feat(inventory): add v2 parsing and generation support

Add full AI integration for inventory v2 format:

**Parsing (NEW: inventoryParser.js, 125 lines):**
- extractInventoryData() - Parse multi-line v2 format from AI responses
  - Extracts "On Person: ..." section
  - Extracts multiple "Stored - [Location]: ..." sections
  - Extracts "Assets: ..." section
  - Returns InventoryV2 object
- extractLegacyInventory() - Fallback parser for old v1 format
- extractInventory() - Main function that tries v2 first, falls back to v1

**Parsing Integration (parser.js):**
- Import extractInventory() from inventoryParser
- Replace old single-line regex with v2-aware extraction
- Use feature flag to switch between v1/v2 parsing modes
- Maintains backward compatibility with FEATURE_FLAGS.useNewInventory

**Generation (promptBuilder.js, 60 lines changed):**
- NEW: buildInventorySummary() - Converts v2 object to multi-line text
  - Formats "On Person: ..." line
  - Formats multiple "Stored - [Location]: ..." lines
  - Formats "Assets: ..." line
  - Handles legacy v1 string format for backward compat
- Update generateTrackerInstructions() with v2 format spec:
  - Shows AI how to format inventory in multi-line v2 structure
  - Includes note about multiple storage locations
  - Falls back to v1 format when feature flag disabled
- Update generateContextualSummary() to use buildInventorySummary()
  - Converts v2 inventory to readable context for separate mode

**Format Examples:**

AI Output (v2 format):
```
On Person: Sword (equipped), 3x Health Potions, Leather Armor
Stored - Home: Spare clothes, Tools, 50 gold coins
Stored - Bank: Family heirloom, Important documents
Assets: Motorcycle (garage), Downtown apartment (owned)
```

Parsed Result:
```js
{
  version: 2,
  onPerson: "Sword (equipped), 3x Health Potions, Leather Armor",
  stored: {
    "Home": "Spare clothes, Tools, 50 gold coins",
    "Bank": "Family heirloom, Important documents"
  },
  assets: "Motorcycle (garage), Downtown apartment (owned)"
}
```

Changes:
- NEW: src/systems/generation/inventoryParser.js (125 lines)
- MODIFIED: src/systems/generation/parser.js (+14 lines)
- MODIFIED: src/systems/generation/promptBuilder.js (+60 lines)

