Major update: Full tracker customization system

Features:
- Complete tracker configuration UI with add/remove functionality
- User Stats: Custom stats, status fields, skills section
- Info Box: Configurable widgets (date, weather, temp, time, location, events)
- Present Characters: Custom fields, relationships, character stats, thoughts
- Character-specific stats with color interpolation
- New multi-line format for cleaner AI generation and parsing
- Auto-cleanup of placeholder brackets in AI responses
- Relationship badges with emoji mapping
- Advanced inventory v2 system with multi-location storage
- Responsive mobile support with horizontal scrolling
- Removed legacy format support for cleaner codebase
- Fixed context injection for together mode (no duplication)
- Updated README with new features and configuration guide
This commit is contained in:
Spicy_Marinara
2025-11-01 20:19:35 +01:00
parent 87cfcb6946
commit 897c0278fb
15 changed files with 2705 additions and 546 deletions
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/**
* Tracker Editor Module
* Provides UI for customizing tracker configurations
*/
import { extensionSettings } from '../../core/state.js';
import { saveSettings } from '../../core/persistence.js';
import { renderUserStats } from '../rendering/userStats.js';
import { renderInfoBox } from '../rendering/infoBox.js';
import { renderThoughts } from '../rendering/thoughts.js';
let $editorModal = null;
let activeTab = 'userStats';
let tempConfig = null; // Temporary config for cancel functionality
/**
* Initialize the tracker editor modal
*/
export function initTrackerEditor() {
// Modal will be in template.html, just set up event listeners
$editorModal = $('#rpg-tracker-editor-popup');
if (!$editorModal.length) {
console.error('[RPG Companion] Tracker editor modal not found in template');
return;
}
// Tab switching
$(document).on('click', '.rpg-editor-tab', function() {
$('.rpg-editor-tab').removeClass('active');
$(this).addClass('active');
activeTab = $(this).data('tab');
$('.rpg-editor-tab-content').hide();
$(`#rpg-editor-tab-${activeTab}`).show();
});
// Save button
$(document).on('click', '#rpg-editor-save', function() {
applyTrackerConfig();
closeTrackerEditor();
});
// Cancel button
$(document).on('click', '#rpg-editor-cancel', function() {
closeTrackerEditor();
});
// Close X button
$(document).on('click', '#rpg-close-tracker-editor', function() {
closeTrackerEditor();
});
// Reset button
$(document).on('click', '#rpg-editor-reset', function() {
resetToDefaults();
renderEditorUI();
});
// Close on background click
$(document).on('click', '#rpg-tracker-editor-popup', function(e) {
if (e.target.id === 'rpg-tracker-editor-popup') {
closeTrackerEditor();
}
});
// Open button
$(document).on('click', '#rpg-open-tracker-editor', function() {
openTrackerEditor();
});
}
/**
* Open the tracker editor modal
*/
function openTrackerEditor() {
// Create temporary copy for cancel functionality
tempConfig = JSON.parse(JSON.stringify(extensionSettings.trackerConfig));
// Set theme to match current extension theme
const theme = extensionSettings.theme || 'modern';
$editorModal.attr('data-theme', theme);
renderEditorUI();
$editorModal.addClass('is-open').css('display', '');
}
/**
* Close the tracker editor modal
*/
function closeTrackerEditor() {
// Restore from temp if canceling
if (tempConfig) {
extensionSettings.trackerConfig = tempConfig;
tempConfig = null;
}
$editorModal.removeClass('is-open').addClass('is-closing');
setTimeout(() => {
$editorModal.removeClass('is-closing').hide();
}, 200);
}
/**
* Apply the tracker configuration and refresh all trackers
*/
function applyTrackerConfig() {
tempConfig = null; // Clear temp config
