feat(dashboard): split user
Stats widget into 4 modular widgets - Create userInfoWidget (avatar, name, level) - Refactor userStatsWidget (stats bars only with smart sizing) - Create userMoodWidget (mood emoji, conditions) - Create userAttributesWidget (STR/DEX/CON/INT/WIS/CHA) - Add category field to widgets for auto-layout grouping - Register all new modular widgets in dashboardIntegration.js All widgets include getOptimalSize() for smart content-aware auto-layout. Part of Phase 1 & 3.1 of dashboard modularization plan.
This commit is contained in:
@@ -13,7 +13,10 @@ import { DashboardManager } from './dashboardManager.js';
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import { WidgetRegistry } from './widgetRegistry.js';
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// Widget imports
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import { registerUserInfoWidget } from './widgets/userInfoWidget.js';
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import { registerUserStatsWidget } from './widgets/userStatsWidget.js';
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import { registerUserMoodWidget } from './widgets/userMoodWidget.js';
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import { registerUserAttributesWidget } from './widgets/userAttributesWidget.js';
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import { registerCalendarWidget, registerWeatherWidget, registerTemperatureWidget, registerClockWidget, registerLocationWidget } from './widgets/infoBoxWidgets.js';
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import { registerPresentCharactersWidget } from './widgets/presentCharactersWidget.js';
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import { registerInventoryWidget } from './widgets/inventoryWidget.js';
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@@ -165,18 +168,25 @@ function getInlineDashboardTemplate() {
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function registerAllWidgets(registry, dependencies) {
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console.log('[RPG Companion] Registering widgets...');
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// Core widgets
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// User modular widgets
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registerUserInfoWidget(registry, dependencies);
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registerUserStatsWidget(registry, dependencies);
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registerPresentCharactersWidget(registry, dependencies);
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registerInventoryWidget(registry, dependencies);
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registerUserMoodWidget(registry, dependencies);
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registerUserAttributesWidget(registry, dependencies);
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// Info Box modular widgets
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// Scene info widgets
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registerCalendarWidget(registry, dependencies);
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registerWeatherWidget(registry, dependencies);
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registerTemperatureWidget(registry, dependencies);
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registerClockWidget(registry, dependencies);
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registerLocationWidget(registry, dependencies);
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// Social widgets
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registerPresentCharactersWidget(registry, dependencies);
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// Inventory widget
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registerInventoryWidget(registry, dependencies);
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console.log(`[RPG Companion] Registered ${registry.getAll().length} widgets`);
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}
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@@ -102,7 +102,34 @@ export class DashboardManager {
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container: this.gridContainer,
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onColumnsChange: (newCols, oldCols) => {
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console.log('[DashboardManager] Grid columns changed:', oldCols, '→', newCols);
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// Re-render all widgets when column count changes
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// Fix widget dimensions when column count changes
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// This prevents widgets from shrinking when grid switches between 2/3/4 columns
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const currentTab = this.tabManager.getTab(this.currentTabId);
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if (currentTab) {
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currentTab.widgets.forEach(widget => {
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// If widget was full-width in old grid, make it full-width in new grid
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if (widget.w === oldCols) {
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console.log(`[DashboardManager] Adjusting full-width widget ${widget.id}: w=${widget.w} → ${newCols}`);
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widget.w = newCols;
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}
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// If widget is wider than new grid, clamp it
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else if (widget.w > newCols) {
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console.log(`[DashboardManager] Clamping oversized widget ${widget.id}: w=${widget.w} → ${newCols}`);
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widget.w = newCols;
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}
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// If widget x position is out of bounds, reset to 0
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if (widget.x >= newCols) {
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console.log(`[DashboardManager] Resetting out-of-bounds widget ${widget.id}: x=${widget.x} → 0`);
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widget.x = 0;
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}
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});
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// Save changes
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this.triggerAutoSave();
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}
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// Re-render all widgets with adjusted dimensions
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this.renderAllWidgets();
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}
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});
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@@ -182,9 +209,6 @@ export class DashboardManager {
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// Measure container width and set up responsive sizing
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this.setupContainerSizing();
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// Migrate old 12-column layouts to new responsive grid
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this.migrateOldLayouts();
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// Render tab navigation
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this.renderTabs();
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@@ -515,8 +539,11 @@ export class DashboardManager {
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element.dataset.widgetId = widget.id;
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element.dataset.widgetType = widget.type;
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// Position widget using grid engine (responsive units for scaling)
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const pos = this.gridEngine.getWidgetPosition(widget);
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// Validate widget dimensions (defensive check - shouldn't be needed if onColumnsChange works)
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const validated = this.gridEngine.validateWidget(widget, definition.minSize || { w: 1, h: 1 });
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// Position widget using validated dimensions
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const pos = this.gridEngine.getWidgetPosition(validated);
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element.style.position = 'absolute';
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element.style.left = pos.left; // % of container (e.g., "5.23%")
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element.style.top = pos.top; // vh units (e.g., "10.45vh")
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@@ -62,6 +62,7 @@ export function registerInventoryWidget(registry, dependencies) {
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name: 'Inventory',
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icon: '🎒',
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description: 'Full inventory system with On Person, Stored, and Assets',
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category: 'inventory',
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minSize: { w: 2, h: 4 },
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defaultSize: { w: 2, h: 6 },
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requiresSchema: false,
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@@ -235,6 +235,7 @@ export function registerPresentCharactersWidget(registry, dependencies) {
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name: 'Present Characters',
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icon: '👥',
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description: 'Character cards with avatars, traits, and relationships',
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category: 'social',
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minSize: { w: 2, h: 2 },
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defaultSize: { w: 2, h: 3 },
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requiresSchema: false,
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@@ -0,0 +1,197 @@
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/**
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* User Attributes Widget
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*
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* Displays classic D&D-style attribute scores with +/- adjustment buttons.
