gap: this.gap + 'rem',
|
||||
snapToGrid: this.snapToGrid
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert rem to pixels using current browser font size
|
||||
* @param {number} rem - Value in rem units
|
||||
* @returns {number} Value in pixels
|
||||
*/
|
||||
remToPixels(rem) {
|
||||
const fontSize = parseFloat(getComputedStyle(document.documentElement).fontSize);
|
||||
return rem * fontSize;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert pixels to rem using current browser font size
|
||||
* @param {number} pixels - Value in pixels
|
||||
* @returns {number} Value in rem
|
||||
*/
|
||||
pixelsToRem(pixels) {
|
||||
const fontSize = parseFloat(getComputedStyle(document.documentElement).fontSize);
|
||||
return pixels / fontSize;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if we're on a mobile device
|
||||
* Mobile is defined as screen width ≤ 1000px
|
||||
@@ -101,6 +122,7 @@ export class GridEngine {
|
||||
*
|
||||
* Converts grid-based widget position (x, y, w, h) to actual pixel values
|
||||
* (left, top, width, height) for CSS positioning.
|
||||
* Note: rowHeight and gap are stored in rem, converted to pixels here.
|
||||
*
|
||||
* @param {Object} widget - Widget with grid coordinates
|
||||
* @param {number} widget.x - Grid column position (0-based)
|
||||
@@ -121,24 +143,28 @@ export class GridEngine {
|
||||
this.columns = this.calculateColumns(350); // Recalculate columns for fallback
|
||||
}
|
||||
|
||||
// Convert rem to pixels for calculations
|
||||
const gapPx = this.remToPixels(this.gap);
|
||||
const rowHeightPx = this.remToPixels(this.rowHeight);
|
||||
|
||||
// Calculate column width
|
||||
// Formula: (containerWidth - gaps) / columns
|
||||
// Gaps: (columns + 1) gaps total (one before each column + one after last)
|
||||
const totalGaps = this.gap * (this.columns + 1);
|
||||
const totalGaps = gapPx * (this.columns + 1);
|
||||
const colWidth = (this.containerWidth - totalGaps) / this.columns;
|
||||
|
||||
// Calculate positions
|
||||
// Left: x columns * (colWidth + gap) + initial gap
|
||||
const left = widget.x * (colWidth + this.gap) + this.gap;
|
||||
const left = widget.x * (colWidth + gapPx) + gapPx;
|
||||
|
||||
// Top: y rows * (rowHeight + gap) + initial gap
|
||||
const top = widget.y * (this.rowHeight + this.gap) + this.gap;
|
||||
const top = widget.y * (rowHeightPx + gapPx) + gapPx;
|
||||
|
||||
// Width: w columns * colWidth + (w - 1) inner gaps
|
||||
const width = widget.w * colWidth + (widget.w - 1) * this.gap;
|
||||
const width = widget.w * colWidth + (widget.w - 1) * gapPx;
|
||||
|
||||
// Height: h rows * rowHeight + (h - 1) inner gaps
|
||||
const height = widget.h * this.rowHeight + (widget.h - 1) * this.gap;
|
||||
const height = widget.h * rowHeightPx + (widget.h - 1) * gapPx;
|
||||
|
||||
return { left, top, width, height };
|
||||
}
|
||||
@@ -187,11 +213,6 @@ export class GridEngine {
|
||||
colWidthPercent: colWidthPercent.toFixed(2) + '%'
|
||||
});
|
||||
|
||||
// Calculate row height in vh for vertical scaling
|
||||
const viewportHeight = window.innerHeight;
|
||||
const rowHeightVh = (this.rowHeight / viewportHeight) * 100;
|
||||
const gapVh = (this.gap / viewportHeight) * 100;
|
||||
|
||||
// Calculate positions
|
||||
