feat: implement comprehensive mobile UX for RPG Companion panel

- Add bottom-sliding drawer system for mobile (≤1000px viewport)
- Implement tabbed navigation with Stats and Info & Characters tabs
- Combine Info Box and Present Characters into single tab with 50/50 split
- Add smooth transitions between desktop and mobile layouts
- Reposition collapse button as close button on mobile
- Implement FAB toggle button for opening mobile drawer

Mobile Stats Tab:
- Use CSS Grid layout for efficient space utilization
- Portrait centered at top, stat bars below
- Inventory and mood on left, attributes list on right
- Convert attributes from 3x2 grid to vertical list

Mobile Info Box:
- Scale dashboard widgets to fill allocated space
- Proportional row heights (60% top row, 40% location)
- Widgets expand to fill available vertical space

Technical improvements:
- Bottom-based drawer positioning instead of transform
- CSS-only transitions, JavaScript only toggles classes
- Instant tab setup on desktop→mobile for smooth transition
- Temporary transition disabling for mobile→desktop snap
- Proper flex hierarchy for space filling
This commit is contained in:
Lucas 'Paperboy' Rose-Winters
2025-10-16 01:35:15 +11:00
parent 4f0c366f04
commit 9ed76a4381
2 changed files with 602 additions and 26 deletions
+216
View File
@@ -1010,6 +1010,211 @@ function setupMobileToggle() {
});
}
});
// Handle viewport resize to manage desktop/mobile transitions
let wasMobile = window.innerWidth <= 1000;
let resizeTimer;
$(window).on('resize', function() {
clearTimeout(resizeTimer);
const isMobile = window.innerWidth <= 1000;
const $panel = $('#rpg-companion-panel');
const $mobileToggle = $('#rpg-mobile-toggle');
// Transitioning from desktop to mobile - handle immediately for smooth transition
if (!wasMobile && isMobile) {
// Remove desktop positioning classes
$panel.removeClass('rpg-position-right rpg-position-left rpg-position-top');
// Clear collapsed state - mobile doesn't use collapse
$panel.removeClass('rpg-collapsed');
// Close panel on mobile - CSS handles smooth transition
$panel.removeClass('rpg-mobile-open');
$mobileToggle.removeClass('active');
$('.rpg-mobile-overlay').remove();
// Set up mobile tabs IMMEDIATELY (no debounce delay)
setupMobileTabs();
wasMobile = isMobile;
return;
}
// For mobile to desktop transition, use debounce
resizeTimer = setTimeout(function() {
const isMobile = window.innerWidth <= 1000;
// Transitioning from mobile to desktop
if (wasMobile && !isMobile) {
// Disable transitions to prevent left→right slide animation
$panel.css('transition', 'none');
$panel.removeClass('rpg-mobile-open');
$mobileToggle.removeClass('active');
$('.rpg-mobile-overlay').remove();
// Restore desktop positioning class
const position = extensionSettings.panelPosition || 'right';
$panel.addClass('rpg-position-' + position);
// Remove mobile tabs structure
removeMobileTabs();
// Force reflow to apply position instantly
$panel[0].offsetHeight;
// Re-enable transitions after positioned
setTimeout(function() {
$panel.css('transition', '');
}, 50);
}
wasMobile = isMobile;
}, 150); // Debounce only for mobile→desktop
});
// Initialize mobile tabs if starting on mobile
const isMobile = window.innerWidth <= 1000;
if (isMobile) {
setupMobileTabs();
}
}
/**
* Sets up mobile tab navigation for organizing content.
* Only runs on mobile viewports (<=1000px).
*/
function setupMobileTabs() {
const isMobile = window.innerWidth <= 1000;
if (!isMobile) return;
// Check if tabs already exist
if ($('.rpg-mobile-tabs').length > 0) return;
const $panel = $('#rpg-companion-panel');
const $contentBox = $panel.find('.rpg-content-box');
// Get existing sections
const $userStats = $('#rpg-user-stats');
const $infoBox = $('#rpg-info-box');
const $thoughts = $('#rpg-thoughts');
// If no sections exist, nothing to organize
if ($userStats.length === 0 && $infoBox.length === 0 && $thoughts.length === 0) {
return;
}
// Create tab navigation (only show tabs for sections that exist)
const tabs = [];
