diff --git a/index.js b/index.js
index 0cd0cb0..afd3d80 100644
--- a/index.js
+++ b/index.js
@@ -332,6 +332,11 @@ async function initUI() {
updateSectionVisibility();
});
+ $('#rpg-toggle-narrator-mode').on('change', function() {
+ extensionSettings.narratorMode = $(this).prop('checked');
+ saveSettings();
+ });
+
$('#rpg-toggle-inventory').on('change', function() {
extensionSettings.showInventory = $(this).prop('checked');
saveSettings();
@@ -420,6 +425,10 @@ async function initUI() {
$('#rpg-avatar-llm-instruction').on('input', function() {
extensionSettings.avatarLLMCustomInstruction = $(this).val().trim();
saveSettings();
+ $('#rpg-toggle-dice-display').on('change', function() {
+ extensionSettings.showDiceDisplay = $(this).prop('checked');
+ saveSettings();
+ updateDiceDisplay();
});
$('#rpg-manual-update').on('click', async function() {
@@ -502,6 +511,7 @@ async function initUI() {
$('#rpg-toggle-user-stats').prop('checked', extensionSettings.showUserStats);
$('#rpg-toggle-info-box').prop('checked', extensionSettings.showInfoBox);
$('#rpg-toggle-thoughts').prop('checked', extensionSettings.showCharacterThoughts);
+ $('#rpg-toggle-narrator-mode').prop('checked', extensionSettings.narratorMode);
$('#rpg-toggle-inventory').prop('checked', extensionSettings.showInventory);
$('#rpg-toggle-quests').prop('checked', extensionSettings.showQuests);
$('#rpg-toggle-thoughts-in-chat').prop('checked', extensionSettings.showThoughtsInChat);
@@ -525,6 +535,7 @@ async function initUI() {
$('#rpg-avatar-options').hide();
}
+ $('#rpg-toggle-dice-display').prop('checked', extensionSettings.showDiceDisplay);
$('#rpg-stat-bar-color-low').val(extensionSettings.statBarColorLow);
$('#rpg-stat-bar-color-high').val(extensionSettings.statBarColorHigh);
$('#rpg-theme-select').val(extensionSettings.theme);
diff --git a/src/core/state.js b/src/core/state.js
index fdeef1b..03fabf9 100644
--- a/src/core/state.js
+++ b/src/core/state.js
@@ -21,6 +21,7 @@ export let extensionSettings = {
showInventory: true, // Show inventory section (v2 system)
showQuests: true, // Show quests section
showThoughtsInChat: true, // Show thoughts overlay in chat
+ narratorMode: false, // Use character card as narrator instead of fixed character references
enableHtmlPrompt: false, // Enable immersive HTML prompt injection
customHtmlPrompt: '', // Custom HTML prompt text (empty = use default)
skipInjectionsForGuided: 'none', // skip injections for instruct injections and quiet prompts (GuidedGenerations compatibility)
@@ -158,6 +159,7 @@ export let extensionSettings = {
cha: 10
},
lastDiceRoll: null, // Store last dice roll result
+ showDiceDisplay: true, // Show the "Last Roll" display in the panel
collapsedInventoryLocations: [], // Array of collapsed storage location names
inventoryViewModes: {
onPerson: 'list', // 'list' or 'grid' view mode for On Person section
diff --git a/src/i18n/en.json b/src/i18n/en.json
index 3cc46e4..f657e0e 100644
--- a/src/i18n/en.json
+++ b/src/i18n/en.json
@@ -29,6 +29,8 @@
"template.settingsModal.display.showUserStats": "Show User Stats",
"template.settingsModal.display.showInfoBox": "Show Info Box",
"template.settingsModal.display.showPresentCharacters": "Show Present Characters",
+ "template.settingsModal.display.narratorMode": "Narrator Mode",
+ "template.settingsModal.display.narratorModeNote": "Use character card as narrator. Infer characters from context instead of using fixed character references.",
"template.settingsModal.display.showInventory": "Show Inventory",
"template.settingsModal.display.showQuests": "Show Quests",
"template.settingsModal.display.showThoughtsInChat": "Show Thoughts in Chat",
@@ -39,6 +41,8 @@
"template.settingsModal.display.enableAnimationsNote": "Smooth transitions for stats, content updates, and dice rolls",
"template.settingsModal.display.showPlotProgressionButtons": "Show Plot Progression Buttons",
"template.settingsModal.display.showPlotProgressionButtonsNote": "Display buttons above chat input for plot progression prompts",
+ "template.settingsModal.display.showDiceDisplay": "Show Dice Roll Display",
+ "template.settingsModal.display.showDiceDisplayNote": "Display the \"Last Roll\" indicator in the panel.",
"template.settingsModal.display.enableDebugMode": "Enable Debug Mode",
"template.settingsModal.display.enableDebugModeNote": "Shows parser logs in a mobile-friendly UI panel. Useful for troubleshooting. Look for the red bug button.",
"template.settingsModal.display.autoGenerateAvatars": "Auto-generate Missing Avatars",
diff --git a/src/systems/features/dice.js b/src/systems/features/dice.js
index fe5a0c4..0f8bbb9 100644
--- a/src/systems/features/dice.js
+++ b/src/systems/features/dice.js
@@ -85,6 +85,15 @@ export async function executeRollCommand(command) {
* Updates the dice display in the sidebar.
