feat(dashboard): add quest widget + fix 4-tab header layout
Quest Widget Integration: - Created questsWidget.js with Main/Optional quest sub-tabs - Added dedicated Quests tab (4th tab after Inventory) - Registered quest widget in dashboardIntegration.js - Widget features: inline editing, add/remove quests, contenteditable - Fixed tab switching to use inline re-rendering (not full widget render) Header Layout Fixes (4+ Tabs): - Changed header flex-wrap from wrap to nowrap (prevents button wrapping) - Added icon-only mode for 4+ tabs (disables hover expansion) - Tab count detection in renderTabs() adds rpg-tabs-icon-only class - Prevents layout breaking when tabs expand on hover Technical Details: - Quest widget follows inventory widget pattern (sub-tabs, per-instance state) - Split event handlers: attachQuestHandlers (tabs) + attachQuestContentHandlers (buttons) - Tab switching updates innerHTML inline and re-attaches content handlers - Default size: 2w × 5h, category: 'scene' Benefits: - Quest tracking fully integrated with Dashboard v2 drag/drop - No header wrapping issues with 4 tabs - Cleaner icon-only UX when space is constrained - Horizontal scrolling handles overflow gracefully
This commit is contained in:
@@ -24,6 +24,7 @@ import { registerUserAttributesWidget } from './widgets/userAttributesWidget.js'
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import { registerCalendarWidget, registerWeatherWidget, registerTemperatureWidget, registerClockWidget, registerLocationWidget } from './widgets/infoBoxWidgets.js';
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import { registerPresentCharactersWidget } from './widgets/presentCharactersWidget.js';
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import { registerInventoryWidget } from './widgets/inventoryWidget.js';
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import { registerQuestsWidget } from './widgets/questsWidget.js';
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// Global dashboard manager instance
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let dashboardManager = null;
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@@ -215,6 +216,9 @@ function registerAllWidgets(registry, dependencies) {
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// Inventory widget
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registerInventoryWidget(registry, dependencies);
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// Quest widget
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registerQuestsWidget(registry, dependencies);
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console.log(`[RPG Companion] Registered ${registry.getAll().length} widgets`);
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}
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@@ -405,6 +405,13 @@ export class DashboardManager {
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this.tabContainer.appendChild(button);
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});
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// Icon-only mode when 4+ tabs to prevent header wrapping on hover
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if (tabs.length > 3) {
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this.tabContainer.classList.add('rpg-tabs-icon-only');
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} else {
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this.tabContainer.classList.remove('rpg-tabs-icon-only');
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}
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console.log(`[DashboardManager] Rendered ${tabs.length} tabs`);
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}
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@@ -178,6 +178,26 @@ export function generateDefaultDashboard() {
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}
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}
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]
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},
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// Tab 4: Quests (Full tab for quest system)
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{
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id: 'tab-quests',
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name: 'Quests',
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icon: 'fa-solid fa-scroll',
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order: 3,
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widgets: [
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{
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id: 'widget-quests',
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type: 'quests',
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x: 0,
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y: 0,
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w: 2,
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h: 5,
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config: {
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defaultSubTab: 'main'
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}
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}
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]
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}
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],
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@@ -0,0 +1,441 @@
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/**
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* Quests Widget
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*
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* Quest tracking system with two sub-tabs:
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* - Main Quest: Single primary objective
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* - Optional Quests: Multiple side objectives
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*
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* Features:
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* - Add/edit/remove quests
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* - Inline editing for quest titles
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* - Sub-tab navigation
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*/
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import { showAlertDialog } from '../confirmDialog.js';
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/**
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* Escape HTML to prevent XSS
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*/
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function escapeHtml(text) {
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if (!text) return '';
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const div = document.createElement('div');