Part of inventory system v2 implementation
Dependencies: v2 types, migration utility, persistence integration
This commit is contained in:
Lucas 'Paperboy' Rose-Winters
2025-10-17 15:10:31 +11:00
parent 39ec36f105
commit b00bae905f
3 changed files with 216 additions and 10 deletions
+132
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@@ -0,0 +1,132 @@
/**
* Inventory Parser Module
* Extracts v2 inventory data from AI-generated text
*/
// Type imports
/** @typedef {import('../../types/inventory.js').InventoryV2} InventoryV2 */
/**
* Extracts inventory data from AI-generated stats text in v2 multi-line format.
*
* Expected format from AI:
* ```
* On Person: Sword (equipped), 3x Health Potions, Leather Armor
* Stored - Home: Spare clothes, Tools, 50 gold coins
* Stored - Bank: Family heirloom, Important documents
* Assets: Motorcycle (garage), Downtown apartment (owned)
* ```
*
* @param {string} statsText - Raw stats text from AI response
* @returns {InventoryV2|null} Parsed inventory v2 object or null if not found
*/
export function extractInventoryData(statsText) {
if (!statsText || typeof statsText !== 'string') {
return null;
}
const result = {
version: 2,
onPerson: "None",
stored: {},
assets: "None"
};
let foundAnyInventoryData = false;
// Split into lines for parsing
const lines = statsText.split('\n');
for (const line of lines) {
const trimmed = line.trim();
// Parse "On Person: ..." line
const onPersonMatch = trimmed.match(/^On Person:\s*(.+)$/i);
if (onPersonMatch) {
result.onPerson = onPersonMatch[1].trim() || "None";
foundAnyInventoryData = true;
continue;
}
// Parse "Stored - [Location]: ..." lines
const storedMatch = trimmed.match(/^Stored\s*-\s*([^:]+):\s*(.+)$/i);
if (storedMatch) {
const locationName = storedMatch[1].trim();
const items = storedMatch[2].trim();
if (locationName && items) {
result.stored[locationName] = items;
foundAnyInventoryData = true;
}
continue;
}
// Parse "Assets: ..." line
const assetsMatch = trimmed.match(/^Assets:\s*(.+)$/i);
if (assetsMatch) {
result.assets = assetsMatch[1].trim() || "None";
foundAnyInventoryData = true;
continue;
}
}
// Return null if we didn't find any inventory data
return foundAnyInventoryData ? result : null;
}
/**
* Attempts to parse legacy v1 inventory format (single line).
* Fallback for old AI responses that haven't been updated to v2 format.
*
* Expected format: "Inventory: Sword, Shield, 3x Potions, Gold coins"
*
* @param {string} text - Text that may contain legacy inventory
* @returns {string|null} Legacy inventory string or null
*/
export function extractLegacyInventory(text) {
if (!text || typeof text !== 'string') {
return null;
}
// Match old single-line format: "Inventory: ..."
const match = text.match(/Inventory:\s*(.+?)(?:\n|$)/i);
if (match && match[1]) {
const inventoryText = match[1].trim();
// Return null for empty values like "None" or ""
if (!inventoryText || inventoryText.toLowerCase() === 'none') {
return null;
}
return inventoryText;
}
return null;
}
/**
* Main inventory extraction function that tries v2 format first, then falls back to v1.
* Converts v1 format to v2 automatically if found.
*
* @param {string} statsText - Raw stats text from AI response
* @returns {InventoryV2|null} Parsed inventory in v2 format or null
*/
export function extractInventory(statsText) {
// Try v2 format first
const v2Data = extractInventoryData(statsText);
if (v2Data) {
return v2Data;
}
// Fallback to v1 format and convert to v2
const v1Data = extractLegacyInventory(statsText);
if (v1Data) {
// Convert v1 string to v2 format (place in onPerson)
return {
version: 2,
onPerson: v1Data,
stored: {},
assets: "None"
};
}
// No inventory data found
return null;
}
+15 -6
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@@ -3,8 +3,9 @@
* Handles parsing of AI responses to extract tracker data
*/
import { extensionSettings } from '../../core/state.js';
import { extensionSettings, FEATURE_FLAGS } from '../../core/state.js';
import { saveSettings } from '../../core/persistence.js';
import { extractInventory } from './inventoryParser.js';
/**
* Parses the model response to extract the different data sections.
@@ -91,8 +92,19 @@ export function parseUserStats(statsText) {
}
}
// Extract inventory
const inventoryMatch = statsText.match(/Inventory:\s*(.+)/i);
// Extract inventory - use v2 parser if feature flag enabled, otherwise fallback to v1
if (FEATURE_FLAGS.useNewInventory) {