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* Shows STR, DEX, CON, INT, WIS, CHA stats.
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*
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* Features:
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* - 6 classic RPG attributes
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* - +/- buttons for quick adjustments (1-20 range)
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* - Responsive grid layout
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* - Smart sizing: compact for narrow, grid for wide
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*/
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import { parseNumber } from '../widgetBase.js';
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/**
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* Register User Attributes Widget
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* @param {WidgetRegistry} registry - Widget registry instance
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* @param {Object} dependencies - External dependencies
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* @param {Function} dependencies.getExtensionSettings - Get extension settings
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* @param {Function} dependencies.onStatsChange - Callback when stats change
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*/
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export function registerUserAttributesWidget(registry, dependencies) {
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const {
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getExtensionSettings,
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onStatsChange
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} = dependencies;
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registry.register('userAttributes', {
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name: 'User Attributes',
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icon: '⚔️',
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description: 'Classic RPG stats (STR, DEX, CON, INT, WIS, CHA)',
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category: 'user',
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minSize: { w: 1, h: 2 },
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defaultSize: { w: 2, h: 2 },
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requiresSchema: false,
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/**
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* Render widget content
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* @param {HTMLElement} container - Widget container
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* @param {Object} config - Widget configuration
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*/
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render(container, config = {}) {
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const settings = getExtensionSettings();
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const classicStats = settings.classicStats;
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// Merge default config
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const finalConfig = {
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visibleStats: ['str', 'dex', 'con', 'int', 'wis', 'cha'],
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showLabels: true,
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...config
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};
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// Build stats HTML
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const statsHtml = finalConfig.visibleStats.map(stat => `
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<div class="rpg-classic-stat" data-stat="${stat}">
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${finalConfig.showLabels ? `<span class="rpg-classic-stat-label">${stat.toUpperCase()}</span>` : ''}
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<div class="rpg-classic-stat-buttons">
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<button class="rpg-classic-stat-btn rpg-stat-decrease" data-stat="${stat}">−</button>
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<span class="rpg-classic-stat-value">${classicStats[stat]}</span>
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<button class="rpg-classic-stat-btn rpg-stat-increase" data-stat="${stat}">+</button>
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</div>
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</div>
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`).join('');
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// Render HTML
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const html = `
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<div class="rpg-classic-stats">
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<div class="rpg-classic-stats-grid">
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${statsHtml}
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</div>
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</div>
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`;
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container.innerHTML = html;
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// Attach event handlers
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attachEventHandlers(container, settings, onStatsChange);
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},
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/**
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* Get configuration options
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* @returns {Object} Configuration schema
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*/
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getConfig() {
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return {
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visibleStats: {
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type: 'multiselect',
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label: 'Visible Attributes',
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default: ['str', 'dex', 'con', 'int', 'wis', 'cha'],
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options: [
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{ value: 'str', label: 'Strength (STR)' },
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{ value: 'dex', label: 'Dexterity (DEX)' },
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{ value: 'con', label: 'Constitution (CON)' },
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{ value: 'int', label: 'Intelligence (INT)' },
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{ value: 'wis', label: 'Wisdom (WIS)' },
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{ value: 'cha', label: 'Charisma (CHA)' }
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]
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},
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showLabels: {
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type: 'boolean',
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label: 'Show Stat Labels',
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default: true
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}
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};
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},
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/**
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* Handle configuration changes
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* @param {HTMLElement} container - Widget container
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* @param {Object} newConfig - New configuration
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*/
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onConfigChange(container, newConfig) {
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this.render(container, newConfig);
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},
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/**
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* Handle widget resize
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* @param {HTMLElement} container - Widget container