// Horizontal: % of container (since widgets are absolutely positioned within container)
|
||||
const left = widget.x * (colWidthPercent + gapPercent) + gapPercent;
|
||||
@@ -203,15 +224,16 @@ export class GridEngine {
|
||||
formula: `${widget.w} * ${colWidthPercent.toFixed(2)}% + ${widget.w - 1} * ${gapPercent.toFixed(2)}%`
|
||||
});
|
||||
|
||||
// Vertical: vh units (scales with viewport height)
|
||||
const top = widget.y * (rowHeightVh + gapVh) + gapVh;
|
||||
const height = widget.h * rowHeightVh + (widget.h - 1) * gapVh;
|
||||
// Vertical: rem units (scales across all resolutions - 1080p, 4K, mobile)
|
||||
// rem scales with browser font size, which adapts to screen DPI
|
||||
const top = widget.y * (this.rowHeight + this.gap) + this.gap;
|
||||
const height = widget.h * this.rowHeight + (widget.h - 1) * this.gap;
|
||||
|
||||
return {
|
||||
left: `${left.toFixed(2)}%`,
|
||||
top: `${top.toFixed(2)}vh`,
|
||||
top: `${top.toFixed(2)}rem`,
|
||||
width: `${width.toFixed(2)}%`,
|
||||
height: `${height.toFixed(2)}vh`
|
||||
height: `${height.toFixed(2)}rem`
|
||||
};
|
||||
}
|
||||
|
||||
@@ -250,15 +272,19 @@ export class GridEngine {
|
||||
this.columns = this.calculateColumns(350); // Recalculate columns for fallback
|
||||
}
|
||||
|
||||
// Convert rem to pixels for calculations
|
||||
const gapPx = this.remToPixels(this.gap);
|
||||
const rowHeightPx = this.remToPixels(this.rowHeight);
|
||||
|
||||
// Calculate column width
|
||||
const totalGaps = this.gap * (this.columns + 1);
|
||||
const totalGaps = gapPx * (this.columns + 1);
|
||||
const colWidth = (this.containerWidth - totalGaps) / this.columns;
|
||||
|
||||
// Convert pixel to grid coordinates
|
||||
// Reverse of getPixelPosition formula
|
||||
// x = (pixelX - gap) / (colWidth + gap)
|
||||
const x = Math.round((pixelX - this.gap) / (colWidth + this.gap));
|
||||
const y = Math.round((pixelY - this.gap) / (this.rowHeight + this.gap));
|
||||
const x = Math.round((pixelX - gapPx) / (colWidth + gapPx));
|
||||
const y = Math.round((pixelY - gapPx) / (rowHeightPx + gapPx));
|
||||
|
||||
// Clamp to valid grid bounds
|
||||
return {
|
||||
@@ -370,7 +396,7 @@ export class GridEngine {
|
||||
* Calculate total grid height needed for all widgets
|
||||
*
|
||||
* @param {Array<Object>} widgets - Array of widgets
|
||||
* @returns {number} Total height in pixels
|
||||
* @returns {number} Total height in rem units
|
||||
*/
|
||||
calculateGridHeight(widgets) {
|
||||
if (widgets.length === 0) return 0;
|
||||
@@ -378,7 +404,7 @@ export class GridEngine {
|
||||
// Find the bottom-most widget
|
||||
const maxY = Math.max(...widgets.map(w => w.y + w.h));
|
||||
|
||||
// Calculate total height including gaps
|
||||
// Calculate total height including gaps (in rem)
|
||||
return maxY * (this.rowHeight + this.gap) + this.gap;
|
||||
}
|
||||
|
||||
@@ -386,37 +412,34 @@ export class GridEngine {
|
||||
* Auto-layout widgets to efficiently use all available space
|
||||
*
|
||||
* Packs widgets in reading order (left to right, top to bottom) with no gaps.
|
||||
* Respects each widget's defined size - only repositions, doesn't resize.
|
||||
* Respects current column count (responsive to panel width).
|
||||
* Scales widgets to maximize space usage while respecting minimum sizes.