saveSettings();
// Re-render all trackers with new config
renderUserStats();
renderInfoBox();
renderThoughts();
}
/**
* Reset configuration to defaults
*/
function resetToDefaults() {
extensionSettings.trackerConfig = {
userStats: {
customStats: [
{ id: 'health', name: 'Health', enabled: true },
{ id: 'satiety', name: 'Satiety', enabled: true },
{ id: 'energy', name: 'Energy', enabled: true },
{ id: 'hygiene', name: 'Hygiene', enabled: true },
{ id: 'arousal', name: 'Arousal', enabled: true }
],
showRPGAttributes: true,
statusSection: {
enabled: true,
showMoodEmoji: true,
customFields: ['Conditions']
},
skillsSection: {
enabled: false,
label: 'Skills'
}
},
infoBox: {
widgets: {
date: { enabled: true, format: 'Weekday, Month, Year' },
weather: { enabled: true },
temperature: { enabled: true, unit: 'C' },
time: { enabled: true },
location: { enabled: true },
recentEvents: { enabled: true }
}
},
presentCharacters: {
showEmoji: true,
showName: true,
relationshipFields: ['Lover', 'Friend', 'Ally', 'Enemy', 'Neutral'],
relationshipEmojis: {
'Lover': '❤️',
'Friend': '⭐',
'Ally': '🤝',
'Enemy': '⚔️',
'Neutral': '⚖️'
},
customFields: [
{ id: 'appearance', name: 'Appearance', enabled: true, description: 'Visible physical appearance (clothing, hair, notable features)' },
{ id: 'demeanor', name: 'Demeanor', enabled: true, description: 'Observable demeanor or emotional state' }
],
thoughts: {
enabled: true,
name: 'Thoughts',
description: 'Internal monologue (in first person POV, up to three sentences long)'
},
characterStats: {
enabled: false,
customStats: [
{ id: 'health', name: 'Health', enabled: true, colorLow: '#ff4444', colorHigh: '#44ff44' },
{ id: 'energy', name: 'Energy', enabled: true, colorLow: '#ffaa00', colorHigh: '#44ffff' }
]
}
}
};
}
/**
* Render the editor UI based on current config
*/
function renderEditorUI() {
renderUserStatsTab();
renderInfoBoxTab();
renderPresentCharactersTab();
}
/**
* Render User Stats configuration tab
*/
function renderUserStatsTab() {
const config = extensionSettings.trackerConfig.userStats;
let html = '<div class="rpg-editor-section">';
// Custom Stats section
html += '<h4><i class="fa-solid fa-heart-pulse"></i> Custom Stats</h4>';
html += '<div class="rpg-editor-stats-list" id="rpg-editor-stats-list">';
config.customStats.forEach((stat, index) => {
html += `
<div class="rpg-editor-stat-item" data-index="${index}">
<input type="checkbox" ${stat.enabled ? 'checked' : ''} class="rpg-stat-toggle" data-index="${index}">
<input type="text" value="${stat.name}" class="rpg-stat-name" data-index="${index}" placeholder="Stat Name">
<button class="rpg-stat-remove" data-index="${index}" title="Remove stat"><i class="fa-solid fa-trash"></i></button>
</div>
`;
});
html += '</div>';
html += '<button class="rpg-btn-secondary" id="rpg-add-stat"><i class="fa-solid fa-plus"></i> Add Custom Stat</button>';
// RPG Attributes toggle
html += '<div class="rpg-editor-toggle-row">';
html += `<input type="checkbox" id="rpg-show-rpg-attrs" ${config.showRPGAttributes ? 'checked' : ''}>`;
html += '<label for="rpg-show-rpg-attrs">Show RPG Attributes (STR, DEX, etc.)</label>';
html += '</div>';
// Status Section
html += '<h4><i class="fa-solid fa-face-smile"></i> Status Section</h4>';
html += '<div class="rpg-editor-toggle-row">';
html += `<input type="checkbox" id="rpg-status-enabled" ${config.statusSection.enabled ? 'checked' : ''}>`;
html += '<label for="rpg-status-enabled">Enable Status Section</label>';
html += '</div>';
html += '<div class="rpg-editor-toggle-row">';
html += `<input type="checkbox" id="rpg-mood-emoji" ${config.statusSection.showMoodEmoji ? 'checked' : ''}>`;
html += '<label for="rpg-mood-emoji">Show Mood Emoji</label>';
html += '</div>';
