feat: implement comprehensive mobile UX for RPG Companion panel
- Add bottom-sliding drawer system for mobile (≤1000px viewport) - Implement tabbed navigation with Stats and Info & Characters tabs - Combine Info Box and Present Characters into single tab with 50/50 split - Add smooth transitions between desktop and mobile layouts - Reposition collapse button as close button on mobile - Implement FAB toggle button for opening mobile drawer Mobile Stats Tab: - Use CSS Grid layout for efficient space utilization - Portrait centered at top, stat bars below - Inventory and mood on left, attributes list on right - Convert attributes from 3x2 grid to vertical list Mobile Info Box: - Scale dashboard widgets to fill allocated space - Proportional row heights (60% top row, 40% location) - Widgets expand to fill available vertical space Technical improvements: - Bottom-based drawer positioning instead of transform - CSS-only transitions, JavaScript only toggles classes - Instant tab setup on desktop→mobile for smooth transition - Temporary transition disabling for mobile→desktop snap - Proper flex hierarchy for space filling
This commit is contained in:
@@ -1010,6 +1010,211 @@ function setupMobileToggle() {
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});
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}
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});
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// Handle viewport resize to manage desktop/mobile transitions
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let wasMobile = window.innerWidth <= 1000;
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let resizeTimer;
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$(window).on('resize', function() {
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clearTimeout(resizeTimer);
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const isMobile = window.innerWidth <= 1000;
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const $panel = $('#rpg-companion-panel');
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const $mobileToggle = $('#rpg-mobile-toggle');
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// Transitioning from desktop to mobile - handle immediately for smooth transition
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if (!wasMobile && isMobile) {
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// Remove desktop positioning classes
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$panel.removeClass('rpg-position-right rpg-position-left rpg-position-top');
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// Clear collapsed state - mobile doesn't use collapse
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$panel.removeClass('rpg-collapsed');
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// Close panel on mobile - CSS handles smooth transition
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$panel.removeClass('rpg-mobile-open');
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$mobileToggle.removeClass('active');
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$('.rpg-mobile-overlay').remove();
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// Set up mobile tabs IMMEDIATELY (no debounce delay)
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setupMobileTabs();
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wasMobile = isMobile;
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return;
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}
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// For mobile to desktop transition, use debounce
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resizeTimer = setTimeout(function() {
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const isMobile = window.innerWidth <= 1000;
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// Transitioning from mobile to desktop
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if (wasMobile && !isMobile) {
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// Disable transitions to prevent left→right slide animation
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$panel.css('transition', 'none');
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$panel.removeClass('rpg-mobile-open');
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$mobileToggle.removeClass('active');
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$('.rpg-mobile-overlay').remove();
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// Restore desktop positioning class
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const position = extensionSettings.panelPosition || 'right';
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$panel.addClass('rpg-position-' + position);
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// Remove mobile tabs structure
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removeMobileTabs();
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// Force reflow to apply position instantly
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$panel[0].offsetHeight;
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// Re-enable transitions after positioned
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setTimeout(function() {
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$panel.css('transition', '');
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}, 50);
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}
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wasMobile = isMobile;
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}, 150); // Debounce only for mobile→desktop
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});
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// Initialize mobile tabs if starting on mobile
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const isMobile = window.innerWidth <= 1000;
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if (isMobile) {
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setupMobileTabs();
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}
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}
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/**
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* Sets up mobile tab navigation for organizing content.
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* Only runs on mobile viewports (<=1000px).