|
||||
*
|
||||
* Strategy:
|
||||
* 1. Sort widgets by area (largest first) for better packing
|
||||
* 2. For each widget, try to fit full width (all columns)
|
||||
* 3. If widget prefers smaller size, use that
|
||||
* 4. Find first available position from top-left
|
||||
* 5. Ensure no overlaps
|
||||
* 1. Sort widgets (by area or preserve order if requested)
|
||||
* 2. For each widget, keep its defined size (w, h)
|
||||
* 3. Find first available position from top-left
|
||||
* 4. Ensure no overlaps
|
||||
* 5. If widget doesn't fit at preferred size, try narrower widths
|
||||
*
|
||||
* @param {Array<Object>} widgets - Array of widgets to auto-layout
|
||||
* @param {Object} options - Layout options
|
||||
* @param {boolean} [options.preferFullWidth=true] - Prefer full-width widgets when possible
|
||||
* @param {Object} [options.minSize={w:1, h:2}] - Minimum widget size
|
||||
* @param {boolean} [options.preserveOrder=false] - Keep input order instead of sorting by area
|
||||
* @returns {Array<Object>} Re-positioned widgets (same array, modified in place)
|
||||
*/
|
||||
autoLayout(widgets, options = {}) {
|
||||
if (widgets.length === 0) return widgets;
|
||||
|
||||
const preferFullWidth = options.preferFullWidth !== false;
|
||||
const minSize = options.minSize || { w: 1, h: 2 };
|
||||
const preserveOrder = options.preserveOrder || false;
|
||||
|
||||
console.log('[GridEngine] Auto-layout started:', {
|
||||
widgetCount: widgets.length,
|
||||
columns: this.columns,
|
||||
preferFullWidth,
|
||||
minSize
|
||||
preserveOrder
|
||||
});
|
||||
|
||||
// Sort widgets by area (largest first) for better packing efficiency
|
||||
const sorted = [...widgets].sort((a, b) => {
|
||||
// Sort widgets (or preserve input order for category-aware layout)
|
||||
const sorted = preserveOrder ? [...widgets] : [...widgets].sort((a, b) => {
|
||||
const areaA = a.w * a.h;
|
||||
const areaB = b.w * b.h;
|
||||
if (areaB !== areaA) return areaB - areaA;
|
||||
@@ -470,30 +493,19 @@ export class GridEngine {
|
||||
|
||||
// Process each widget
|
||||
sorted.forEach(widget => {
|
||||
// Determine optimal size for this widget
|
||||
let targetW, targetH;
|
||||
|
||||
if (preferFullWidth) {
|
||||
// Try to use full width when possible
|
||||
targetW = this.columns;
|
||||
targetH = widget.h;
|
||||
} else {
|
||||
// Keep original size or clamp to current column count
|
||||
targetW = Math.min(widget.w, this.columns);
|
||||
targetH = widget.h;
|
||||
}
|
||||
|
||||
// Ensure minimum size
|
||||
targetW = Math.max(minSize.w, Math.min(targetW, this.columns));
|
||||
targetH = Math.max(minSize.h, targetH);
|
||||
// Respect widget's defined size - only clamp to grid bounds
|
||||
// Don't force sizes - widgets define their own optimal dimensions
|
||||
let targetW = Math.min(widget.w, this.columns); // Clamp to column count
|
||||
let targetH = widget.h; // Respect widget's height
|
||||
|
||||
// Try to find position for preferred size
|
||||
let pos = findPosition(targetW, targetH);
|
||||
|
||||
// If preferred size doesn't fit well, try smaller widths
|
||||
if (pos.y > 100 && targetW > minSize.w) {
|
||||
// (but never go below 1 column)
|
||||
if (pos.y > 100 && targetW > 1) {
|
||||
// Widget would be placed very far down, try narrower width
|
||||
for (let tryW = targetW - 1; tryW >= minSize.w; tryW--) {
|
||||
for (let tryW = targetW - 1; tryW >= 1; tryW--) {
|
||||
const tryPos = findPosition(tryW, targetH);
|
||||
if (tryPos.y < pos.y) {
|
||||
// Found better position with narrower width
|
||||
|
||||
Reference in New Issue
Block a user