html += '<label>Status Fields (comma-separated):</label>';
html += `<input type="text" id="rpg-status-fields" value="${config.statusSection.customFields.join(', ')}" class="rpg-text-input" placeholder="e.g., Conditions, Appearance">`;
// Skills Section
html += '<h4><i class="fa-solid fa-star"></i> Skills Section</h4>';
html += '<div class="rpg-editor-toggle-row">';
html += `<input type="checkbox" id="rpg-skills-enabled" ${config.skillsSection.enabled ? 'checked' : ''}>`;
html += '<label for="rpg-skills-enabled">Enable Skills Section</label>';
html += '</div>';
html += '<label>Skills Label:</label>';
html += `<input type="text" id="rpg-skills-label" value="${config.skillsSection.label}" class="rpg-text-input" placeholder="Skills">`;
html += '</div>';
$('#rpg-editor-tab-userStats').html(html);
setupUserStatsListeners();
}
/**
* Set up event listeners for User Stats tab
*/
function setupUserStatsListeners() {
// Add stat
$('#rpg-add-stat').off('click').on('click', function() {
const newId = 'custom_' + Date.now();
extensionSettings.trackerConfig.userStats.customStats.push({
id: newId,
name: 'New Stat',
enabled: true
});
// Initialize value if doesn't exist
if (extensionSettings.userStats[newId] === undefined) {
extensionSettings.userStats[newId] = 100;
}
renderUserStatsTab();
});
// Remove stat
$('.rpg-stat-remove').off('click').on('click', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.userStats.customStats.splice(index, 1);
renderUserStatsTab();
});
// Toggle stat
$('.rpg-stat-toggle').off('change').on('change', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.userStats.customStats[index].enabled = $(this).is(':checked');
});
// Rename stat
$('.rpg-stat-name').off('blur').on('blur', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.userStats.customStats[index].name = $(this).val();
});
// RPG attributes toggle
$('#rpg-show-rpg-attrs').off('change').on('change', function() {
extensionSettings.trackerConfig.userStats.showRPGAttributes = $(this).is(':checked');
});
// Status section toggles
$('#rpg-status-enabled').off('change').on('change', function() {
extensionSettings.trackerConfig.userStats.statusSection.enabled = $(this).is(':checked');
});
$('#rpg-mood-emoji').off('change').on('change', function() {
extensionSettings.trackerConfig.userStats.statusSection.showMoodEmoji = $(this).is(':checked');
});
$('#rpg-status-fields').off('blur').on('blur', function() {
const fields = $(this).val().split(',').map(f => f.trim()).filter(f => f);
extensionSettings.trackerConfig.userStats.statusSection.customFields = fields;
});
// Skills section toggles
$('#rpg-skills-enabled').off('change').on('change', function() {
extensionSettings.trackerConfig.userStats.skillsSection.enabled = $(this).is(':checked');
});
$('#rpg-skills-label').off('blur').on('blur', function() {
extensionSettings.trackerConfig.userStats.skillsSection.label = $(this).val();
});
}
/**
* Render Info Box configuration tab
*/
function renderInfoBoxTab() {
const config = extensionSettings.trackerConfig.infoBox;
let html = '<div class="rpg-editor-section">';
html += '<h4><i class="fa-solid fa-info-circle"></i> Widgets</h4>';
// Date widget
html += '<div class="rpg-editor-widget-row">';
html += `<input type="checkbox" id="rpg-widget-date" ${config.widgets.date.enabled ? 'checked' : ''}>`;
html += '<label for="rpg-widget-date">Date</label>';
html += '<select id="rpg-date-format" class="rpg-select-mini">';
html += `<option value="Weekday, Month, Year" ${config.widgets.date.format === 'Weekday, Month, Year' ? 'selected' : ''}>Weekday, Month, Year</option>`;
html += `<option value="dd/mm/yyyy" ${config.widgets.date.format === 'dd/mm/yyyy' ? 'selected' : ''}>dd/mm/yyyy</option>`;