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* @param {number} newW - New width
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* @param {number} newH - New height
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*/
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onResize(container, newW, newH) {
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const statsGrid = container.querySelector('.rpg-classic-stats-grid');
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if (!statsGrid) return;
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// Compact single-column layout for narrow widgets
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if (newW < 2) {
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statsGrid.style.gridTemplateColumns = '1fr';
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} else {
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// 2-column grid for wider widgets
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statsGrid.style.gridTemplateColumns = 'repeat(2, 1fr)';
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}
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},
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/**
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* Calculate optimal size based on content
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* Used by smart auto-layout to determine ideal widget dimensions
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* @param {Object} config - Widget configuration
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* @returns {Object} Optimal size { w, h }
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*/
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getOptimalSize(config = {}) {
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const visibleStatCount = config.visibleStats?.length || 6;
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// Each stat needs ~0.35 rows in 2-column grid
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// For 6 stats: 3 rows (0.5 row padding = 3.5 total)
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const optimalHeight = Math.ceil((visibleStatCount / 2) * 0.7 + 0.5);
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return {
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w: 2, // Prefer 2-column grid layout
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h: Math.max(this.minSize.h, optimalHeight)
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};
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}
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});
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}
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/**
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* Attach event handlers to widget
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* @private
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*/
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function attachEventHandlers(container, settings, onStatsChange) {
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// Handle classic stat +/- buttons
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const increaseButtons = container.querySelectorAll('.rpg-stat-increase');
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const decreaseButtons = container.querySelectorAll('.rpg-stat-decrease');
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increaseButtons.forEach(btn => {
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btn.addEventListener('click', () => {
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const statName = btn.dataset.stat;
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const valueSpan = btn.parentElement.querySelector('.rpg-classic-stat-value');
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const currentValue = parseNumber(valueSpan.textContent, 10, 1, 20);
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const newValue = Math.min(20, currentValue + 1);
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valueSpan.textContent = newValue;
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settings.classicStats[statName] = newValue;
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if (onStatsChange) {
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onStatsChange('classicStats', statName, newValue);
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}
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});
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});
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decreaseButtons.forEach(btn => {
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btn.addEventListener('click', () => {
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const statName = btn.dataset.stat;
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const valueSpan = btn.parentElement.querySelector('.rpg-classic-stat-value');
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const currentValue = parseNumber(valueSpan.textContent, 10, 1, 20);
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const newValue = Math.max(1, currentValue - 1);
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valueSpan.textContent = newValue;
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settings.classicStats[statName] = newValue;
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if (onStatsChange) {
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onStatsChange('classicStats', statName, newValue);
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}
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});
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});
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}
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@@ -0,0 +1,187 @@
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/**
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* User Info Widget
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*
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* Displays user avatar, name, and level.
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* Compact widget showing basic user identity with editable level.
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*
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* Features:
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* - User portrait/avatar display
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* - User name from SillyTavern context
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* - Editable level field (1-100)
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* - Compact horizontal layout
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*/
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import { parseNumber } from '../widgetBase.js';
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/**
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* Register User Info Widget
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* @param {WidgetRegistry} registry - Widget registry instance
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* @param {Object} dependencies - External dependencies
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* @param {Function} dependencies.getContext - Get SillyTavern context
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* @param {Function} dependencies.getUserAvatar - Get user avatar URL
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* @param {Function} dependencies.getExtensionSettings - Get extension settings
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* @param {Function} dependencies.onStatsChange - Callback when stats change
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*/
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export function registerUserInfoWidget(registry, dependencies) {
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const {
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getContext,
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getUserAvatar,
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getExtensionSettings,
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onStatsChange
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} = dependencies;
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registry.register('userInfo', {
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name: 'User Info',