const inventoryData = extractInventory(statsText);
if (inventoryData) {
extensionSettings.userStats.inventory = inventoryData;
}
} else {
// Legacy v1 parsing for backward compatibility
const inventoryMatch = statsText.match(/Inventory:\s*(.+)/i);
if (inventoryMatch) {
extensionSettings.userStats.inventory = inventoryMatch[1].trim();
}
}
if (healthMatch) extensionSettings.userStats.health = parseInt(healthMatch[1]);
if (satietyMatch) extensionSettings.userStats.satiety = parseInt(satietyMatch[1]);
@@ -103,9 +115,6 @@ export function parseUserStats(statsText) {
extensionSettings.userStats.mood = moodMatch[1].trim(); // Emoji
extensionSettings.userStats.conditions = moodMatch[2].trim(); // Conditions
}
if (inventoryMatch) {
extensionSettings.userStats.inventory = inventoryMatch[1].trim();
}
saveSettings();
} catch (error) {
+69 -4
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@@ -5,7 +5,56 @@
import { getContext } from '../../../../../../extensions.js';
import { chat } from '../../../../../../../script.js';
import { extensionSettings, committedTrackerData } from '../../core/state.js';
import { extensionSettings, committedTrackerData, FEATURE_FLAGS } from '../../core/state.js';
// Type imports
/** @typedef {import('../../types/inventory.js').InventoryV2} InventoryV2 */
/**
* Builds a formatted inventory summary for AI context injection.
* Converts v2 inventory structure to multi-line plaintext format.
*
* @param {InventoryV2|string} inventory - Current inventory (v2 or legacy string)
* @returns {string} Formatted inventory summary for prompt injection
* @example
* // v2 input: { onPerson: "Sword", stored: { Home: "Gold" }, assets: "Horse", version: 2 }
* // Returns: "On Person: Sword\nStored - Home: Gold\nAssets: Horse"
*/
export function buildInventorySummary(inventory) {
// Handle legacy v1 string format
if (typeof inventory === 'string') {
return inventory;
}
// Handle v2 object format
if (inventory && typeof inventory === 'object' && inventory.version === 2) {
let summary = '';
// Add On Person section
if (inventory.onPerson && inventory.onPerson !== 'None') {
summary += `On Person: ${inventory.onPerson}\n`;
}
// Add Stored sections for each location
if (inventory.stored && Object.keys(inventory.stored).length > 0) {
for (const [location, items] of Object.entries(inventory.stored)) {
if (items && items !== 'None') {
summary += `Stored - ${location}: ${items}\n`;
}
}
}
// Add Assets section
if (inventory.assets && inventory.assets !== 'None') {
summary += `Assets: ${inventory.assets}`;
}
return summary.trim();
}
// Fallback for unknown format
return 'None';
}
/**
* Generates an example block showing current tracker states in markdown code blocks.
@@ -64,7 +113,18 @@ export function generateTrackerInstructions(includeHtmlPrompt = true, includeCon
instructions += '- Hygiene: X%\n';
instructions += '- Arousal: X%\n';
instructions += '[Mood Emoji]: [Conditions (up to three traits)]\n';
instructions += 'Inventory: [Clothing/Armor, Inventory Items (list of important items/none)]\n';
// Add inventory format based on feature flag
if (FEATURE_FLAGS.useNewInventory) {
instructions += 'On Person: [Items currently carried/worn, or "None"]\n';
instructions += 'Stored - [Location Name]: [Items stored at this location]\n';
instructions += '(Add multiple "Stored - [Location]:" lines as needed for different storage locations)\n';
instructions += 'Assets: [Vehicles, property, major possessions, or "None"]\n';
} else {
// Legacy v1 format
instructions += 'Inventory: [Clothing/Armor, Inventory Items (list of important items/none)]\n';
}
instructions += '```\n\n';
}
@@ -143,8 +203,13 @@ export function generateContextualSummary() {
// console.log('[RPG Companion] Building stats summary with:', stats);
summary += `${userName}'s Stats:\n`;
summary += `Condition: Health ${stats.health}%, Satiety ${stats.satiety}%, Energy ${stats.energy}%, Hygiene ${stats.hygiene}%, Arousal ${stats.arousal}% | ${stats.mood} ${stats.conditions}\n`;
if (stats.inventory && stats.inventory !== 'None') {
summary += `Inventory: ${stats.inventory}\n`;
// Add inventory summary using v2-aware builder
if (stats.inventory) {
const inventorySummary = buildInventorySummary(stats.inventory);
if (inventorySummary && inventorySummary !== 'None') {
summary += `Inventory:\n${inventorySummary}\n`;
}
}
// Include classic stats (attributes) and dice roll only if there was a dice roll
if (extensionSettings.lastDiceRoll) {