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*/
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function setupMobileTabs() {
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const isMobile = window.innerWidth <= 1000;
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if (!isMobile) return;
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// Check if tabs already exist
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if ($('.rpg-mobile-tabs').length > 0) return;
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const $panel = $('#rpg-companion-panel');
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const $contentBox = $panel.find('.rpg-content-box');
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// Get existing sections
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const $userStats = $('#rpg-user-stats');
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const $infoBox = $('#rpg-info-box');
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const $thoughts = $('#rpg-thoughts');
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// If no sections exist, nothing to organize
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if ($userStats.length === 0 && $infoBox.length === 0 && $thoughts.length === 0) {
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return;
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}
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// Create tab navigation (only show tabs for sections that exist)
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const tabs = [];
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const hasInfoOrCharacters = $infoBox.length > 0 || $thoughts.length > 0;
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if ($userStats.length > 0) {
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tabs.push('<button class="rpg-mobile-tab active" data-tab="stats"><i class="fa-solid fa-chart-bar"></i><span>Stats</span></button>');
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}
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// Combine Info and Characters into one tab
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if (hasInfoOrCharacters) {
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tabs.push('<button class="rpg-mobile-tab ' + (tabs.length === 0 ? 'active' : '') + '" data-tab="info-characters"><i class="fa-solid fa-book"></i><span>Info & Characters</span></button>');
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}
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const $tabNav = $('<div class="rpg-mobile-tabs">' + tabs.join('') + '</div>');
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// Determine which tab should be active
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let firstTab = '';
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if ($userStats.length > 0) firstTab = 'stats';
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else if (hasInfoOrCharacters) firstTab = 'info-characters';
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// Create tab content wrappers
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const $statsTab = $('<div class="rpg-mobile-tab-content ' + (firstTab === 'stats' ? 'active' : '') + '" data-tab-content="stats"></div>');
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const $infoCharactersTab = $('<div class="rpg-mobile-tab-content ' + (firstTab === 'info-characters' ? 'active' : '') + '" data-tab-content="info-characters"></div>');
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// Create combined content wrapper for Info and Characters
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const $combinedWrapper = $('<div class="rpg-mobile-combined-content"></div>');
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// Move sections into their respective tabs (detach to preserve event handlers)
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if ($userStats.length > 0) {
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$statsTab.append($userStats.detach());
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$userStats.show();
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}
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if ($infoBox.length > 0) {
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$combinedWrapper.append($infoBox.detach());
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$infoBox.show();
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}
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if ($thoughts.length > 0) {
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$combinedWrapper.append($thoughts.detach());
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$thoughts.show();
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}
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// Add combined wrapper to the info-characters tab
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if (hasInfoOrCharacters) {
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$infoCharactersTab.append($combinedWrapper);
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}
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// Hide dividers on mobile
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$('.rpg-divider').hide();
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// Build mobile tab structure
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const $mobileContainer = $('<div class="rpg-mobile-container"></div>');
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$mobileContainer.append($tabNav);
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// Only append tab content wrappers that have content
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if ($userStats.length > 0) $mobileContainer.append($statsTab);
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if (hasInfoOrCharacters) $mobileContainer.append($infoCharactersTab);
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// Insert mobile tab structure at the beginning of content box
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$contentBox.prepend($mobileContainer);
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// Handle tab switching
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$tabNav.find('.rpg-mobile-tab').on('click', function() {
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const tabName = $(this).data('tab');
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// Update active tab button
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$tabNav.find('.rpg-mobile-tab').removeClass('active');
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$(this).addClass('active');
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// Update active tab content
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$mobileContainer.find('.rpg-mobile-tab-content').removeClass('active');
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$mobileContainer.find('[data-tab-content="' + tabName + '"]').addClass('active');
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});
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}
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/**
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* Removes mobile tab navigation and restores desktop layout.