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div.textContent = text;
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return div.innerHTML;
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}
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/**
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* Renders the quests sub-tab navigation
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*/
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function renderQuestsSubTabs(activeTab = 'main') {
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return `
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<div class="rpg-inventory-subtabs">
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<button class="rpg-inventory-subtab ${activeTab === 'main' ? 'active' : ''}" data-tab="main">
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<i class="fa-solid fa-scroll"></i>
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<span class="rpg-subtab-label">Main Quest</span>
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</button>
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<button class="rpg-inventory-subtab ${activeTab === 'optional' ? 'active' : ''}" data-tab="optional">
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<i class="fa-solid fa-list-check"></i>
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<span class="rpg-subtab-label">Optional</span>
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</button>
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</div>
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`;
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}
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/**
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* Renders the main quest view
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*/
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function renderMainQuestView(mainQuest) {
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const questDisplay = (mainQuest && mainQuest !== 'None') ? mainQuest : '';
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const hasQuest = questDisplay.length > 0;
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return `
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<div class="rpg-quest-section">
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<div class="rpg-quest-header">
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<h3 class="rpg-quest-section-title">Main Quest</h3>
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${!hasQuest ? `<button class="rpg-add-quest-btn" data-action="add-quest" data-field="main" title="Add main quest">
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<i class="fa-solid fa-plus"></i> Add Quest
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</button>` : ''}
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</div>
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<div class="rpg-quest-content">
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${hasQuest ? `
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<div class="rpg-inline-form" id="rpg-edit-quest-form-main" style="display: none;">
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<input type="text" class="rpg-inline-input" id="rpg-edit-quest-main" value="${escapeHtml(questDisplay)}" />
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<div class="rpg-inline-buttons">
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<button class="rpg-inline-btn rpg-inline-cancel" data-action="cancel-edit-quest" data-field="main">
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<i class="fa-solid fa-times"></i> Cancel
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</button>
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<button class="rpg-inline-btn rpg-inline-save" data-action="save-edit-quest" data-field="main">
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<i class="fa-solid fa-check"></i> Save
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</button>
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</div>
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</div>
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<div class="rpg-quest-item" data-field="main">
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<div class="rpg-quest-title">${escapeHtml(questDisplay)}</div>
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<div class="rpg-quest-actions">
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<button class="rpg-quest-edit" data-action="edit-quest" data-field="main" title="Edit quest">
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<i class="fa-solid fa-edit"></i>
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</button>
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<button class="rpg-quest-remove" data-action="remove-quest" data-field="main" title="Complete/Remove quest">
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<i class="fa-solid fa-check"></i>
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</button>
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</div>
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</div>
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` : `
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<div class="rpg-inline-form" id="rpg-add-quest-form-main" style="display: none;">
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<input type="text" class="rpg-inline-input" id="rpg-new-quest-main" placeholder="Enter main quest title..." />
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<div class="rpg-inline-buttons">
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<button class="rpg-inline-btn rpg-inline-cancel" data-action="cancel-add-quest" data-field="main">
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<i class="fa-solid fa-times"></i> Cancel
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</button>
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<button class="rpg-inline-btn rpg-inline-save" data-action="save-add-quest" data-field="main">
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<i class="fa-solid fa-check"></i> Add
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</button>
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</div>
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</div>
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<div class="rpg-quest-empty">No active main quest</div>
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`}
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</div>
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<div class="rpg-quest-hint">
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<i class="fa-solid fa-lightbulb"></i>
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The main quest represents your primary objective in the story.
