Add editable stat names, fix clear cache for quests, update tracker text to use custom stat names
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@@ -20,9 +20,28 @@ import {
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import { getSafeThumbnailUrl } from '../../utils/avatars.js';
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import { buildInventorySummary } from '../generation/promptBuilder.js';
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/**
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* Builds the user stats text string using custom stat names
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* @returns {string} Formatted stats text for tracker
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*/
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export function buildUserStatsText() {
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const stats = extensionSettings.userStats;
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const statNames = extensionSettings.statNames || {
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health: 'Health',
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satiety: 'Satiety',
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energy: 'Energy',
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hygiene: 'Hygiene',
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arousal: 'Arousal'
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};
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const inventorySummary = buildInventorySummary(stats.inventory);
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return `${statNames.health}: ${stats.health}%\n${statNames.satiety}: ${stats.satiety}%\n${statNames.energy}: ${stats.energy}%\n${statNames.hygiene}: ${stats.hygiene}%\n${statNames.arousal}: ${stats.arousal}%\n${stats.mood}: ${stats.conditions}\n${inventorySummary}`;
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}
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/**
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* Renders the user stats panel with health bars, mood, inventory, and classic stats.
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* Includes event listeners for editable fields.
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```
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*/
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export function renderUserStats() {
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if (!extensionSettings.showUserStats || !$userStatsContainer) {
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@@ -30,11 +49,18 @@ export function renderUserStats() {
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}
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const stats = extensionSettings.userStats;
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const statNames = extensionSettings.statNames || {
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health: 'Health',
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satiety: 'Satiety',
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energy: 'Energy',
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hygiene: 'Hygiene',
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arousal: 'Arousal'
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};
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const userName = getContext().name1;
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// Initialize lastGeneratedData.userStats if it doesn't exist
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if (!lastGeneratedData.userStats) {
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lastGeneratedData.userStats = `Health: ${stats.health}%\nSatiety: ${stats.satiety}%\nEnergy: ${stats.energy}%\nHygiene: ${stats.hygiene}%\nArousal: ${stats.arousal}%\n${stats.mood}: ${stats.conditions}\nInventory: ${stats.inventory}`;
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lastGeneratedData.userStats = buildUserStatsText();
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}
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// Get user portrait - handle both default-user and custom persona folders
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@@ -64,7 +90,7 @@ export function renderUserStats() {
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</div>
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<div class="rpg-stats-grid">
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<div class="rpg-stat-row">
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<span class="rpg-stat-label">Health:</span>
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<span class="rpg-stat-label rpg-editable-stat-name" contenteditable="true" data-field="health" title="Click to edit stat name">${statNames.health}:</span>
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<div class="rpg-stat-bar" style="background: ${gradient}">
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<div class="rpg-stat-fill" style="width: ${100 - stats.health}%"></div>
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</div>
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@@ -72,7 +98,7 @@ export function renderUserStats() {
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</div>
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<div class="rpg-stat-row">
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<span class="rpg-stat-label">Satiety:</span>
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<span class="rpg-stat-label rpg-editable-stat-name" contenteditable="true" data-field="satiety" title="Click to edit stat name">${statNames.satiety}:</span>
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<div class="rpg-stat-bar" style="background: ${gradient}">
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<div class="rpg-stat-fill" style="width: ${100 - stats.satiety}%"></div>
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</div>
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@@ -80,7 +106,7 @@ export function renderUserStats() {
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</div>
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<div class="rpg-stat-row">
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<span class="rpg-stat-label">Energy:</span>
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<span class="rpg-stat-label rpg-editable-stat-name" contenteditable="true" data-field="energy" title="Click to edit stat name">${statNames.energy}:</span>
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<div class="rpg-stat-bar" style="background: ${gradient}">
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<div class="rpg-stat-fill" style="width: ${100 - stats.energy}%"></div>
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</div>
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@@ -88,7 +114,7 @@ export function renderUserStats() {
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</div>
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<div class="rpg-stat-row">
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<span class="rpg-stat-label">Hygiene:</span>