html += `<option value="mm/dd/yyyy" ${config.widgets.date.format === 'mm/dd/yyyy' ? 'selected' : ''}>mm/dd/yyyy</option>`;
html += `<option value="yyyy-mm-dd" ${config.widgets.date.format === 'yyyy-mm-dd' ? 'selected' : ''}>yyyy-mm-dd</option>`;
html += '</select>';
html += '</div>';
// Weather widget
html += '<div class="rpg-editor-widget-row">';
html += `<input type="checkbox" id="rpg-widget-weather" ${config.widgets.weather.enabled ? 'checked' : ''}>`;
html += '<label for="rpg-widget-weather">Weather</label>';
html += '</div>';
// Temperature widget
html += '<div class="rpg-editor-widget-row">';
html += `<input type="checkbox" id="rpg-widget-temperature" ${config.widgets.temperature.enabled ? 'checked' : ''}>`;
html += '<label for="rpg-widget-temperature">Temperature</label>';
html += '<div class="rpg-radio-group">';
html += `<label><input type="radio" name="temp-unit" value="C" ${config.widgets.temperature.unit === 'C' ? 'checked' : ''}> °C</label>`;
html += `<label><input type="radio" name="temp-unit" value="F" ${config.widgets.temperature.unit === 'F' ? 'checked' : ''}> °F</label>`;
html += '</div>';
html += '</div>';
// Time widget
html += '<div class="rpg-editor-widget-row">';
html += `<input type="checkbox" id="rpg-widget-time" ${config.widgets.time.enabled ? 'checked' : ''}>`;
html += '<label for="rpg-widget-time">Time</label>';
html += '</div>';
// Location widget
html += '<div class="rpg-editor-widget-row">';
html += `<input type="checkbox" id="rpg-widget-location" ${config.widgets.location.enabled ? 'checked' : ''}>`;
html += '<label for="rpg-widget-location">Location</label>';
html += '</div>';
// Recent Events widget
html += '<div class="rpg-editor-widget-row">';
html += `<input type="checkbox" id="rpg-widget-events" ${config.widgets.recentEvents.enabled ? 'checked' : ''}>`;
html += '<label for="rpg-widget-events">Recent Events</label>';
html += '</div>';
html += '</div>';
$('#rpg-editor-tab-infoBox').html(html);
setupInfoBoxListeners();
}
/**
* Set up event listeners for Info Box tab
*/
function setupInfoBoxListeners() {
const widgets = extensionSettings.trackerConfig.infoBox.widgets;
$('#rpg-widget-date').off('change').on('change', function() {
widgets.date.enabled = $(this).is(':checked');
});
$('#rpg-date-format').off('change').on('change', function() {
widgets.date.format = $(this).val();
});
$('#rpg-widget-weather').off('change').on('change', function() {
widgets.weather.enabled = $(this).is(':checked');
});
$('#rpg-widget-temperature').off('change').on('change', function() {
widgets.temperature.enabled = $(this).is(':checked');
});
$('input[name="temp-unit"]').off('change').on('change', function() {
widgets.temperature.unit = $(this).val();
});
$('#rpg-widget-time').off('change').on('change', function() {
widgets.time.enabled = $(this).is(':checked');
});
$('#rpg-widget-location').off('change').on('change', function() {
widgets.location.enabled = $(this).is(':checked');
});
$('#rpg-widget-events').off('change').on('change', function() {
widgets.recentEvents.enabled = $(this).is(':checked');
});
}
/**
* Render Present Characters configuration tab
*/
function renderPresentCharactersTab() {
const config = extensionSettings.trackerConfig.presentCharacters;
let html = '<div class="rpg-editor-section">';
// Relationship Fields Section
html += '<h4><i class="fa-solid fa-heart"></i> Relationship Status Fields</h4>';
html += '<p class="rpg-editor-hint">Define relationship types with corresponding emojis shown on character portraits</p>';
html += '<div class="rpg-relationship-mapping-list" id="rpg-relationship-mapping-list">';
// Show existing relationships as field → emoji pairs
const relationshipEmojis = config.relationshipEmojis || {
'Lover': '❤️',