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</div>
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</div>
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`;
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}
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/**
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* Renders the optional quests view
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*/
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function renderOptionalQuestsView(optionalQuests) {
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const quests = optionalQuests.filter(q => q && q !== 'None');
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let questsHtml = '';
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if (quests.length === 0) {
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questsHtml = '<div class="rpg-quest-empty">No active optional quests</div>';
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} else {
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questsHtml = quests.map((quest, index) => `
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<div class="rpg-quest-item" data-field="optional" data-index="${index}">
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<div class="rpg-quest-title rpg-editable" contenteditable="true" data-field="optional" data-index="${index}" title="Click to edit">${escapeHtml(quest)}</div>
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<div class="rpg-quest-actions">
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<button class="rpg-quest-remove" data-action="remove-quest" data-field="optional" data-index="${index}" title="Complete/Remove quest">
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<i class="fa-solid fa-check"></i>
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</button>
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</div>
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</div>
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`).join('');
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}
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return `
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<div class="rpg-quest-section">
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<div class="rpg-quest-header">
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<h3 class="rpg-quest-section-title">Optional Quests</h3>
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<button class="rpg-add-quest-btn" data-action="add-quest" data-field="optional" title="Add optional quest">
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<i class="fa-solid fa-plus"></i> Add Quest
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</button>
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</div>
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<div class="rpg-quest-content">
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<div class="rpg-inline-form" id="rpg-add-quest-form-optional" style="display: none;">
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<input type="text" class="rpg-inline-input" id="rpg-new-quest-optional" placeholder="Enter optional quest title..." />
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<div class="rpg-inline-buttons">
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<button class="rpg-inline-btn rpg-inline-cancel" data-action="cancel-add-quest" data-field="optional">
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<i class="fa-solid fa-times"></i> Cancel
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</button>
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<button class="rpg-inline-btn rpg-inline-save" data-action="save-add-quest" data-field="optional">
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<i class="fa-solid fa-check"></i> Add
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</button>
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</div>
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</div>
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<div class="rpg-quest-list">
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${questsHtml}
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</div>
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</div>
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<div class="rpg-quest-hint">
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<i class="fa-solid fa-info-circle"></i>
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Optional quests are side objectives that complement your main story.
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</div>
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</div>
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`;
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}
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/**
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* Attach handlers for quest content (buttons, inputs)
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* Separated so it can be re-attached after tab switching
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*/
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function attachQuestContentHandlers(container, widgetId, state, dependencies) {
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const { getExtensionSettings, onDataChange } = dependencies;
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const widgetContainer = container.querySelector('.rpg-quests-widget');
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if (!widgetContainer) return;
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// Add quest button
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widgetContainer.querySelectorAll('[data-action="add-quest"]').forEach(btn => {
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btn.addEventListener('click', () => {
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const field = btn.dataset.field;
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const form = widgetContainer.querySelector(`#rpg-add-quest-form-${field}`);
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const input = widgetContainer.querySelector(`#rpg-new-quest-${field}`);
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if (form) form.style.display = 'block';
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if (input) input.focus();
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});
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});
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// Cancel add quest
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widgetContainer.querySelectorAll('[data-action="cancel-add-quest"]').forEach(btn => {
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btn.addEventListener('click', () => {
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const field = btn.dataset.field;
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const form = widgetContainer.querySelector(`#rpg-add-quest-form-${field}`);
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const input = widgetContainer.querySelector(`#rpg-new-quest-${field}`);
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if (form) form.style.display = 'none';
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if (input) input.value = '';
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});
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});
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// Save add quest
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widgetContainer.querySelectorAll('[data-action="save-add-quest"]').forEach(btn => {
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btn.addEventListener('click', () => {
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const field = btn.dataset.field;
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const input = widgetContainer.querySelector(`#rpg-new-quest-${field}`);
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const questTitle = input?.value.trim();
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if (questTitle) {
