v3.1.0: Add parser error detection and recommended models section
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+13
-13
@@ -376,24 +376,24 @@ export function updateLastGeneratedData(updates) {
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}
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export function setCommittedTrackerData(data) {
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console.log('[RPG State] setCommittedTrackerData called with:', data);
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console.log('[RPG State] Type check on input:', {
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userStatsType: typeof data.userStats,
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infoBoxType: typeof data.infoBox,
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characterThoughtsType: typeof data.characterThoughts,
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userStatsValue: data.userStats,
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infoBoxValue: data.infoBox,
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characterThoughtsValue: data.characterThoughts
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});
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// console.log('[RPG State] setCommittedTrackerData called with:', data);
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// console.log('[RPG State] Type check on input:', {
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// userStatsType: typeof data.userStats,
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// infoBoxType: typeof data.infoBox,
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// characterThoughtsType: typeof data.characterThoughts,
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// userStatsValue: data.userStats,
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// infoBoxValue: data.infoBox,
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// characterThoughtsValue: data.characterThoughts
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// });
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committedTrackerData = data;
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console.log('[RPG State] committedTrackerData after assignment:', committedTrackerData);
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// console.log('[RPG State] committedTrackerData after assignment:', committedTrackerData);
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}
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export function updateCommittedTrackerData(updates) {
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console.log('[RPG State] updateCommittedTrackerData called with:', updates);
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console.log('[RPG State] committedTrackerData before update:', committedTrackerData);
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// console.log('[RPG State] updateCommittedTrackerData called with:', updates);
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// console.log('[RPG State] committedTrackerData before update:', committedTrackerData);
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Object.assign(committedTrackerData, updates);
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console.log('[RPG State] committedTrackerData after update:', committedTrackerData);
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// console.log('[RPG State] committedTrackerData after update:', committedTrackerData);
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}
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export function setLastActionWasSwipe(value) {
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