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icon: '👤',
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description: 'User avatar, name, and level display',
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category: 'user',
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minSize: { w: 1, h: 1 },
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defaultSize: { w: 2, h: 1 },
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requiresSchema: false,
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/**
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* Render widget content
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* @param {HTMLElement} container - Widget container
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* @param {Object} config - Widget configuration
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*/
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render(container, config = {}) {
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const settings = getExtensionSettings();
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const context = getContext();
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const userName = context.name1;
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const userPortrait = getUserAvatar();
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// Merge default config
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const finalConfig = {
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showAvatar: true,
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showName: true,
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showLevel: true,
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...config
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};
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// Build HTML
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const html = `
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<div class="rpg-user-info-row">
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${finalConfig.showAvatar ? `<img src="${userPortrait}" alt="${userName}" class="rpg-user-portrait" onerror="this.style.opacity='0.5';this.onerror=null;" />` : ''}
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${finalConfig.showName ? `<span class="rpg-user-name">${userName}</span>` : ''}
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${finalConfig.showLevel ? `
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<span style="opacity: 0.5;">|</span>
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<span class="rpg-level-label">LVL</span>
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<span class="rpg-level-value rpg-editable" contenteditable="true" data-field="level" title="Click to edit level">${settings.level}</span>
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` : ''}
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</div>
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`;
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container.innerHTML = html;
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// Attach event handlers
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attachEventHandlers(container, settings, onStatsChange);
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},
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/**
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* Get configuration options
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* @returns {Object} Configuration schema
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*/
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getConfig() {
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return {
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showAvatar: {
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type: 'boolean',
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label: 'Show Avatar',
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default: true
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},
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showName: {
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type: 'boolean',
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label: 'Show User Name',
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default: true
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},
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showLevel: {
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type: 'boolean',
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label: 'Show Level',
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default: true
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}
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};
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},
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/**
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* Handle configuration changes
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* @param {HTMLElement} container - Widget container
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* @param {Object} newConfig - New configuration
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*/
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onConfigChange(container, newConfig) {
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this.render(container, newConfig);
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},
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/**
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* Handle widget resize
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* @param {HTMLElement} container - Widget container
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* @param {number} newW - New width
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* @param {number} newH - New height
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*/
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onResize(container, newW, newH) {
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// Responsive adjustments if needed
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const infoRow = container.querySelector('.rpg-user-info-row');
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if (!infoRow) return;
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// Stack vertically on very narrow widgets
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if (newW < 2) {
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infoRow.style.flexDirection = 'column';
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infoRow.style.alignItems = 'center';
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} else {
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infoRow.style.flexDirection = 'row';
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infoRow.style.alignItems = 'center';
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}
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}
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});
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}
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/**
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* Attach event handlers to widget
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* @private
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*/
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function attachEventHandlers(container, settings, onStatsChange) {
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// Handle level editing
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const levelValue = container.querySelector('.rpg-level-value.rpg-editable');
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if (!levelValue) return;
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let originalLevel = parseNumber(levelValue.textContent.trim(), 1, 1, 100);
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levelValue.addEventListener('focus', () => {
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originalLevel = parseNumber(levelValue.textContent.trim(), 1, 1, 100);
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// Select all text
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const range = document.createRange();
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range.selectNodeContents(levelValue);
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const selection = window.getSelection();
