feat: implement draggable mobile FAB with comprehensive event handling
Add full mouse and touch support for mobile toggle button with drag-to-reposition functionality and persistent position saving. Changes: - Add mobile FAB button with draggable positioning (both mouse and touch) - Implement time-based drag detection (200ms or 10px threshold) - Add position persistence in extension settings - Fix click handler to work on both mobile and desktop viewports - Add comprehensive diagnostic logging for event debugging - Update mobile panel to slide from right (matching desktop UX) - Implement dual-button pattern (FAB + internal collapse toggle) - Add viewport-constrained dragging with 10px padding - Prevent click events from firing after drag completion Mobile UX: - FAB visible when panel closed, hidden when open - Internal collapse toggle visible only when panel open - Touch and mouse drag support with real-time positioning - Click/tap toggles panel, drag repositions button - Position saved across sessions Technical: - Add mousedown/mousemove/mouseup handlers for desktop drag - Add touchstart/touchmove/touchend handlers for mobile drag - Remove broken viewport check that prevented mobile clicks - Add 'just-dragged' flag to prevent click after drag - Update .gitignore to exclude CLAUDE.md and .env files
This commit is contained in:
@@ -35,6 +35,10 @@ let extensionSettings = {
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statBarColorLow: '#cc3333', // Color for low stat values (red)
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statBarColorHigh: '#33cc66', // Color for high stat values (green)
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enableAnimations: true, // Enable smooth animations for stats and content updates
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mobileFabPosition: {
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top: 'calc(var(--topBarBlockSize) + 60px)',
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right: '12px'
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}, // Saved position for mobile FAB button
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userStats: {
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health: 100,
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sustenance: 100,
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@@ -989,21 +993,323 @@ function setupMobileToggle() {
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const $panel = $('#rpg-companion-panel');
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const $overlay = $('<div class="rpg-mobile-overlay"></div>');
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// Toggle panel visibility on mobile
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$mobileToggle.on('click', function() {
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// DIAGNOSTIC: Check if elements exist and log setup state
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console.log('[RPG Mobile] ========================================');
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console.log('[RPG Mobile] setupMobileToggle called');
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console.log('[RPG Mobile] Button exists:', $mobileToggle.length > 0, 'jQuery object:', $mobileToggle);
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console.log('[RPG Mobile] Panel exists:', $panel.length > 0);
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console.log('[RPG Mobile] Window width:', window.innerWidth);
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console.log('[RPG Mobile] Is mobile viewport (<=1000):', window.innerWidth <= 1000);
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console.log('[RPG Mobile] ========================================');
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if ($mobileToggle.length === 0) {
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console.error('[RPG Mobile] ERROR: Mobile toggle button not found in DOM!');
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console.error('[RPG Mobile] Cannot attach event handlers - button does not exist');
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return; // Exit early if button doesn't exist
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}
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// Load and apply saved FAB position
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if (extensionSettings.mobileFabPosition) {
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const pos = extensionSettings.mobileFabPosition;
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console.log('[RPG Mobile] Loading saved FAB position:', pos);
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// Apply saved position
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if (pos.top) $mobileToggle.css('top', pos.top);
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if (pos.right) $mobileToggle.css('right', pos.right);
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if (pos.bottom) $mobileToggle.css('bottom', pos.bottom);
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if (pos.left) $mobileToggle.css('left', pos.left);
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}
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// Touch/drag state
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let isDragging = false;
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let touchStartTime = 0;
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let touchStartX = 0;
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let touchStartY = 0;
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let buttonStartX = 0;
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let buttonStartY = 0;
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const LONG_PRESS_DURATION = 200; // ms to hold before enabling drag
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const MOVE_THRESHOLD = 10; // px to move before enabling drag
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// Touch start - begin tracking
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$mobileToggle.on('touchstart', function(e) {
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console.log('[RPG Mobile] >>> TOUCHSTART EVENT FIRED <<<');
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const touch = e.originalEvent.touches[0];
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touchStartTime = Date.now();
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touchStartX = touch.clientX;
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touchStartY = touch.clientY;
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const offset = $mobileToggle.offset();
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buttonStartX = offset.left;
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buttonStartY = offset.top;
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isDragging = false;
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console.log('[RPG Mobile] Touch start:', {
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time: touchStartTime,
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touchX: touchStartX,
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touchY: touchStartY,
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buttonX: buttonStartX,
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buttonY: buttonStartY
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});
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});
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// Touch move - check if should start dragging
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$mobileToggle.on('touchmove', function(e) {
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const touch = e.originalEvent.touches[0];
