refactor: complete professional redesign of dice roller modal for mobile

BREAKING CHANGES: Dice roller now uses modern ES6 class architecture

Features:
- Mobile-first CSS with fluid responsive units (clamp, min, max)
- ES6 DiceModal class with proper state management (IDLE, ROLLING, SHOWING_RESULT)
- Semantic HTML with ARIA attributes for accessibility
- CSS state classes (.is-open, .is-closing, .is-animating)
- Touch-friendly 44px minimum tap targets
- Desktop enhancement with @media (min-width: 1001px)

Fixes:
- Fixed mobile viewport overflow with min-height: 0 on flex children
- Reduced max-height to 70vh for guaranteed mobile fit
- Removed all jQuery .show()/.hide() inline style injections
- Removed !important CSS hacks from mobile media query
- Fixed transparent modal background (80% opaque neutral gray)
- Darkened backdrop overlay (85% opaque black)

Technical:
- Backdrop uses ::before pseudo-element (no wrapper div needed)
- Flattened HTML structure with proper semantic elements
- Backwards compatible wrapper functions preserved
- Grid layout for inputs (stacked mobile, side-by-side desktop)
- Proper CSS specificity hierarchy (no !important needed)
- Removed .rpg-dice-popup-overlay div dependency

Accessibility:
- role="dialog" with aria-modal="true"
- aria-labelledby for dialog title
- aria-live regions for dynamic content
- aria-busy for loading states
- Proper focus management on open/close
This commit is contained in:
Lucas 'Paperboy' Rose-Winters
2025-10-16 13:41:34 +11:00
parent 3d32a04d57
commit 7971056440
3 changed files with 515 additions and 291 deletions
+178 -43
View File
@@ -651,22 +651,174 @@ async function sendPlotProgression(type) {
$('#rpg-plot-random, #rpg-plot-natural').prop('disabled', false).css('opacity', '1');
}, 1000);
}
}/**
}
/**
* Modern DiceModal ES6 Class
* Manages dice roller modal with proper state management and CSS classes
*/
class DiceModal {
constructor() {
this.modal = document.getElementById('rpg-dice-popup');
this.animation = document.getElementById('rpg-dice-animation');
this.result = document.getElementById('rpg-dice-result');
this.resultValue = document.getElementById('rpg-dice-result-value');
this.resultDetails = document.getElementById('rpg-dice-result-details');
this.rollBtn = document.getElementById('rpg-dice-roll-btn');
this.state = 'IDLE'; // IDLE, ROLLING, SHOWING_RESULT
this.isAnimating = false;
}
/**
* Opens the modal with proper animation
*/
open() {
if (this.isAnimating) return;
// Apply theme
const theme = extensionSettings.theme;
this.modal.setAttribute('data-theme', theme);
// Apply custom theme if needed
if (theme === 'custom') {
this._applyCustomTheme();
}
// Reset to initial state
this._setState('IDLE');
// Open modal with CSS class
this.modal.classList.add('is-open');
this.modal.classList.remove('is-closing');
// Focus management
this.modal.querySelector('#rpg-dice-popup-close')?.focus();
}
/**
* Closes the modal with animation
*/
close() {
if (this.isAnimating) return;
this.isAnimating = true;
this.modal.classList.add('is-closing');
this.modal.classList.remove('is-open');
// Wait for animation to complete
setTimeout(() => {
this.modal.classList.remove('is-closing');
this.isAnimating = false;
// Clear pending roll
pendingDiceRoll = null;
}, 200);
}
/**
* Starts the rolling animation
*/
startRolling() {
this._setState('ROLLING');
}
/**
* Shows the result
* @param {number} total - The total roll value
* @param {Array<number>} rolls - Individual roll values
*/
showResult(total, rolls) {
this._setState('SHOWING_RESULT');
// Update result values
this.resultValue.textContent = total;
this.resultValue.classList.add('is-animating');
// Remove animation class after it completes
setTimeout(() => {
this.resultValue.classList.remove('is-animating');
}, 500);
// Show details if multiple rolls
if (rolls && rolls.length > 1) {
this.resultDetails.textContent = `Rolls: ${rolls.join(', ')}`;
} else {
this.resultDetails.textContent = '';
}
}
/**
* Manages modal state changes
* @private
*/
_setState(newState) {
this.state = newState;
switch (newState) {
case 'IDLE':
this.rollBtn.hidden = false;
this.animation.hidden = true;
this.result.hidden = true;
break;
case 'ROLLING':
this.rollBtn.hidden = true;
this.animation.hidden = false;
this.result.hidden = true;
this.animation.setAttribute('aria-busy', 'true');
break;
case 'SHOWING_RESULT':
this.rollBtn.hidden = true;
this.animation.hidden = true;