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selection.removeAllRanges();
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selection.addRange(range);
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});
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levelValue.addEventListener('blur', () => {
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const value = parseNumber(levelValue.textContent.trim(), originalLevel, 1, 100);
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levelValue.textContent = value;
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if (value !== originalLevel) {
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settings.level = value;
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if (onStatsChange) {
|
||||
onStatsChange('level', null, value);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
levelValue.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Enter') {
|
||||
e.preventDefault();
|
||||
levelValue.blur();
|
||||
}
|
||||
if (e.key === 'Escape') {
|
||||
e.preventDefault();
|
||||
levelValue.textContent = originalLevel;
|
||||
levelValue.blur();
|
||||
}
|
||||
});
|
||||
|
||||
// Prevent paste with formatting
|
||||
levelValue.addEventListener('paste', (e) => {
|
||||
e.preventDefault();
|
||||
const text = (e.clipboardData || window.clipboardData).getData('text/plain');
|
||||
document.execCommand('insertText', false, text);
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,210 @@
|
||||
/**
|
||||
* User Mood Widget
|
||||
*
|
||||
* Displays user's current mood emoji and active conditions.
|
||||
* Compact widget showing emotional state and status effects.
|
||||
*
|
||||
* Features:
|
||||
* - Large mood emoji (editable)
|
||||
* - Conditions/status effects text (editable)
|
||||
* - Responsive layout
|
||||
*/
|
||||
|
||||
/**
|
||||
* Register User Mood Widget
|
||||
* @param {WidgetRegistry} registry - Widget registry instance
|
||||
* @param {Object} dependencies - External dependencies
|
||||
* @param {Function} dependencies.getExtensionSettings - Get extension settings
|
||||
* @param {Function} dependencies.onStatsChange - Callback when stats change
|
||||
*/
|
||||
export function registerUserMoodWidget(registry, dependencies) {
|
||||
const {
|
||||
getExtensionSettings,
|
||||
onStatsChange
|
||||
} = dependencies;
|
||||
|
||||
registry.register('userMood', {
|
||||
name: 'User Mood',
|
||||
icon: '😊',
|
||||
description: 'Mood emoji and active conditions',
|
||||
category: 'user',
|
||||
minSize: { w: 1, h: 1 },
|
||||
defaultSize: { w: 2, h: 1 },
|
||||
requiresSchema: false,
|
||||
|
||||
/**
|
||||
* Render widget content
|
||||
* @param {HTMLElement} container - Widget container
|
||||
* @param {Object} config - Widget configuration
|
||||
*/
|
||||
render(container, config = {}) {
|
||||
const settings = getExtensionSettings();
|
||||
const stats = settings.userStats;
|
||||
|
||||
// Merge default config
|
||||
const finalConfig = {
|
||||
showMoodEmoji: true,
|
||||
showConditions: true,
|
||||
...config
|
||||
};
|
||||
|
||||
// Build HTML
|
||||
const html = `
|
||||
<div class="rpg-mood">
|
||||
${finalConfig.showMoodEmoji ? `<div class="rpg-mood-emoji rpg-editable" contenteditable="true" data-field="mood" title="Click to edit emoji">${stats.mood}</div>` : ''}
|
||||
${finalConfig.showConditions ? `<div class="rpg-mood-conditions rpg-editable" contenteditable="true" data-field="conditions" title="Click to edit conditions">${stats.conditions}</div>` : ''}
|
||||
</div>
|
||||
`;
|
||||
|
||||
container.innerHTML = html;
|
||||
|
||||
// Attach event handlers
|
||||
attachEventHandlers(container, settings, onStatsChange);
|
||||
},
|
||||
|
||||
/**
|
||||
* Get configuration options
|
||||
* @returns {Object} Configuration schema
|
||||
*/
|
||||
getConfig() {
|
||||
return {
|
||||
showMoodEmoji: {
|
||||
type: 'boolean',
|
||||
label: 'Show Mood Emoji',
|
||||
default: true
|
||||
},
|
||||
showConditions: {
|
||||
type: 'boolean',
|
||||
label: 'Show Conditions',
|
||||
default: true
|
||||
}
|
||||
};
|
||||
},
|
||||
|
||||
/**
|
||||
* Handle configuration changes
|
||||
* @param {HTMLElement} container - Widget container
|
||||
* @param {Object} newConfig - New configuration
|
||||
*/
|
||||
onConfigChange(container, newConfig) {
|
||||
this.render(container, newConfig);
|
||||
},
|
||||
|
||||
/**
|
||||
* Handle widget resize
|
||||
* @param {HTMLElement} container - Widget container
|
||||
* @param {number} newW - New width
|
||||
* @param {number} newH - New height
|
||||
*/
|
||||
onResize(container, newW, newH) {
|
||||
// Responsive adjustments if needed
|
||||
const mood = container.querySelector('.rpg-mood');
|
||||
if (!mood) return;
|
||||
|
||||
// Adjust layout for narrow widgets
|
||||
if (newW < 2) {
|
||||
mood.style.flexDirection = 'column';
|
||||
} else {
|
||||
mood.style.flexDirection = 'row';
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Attach event handlers to widget
|
||||
* @private
|
||||
*/
|
||||
function attachEventHandlers(container, settings, onStatsChange) {
|
||||
// Handle mood emoji editing
|
||||
const moodEmoji = container.querySelector('.rpg-mood-emoji.rpg-editable');
|
||||
if (moodEmoji) {
|
||||
let originalMood = moodEmoji.textContent.trim();
|
||||
|
||||
moodEmoji.addEventListener('focus', () => {
|
||||
originalMood = moodEmoji.textContent.trim();
|
||||
const range = document.createRange();
|
||||
range.selectNodeContents(moodEmoji);
|
||||
const selection = window.getSelection();
|
||||
selection.removeAllRanges();
|
||||
selection.addRange(range);
|
||||
});
|
||||
|
||||
moodEmoji.addEventListener('blur', () => {
|
||||
const value = moodEmoji.textContent.trim() || '😐';
|
||||
moodEmoji.textContent = value;
|
||||
|
||||
if (value !== originalMood) {
|
||||
settings.userStats.mood = value;
|
||||
if (onStatsChange) {
|
||||
onStatsChange('userStats', 'mood', value);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
moodEmoji.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Enter') {
|
||||
e.preventDefault();
|
||||
moodEmoji.blur();
|
||||
}
|
||||
if (e.key === 'Escape') {
|
||||
e.preventDefault();
|
||||
moodEmoji.textContent = originalMood;
|
||||
moodEmoji.blur();
|
||||
}
|
||||
});
|
||||
|
||||
// Prevent paste with formatting
|
||||
moodEmoji.addEventListener('paste', (e) => {
|
||||
e.preventDefault();
|
||||
const text = (e.clipboardData || window.clipboardData).getData('text/plain');
|
||||
document.execCommand('insertText', false, text);
|
||||
});
|
||||
}
|
||||
|
||||
// Handle conditions editing
|
||||
const moodConditions = container.querySelector('.rpg-mood-conditions.rpg-editable');
|
||||
if (moodConditions) {
|
||||
let originalConditions = moodConditions.textContent.trim();
|
||||
|
||||
moodConditions.addEventListener('focus', () => {
|
||||
originalConditions = moodConditions.textContent.trim();
|
||||
const range = document.createRange();
|
||||
range.selectNodeContents(moodConditions);
|
||||
const selection = window.getSelection();
|
||||
selection.removeAllRanges();
|
||||
selection.addRange(range);
|
||||
});
|
||||
|
||||
moodConditions.addEventListener('blur', () => {
|
||||
const value = moodConditions.textContent.trim() || 'None';
|
||||
moodConditions.textContent = value;
|
||||
|
||||
if (value !== originalConditions) {
|
||||
settings.userStats.conditions = value;
|
||||
if (onStatsChange) {
|
||||
onStatsChange('userStats', 'conditions', value);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
moodConditions.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Enter') {
|
||||
e.preventDefault();
|
||||
moodConditions.blur();
|
||||
}
|
||||
if (e.key === 'Escape') {
|
||||
e.preventDefault();
|
||||
moodConditions.textContent = originalConditions;
|
||||
moodConditions.blur();
|
||||
}
|
||||
});
|
||||
|
||||
// Prevent paste with formatting
|
||||
moodConditions.addEventListener('paste', (e) => {
|
||||
e.preventDefault();
|
||||
const text = (e.clipboardData || window.clipboardData).getData('text/plain');
|
||||
document.execCommand('insertText', false, text);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,15 +1,14 @@
|
||||
/**
|
||||
* User Stats Widget
|
||||
* User Stats Widget (Refactored - Modular)
|
||||
*
|
||||
* Displays user health/satiety/energy/hygiene/arousal bars,
|
||||
* mood/conditions, and classic D&D stats (STR/DEX/CON/INT/WIS/CHA).