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const settings = getExtensionSettings();
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if (field === 'main') {
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settings.quests.main = questTitle;
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} else {
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if (!settings.quests.optional) {
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settings.quests.optional = [];
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}
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settings.quests.optional.push(questTitle);
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}
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// Trigger data change callback
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onDataChange('quests', field, questTitle);
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// Re-render the widget
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const widgetEl = container.closest('.dashboard-widget');
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if (widgetEl && widgetEl._widgetInstance) {
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widgetEl._widgetInstance.render(container, widgetEl._widgetInstance.config);
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}
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}
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});
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});
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// Edit quest (main only)
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widgetContainer.querySelectorAll('[data-action="edit-quest"]').forEach(btn => {
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btn.addEventListener('click', () => {
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const field = btn.dataset.field;
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const form = widgetContainer.querySelector(`#rpg-edit-quest-form-${field}`);
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const questItem = widgetContainer.querySelector('.rpg-quest-item[data-field="main"]');
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const input = widgetContainer.querySelector(`#rpg-edit-quest-${field}`);
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if (form) form.style.display = 'block';
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if (questItem) questItem.style.display = 'none';
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if (input) input.focus();
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});
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});
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// Cancel edit quest
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widgetContainer.querySelectorAll('[data-action="cancel-edit-quest"]').forEach(btn => {
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btn.addEventListener('click', () => {
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const field = btn.dataset.field;
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const form = widgetContainer.querySelector(`#rpg-edit-quest-form-${field}`);
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const questItem = widgetContainer.querySelector('.rpg-quest-item[data-field="main"]');
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if (form) form.style.display = 'none';
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if (questItem) questItem.style.display = 'flex';
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});
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});
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// Save edit quest
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widgetContainer.querySelectorAll('[data-action="save-edit-quest"]').forEach(btn => {
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btn.addEventListener('click', () => {
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const field = btn.dataset.field;
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const input = widgetContainer.querySelector(`#rpg-edit-quest-${field}`);
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const questTitle = input?.value.trim();
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if (questTitle) {
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const settings = getExtensionSettings();
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settings.quests.main = questTitle;
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// Trigger data change callback
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onDataChange('quests', 'main', questTitle);
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// Re-render the widget
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const widgetEl = container.closest('.dashboard-widget');
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if (widgetEl && widgetEl._widgetInstance) {
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widgetEl._widgetInstance.render(container, widgetEl._widgetInstance.config);
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}
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}
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});
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});
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// Remove quest
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widgetContainer.querySelectorAll('[data-action="remove-quest"]').forEach(btn => {
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btn.addEventListener('click', () => {
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const field = btn.dataset.field;
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const index = parseInt(btn.dataset.index);
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const settings = getExtensionSettings();
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if (field === 'main') {
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settings.quests.main = 'None';
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onDataChange('quests', 'main', 'None');
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} else {
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if (settings.quests.optional && index !== undefined && !isNaN(index)) {
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settings.quests.optional.splice(index, 1);
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onDataChange('quests', 'optional', settings.quests.optional);
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}
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}
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// Re-render the widget
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const widgetEl = container.closest('.dashboard-widget');
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if (widgetEl && widgetEl._widgetInstance) {
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widgetEl._widgetInstance.render(container, widgetEl._widgetInstance.config);
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}
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});
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});
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// Inline editing for optional quests
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widgetContainer.querySelectorAll('.rpg-quest-title.rpg-editable').forEach(el => {
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el.addEventListener('blur', () => {
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const field = el.dataset.field;
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const index = parseInt(el.dataset.index);
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const newTitle = el.textContent.trim();
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const settings = getExtensionSettings();
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if (newTitle && field === 'optional' && index !== undefined && !isNaN(index)) {
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if (settings.quests.optional && settings.quests.optional[index] !== undefined) {