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const deltaX = touch.clientX - touchStartX;
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const deltaY = touch.clientY - touchStartY;
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const timeSinceStart = Date.now() - touchStartTime;
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const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
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console.log('[RPG Mobile] >>> TOUCHMOVE EVENT FIRED <<<', {
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distance: distance.toFixed(2),
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timeSinceStart,
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isDragging
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});
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// Start dragging if held long enough OR moved far enough
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if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
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isDragging = true;
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$mobileToggle.css('transition', 'none'); // Disable transitions while dragging
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console.log('[RPG Mobile] Started dragging:', { timeSinceStart, distance });
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}
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if (isDragging) {
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e.preventDefault(); // Prevent scrolling while dragging
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// Calculate new position
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let newX = buttonStartX + deltaX;
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let newY = buttonStartY + deltaY;
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// Get button dimensions
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const buttonWidth = $mobileToggle.outerWidth();
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const buttonHeight = $mobileToggle.outerHeight();
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// Constrain to viewport with 10px padding
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const minX = 10;
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const maxX = window.innerWidth - buttonWidth - 10;
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const minY = 10;
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const maxY = window.innerHeight - buttonHeight - 10;
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newX = Math.max(minX, Math.min(maxX, newX));
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newY = Math.max(minY, Math.min(maxY, newY));
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// Apply position
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$mobileToggle.css({
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left: newX + 'px',
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top: newY + 'px',
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right: 'auto',
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bottom: 'auto'
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});
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}
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});
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// Mouse drag support for desktop
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let mouseDown = false;
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$mobileToggle.on('mousedown', function(e) {
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console.log('[RPG Mobile] >>> MOUSEDOWN EVENT FIRED <<<');
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// Prevent default to avoid text selection
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e.preventDefault();
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touchStartTime = Date.now();
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touchStartX = e.clientX;
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touchStartY = e.clientY;
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const offset = $mobileToggle.offset();
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buttonStartX = offset.left;
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buttonStartY = offset.top;
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isDragging = false;
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mouseDown = true;
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console.log('[RPG Mobile] Mouse down:', {
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time: touchStartTime,
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mouseX: touchStartX,
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mouseY: touchStartY,
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buttonX: buttonStartX,
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buttonY: buttonStartY
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});
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});
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// Mouse move - only track if mouse is down
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$(document).on('mousemove', function(e) {
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if (!mouseDown) return;
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const deltaX = e.clientX - touchStartX;
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const deltaY = e.clientY - touchStartY;
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const timeSinceStart = Date.now() - touchStartTime;
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const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
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console.log('[RPG Mobile] >>> MOUSEMOVE EVENT FIRED <<<', {
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distance: distance.toFixed(2),
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timeSinceStart,
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isDragging,
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mouseDown
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});
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// Start dragging if held long enough OR moved far enough
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if (!isDragging && (timeSinceStart > LONG_PRESS_DURATION || distance > MOVE_THRESHOLD)) {
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isDragging = true;
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$mobileToggle.css('transition', 'none');
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console.log('[RPG Mobile] Started mouse dragging:', { timeSinceStart, distance });
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}
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if (isDragging) {
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e.preventDefault();
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// Calculate new position
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let newX = buttonStartX + deltaX;
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let newY = buttonStartY + deltaY;
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// Get button dimensions
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const buttonWidth = $mobileToggle.outerWidth();
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const buttonHeight = $mobileToggle.outerHeight();
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// Constrain to viewport with 10px padding
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const minX = 10;
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const maxX = window.innerWidth - buttonWidth - 10;
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const minY = 10;