|
||||
* Displays user vital statistics as progress bars:
|
||||
* - Health, Satiety, Energy, Hygiene, Arousal
|
||||
*
|
||||
* Features:
|
||||
* - Editable stat values with live update
|
||||
* - Progress bars with customizable colors
|
||||
* - User portrait and level display
|
||||
* - Classic stats with +/- buttons
|
||||
* - Mobile-responsive layout
|
||||
* - Configurable visible stats
|
||||
* - Smart content-aware sizing (more bars = needs more height)
|
||||
*/
|
||||
|
||||
import { createProgressBar, attachEditableHandlers, parseNumber } from '../widgetBase.js';
|
||||
@@ -19,14 +18,11 @@ import { createProgressBar, attachEditableHandlers, parseNumber } from '../widge
|
||||
* @param {WidgetRegistry} registry - Widget registry instance
|
||||
* @param {Object} dependencies - External dependencies
|
||||
* @param {Function} dependencies.getContext - Get SillyTavern context
|
||||
* @param {Function} dependencies.getUserAvatar - Get user avatar URL
|
||||
* @param {Function} dependencies.getExtensionSettings - Get extension settings
|
||||
* @param {Function} dependencies.onStatsChange - Callback when stats change
|
||||
*/
|
||||
export function registerUserStatsWidget(registry, dependencies) {
|
||||
const {
|
||||
getContext,
|
||||
getUserAvatar,
|
||||
getExtensionSettings,
|
||||
onStatsChange
|
||||
} = dependencies;
|
||||
@@ -34,9 +30,10 @@ export function registerUserStatsWidget(registry, dependencies) {
|
||||
registry.register('userStats', {
|
||||
name: 'User Stats',
|
||||
icon: '❤️',
|
||||
description: 'Health, energy, satiety bars and classic RPG stats',
|
||||
description: 'Health, energy, satiety bars',
|
||||
category: 'user',
|
||||
minSize: { w: 1, h: 2 },
|
||||
defaultSize: { w: 2, h: 3 },
|
||||
defaultSize: { w: 2, h: 2 },
|
||||
requiresSchema: false,
|
||||
|
||||
/**
|
||||
@@ -47,16 +44,9 @@ export function registerUserStatsWidget(registry, dependencies) {
|
||||
render(container, config = {}) {
|
||||
const settings = getExtensionSettings();
|
||||
const stats = settings.userStats;
|
||||
const classicStats = settings.classicStats;
|
||||
const context = getContext();
|
||||
const userName = context.name1;
|
||||
const userPortrait = getUserAvatar();
|
||||
|
||||
// Merge default config with user config
|
||||
const finalConfig = {
|
||||
showClassicStats: true,
|
||||
showMood: true,
|
||||
showPortrait: true,
|
||||
statBarGradient: true,
|
||||
visibleStats: ['health', 'satiety', 'energy', 'hygiene', 'arousal'],
|
||||
...config
|
||||
@@ -79,56 +69,12 @@ export function registerUserStatsWidget(registry, dependencies) {
|
||||
});
|
||||
}).join('');
|
||||
|
||||
// Build classic stats HTML
|
||||
const classicStatsHtml = finalConfig.showClassicStats ? `
|
||||
<div class="rpg-stats-right">
|
||||
<div class="rpg-classic-stats">
|
||||
<div class="rpg-classic-stats-grid">
|
||||
${['str', 'dex', 'con', 'int', 'wis', 'cha'].map(stat => `
|
||||
<div class="rpg-classic-stat" data-stat="${stat}">
|
||||
<span class="rpg-classic-stat-label">${stat.toUpperCase()}</span>
|
||||
<div class="rpg-classic-stat-buttons">
|
||||
<button class="rpg-classic-stat-btn rpg-stat-decrease" data-stat="${stat}">−</button>
|
||||
<span class="rpg-classic-stat-value">${classicStats[stat]}</span>
|
||||
<button class="rpg-classic-stat-btn rpg-stat-increase" data-stat="${stat}">+</button>
|
||||
</div>
|
||||
</div>
|
||||
`).join('')}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
` : '';
|
||||
|
||||
// Build mood section HTML
|
||||
const moodHtml = finalConfig.showMood ? `
|
||||
<div class="rpg-mood">
|
||||
<div class="rpg-mood-emoji rpg-editable" contenteditable="true" data-field="mood" title="Click to edit emoji">${stats.mood}</div>
|
||||
<div class="rpg-mood-conditions rpg-editable" contenteditable="true" data-field="conditions" title="Click to edit conditions">${stats.conditions}</div>
|
||||
</div>
|
||||
` : '';
|
||||
|
||||
// Build portrait section HTML
|
||||
const portraitHtml = finalConfig.showPortrait ? `
|
||||
<div class="rpg-user-info-row">
|
||||