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settings.quests.optional[index] = newTitle;
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onDataChange('quests', 'optional', settings.quests.optional);
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}
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}
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});
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});
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// Enter key to save in forms
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widgetContainer.querySelectorAll('.rpg-inline-input').forEach(input => {
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input.addEventListener('keypress', (e) => {
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if (e.key === 'Enter') {
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const inputId = input.id;
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const isEdit = inputId.includes('edit');
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const field = inputId.replace('rpg-edit-quest-', '').replace('rpg-new-quest-', '');
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const actionBtn = widgetContainer.querySelector(
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isEdit
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? `[data-action="save-edit-quest"][data-field="${field}"]`
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: `[data-action="save-add-quest"][data-field="${field}"]`
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);
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if (actionBtn) actionBtn.click();
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}
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});
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});
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}
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/**
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* Attach all event handlers for quest widget
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*/
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function attachQuestHandlers(container, widgetId, quests, state, dependencies) {
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const { getExtensionSettings } = dependencies;
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const widgetContainer = container.querySelector('.rpg-quests-widget');
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if (!widgetContainer) return;
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// Sub-tab switching
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widgetContainer.querySelectorAll('.rpg-inventory-subtab').forEach(btn => {
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btn.addEventListener('click', () => {
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const tab = btn.dataset.tab;
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state.activeSubTab = tab;
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// Re-render the views container inline
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const settings = getExtensionSettings();
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const questData = settings.quests || { main: 'None', optional: [] };
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let contentHtml = '';
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if (tab === 'main') {
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contentHtml = renderMainQuestView(questData.main);
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} else {
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contentHtml = renderOptionalQuestsView(questData.optional || []);
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}
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widgetContainer.querySelector('.rpg-quests-views').innerHTML = contentHtml;
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// Update active tab styling
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widgetContainer.querySelectorAll('.rpg-inventory-subtab').forEach(b => b.classList.remove('active'));
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btn.classList.add('active');
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// Re-attach handlers for the new content
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attachQuestContentHandlers(container, widgetId, state, dependencies);
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});
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});
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// Attach content handlers initially
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attachQuestContentHandlers(container, widgetId, state, dependencies);
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}
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/**
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* Register Quests Widget
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*/
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export function registerQuestsWidget(registry, dependencies) {
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const { getExtensionSettings } = dependencies;
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// Widget state (per-instance)
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const widgetStates = new Map();
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function getWidgetState(widgetId) {
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if (!widgetStates.has(widgetId)) {
|
||||
widgetStates.set(widgetId, {
|
||||
activeSubTab: 'main'
|
||||
});
|
||||
}
|
||||
return widgetStates.get(widgetId);
|
||||
}
|
||||
|
||||
registry.register('quests', {
|
||||
name: 'Quests',
|
||||
icon: '<i class="fa-solid fa-scroll"></i>',
|
||||
description: 'Quest tracking with main and optional quests',
|
||||
category: 'scene',
|
||||
minSize: { w: 2, h: 4 },
|
||||
defaultSize: { w: 2, h: 5 },
|
||||
maxAutoSize: { w: 3, h: 7 },
|
||||
requiresSchema: false,
|
||||
|
||||
render(container, config = {}) {
|
||||
const settings = getExtensionSettings();
|
||||
const quests = settings.quests || {
|
||||
main: 'None',
|
||||
optional: []
|
||||
};
|
||||
|
||||
// Get or create widget state
|
||||
const widgetId = container.closest('.dashboard-widget')?.dataset?.widgetId || 'default';
|
||||
const state = getWidgetState(widgetId);
|
||||
|
||||
// Build HTML
|
||||
let contentHtml = '';
|
||||
if (state.activeSubTab === 'main') {
|
||||
contentHtml = renderMainQuestView(quests.main);
|
||||
} else {
|
||||
contentHtml = renderOptionalQuestsView(quests.optional || []);
|
||||
}
|
||||
|
||||
const html = `
|
||||
<div class="rpg-quests-widget" data-widget-id="${widgetId}">
|
||||
${renderQuestsSubTabs(state.activeSubTab)}
|
||||
<div class="rpg-quests-views">
|
||||
${contentHtml}
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
container.innerHTML = html;
|
||||
|
||||
// Attach event handlers
|
||||
attachQuestHandlers(container, widgetId, quests, state, dependencies);
|
||||
},
|
||||
|
||||
// Called when widget data changes externally
|
||||
onDataUpdate(container, config = {}) {
|
||||
this.render(container, config);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -1062,7 +1062,7 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
|
||||
align-items: center;
|
||||
padding: 0;
|
||||
gap: 0.5rem;
|
||||
flex-wrap: wrap;
|
||||
flex-wrap: nowrap; /* Prevent wrapping when tabs expand - rely on horizontal scroll */
|
||||
overflow: visible; /* Prevent clipping of dropdown menu */
|
||||
}
|
||||
|
||||
@@ -1170,6 +1170,11 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
|
||||
margin-left: 0.3rem;
|
||||
}
|
||||
|
||||
/* Icon-only mode when 4+ tabs - prevents layout issues from hover expansion */
|
||||
.rpg-dashboard-tabs.rpg-tabs-icon-only .rpg-dashboard-tab:hover .rpg-tab-name {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Tab Navigation Arrows */
|
||||
.rpg-tab-nav-arrow {
|
||||
position: absolute;
|
||||
|
||||
Reference in New Issue
Block a user