'Friend': '⭐',
'Ally': '🤝',
'Enemy': '⚔️',
'Neutral': '⚖️'
};
for (const [relationship, emoji] of Object.entries(relationshipEmojis)) {
html += `
<div class="rpg-relationship-item">
<input type="text" value="${relationship}" class="rpg-relationship-name" placeholder="Relationship type">
<span class="rpg-arrow">→</span>
<input type="text" value="${emoji}" class="rpg-relationship-emoji" placeholder="Emoji" maxlength="4">
<button class="rpg-field-remove rpg-remove-relationship" data-relationship="${relationship}" title="Remove"><i class="fa-solid fa-trash"></i></button>
</div>
`;
}
html += '</div>';
html += '<button class="rpg-btn-secondary" id="rpg-add-relationship"><i class="fa-solid fa-plus"></i> New Relationship</button>';
// Custom Fields Section
html += '<h4><i class="fa-solid fa-list"></i> Appearance/Demeanor Fields</h4>';
html += '<p class="rpg-editor-hint">Fields shown below character name, separated by |</p>';
html += '<div class="rpg-editor-fields-list" id="rpg-editor-fields-list">';
config.customFields.forEach((field, index) => {
html += `
<div class="rpg-editor-field-item" data-index="${index}">
<div class="rpg-field-controls">
<button class="rpg-field-move-up" data-index="${index}" ${index === 0 ? 'disabled' : ''} title="Move up"><i class="fa-solid fa-arrow-up"></i></button>
<button class="rpg-field-move-down" data-index="${index}" ${index === config.customFields.length - 1 ? 'disabled' : ''} title="Move down"><i class="fa-solid fa-arrow-down"></i></button>
</div>
<input type="checkbox" ${field.enabled ? 'checked' : ''} class="rpg-field-toggle" data-index="${index}">
<input type="text" value="${field.name}" class="rpg-field-label" data-index="${index}" placeholder="Field Name">
<input type="text" value="${field.description || ''}" class="rpg-field-placeholder" data-index="${index}" placeholder="AI Instruction">
<button class="rpg-field-remove" data-index="${index}" title="Remove field"><i class="fa-solid fa-trash"></i></button>
</div>
`;
});
html += '</div>';
html += '<button class="rpg-btn-secondary" id="rpg-add-field"><i class="fa-solid fa-plus"></i> Add Custom Field</button>';
// Thoughts Section
html += '<h4><i class="fa-solid fa-comment-dots"></i> Thoughts Configuration</h4>';
html += '<div class="rpg-editor-toggle-row">';
html += `<input type="checkbox" id="rpg-thoughts-enabled" ${config.thoughts?.enabled ? 'checked' : ''}>`;
html += '<label for="rpg-thoughts-enabled">Enable Character Thoughts</label>';
html += '</div>';
html += '<div class="rpg-thoughts-config">';
html += '<div class="rpg-editor-input-group">';
html += '<label>Thoughts Label:</label>';
html += `<input type="text" id="rpg-thoughts-name" value="${config.thoughts?.name || 'Thoughts'}" placeholder="e.g., Thoughts, Inner Voice, Feelings">`;
html += '</div>';
html += '<div class="rpg-editor-input-group">';
html += '<label>AI Instruction:</label>';
html += `<input type="text" id="rpg-thoughts-description" value="${config.thoughts?.description || 'Internal monologue (in first person POV, up to three sentences long)'}" placeholder="Description of what to generate">`;
html += '</div>';
html += '</div>';
// Character Stats
html += '<h4><i class="fa-solid fa-chart-bar"></i> Character Stats</h4>';
html += '<div class="rpg-editor-toggle-row">';
html += `<input type="checkbox" id="rpg-char-stats-enabled" ${config.characterStats?.enabled ? 'checked' : ''}>`;
html += '<label for="rpg-char-stats-enabled">Track Character Stats</label>';
html += '</div>';
html += '<p class="rpg-editor-hint">Create stats to track for each character (displayed as colored bars)</p>';
html += '<div class="rpg-editor-fields-list" id="rpg-char-stats-list">';
const charStats = config.characterStats?.customStats || [];