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<span class="rpg-stat-label rpg-editable-stat-name" contenteditable="true" data-field="hygiene" title="Click to edit stat name">${statNames.hygiene}:</span>
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<div class="rpg-stat-bar" style="background: ${gradient}">
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<div class="rpg-stat-fill" style="width: ${100 - stats.hygiene}%"></div>
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</div>
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@@ -96,7 +122,7 @@ export function renderUserStats() {
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</div>
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<div class="rpg-stat-row">
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<span class="rpg-stat-label">Arousal:</span>
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<span class="rpg-stat-label rpg-editable-stat-name" contenteditable="true" data-field="arousal" title="Click to edit stat name">${statNames.arousal}:</span>
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<div class="rpg-stat-bar" style="background: ${gradient}">
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<div class="rpg-stat-fill" style="width: ${100 - stats.arousal}%"></div>
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</div>
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@@ -184,10 +210,8 @@ export function renderUserStats() {
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// Update the setting
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extensionSettings.userStats[field] = value;
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// Rebuild userStats text with proper inventory format
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const stats = extensionSettings.userStats;
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const inventorySummary = buildInventorySummary(stats.inventory);
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const statsText = `Health: ${stats.health}%\nSatiety: ${stats.satiety}%\nEnergy: ${stats.energy}%\nHygiene: ${stats.hygiene}%\nArousal: ${stats.arousal}%\n${stats.mood}: ${stats.conditions}\n${inventorySummary}`;
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// Rebuild userStats text with custom stat names
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const statsText = buildUserStatsText();
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// Update BOTH lastGeneratedData AND committedTrackerData
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// This makes manual edits immediately visible to AI
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@@ -207,10 +231,8 @@ export function renderUserStats() {
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const value = $(this).text().trim();
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extensionSettings.userStats.mood = value || '😐';
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// Rebuild userStats text with proper inventory format
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const stats = extensionSettings.userStats;
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const inventorySummary = buildInventorySummary(stats.inventory);
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const statsText = `Health: ${stats.health}%\nSatiety: ${stats.satiety}%\nEnergy: ${stats.energy}%\nHygiene: ${stats.hygiene}%\nArousal: ${stats.arousal}%\n${stats.mood}: ${stats.conditions}\n${inventorySummary}`;
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// Rebuild userStats text with custom stat names
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const statsText = buildUserStatsText();
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// Update BOTH lastGeneratedData AND committedTrackerData
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// This makes manual edits immediately visible to AI
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@@ -226,10 +248,8 @@ export function renderUserStats() {
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const value = $(this).text().trim();
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extensionSettings.userStats.conditions = value || 'None';
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// Rebuild userStats text with proper inventory format
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const stats = extensionSettings.userStats;
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const inventorySummary = buildInventorySummary(stats.inventory);
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const statsText = `Health: ${stats.health}%\nSatiety: ${stats.satiety}%\nEnergy: ${stats.energy}%\nHygiene: ${stats.hygiene}%\nArousal: ${stats.arousal}%\n${stats.mood}: ${stats.conditions}\n${inventorySummary}`;
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// Rebuild userStats text with custom stat names
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const statsText = buildUserStatsText();
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// Update BOTH lastGeneratedData AND committedTrackerData
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// This makes manual edits immediately visible to AI
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@@ -241,6 +261,30 @@ export function renderUserStats() {
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updateMessageSwipeData();
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});
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// Add event listeners for stat name editing
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$('.rpg-editable-stat-name').on('blur', function() {
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const field = $(this).data('field');
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const value = $(this).text().trim().replace(':', '');
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if (!extensionSettings.statNames) {
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extensionSettings.statNames = {
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health: 'Health',
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satiety: 'Satiety',
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energy: 'Energy',
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hygiene: 'Hygiene',
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arousal: 'Arousal'
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};
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}
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extensionSettings.statNames[field] = value || extensionSettings.statNames[field];
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saveSettings();
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saveChatData();
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// Re-render to update the display
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renderUserStats();
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});
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// Add event listener for level editing
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$('.rpg-level-value.rpg-editable').on('blur', function() {
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let value = parseInt($(this).text().trim());
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