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*/
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function removeMobileTabs() {
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// Get sections from tabs before removing
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const $userStats = $('#rpg-user-stats').detach();
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const $infoBox = $('#rpg-info-box').detach();
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const $thoughts = $('#rpg-thoughts').detach();
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// Remove mobile tab container
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$('.rpg-mobile-container').remove();
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// Get dividers
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const $dividerStats = $('#rpg-divider-stats');
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const $dividerInfo = $('#rpg-divider-info');
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// Restore original sections to content box in correct order
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const $contentBox = $('.rpg-content-box');
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// Re-insert sections in original order
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if ($dividerStats.length) {
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$dividerStats.before($userStats);
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$dividerInfo.before($infoBox);
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$contentBox.append($thoughts);
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} else {
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// Fallback if dividers don't exist
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$contentBox.prepend($thoughts);
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$contentBox.prepend($infoBox);
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$contentBox.prepend($userStats);
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}
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// Show sections and dividers
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$userStats.show();
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$infoBox.show();
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$thoughts.show();
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$('.rpg-divider').show();
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}
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/**
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@@ -1021,6 +1226,17 @@ function setupCollapseToggle() {
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const $icon = $collapseToggle.find('i');
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$collapseToggle.on('click', function() {
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const isMobile = window.innerWidth <= 1000;
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// On mobile: button acts as close button for mobile panel
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if (isMobile) {
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$panel.removeClass('rpg-mobile-open');
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$('.rpg-mobile-overlay').remove();
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$('#rpg-mobile-toggle').removeClass('active');
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return;
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}
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// Desktop behavior: collapse/expand side panel
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const isCollapsed = $panel.hasClass('rpg-collapsed');
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if (isCollapsed) {
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@@ -2974,8 +2974,12 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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backdrop-filter: blur(2px);
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}
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/* Mobile-specific panel behavior */
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@media (max-width: 768px) {
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/* Mobile-specific panel behavior - matches SillyTavern's 1000px breakpoint */
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@media (max-width: 1000px) {
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/* ========================================
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MOBILE PANEL FOUNDATION
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======================================== */
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/* Show the FAB on mobile */
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.rpg-mobile-toggle {
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display: flex;
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@@ -2988,32 +2992,388 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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display: block;
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}
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/* Hide panel by default on mobile */
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/* Remove margin adjustments on mobile - content takes full width */
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body:has(.rpg-panel) #sheld {
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margin-right: 0 !important;
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margin-left: 0 !important;
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}
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/* CLEAN SLATE: Reset ALL desktop positioning */
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.rpg-panel {
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transform: translateY(100%);
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transition: transform 0.3s ease-in-out;
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}
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/* Show panel when opened */
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.rpg-panel.rpg-mobile-open {
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transform: translateY(0);
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z-index: 999;
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}
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/* On mobile, panel is always at bottom */
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.rpg-panel.rpg-position-right,
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.rpg-panel.rpg-position-left,
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.rpg-panel.rpg-position-top {
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position: fixed;
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top: var(--topBarBlockSize);
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bottom: 0;
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left: 0;
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right: 0;
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width: 100%;
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max-width: 100%;
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border-radius: 1.25em 1.25em 0 0;
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overflow-y: scroll;
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position: fixed !important;
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left: 0 !important;
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right: 0 !important;
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top: auto !important;
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width: 100dvw !important;
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max-width: 100dvw !important;
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min-width: unset !important;
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height: calc(100dvh - var(--topBarBlockSize)) !important;
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max-height: calc(100dvh - var(--topBarBlockSize)) !important;
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border-radius: 20px 20px 0 0;
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overflow-y: auto;
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-webkit-overflow-scrolling: touch;
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box-shadow: 0 -5px 20px var(--rpg-shadow);
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border-left: 1px solid var(--SmartThemeBorderColor);