const hasInfoOrCharacters = $infoBox.length > 0 || $thoughts.length > 0;
if ($userStats.length > 0) {
tabs.push('<button class="rpg-mobile-tab active" data-tab="stats"><i class="fa-solid fa-chart-bar"></i><span>Stats</span></button>');
}
// Combine Info and Characters into one tab
if (hasInfoOrCharacters) {
tabs.push('<button class="rpg-mobile-tab ' + (tabs.length === 0 ? 'active' : '') + '" data-tab="info-characters"><i class="fa-solid fa-book"></i><span>Info & Characters</span></button>');
}
const $tabNav = $('<div class="rpg-mobile-tabs">' + tabs.join('') + '</div>');
// Determine which tab should be active
let firstTab = '';
if ($userStats.length > 0) firstTab = 'stats';
else if (hasInfoOrCharacters) firstTab = 'info-characters';
// Create tab content wrappers
const $statsTab = $('<div class="rpg-mobile-tab-content ' + (firstTab === 'stats' ? 'active' : '') + '" data-tab-content="stats"></div>');
const $infoCharactersTab = $('<div class="rpg-mobile-tab-content ' + (firstTab === 'info-characters' ? 'active' : '') + '" data-tab-content="info-characters"></div>');
// Create combined content wrapper for Info and Characters
const $combinedWrapper = $('<div class="rpg-mobile-combined-content"></div>');
// Move sections into their respective tabs (detach to preserve event handlers)
if ($userStats.length > 0) {
$statsTab.append($userStats.detach());
$userStats.show();
}
if ($infoBox.length > 0) {
$combinedWrapper.append($infoBox.detach());
$infoBox.show();
}
if ($thoughts.length > 0) {
$combinedWrapper.append($thoughts.detach());
$thoughts.show();
}
// Add combined wrapper to the info-characters tab
if (hasInfoOrCharacters) {
$infoCharactersTab.append($combinedWrapper);
}
// Hide dividers on mobile
$('.rpg-divider').hide();
// Build mobile tab structure
const $mobileContainer = $('<div class="rpg-mobile-container"></div>');
$mobileContainer.append($tabNav);
// Only append tab content wrappers that have content
if ($userStats.length > 0) $mobileContainer.append($statsTab);
if (hasInfoOrCharacters) $mobileContainer.append($infoCharactersTab);
// Insert mobile tab structure at the beginning of content box
$contentBox.prepend($mobileContainer);
// Handle tab switching
$tabNav.find('.rpg-mobile-tab').on('click', function() {
const tabName = $(this).data('tab');
// Update active tab button
$tabNav.find('.rpg-mobile-tab').removeClass('active');
$(this).addClass('active');
// Update active tab content
$mobileContainer.find('.rpg-mobile-tab-content').removeClass('active');
$mobileContainer.find('[data-tab-content="' + tabName + '"]').addClass('active');
});
}
/**
* Removes mobile tab navigation and restores desktop layout.
*/
function removeMobileTabs() {
// Get sections from tabs before removing
const $userStats = $('#rpg-user-stats').detach();
const $infoBox = $('#rpg-info-box').detach();
const $thoughts = $('#rpg-thoughts').detach();
// Remove mobile tab container
$('.rpg-mobile-container').remove();
// Get dividers
const $dividerStats = $('#rpg-divider-stats');
const $dividerInfo = $('#rpg-divider-info');
// Restore original sections to content box in correct order
const $contentBox = $('.rpg-content-box');
// Re-insert sections in original order
if ($dividerStats.length) {
$dividerStats.before($userStats);
$dividerInfo.before($infoBox);
$contentBox.append($thoughts);
} else {
// Fallback if dividers don't exist
$contentBox.prepend($thoughts);
$contentBox.prepend($infoBox);
$contentBox.prepend($userStats);
}
// Show sections and dividers
$userStats.show();
$infoBox.show();
$thoughts.show();
$('.rpg-divider').show();
}
/**
@@ -1021,6 +1226,17 @@ function setupCollapseToggle() {
const $icon = $collapseToggle.find('i');
$collapseToggle.on('click', function() {
const isMobile = window.innerWidth <= 1000;
// On mobile: button acts as close button for mobile panel
if (isMobile) {
$panel.removeClass('rpg-mobile-open');
$('.rpg-mobile-overlay').remove();
$('#rpg-mobile-toggle').removeClass('active');
return;
}
// Desktop behavior: collapse/expand side panel
const isCollapsed = $panel.hasClass('rpg-collapsed');
if (isCollapsed) {