<img src="${userPortrait}" alt="${userName}" class="rpg-user-portrait" onerror="this.style.opacity='0.5';this.onerror=null;" />
|
||||
<span class="rpg-user-name">${userName}</span>
|
||||
<span style="opacity: 0.5;">|</span>
|
||||
<span class="rpg-level-label">LVL</span>
|
||||
<span class="rpg-level-value rpg-editable" contenteditable="true" data-field="level" title="Click to edit level">${settings.level}</span>
|
||||
</div>
|
||||
` : '';
|
||||
|
||||
// Render complete HTML
|
||||
// Render HTML
|
||||
const html = `
|
||||
<div class="rpg-stats-content">
|
||||
<div class="rpg-stats-left">
|
||||
${portraitHtml}
|
||||
<div class="rpg-stats-grid">
|
||||
${progressBarsHtml}
|
||||
</div>
|
||||
${moodHtml}
|
||||
<div class="rpg-stats-content rpg-stats-modular">
|
||||
<div class="rpg-stats-grid">
|
||||
${progressBarsHtml}
|
||||
</div>
|
||||
${classicStatsHtml}
|
||||
</div>
|
||||
`;
|
||||
|
||||
@@ -144,21 +90,6 @@ export function registerUserStatsWidget(registry, dependencies) {
|
||||
*/
|
||||
getConfig() {
|
||||
return {
|
||||
showClassicStats: {
|
||||
type: 'boolean',
|
||||
label: 'Show Classic Stats (STR/DEX/etc)',
|
||||
default: true
|
||||
},
|
||||
showMood: {
|
||||
type: 'boolean',
|
||||
label: 'Show Mood & Conditions',
|
||||
default: true
|
||||
},
|
||||
showPortrait: {
|
||||
type: 'boolean',
|
||||
label: 'Show User Portrait',
|
||||
default: true
|
||||
},
|
||||
statBarGradient: {
|
||||
type: 'boolean',
|
||||
label: 'Use Gradient for Stat Bars',
|
||||
@@ -196,16 +127,26 @@ export function registerUserStatsWidget(registry, dependencies) {
|
||||
* @param {number} newH - New height
|
||||
*/
|
||||
onResize(container, newW, newH) {
|
||||
// Adjust layout based on size
|
||||
const statsContent = container.querySelector('.rpg-stats-content');
|
||||
if (!statsContent) return;
|
||||
// Layout adjustments if needed (currently none)
|
||||
},
|
||||
|
||||
// Stack vertically on narrow widgets
|
||||
if (newW < 5) {
|
||||
statsContent.style.flexDirection = 'column';
|
||||
} else {
|
||||
statsContent.style.flexDirection = 'row';
|
||||
}
|
||||
/**
|
||||
* Calculate optimal size based on content
|
||||
* Used by smart auto-layout to determine ideal widget dimensions
|
||||
* @param {Object} config - Widget configuration
|
||||
* @returns {Object} Optimal size { w, h }
|
||||
*/
|
||||
getOptimalSize(config = {}) {
|
||||
const visibleStatCount = config.visibleStats?.length || 5;
|
||||
|
||||
// Each stat bar needs ~0.4 rows of height
|
||||
// Add 0.5 row for padding/margins
|
||||
const optimalHeight = Math.ceil(visibleStatCount * 0.4 + 0.5);
|
||||
|
||||
return {
|
||||
w: 2, // Prefer full width for readability
|
||||
h: Math.max(this.minSize.h, optimalHeight)
|
||||
};
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -274,157 +215,4 @@ function attachEventHandlers(container, settings, onStatsChange) {
|
||||
document.execCommand('insertText', false, text);
|
||||
});
|
||||
});
|
||||
|
||||
// Handle mood emoji editing
|
||||
const moodEmoji = container.querySelector('.rpg-mood-emoji.rpg-editable');
|
||||
if (moodEmoji) {
|
||||
let originalMood = moodEmoji.textContent.trim();
|
||||
|
||||
moodEmoji.addEventListener('focus', () => {
|
||||
originalMood = moodEmoji.textContent.trim();
|
||||
const range = document.createRange();
|
||||
range.selectNodeContents(moodEmoji);
|
||||
const selection = window.getSelection();
|
||||
selection.removeAllRanges();
|
||||
selection.addRange(range);
|
||||
});
|
||||
|
||||
moodEmoji.addEventListener('blur', () => {
|
||||
const value = moodEmoji.textContent.trim() || '😐';
|
||||
moodEmoji.textContent = value;
|
||||
|
||||
if (value !== originalMood) {
|
||||
settings.userStats.mood = value;
|
||||
if (onStatsChange) {
|
||||
onStatsChange('userStats', 'mood', value);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
moodEmoji.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Enter') {
|
||||
e.preventDefault();
|
||||
moodEmoji.blur();
|
||||
}
|
||||
if (e.key === 'Escape') {
|
||||
e.preventDefault();
|