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const maxY = window.innerHeight - buttonHeight - 10;
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newX = Math.max(minX, Math.min(maxX, newX));
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newY = Math.max(minY, Math.min(maxY, newY));
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// Apply position
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$mobileToggle.css({
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left: newX + 'px',
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top: newY + 'px',
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right: 'auto',
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bottom: 'auto'
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});
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}
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});
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// Mouse up - save position or let click handler toggle
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$(document).on('mouseup', function(e) {
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if (!mouseDown) return;
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console.log('[RPG Mobile] >>> MOUSEUP EVENT FIRED <<<', { isDragging });
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mouseDown = false;
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if (isDragging) {
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// Was dragging - save new position
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const offset = $mobileToggle.offset();
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const newPosition = {
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left: offset.left + 'px',
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top: offset.top + 'px'
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};
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extensionSettings.mobileFabPosition = newPosition;
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saveSettings();
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console.log('[RPG Mobile] Saved new FAB position (mouse):', newPosition);
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// Re-enable transitions
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setTimeout(() => {
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$mobileToggle.css('transition', '');
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}, 50);
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isDragging = false;
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// Prevent click from firing after drag
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e.preventDefault();
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e.stopPropagation();
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// Add flag to prevent click handler from firing
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$mobileToggle.data('just-dragged', true);
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setTimeout(() => {
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$mobileToggle.data('just-dragged', false);
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}, 100);
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}
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// If not dragging, let the click handler toggle the panel
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});
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// Touch end - save position or toggle panel
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$mobileToggle.on('touchend', function(e) {
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console.log('[RPG Mobile] >>> TOUCHEND EVENT FIRED <<<', { isDragging });
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// TEMPORARILY COMMENTED FOR DIAGNOSIS - might be blocking click fallback
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// e.preventDefault();
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console.log('[RPG Mobile] Touch end details:', { isDragging });
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if (isDragging) {
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// Was dragging - save new position
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const offset = $mobileToggle.offset();
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const newPosition = {
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left: offset.left + 'px',
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top: offset.top + 'px'
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};
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extensionSettings.mobileFabPosition = newPosition;
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saveSettings();
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console.log('[RPG Mobile] Saved new FAB position:', newPosition);
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// Re-enable transitions
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setTimeout(() => {
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$mobileToggle.css('transition', '');
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}, 50);
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isDragging = false;
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} else {
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// Was a tap - toggle panel
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console.log('[RPG Mobile] Quick tap detected - toggling panel');
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if ($panel.hasClass('rpg-mobile-open')) {
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// Close panel
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$panel.removeClass('rpg-mobile-open');
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$overlay.remove();
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$mobileToggle.removeClass('active');
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} else {
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// Open panel
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$panel.addClass('rpg-mobile-open');
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$('body').append($overlay);
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$mobileToggle.addClass('active');
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// Close when clicking overlay
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$overlay.on('click', function() {
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$panel.removeClass('rpg-mobile-open');
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$overlay.remove();
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$mobileToggle.removeClass('active');
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});
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}
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}
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});
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// Click handler - works on both mobile and desktop
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$mobileToggle.on('click', function(e) {
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// Skip if we just finished dragging
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if ($mobileToggle.data('just-dragged')) {
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console.log('[RPG Mobile] Click blocked - just finished dragging');
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return;
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}
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console.log('[RPG Mobile] >>> CLICK EVENT FIRED <<<', {
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windowWidth: window.innerWidth,