charStats.forEach((stat, index) => {
html += `
<div class="rpg-editor-field-item" data-index="${index}">
<input type="checkbox" ${stat.enabled ? 'checked' : ''} class="rpg-char-stat-toggle" data-index="${index}">
<input type="text" value="${stat.name}" class="rpg-char-stat-label" data-index="${index}" placeholder="Stat Name (e.g., Health)">
<button class="rpg-field-remove rpg-char-stat-remove" data-index="${index}" title="Remove stat"><i class="fa-solid fa-trash"></i></button>
</div>
`;
});
html += '</div>';
html += '<button class="rpg-btn-secondary" id="rpg-add-char-stat"><i class="fa-solid fa-plus"></i> Add Character Stat</button>';
html += '</div>';
$('#rpg-editor-tab-presentCharacters').html(html);
setupPresentCharactersListeners();
}
/**
* Set up event listeners for Present Characters tab
*/
function setupPresentCharactersListeners() {
// Add new relationship
$('#rpg-add-relationship').off('click').on('click', function() {
if (!extensionSettings.trackerConfig.presentCharacters.relationshipEmojis) {
extensionSettings.trackerConfig.presentCharacters.relationshipEmojis = {};
}
extensionSettings.trackerConfig.presentCharacters.relationshipEmojis['New Relationship'] = '😊';
// Sync relationshipFields
extensionSettings.trackerConfig.presentCharacters.relationshipFields =
Object.keys(extensionSettings.trackerConfig.presentCharacters.relationshipEmojis);
renderPresentCharactersTab();
});
// Remove relationship
$('.rpg-remove-relationship').off('click').on('click', function() {
const relationship = $(this).data('relationship');
if (extensionSettings.trackerConfig.presentCharacters.relationshipEmojis) {
delete extensionSettings.trackerConfig.presentCharacters.relationshipEmojis[relationship];
}
// Sync relationshipFields
extensionSettings.trackerConfig.presentCharacters.relationshipFields =
Object.keys(extensionSettings.trackerConfig.presentCharacters.relationshipEmojis);
renderPresentCharactersTab();
});
// Update relationship name
$('.rpg-relationship-name').off('blur').on('blur', function() {
const newName = $(this).val();
const $item = $(this).closest('.rpg-relationship-item');
const emoji = $item.find('.rpg-relationship-emoji').val();
// Find the old name by matching the emoji
const oldName = Object.keys(extensionSettings.trackerConfig.presentCharacters.relationshipEmojis).find(
key => extensionSettings.trackerConfig.presentCharacters.relationshipEmojis[key] === emoji &&
key !== newName
);
if (oldName && oldName !== newName) {
delete extensionSettings.trackerConfig.presentCharacters.relationshipEmojis[oldName];
extensionSettings.trackerConfig.presentCharacters.relationshipEmojis[newName] = emoji;
// Sync relationshipFields
extensionSettings.trackerConfig.presentCharacters.relationshipFields =
Object.keys(extensionSettings.trackerConfig.presentCharacters.relationshipEmojis);
}
});
// Update relationship emoji
$('.rpg-relationship-emoji').off('blur').on('blur', function() {
const name = $(this).closest('.rpg-relationship-item').find('.rpg-relationship-name').val();
if (!extensionSettings.trackerConfig.presentCharacters.relationshipEmojis) {
extensionSettings.trackerConfig.presentCharacters.relationshipEmojis = {};
}
extensionSettings.trackerConfig.presentCharacters.relationshipEmojis[name] = $(this).val();
});
// Thoughts configuration
$('#rpg-thoughts-enabled').off('change').on('change', function() {
if (!extensionSettings.trackerConfig.presentCharacters.thoughts) {
extensionSettings.trackerConfig.presentCharacters.thoughts = {};
}
extensionSettings.trackerConfig.presentCharacters.thoughts.enabled = $(this).is(':checked');
});
$('#rpg-thoughts-name').off('blur').on('blur', function() {
if (!extensionSettings.trackerConfig.presentCharacters.thoughts) {
