Major update: Full tracker customization system

Features:
- Complete tracker configuration UI with add/remove functionality
- User Stats: Custom stats, status fields, skills section
- Info Box: Configurable widgets (date, weather, temp, time, location, events)
- Present Characters: Custom fields, relationships, character stats, thoughts
- Character-specific stats with color interpolation
- New multi-line format for cleaner AI generation and parsing
- Auto-cleanup of placeholder brackets in AI responses
- Relationship badges with emoji mapping
- Advanced inventory v2 system with multi-location storage
- Responsive mobile support with horizontal scrolling
- Removed legacy format support for cleaner codebase
- Fixed context injection for together mode (no duplication)
- Updated README with new features and configuration guide
This commit is contained in:
Spicy_Marinara
2025-11-01 20:19:35 +01:00
parent 87cfcb6946
commit 897c0278fb
15 changed files with 2705 additions and 546 deletions
+179 -119
View File
@@ -270,151 +270,211 @@ export function renderInfoBox() {
// location: data.location
// });
// Get tracker configuration
const config = extensionSettings.trackerConfig?.infoBox;
// Build visual dashboard HTML
// Wrap all content in a scrollable container
let html = '<div class="rpg-info-content">';
// Row 1: Date, Weather, Temperature, Time widgets
html += '<div class="rpg-dashboard rpg-dashboard-row-1">';
const row1Widgets = [];
// Calendar widget - always show (editable even if empty)
// Display abbreviated version but allow editing full value
const monthShort = data.month ? data.month.substring(0, 3).toUpperCase() : 'MON';
const weekdayShort = data.weekday ? data.weekday.substring(0, 3).toUpperCase() : 'DAY';
const yearDisplay = data.year || 'YEAR';
html += `
<div class="rpg-dashboard-widget rpg-calendar-widget">
<div class="rpg-calendar-top rpg-editable" contenteditable="true" data-field="month" data-full-value="${data.month || ''}" title="Click to edit">${monthShort}</div>
<div class="rpg-calendar-day rpg-editable" contenteditable="true" data-field="weekday" data-full-value="${data.weekday || ''}" title="Click to edit">${weekdayShort}</div>
<div class="rpg-calendar-year rpg-editable" contenteditable="true" data-field="year" data-full-value="${data.year || ''}" title="Click to edit">${yearDisplay}</div>
</div>
`;
// Calendar widget - show if enabled
if (config?.widgets?.date?.enabled) {
// Apply date format conversion
let monthDisplay = data.month || 'MON';
let weekdayDisplay = data.weekday || 'DAY';
let yearDisplay = data.year || 'YEAR';
// Weather widget - always show (editable even if empty)
const weatherEmoji = data.weatherEmoji || '🌤️';
const weatherForecast = data.weatherForecast || 'Weather';
html += `
<div class="rpg-dashboard-widget rpg-weather-widget">
<div class="rpg-weather-icon rpg-editable" contenteditable="true" data-field="weatherEmoji" title="Click to edit emoji">${weatherEmoji}</div>
<div class="rpg-weather-forecast rpg-editable" contenteditable="true" data-field="weatherForecast" title="Click to edit">${weatherForecast}</div>
</div>
`;
// Apply format based on config
const dateFormat = config.widgets.date.format || 'dd/mm/yy';
if (dateFormat === 'dd/mm/yy') {
monthDisplay = monthDisplay.substring(0, 3).toUpperCase();
weekdayDisplay = weekdayDisplay.substring(0, 3).toUpperCase();
} else if (dateFormat === 'mm/dd/yy') {
// For US format, show month first, day second
monthDisplay = monthDisplay.substring(0, 3).toUpperCase();