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isMobileViewport: window.innerWidth <= 1000,
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panelOpen: $panel.hasClass('rpg-mobile-open')
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});
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// Work on both mobile and desktop (removed viewport check)
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if ($panel.hasClass('rpg-mobile-open')) {
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// Close panel
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console.log('[RPG Mobile] Click: Closing panel');
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$panel.removeClass('rpg-mobile-open');
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$overlay.remove();
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$mobileToggle.removeClass('active');
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} else {
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// Open panel
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console.log('[RPG Mobile] Click: Opening panel');
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$panel.addClass('rpg-mobile-open');
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$('body').append($overlay);
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$mobileToggle.addClass('active');
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// Close when clicking overlay
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$overlay.on('click', function() {
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console.log('[RPG Mobile] Overlay clicked - closing panel');
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$panel.removeClass('rpg-mobile-open');
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$overlay.remove();
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$mobileToggle.removeClass('active');
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@@ -1024,6 +1330,8 @@ function setupMobileToggle() {
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// Transitioning from desktop to mobile - handle immediately for smooth transition
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if (!wasMobile && isMobile) {
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console.log('[RPG Mobile] Transitioning desktop -> mobile');
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// Remove desktop positioning classes
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$panel.removeClass('rpg-position-right rpg-position-left rpg-position-top');
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@@ -1035,9 +1343,26 @@ function setupMobileToggle() {
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$mobileToggle.removeClass('active');
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$('.rpg-mobile-overlay').remove();
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// Clear any inline styles that might be overriding CSS
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$panel.attr('style', '');
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console.log('[RPG Mobile] After cleanup:', {
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panelClasses: $panel.attr('class'),
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inlineStyles: $panel.attr('style'),
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panelPosition: {
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top: $panel.css('top'),
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bottom: $panel.css('bottom'),
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transform: $panel.css('transform'),
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visibility: $panel.css('visibility')
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}
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});
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// Set up mobile tabs IMMEDIATELY (no debounce delay)
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setupMobileTabs();
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// Update icon for mobile state
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updateCollapseToggleIcon();
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wasMobile = isMobile;
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return;
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}
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@@ -1078,7 +1403,23 @@ function setupMobileToggle() {
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// Initialize mobile tabs if starting on mobile
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const isMobile = window.innerWidth <= 1000;
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if (isMobile) {
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const $panel = $('#rpg-companion-panel');
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// Clear any inline styles
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$panel.attr('style', '');
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console.log('[RPG Mobile] Initial load on mobile viewport:', {
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panelClasses: $panel.attr('class'),
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inlineStyles: $panel.attr('style'),
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panelPosition: {
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top: $panel.css('top'),
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bottom: $panel.css('top'),
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transform: $panel.css('transform'),
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visibility: $panel.css('visibility')
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}
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});
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setupMobileTabs();
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// Set initial icon for mobile
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updateCollapseToggleIcon();
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}
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}
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@@ -1225,14 +1566,78 @@ function setupCollapseToggle() {
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const $panel = $('#rpg-companion-panel');
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const $icon = $collapseToggle.find('i');
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$collapseToggle.on('click', function() {
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$collapseToggle.on('click', function(e) {
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e.preventDefault();
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e.stopPropagation();
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const isMobile = window.innerWidth <= 1000;
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// On mobile: button acts as close button for mobile panel
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// On mobile: button toggles panel open/closed (same as desktop behavior)
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if (isMobile) {
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$panel.removeClass('rpg-mobile-open');
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$('.rpg-mobile-overlay').remove();
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$('#rpg-mobile-toggle').removeClass('active');
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const isOpen = $panel.hasClass('rpg-mobile-open');
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console.log('[RPG Mobile] Collapse toggle clicked. Current state:', {
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isOpen,
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panelClasses: $panel.attr('class'),