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border-right: 1px solid var(--SmartThemeBorderColor);
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border-top: 1px solid var(--SmartThemeBorderColor);
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backdrop-filter: blur(calc(var(--SmartThemeBlurStrength) * 2));
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/* DRAWER POSITIONING: Starts below viewport */
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bottom: calc(-100dvh + var(--topBarBlockSize));
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/* ONLY transition bottom property */
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transition: bottom 0.3s ease-in-out;
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}
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/* Show panel when opened - slides up */
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.rpg-panel.rpg-mobile-open {
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bottom: 0;
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z-index: 50;
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}
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/* Disable collapsed state on mobile */
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.rpg-panel.rpg-collapsed {
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max-width: 100dvw !important;
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min-width: unset !important;
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width: 100dvw !important;
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}
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.rpg-panel.rpg-collapsed .rpg-game-container {
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opacity: 1 !important;
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pointer-events: auto !important;
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}
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/* Reposition collapse toggle on mobile as close button inside panel */
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.rpg-collapse-toggle {
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display: flex !important;
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align-items: center;
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justify-content: center;
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position: absolute;
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top: 12px;
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right: 12px;
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left: auto !important;
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width: 44px;
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height: 44px;
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min-width: 44px;
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min-height: 44px;
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border-radius: 50%;
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background: var(--SmartThemeBlurTintColor);
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border: 2px solid var(--SmartThemeBorderColor);
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z-index: 100;
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transition: all 0.2s ease;
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transform: none !important;
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}
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.rpg-collapse-toggle:hover {
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background: rgba(255, 255, 255, 0.1);
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transform: scale(1.05) !important;
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}
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.rpg-collapse-toggle:active {
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transform: scale(0.95) !important;
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}
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/* Change icon to X on mobile */
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.rpg-collapse-toggle i {
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transform: none !important;
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}
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.rpg-collapse-toggle i::before {
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content: "\f00d" !important; /* fa-times (X icon) */
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font-size: 20px;
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}
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/* ========================================
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MOBILE TAB NAVIGATION
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======================================== */
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/* Mobile tab container wrapper */
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.rpg-mobile-container {
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display: flex;
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flex-direction: column;
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height: 100%;
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min-height: 0;
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margin: -12px -12px 16px -12px;
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}
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/* Tab container at top of panel */
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.rpg-mobile-tabs {
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display: flex;
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position: sticky;
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top: 0;
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z-index: 10;
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background: var(--SmartThemeBlurTintColor);
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backdrop-filter: blur(calc(var(--SmartThemeBlurStrength) * 1.5));
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border-bottom: 2px solid var(--SmartThemeBorderColor);
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margin: 0;
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padding: 0;
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}
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.rpg-mobile-tab {
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flex: 1;
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height: 44px;
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min-height: 44px;
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display: flex;
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align-items: center;
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justify-content: center;
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gap: 6px;
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font-size: 14px;
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font-weight: 500;
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color: var(--SmartThemeBodyColor);
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background: transparent;
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border: none;
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border-bottom: 3px solid transparent;
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cursor: pointer;
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transition: all 0.2s ease;
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padding: 0 8px;
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text-transform: uppercase;
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letter-spacing: 0.5px;
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}
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.rpg-mobile-tab:active {
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transform: scale(0.97);
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}
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.rpg-mobile-tab.active {
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color: var(--SmartThemeQuoteColor);
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border-bottom-color: var(--SmartThemeQuoteColor);
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background: rgba(255, 255, 255, 0.05);
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}
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.rpg-mobile-tab i {
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font-size: 16px;