weekdayDisplay = weekdayDisplay.substring(0, 3).toUpperCase();
} else if (dateFormat === 'yyyy-mm-dd') {
// ISO format - show full names
monthDisplay = monthDisplay;
weekdayDisplay = weekdayDisplay;
}
// Temperature widget - always show (editable even if empty)
const tempDisplay = data.temperature || '20°C';
const tempValue = data.tempValue || 20;
const tempPercent = Math.min(100, Math.max(0, ((tempValue + 20) / 60) * 100));
const tempColor = tempValue < 10 ? '#4a90e2' : tempValue < 25 ? '#67c23a' : '#e94560';
html += `
<div class="rpg-dashboard-widget rpg-temp-widget">
<div class="rpg-thermometer">
<div class="rpg-thermometer-bulb"></div>
<div class="rpg-thermometer-tube">
<div class="rpg-thermometer-fill" style="height: ${tempPercent}%; background: ${tempColor}"></div>
</div>
row1Widgets.push(`
<div class="rpg-dashboard-widget rpg-calendar-widget">
<div class="rpg-calendar-top rpg-editable" contenteditable="true" data-field="month" data-full-value="${data.month || ''}" title="Click to edit">${monthDisplay}</div>
<div class="rpg-calendar-day rpg-editable" contenteditable="true" data-field="weekday" data-full-value="${data.weekday || ''}" title="Click to edit">${weekdayDisplay}</div>
<div class="rpg-calendar-year rpg-editable" contenteditable="true" data-field="year" data-full-value="${data.year || ''}" title="Click to edit">${yearDisplay}</div>
</div>
<div class="rpg-temp-value rpg-editable" contenteditable="true" data-field="temperature" title="Click to edit">${tempDisplay}</div>
</div>
`;
// Time widget - always show (editable even if empty)
// Display the end time (second time in range) if available, otherwise start time
const timeDisplay = data.timeEnd || data.timeStart || '12:00';
// Parse time for clock hands
const timeMatch = timeDisplay.match(/(\d+):(\d+)/);
let hourAngle = 0;
let minuteAngle = 0;
if (timeMatch) {
const hours = parseInt(timeMatch[1]);
const minutes = parseInt(timeMatch[2]);
hourAngle = (hours % 12) * 30 + minutes * 0.5; // 30° per hour + 0.5° per minute
minuteAngle = minutes * 6; // 6° per minute
`);
}
html += `
<div class="rpg-dashboard-widget rpg-clock-widget">
<div class="rpg-clock">
<div class="rpg-clock-face">
<div class="rpg-clock-hour" style="transform: rotate(${hourAngle}deg)"></div>
<div class="rpg-clock-minute" style="transform: rotate(${minuteAngle}deg)"></div>
<div class="rpg-clock-center"></div>
// Weather widget - show if enabled
if (config?.widgets?.weather?.enabled) {
const weatherEmoji = data.weatherEmoji || '🌤️';
const weatherForecast = data.weatherForecast || 'Weather';
row1Widgets.push(`
<div class="rpg-dashboard-widget rpg-weather-widget">
<div class="rpg-weather-icon rpg-editable" contenteditable="true" data-field="weatherEmoji" title="Click to edit emoji">${weatherEmoji}</div>
<div class="rpg-weather-forecast rpg-editable" contenteditable="true" data-field="weatherForecast" title="Click to edit">${weatherForecast}</div>
</div>
`);
}
// Temperature widget - show if enabled
if (config?.widgets?.temperature?.enabled) {
let tempDisplay = data.temperature || '20°C';
let tempValue = data.tempValue || 20;
// Apply temperature unit conversion
const preferredUnit = config.widgets.temperature.unit || 'celsius';
if (data.temperature) {
// Detect current unit in the data
const isCelsius = tempDisplay.includes('°C');
const isFahrenheit = tempDisplay.includes('°F');
if (preferredUnit === 'fahrenheit' && isCelsius) {
// Convert C to F
const fahrenheit = Math.round((tempValue * 9/5) + 32);