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inlineStyles: $panel.attr('style'),
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panelPosition: {
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top: $panel.css('top'),
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bottom: $panel.css('bottom'),
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transform: $panel.css('transform'),
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visibility: $panel.css('visibility')
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}
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});
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if (isOpen) {
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// Close panel
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console.log('[RPG Mobile] Closing panel');
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$panel.removeClass('rpg-mobile-open');
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$('.rpg-mobile-overlay').remove();
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$('#rpg-mobile-toggle').removeClass('active');
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} else {
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// Open panel
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console.log('[RPG Mobile] Opening panel');
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$panel.addClass('rpg-mobile-open');
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const $overlay = $('<div class="rpg-mobile-overlay"></div>');
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$('body').append($overlay);
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// Debug: Check state after animation should complete
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setTimeout(() => {
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console.log('[RPG Mobile] 500ms after opening:', {
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panelClasses: $panel.attr('class'),
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hasOpenClass: $panel.hasClass('rpg-mobile-open'),
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visibility: $panel.css('visibility'),
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transform: $panel.css('transform'),
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display: $panel.css('display'),
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opacity: $panel.css('opacity')
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});
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}, 500);
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// Close when clicking overlay
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$overlay.on('click', function() {
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console.log('[RPG Mobile] Overlay clicked - closing panel');
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$panel.removeClass('rpg-mobile-open');
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$overlay.remove();
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updateCollapseToggleIcon();
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});
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}
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// Update icon to reflect new state
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updateCollapseToggleIcon();
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console.log('[RPG Mobile] After toggle:', {
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panelClasses: $panel.attr('class'),
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inlineStyles: $panel.attr('style'),
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panelPosition: {
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top: $panel.css('top'),
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bottom: $panel.css('bottom'),
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transform: $panel.css('transform'),
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visibility: $panel.css('visibility')
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},
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gameContainer: {
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opacity: $('.rpg-game-container').css('opacity'),
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visibility: $('.rpg-game-container').css('visibility')
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}
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1273,21 +1678,41 @@ function updateCollapseToggleIcon() {
|
||||
const $collapseToggle = $('#rpg-collapse-toggle');
|
||||
const $panel = $('#rpg-companion-panel');
|
||||
const $icon = $collapseToggle.find('i');
|
||||
const isCollapsed = $panel.hasClass('rpg-collapsed');
|
||||
const isMobile = window.innerWidth <= 1000;
|
||||
|
||||
if (isCollapsed) {
|
||||
// When collapsed, arrow points inward (to expand)
|
||||
if ($panel.hasClass('rpg-position-right')) {
|
||||
$icon.removeClass('fa-chevron-right').addClass('fa-chevron-left');
|
||||
} else if ($panel.hasClass('rpg-position-left')) {
|
||||
$icon.removeClass('fa-chevron-left').addClass('fa-chevron-right');
|
||||
if (isMobile) {
|
||||
// Mobile: slides from right, use same icon logic as desktop right panel
|
||||
const isOpen = $panel.hasClass('rpg-mobile-open');
|
||||
console.log('[RPG Mobile] updateCollapseToggleIcon:', {
|
||||
isMobile: true,
|
||||
isOpen,
|
||||
settingIcon: isOpen ? 'chevron-right' : 'chevron-left'
|
||||
});
|
||||
if (isOpen) {
|
||||
// Panel open - chevron points right (to close/slide right)
|
||||
$icon.removeClass('fa-chevron-down fa-chevron-up fa-chevron-left').addClass('fa-chevron-right');
|
||||
} else {
|
||||
// Panel closed - chevron points left (to open/slide left)
|
||||
$icon.removeClass('fa-chevron-down fa-chevron-up fa-chevron-right').addClass('fa-chevron-left');
|
||||
}
|
||||
} else {
|
||||
// When expanded, arrow points outward (to collapse)
|
||||
if ($panel.hasClass('rpg-position-right')) {
|
||||
$icon.removeClass('fa-chevron-left').addClass('fa-chevron-right');
|
||||
} else if ($panel.hasClass('rpg-position-left')) {
|
||||
$icon.removeClass('fa-chevron-right').addClass('fa-chevron-left');
|
||||
// Desktop: icon direction based on panel position and collapsed state
|
||||
const isCollapsed = $panel.hasClass('rpg-collapsed');
|
||||
|
||||
if (isCollapsed) {
|
||||
// When collapsed, arrow points inward (to expand)
|
||||
if ($panel.hasClass('rpg-position-right')) {
|
||||
$icon.removeClass('fa-chevron-right').addClass('fa-chevron-left');
|
||||
} else if ($panel.hasClass('rpg-position-left')) {
|
||||
$icon.removeClass('fa-chevron-left').addClass('fa-chevron-right');
|
||||
}
|
||||
} else {
|
||||
// When expanded, arrow points outward (to collapse)
|
||||
if ($panel.hasClass('rpg-position-right')) {
|
||||
$icon.removeClass('fa-chevron-left').addClass('fa-chevron-right');
|
||||
} else if ($panel.hasClass('rpg-position-left')) {
|
||||
$icon.removeClass('fa-chevron-right').addClass('fa-chevron-left');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1344,10 +1769,17 @@ function updateSectionVisibility() {
|
||||
function applyPanelPosition() {
|
||||
if (!$panelContainer) return;
|
||||
|
||||
const isMobile = window.innerWidth <= 1000;
|
||||
|
||||
// Remove all position classes
|
||||
$panelContainer.removeClass('rpg-position-left rpg-position-right rpg-position-top');
|
||||
|
||||
// Add the appropriate position class
|
||||
// On mobile, don't apply desktop position classes
|
||||
if (isMobile) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Desktop: Add the appropriate position class
|
||||
$panelContainer.addClass(`rpg-position-${extensionSettings.panelPosition}`);
|
||||
|
||||
// Update collapse toggle icon direction for new position
|
||||
|
||||
Reference in New Issue
Block a user