*/
export function updateDiceDisplay() {
+ // Hide the entire dice display if showDiceDisplay is false
+ const $display = $('#rpg-dice-display');
+ if (!extensionSettings.showDiceDisplay) {
+ $display.hide();
+ return;
+ } else {
+ $display.show();
+ }
+
const lastRoll = extensionSettings.lastDiceRoll;
const label = i18n.getTranslation('template.mainPanel.lastRoll') || 'Last Roll: ';
const noneValue = i18n.getTranslation('global.none') || 'None';
@@ -98,6 +107,7 @@ export function updateDiceDisplay() {
/**
* Clears the last dice roll.
+ * Called when the x button is clicked.
*/
export function clearDiceRoll() {
extensionSettings.lastDiceRoll = null;
diff --git a/src/systems/generation/promptBuilder.js b/src/systems/generation/promptBuilder.js
index 658af1f..28cc9c8 100644
--- a/src/systems/generation/promptBuilder.js
+++ b/src/systems/generation/promptBuilder.js
@@ -23,6 +23,27 @@ export const DEFAULT_HTML_PROMPT = `If appropriate, include inline HTML, CSS, an
async function getCharacterCardsInfo() {
let characterInfo = '';
+ // Narrator mode: use character card as narrator context, infer characters from story context
+ if (extensionSettings.narratorMode) {
+ if (this_chid !== undefined && characters && characters[this_chid]) {
+ const character = characters[this_chid];
+ characterInfo += 'You are acting as the narrator for this story. The narrator card provides context for the story tone and style:\n\n';
+ characterInfo += `\n`;
+
+ if (character.description) {
+ characterInfo += `${character.description}\n`;
+ }
+
+ if (character.personality) {
+ characterInfo += `${character.personality}\n`;
+ }
+
+ characterInfo += `\n\n`;
+ characterInfo += `Infer the identity and details of characters present in each scene from the story context below. Do not use fixed character references - instead, identify characters naturally based on their actions, dialogue, and descriptions in the narrative.\n\n`;
+ }
+ return characterInfo;
+ }
+
// Check if in group chat
if (selected_group) {
// Find the current group directly from the groups array
@@ -331,7 +352,11 @@ export function generateTrackerInstructions(includeHtmlPrompt = true, includeCon
.join(' | ');
// Character block format
- instructions += `- [Name (do not include ${userName}; state "Unavailable" if no major characters are present in the scene)]\n`;
+ if (extensionSettings.narratorMode) {
+ instructions += `- [Character Name (infer from story context; do not include ${userName}; state "Unavailable" if no other characters are present in the scene)]\n`;
+ } else {
+ instructions += `- [Name (do not include ${userName}; state "Unavailable" if no major characters are present in the scene)]\n`;
+ }
// Details line with emoji and custom fields
if (fieldPlaceholders) {
@@ -358,7 +383,11 @@ export function generateTrackerInstructions(includeHtmlPrompt = true, includeCon
instructions += `${thoughtsName}: [${thoughtsDescription}]\n`;
}
- instructions += `- … (Repeat the format above for every other present major character)\n`;
+ if (extensionSettings.narratorMode) {
+ instructions += `- … (Repeat the format above for every other character present in the scene, inferred from story context)\n`;
+ } else {
+ instructions += `- … (Repeat the format above for every other present major character)\n`;
+ }
instructions += codeBlockMarker + '\n\n';
}
diff --git a/src/systems/rendering/thoughts.js b/src/systems/rendering/thoughts.js
index b75f5d8..f52bf33 100644
--- a/src/systems/rendering/thoughts.js
+++ b/src/systems/rendering/thoughts.js
@@ -454,8 +454,8 @@ export function renderThoughts() {
debugLog('[RPG Thoughts] ==================== BUILDING HTML ====================');
debugLog('[RPG Thoughts] Starting HTML generation for', presentCharacters.length + ' characters');
- // If no characters parsed, show a placeholder editable card
- if (presentCharacters.length === 0) {
+ // If no characters parsed, show a placeholder editable card (if narrator mode is disabled)
+ if (presentCharacters.length === 0 && !extensionSettings.narratorMode) {
debugLog('[RPG Thoughts] ⚠ No characters parsed - showing placeholder card');
// Get default character portrait
let defaultPortrait = FALLBACK_AVATAR_DATA_URI;
diff --git a/template.html b/template.html
index b115459..4da836a 100644
--- a/template.html
+++ b/template.html
@@ -180,6 +180,14 @@
Show Present Characters
+
+
+ Use character card as narrator. Infer characters from context instead of using fixed character references.
+
+