tempDisplay = `${fahrenheit}°F`;
tempValue = fahrenheit;
} else if (preferredUnit === 'celsius' && isFahrenheit) {
// Convert F to C
const celsius = Math.round((tempValue - 32) * 5/9);
tempDisplay = `${celsius}°C`;
tempValue = celsius;
}
} else {
// No data yet, use default for preferred unit
tempDisplay = preferredUnit === 'fahrenheit' ? '68°F' : '20°C';
tempValue = preferredUnit === 'fahrenheit' ? 68 : 20;
}
const tempPercent = Math.min(100, Math.max(0, ((tempValue + 20) / 60) * 100));
const tempColor = tempValue < 10 ? '#4a90e2' : tempValue < 25 ? '#67c23a' : '#e94560';
row1Widgets.push(`
<div class="rpg-dashboard-widget rpg-temp-widget">
<div class="rpg-thermometer">
<div class="rpg-thermometer-bulb"></div>
<div class="rpg-thermometer-tube">
<div class="rpg-thermometer-fill" style="height: ${tempPercent}%; background: ${tempColor}"></div>
</div>
</div>
<div class="rpg-temp-value rpg-editable" contenteditable="true" data-field="temperature" title="Click to edit">${tempDisplay}</div>
</div>
`);
}
// Time widget - show if enabled
if (config?.widgets?.time?.enabled) {
const timeDisplay = data.timeEnd || data.timeStart || '12:00';
// Parse time for clock hands
const timeMatch = timeDisplay.match(/(\d+):(\d+)/);
let hourAngle = 0;
let minuteAngle = 0;
if (timeMatch) {
const hours = parseInt(timeMatch[1]);
const minutes = parseInt(timeMatch[2]);
hourAngle = (hours % 12) * 30 + minutes * 0.5; // 30° per hour + 0.5° per minute
minuteAngle = minutes * 6; // 6° per minute
}
row1Widgets.push(`
<div class="rpg-dashboard-widget rpg-clock-widget">
<div class="rpg-clock">
<div class="rpg-clock-face">
<div class="rpg-clock-hour" style="transform: rotate(${hourAngle}deg)"></div>
<div class="rpg-clock-minute" style="transform: rotate(${minuteAngle}deg)"></div>
<div class="rpg-clock-center"></div>
</div>
</div>
<div class="rpg-time-value rpg-editable" contenteditable="true" data-field="timeStart" title="Click to edit">${timeDisplay}</div>
</div>
`);
}
// Only create row 1 if there are widgets to show
if (row1Widgets.length > 0) {
html += '<div class="rpg-dashboard rpg-dashboard-row-1">';
html += row1Widgets.join('');
html += '</div>';
}
// Row 2: Location widget (full width) - show if enabled
if (config?.widgets?.location?.enabled) {
const locationDisplay = data.location || 'Location';
html += `
<div class="rpg-dashboard rpg-dashboard-row-2">
<div class="rpg-dashboard-widget rpg-location-widget">
<div class="rpg-map-bg">
<div class="rpg-map-marker">📍</div>
</div>
<div class="rpg-location-text rpg-editable" contenteditable="true" data-field="location" title="Click to edit">${locationDisplay}</div>
</div>
</div>
<div class="rpg-time-value rpg-editable" contenteditable="true" data-field="timeStart" title="Click to edit">${timeDisplay}</div>
</div>
`;
`;
}
html += '</div>';
// Row 2: Location widget (full width) - always show (editable even if empty)
const locationDisplay = data.location || 'Location';
html += `
<div class="rpg-dashboard rpg-dashboard-row-2">
<div class="rpg-dashboard-widget rpg-location-widget">
<div class="rpg-map-bg">
<div class="rpg-map-marker">📍</div>
</div>
<div class="rpg-location-text rpg-editable" contenteditable="true" data-field="location" title="Click to edit">${locationDisplay}</div>
</div>
</div>
`;
// Row 3: Recent Events widget (notebook style) - dynamically show 1-3 events
// Parse Recent Events from infoBox string
let recentEvents = [];
if (committedTrackerData.infoBox) {