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}
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/* Tab content sections */
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.rpg-mobile-tab-content {
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display: none;
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animation: fadeIn 0.2s ease;
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}
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.rpg-mobile-tab-content.active {
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display: flex;
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flex-direction: column;
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flex: 1;
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min-height: 0;
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padding: 12px;
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}
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@keyframes fadeIn {
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from { opacity: 0; transform: translateY(10px); }
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to { opacity: 1; transform: translateY(0); }
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}
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/* Combined Info & Characters wrapper */
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.rpg-mobile-combined-content {
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display: flex;
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flex-direction: column;
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gap: 0;
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height: 100%;
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min-height: 0;
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}
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/* Info Box takes fixed 50% of vertical space */
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.rpg-mobile-combined-content > #rpg-info-box {
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flex: 0 0 50%;
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min-height: 0;
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overflow-y: auto;
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padding-bottom: 16px;
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display: flex;
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flex-direction: column;
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gap: 0.5em;
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}
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/* Characters section takes remaining 50% */
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.rpg-mobile-combined-content > #rpg-thoughts {
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flex: 1;
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min-height: 0;
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overflow-y: auto;
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padding-bottom: 16px;
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}
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/* Add divider between Info and Characters */
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.rpg-mobile-combined-content > .rpg-section:not(:last-child) {
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border-bottom: 1px solid var(--SmartThemeBorderColor);
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margin-bottom: 16px;
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}
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/* Hide dividers on mobile (tabs handle separation) */
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.rpg-divider {
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display: none;
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}
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/* ========================================
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MOBILE INFO BOX IMPROVEMENTS
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======================================== */
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/* Rows scale proportionally to fill Info Box */
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.rpg-dashboard-row-1 {
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flex: 1.2 !important; /* Slightly more space for 4 widgets */
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display: flex !important;
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gap: 0.25em;
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}
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.rpg-dashboard-row-2 {
|
||||
flex: 0.8 !important; /* Less space for 1 widget */
|
||||
display: flex !important;
|
||||
}
|
||||
|
||||
/* Widgets fill their row height */
|
||||
.rpg-dashboard-row-1 .rpg-dashboard-widget,
|
||||
.rpg-dashboard-row-2 .rpg-dashboard-widget {
|
||||
height: 100% !important;
|
||||
flex: 1 !important;
|
||||
display: flex !important;
|
||||
flex-direction: column !important;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
/* ========================================
|
||||
MOBILE STATS TAB LAYOUT IMPROVEMENTS
|
||||
======================================== */
|
||||
|
||||
/* Make the entire stats section a grid */
|
||||
.rpg-stats-section {
|
||||
display: grid !important;
|
||||
grid-template-columns: 40% 60%; /* Left for inventory/mood, right for attributes */
|
||||
grid-template-rows: auto auto auto auto; /* Portrait, stat bars, inventory, mood */
|
||||
gap: 12px;
|
||||
padding: 16px 12px;
|
||||
}
|
||||
|
||||
/* Use display: contents so children participate in grid */
|
||||
.rpg-stats-header,
|
||||
.rpg-stats-content {
|
||||
display: contents !important;
|
||||
}
|
||||
|
||||
/* Portrait row - centered at top, full width */
|
||||
.rpg-stats-header-left {
|
||||
grid-column: 1 / 3;
|
||||
grid-row: 1;
|
||||
display: flex !important;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.rpg-user-portrait {
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
}
|
||||
|
||||
/* Hide stats title on mobile */
|
||||
.rpg-stats-title {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Stat bars row - full width */
|
||||
.rpg-stats-left {
|
||||
grid-column: 1 / 3;
|
||||
grid-row: 2;
|
||||
display: contents !important;
|
||||
}
|
||||
|
||||
.rpg-stats-grid {
|
||||
grid-column: 1 / 3;
|
||||
grid-row: 2;
|
||||
}
|
||||
|
||||
/* Inventory - bottom left */
|
||||
.rpg-inventory-box {
|
||||
grid-column: 1;
|
||||
grid-row: 3;
|
||||
margin: 0;
|
||||
min-height: auto;
|
||||
max-height: none;
|
||||
max-width: 100%; /* Override 12.5rem restriction */
|
||||
}
|
||||
|
||||
/* Mood - below inventory on left */
|
||||
.rpg-mood {
|
||||
grid-column: 1;
|
||||
grid-row: 4;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
/* Attributes - right side, spanning rows 3-4 */
|
||||
.rpg-stats-right {
|
||||
grid-column: 2;
|
||||
grid-row: 3 / 5;
|
||||
display: contents !important;
|
||||
}
|
||||
|
||||
.rpg-classic-stats {
|
||||
grid-column: 2;
|
||||
grid-row: 3 / 5;
|
||||
}
|
||||
|
||||
/* Attributes as vertical list instead of grid */
|
||||
.rpg-classic-stats-grid {
|
||||
display: flex !important;
|
||||
flex-direction: column !important;
|
||||
gap: 10px;
|
||||
margin: 12px 0;
|
||||
grid-template-columns: none !important;
|
||||
grid-template-rows: none !important;
|
||||
}
|
||||
|
||||
/* Each attribute as horizontal row */
|
||||
.rpg-classic-stat {
|
||||
display: flex !important;
|
||||
flex-direction: row !important;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 12px 16px;
|
||||
gap: 12px;
|
||||
min-height: auto;
|
||||
height: auto;
|
||||
background: var(--SmartThemeBlurTintColor);
|
||||
border: 1px solid var(--SmartThemeBorderColor);
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
/* Label on left */
|
||||
.rpg-classic-stat-label {
|
||||
font-size: 14px;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
min-width: 50px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
/* Value in middle */
|
||||
.rpg-classic-stat-value {
|
||||
font-size: 24px;
|
||||
font-weight: 700;
|
||||
color: var(--SmartThemeQuoteColor);
|
||||
flex: 1;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
/* Buttons on right */
|
||||
.rpg-classic-stat-controls {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.rpg-classic-stat-btn {
|
||||
min-width: 40px !important;
|
||||
min-height: 40px !important;
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
font-size: 16px;
|
||||
font-weight: 700;
|
||||
border-radius: 8px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user