extensionSettings.trackerConfig.presentCharacters.thoughts = {};
}
extensionSettings.trackerConfig.presentCharacters.thoughts.name = $(this).val();
});
$('#rpg-thoughts-description').off('blur').on('blur', function() {
if (!extensionSettings.trackerConfig.presentCharacters.thoughts) {
extensionSettings.trackerConfig.presentCharacters.thoughts = {};
}
extensionSettings.trackerConfig.presentCharacters.thoughts.description = $(this).val();
});
// Add field
$('#rpg-add-field').off('click').on('click', function() {
extensionSettings.trackerConfig.presentCharacters.customFields.push({
id: 'custom_' + Date.now(),
name: 'New Field',
enabled: true,
description: 'Description for AI'
});
renderPresentCharactersTab();
});
// Remove field
$('.rpg-field-remove').off('click').on('click', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.customFields.splice(index, 1);
renderPresentCharactersTab();
});
// Move field up
$('.rpg-field-move-up').off('click').on('click', function() {
const index = $(this).data('index');
if (index > 0) {
const fields = extensionSettings.trackerConfig.presentCharacters.customFields;
[fields[index - 1], fields[index]] = [fields[index], fields[index - 1]];
renderPresentCharactersTab();
}
});
// Move field down
$('.rpg-field-move-down').off('click').on('click', function() {
const index = $(this).data('index');
const fields = extensionSettings.trackerConfig.presentCharacters.customFields;
if (index < fields.length - 1) {
[fields[index], fields[index + 1]] = [fields[index + 1], fields[index]];
renderPresentCharactersTab();
}
});
// Toggle field
$('.rpg-field-toggle').off('change').on('change', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.customFields[index].enabled = $(this).is(':checked');
});
// Rename field
$('.rpg-field-label').off('blur').on('blur', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.customFields[index].name = $(this).val();
});
// Update description
$('.rpg-field-placeholder').off('blur').on('blur', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.customFields[index].description = $(this).val();
});
// Character stats toggle
$('#rpg-char-stats-enabled').off('change').on('change', function() {
if (!extensionSettings.trackerConfig.presentCharacters.characterStats) {
extensionSettings.trackerConfig.presentCharacters.characterStats = { enabled: false, customStats: [] };
}
extensionSettings.trackerConfig.presentCharacters.characterStats.enabled = $(this).is(':checked');
});
// Add character stat
$('#rpg-add-char-stat').off('click').on('click', function() {
if (!extensionSettings.trackerConfig.presentCharacters.characterStats) {
extensionSettings.trackerConfig.presentCharacters.characterStats = { enabled: false, customStats: [] };
}
if (!extensionSettings.trackerConfig.presentCharacters.characterStats.customStats) {
extensionSettings.trackerConfig.presentCharacters.characterStats.customStats = [];
}
extensionSettings.trackerConfig.presentCharacters.characterStats.customStats.push({
id: `stat-${Date.now()}`,
name: 'New Stat',
enabled: true
});
renderPresentCharactersTab();
});
// Remove character stat
$('.rpg-char-stat-remove').off('click').on('click', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.characterStats.customStats.splice(index, 1);
renderPresentCharactersTab();
});
// Toggle character stat
$('.rpg-char-stat-toggle').off('change').on('change', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.characterStats.customStats[index].enabled = $(this).is(':checked');
});
// Rename character stat
$('.rpg-char-stat-label').off('blur').on('blur', function() {
const index = $(this).data('index');
extensionSettings.trackerConfig.presentCharacters.characterStats.customStats[index].name = $(this).val();
});
}