const recentEventsLine = committedTrackerData.infoBox.split('\n').find(line => line.startsWith('Recent Events:'));
if (recentEventsLine) {
const eventsString = recentEventsLine.replace('Recent Events:', '').trim();
if (eventsString) {
recentEvents = eventsString.split(',').map(e => e.trim()).filter(e => e);
// Row 3: Recent Events widget (notebook style) - show if enabled
if (config?.widgets?.recentEvents?.enabled) {
// Parse Recent Events from infoBox string
let recentEvents = [];
if (committedTrackerData.infoBox) {
const recentEventsLine = committedTrackerData.infoBox.split('\n').find(line => line.startsWith('Recent Events:'));
if (recentEventsLine) {
const eventsString = recentEventsLine.replace('Recent Events:', '').trim();
if (eventsString) {
recentEvents = eventsString.split(',').map(e => e.trim()).filter(e => e);
}
}
}
}
const validEvents = recentEvents.filter(e => e && e.trim() && e !== 'Event 1' && e !== 'Event 2' && e !== 'Event 3');
const validEvents = recentEvents.filter(e => e && e.trim() && e !== 'Event 1' && e !== 'Event 2' && e !== 'Event 3');
// If no valid events, show at least one placeholder
if (validEvents.length === 0) {
validEvents.push('Click to add event');
}
// If no valid events, show at least one placeholder
if (validEvents.length === 0) {
validEvents.push('Click to add event');
}
html += `
<div class="rpg-dashboard rpg-dashboard-row-3">
<div class="rpg-dashboard-widget rpg-events-widget">
<div class="rpg-notebook-header">
<div class="rpg-notebook-ring"></div>
<div class="rpg-notebook-ring"></div>
<div class="rpg-notebook-ring"></div>
</div>
<div class="rpg-notebook-title">Recent Events</div>
<div class="rpg-notebook-lines">
`;
// Dynamically generate event lines (max 3)
for (let i = 0; i < Math.min(validEvents.length, 3); i++) {
html += `
<div class="rpg-notebook-line">
<span class="rpg-bullet">•</span>
<span class="rpg-event-text rpg-editable" contenteditable="true" data-field="event${i + 1}" title="Click to edit">${validEvents[i]}</span>
<div class="rpg-dashboard rpg-dashboard-row-3">
<div class="rpg-dashboard-widget rpg-events-widget">
<div class="rpg-notebook-header">
<div class="rpg-notebook-ring"></div>
<div class="rpg-notebook-ring"></div>
<div class="rpg-notebook-ring"></div>
</div>
<div class="rpg-notebook-title">Recent Events</div>
<div class="rpg-notebook-lines">
`;
}
// If we have less than 3 events, add empty placeholders with + icon
for (let i = validEvents.length; i < 3; i++) {
// Dynamically generate event lines (max 3)
for (let i = 0; i < Math.min(validEvents.length, 3); i++) {
html += `
<div class="rpg-notebook-line">
<span class="rpg-bullet">•</span>
<span class="rpg-event-text rpg-editable" contenteditable="true" data-field="event${i + 1}" title="Click to edit">${validEvents[i]}</span>
</div>
`;
}
// If we have less than 3 events, add empty placeholders with + icon
for (let i = validEvents.length; i < 3; i++) {
html += `
<div class="rpg-notebook-line rpg-event-add">
<span class="rpg-bullet">+</span>
<span class="rpg-event-text rpg-editable rpg-event-placeholder" contenteditable="true" data-field="event${i + 1}" title="Click to add event">Add event...</span>
</div>
`;
}
html += `
<div class="rpg-notebook-line rpg-event-add">
<span class="rpg-bullet">+</span>
<span class="rpg-event-text rpg-editable rpg-event-placeholder" contenteditable="true" data-field="event${i + 1}" title="Click to add event">Add event...</span>
</div>
`;
}
html += `
</div>
</div>
</div>
`;
`;
}
// Close the scrollable content wrapper
html += '</div>';