||||
moodEmoji.textContent = originalMood;
|
||||
moodEmoji.blur();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Handle conditions editing
|
||||
const moodConditions = container.querySelector('.rpg-mood-conditions.rpg-editable');
|
||||
if (moodConditions) {
|
||||
let originalConditions = moodConditions.textContent.trim();
|
||||
|
||||
moodConditions.addEventListener('focus', () => {
|
||||
originalConditions = moodConditions.textContent.trim();
|
||||
const range = document.createRange();
|
||||
range.selectNodeContents(moodConditions);
|
||||
const selection = window.getSelection();
|
||||
selection.removeAllRanges();
|
||||
selection.addRange(range);
|
||||
});
|
||||
|
||||
moodConditions.addEventListener('blur', () => {
|
||||
const value = moodConditions.textContent.trim() || 'None';
|
||||
moodConditions.textContent = value;
|
||||
|
||||
if (value !== originalConditions) {
|
||||
settings.userStats.conditions = value;
|
||||
if (onStatsChange) {
|
||||
onStatsChange('userStats', 'conditions', value);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
moodConditions.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Enter') {
|
||||
e.preventDefault();
|
||||
moodConditions.blur();
|
||||
}
|
||||
if (e.key === 'Escape') {
|
||||
e.preventDefault();
|
||||
moodConditions.textContent = originalConditions;
|
||||
moodConditions.blur();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Handle level editing
|
||||
const levelValue = container.querySelector('.rpg-level-value.rpg-editable');
|
||||
if (levelValue) {
|
||||
let originalLevel = parseNumber(levelValue.textContent.trim(), 1, 1, 100);
|
||||
|
||||
levelValue.addEventListener('focus', () => {
|
||||
originalLevel = parseNumber(levelValue.textContent.trim(), 1, 1, 100);
|
||||
const range = document.createRange();
|
||||
range.selectNodeContents(levelValue);
|
||||
const selection = window.getSelection();
|
||||
selection.removeAllRanges();
|
||||
selection.addRange(range);
|
||||
});
|
||||
|
||||
levelValue.addEventListener('blur', () => {
|
||||
const value = parseNumber(levelValue.textContent.trim(), originalLevel, 1, 100);
|
||||
levelValue.textContent = value;
|
||||
|
||||
if (value !== originalLevel) {
|
||||
settings.level = value;
|
||||
if (onStatsChange) {
|
||||
onStatsChange('level', null, value);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
levelValue.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Enter') {
|
||||
e.preventDefault();
|
||||
levelValue.blur();
|
||||
}
|
||||
if (e.key === 'Escape') {
|
||||
e.preventDefault();
|
||||
levelValue.textContent = originalLevel;
|
||||
levelValue.blur();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Handle classic stat +/- buttons
|
||||
const increaseButtons = container.querySelectorAll('.rpg-stat-increase');
|
||||
const decreaseButtons = container.querySelectorAll('.rpg-stat-decrease');
|
||||
|
||||
increaseButtons.forEach(btn => {
|
||||
btn.addEventListener('click', () => {
|
||||
const statName = btn.dataset.stat;
|
||||
const valueSpan = btn.parentElement.querySelector('.rpg-classic-stat-value');
|
||||
const currentValue = parseNumber(valueSpan.textContent, 10, 1, 20);
|
||||
const newValue = Math.min(20, currentValue + 1);
|
||||
|
||||
valueSpan.textContent = newValue;
|
||||
settings.classicStats[statName] = newValue;
|
||||
|
||||
if (onStatsChange) {
|
||||
onStatsChange('classicStats', statName, newValue);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
decreaseButtons.forEach(btn => {
|
||||
btn.addEventListener('click', () => {
|
||||
const statName = btn.dataset.stat;
|
||||
const valueSpan = btn.parentElement.querySelector('.rpg-classic-stat-value');
|
||||
const currentValue = parseNumber(valueSpan.textContent, 10, 1, 20);
|
||||
const newValue = Math.max(1, currentValue - 1);
|
||||
|
||||
valueSpan.textContent = newValue;
|
||||
settings.classicStats[statName] = newValue;
|
||||
|
||||
if (onStatsChange) {
|
||||
onStatsChange('classicStats', statName, newValue);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user