this.result.hidden = false;
this.animation.setAttribute('aria-busy', 'false');
break;
}
}
/**
* Applies custom theme colors
* @private
*/
_applyCustomTheme() {
const content = this.modal.querySelector('.rpg-dice-popup-content');
if (content && extensionSettings.customColors) {
content.style.setProperty('--rpg-bg', extensionSettings.customColors.bg);
content.style.setProperty('--rpg-accent', extensionSettings.customColors.accent);
content.style.setProperty('--rpg-text', extensionSettings.customColors.text);
content.style.setProperty('--rpg-highlight', extensionSettings.customColors.highlight);
}
}
}
// Global instance
let diceModal = null;
/**
* Sets up the dice roller functionality.
*/
function setupDiceRoller() {
// Initialize DiceModal instance
diceModal = new DiceModal();
// Click dice display to open popup
$('#rpg-dice-display').on('click', function() {
openDicePopup();
});
// Close popup
$('#rpg-dice-popup-close, .rpg-dice-popup-overlay').on('click', function() {
// Discard pending roll without saving
pendingDiceRoll = null;
// Close popup - handle both close button and backdrop clicks
$('#rpg-dice-popup-close').on('click', function() {
closeDicePopup();
});
// Close on backdrop click (clicking outside content)
$('#rpg-dice-popup').on('click', function(e) {
if (e.target === this) {
closeDicePopup();
}
});
// Roll dice button
$('#rpg-dice-roll-btn').on('click', async function() {
await rollDice();
@@ -709,54 +861,45 @@ function clearDiceRoll() {
/**
* Opens the dice rolling popup.
* Backwards compatible wrapper for DiceModal class.
*/
function openDicePopup() {
// Apply current theme to popup
const theme = extensionSettings.theme;
$('#rpg-dice-popup').attr('data-theme', theme);
$('#rpg-dice-popup').fadeIn(200);
$('#rpg-dice-animation').hide();
$('#rpg-dice-result').hide();
$('#rpg-dice-roll-btn').show();
// Apply custom theme if selected
if (theme === 'custom') {
applyCustomThemeToPopup();
if (diceModal) {
diceModal.open();
}
}
/**
* Applies custom theme colors to the dice popup.
* Closes the dice rolling popup.
* Backwards compatible wrapper for DiceModal class.
*/
function applyCustomThemeToPopup() {
const $popup = $('#rpg-dice-popup');
$popup.find('.rpg-dice-popup-content').css({
'--rpg-bg': extensionSettings.customColors.bg,
'--rpg-accent': extensionSettings.customColors.accent,
'--rpg-text': extensionSettings.customColors.text,
'--rpg-highlight': extensionSettings.customColors.highlight
});
function closeDicePopup() {
if (diceModal) {
diceModal.close();
}
}
/**
* Closes the dice rolling popup.
* @deprecated Legacy function - use diceModal._applyCustomTheme() instead
*/
function closeDicePopup() {
$('#rpg-dice-popup').fadeOut(200);
function applyCustomThemeToPopup() {
if (diceModal) {
diceModal._applyCustomTheme();
}
}
/**
* Rolls the dice and displays result.
* Refactored to use DiceModal class.
*/
async function rollDice() {
if (!diceModal) return;
const count = parseInt(String($('#rpg-dice-count').val())) || 1;
const sides = parseInt(String($('#rpg-dice-sides').val())) || 20;
// Hide roll button and show animation
$('#rpg-dice-roll-btn').hide();
$('#rpg-dice-animation').show();
$('#rpg-dice-result').hide();
// Start rolling animation
diceModal.startRolling();
// Wait for animation (simulate rolling)
await new Promise(resolve => setTimeout(resolve, 1200));
@@ -777,16 +920,8 @@ async function rollDice() {
timestamp: Date.now()
};
// Hide animation and show result
$('#rpg-dice-animation').hide();
$('#rpg-dice-result').show();
$('#rpg-dice-result-value').text(total);
if (rolls.length > 1) {
$('#rpg-dice-result-details').text(`Rolls: ${rolls.join(', ')}`);
} else {
$('#rpg-dice-result-details').text('');
}
// Show result
diceModal.showResult(total, rolls);
// Don't update sidebar display yet - only update when user clicks "Save Roll"
}
+314 -229
View File
@@ -2115,47 +2115,299 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
.rpg-stat-row:nth-child(5) { animation-delay: 0.3s; }
/* ============================================
DICE ROLL POPUP
DICE ROLL MODAL - MOBILE FIRST
============================================ */
/* CSS Custom Properties for Responsive Scaling */
.rpg-dice-popup {
/* Fluid spacing that scales with viewport */
--modal-padding: clamp(0.5rem, 2vw, 0.75rem);
--modal-gap: clamp(0.375rem, 1.5vw, 0.5rem);
--modal-border-width: 2px;
/* Fluid typography */
--modal-font-base: clamp(0.8rem, 3vw, 0.9rem);
--modal-font-small: clamp(0.7rem, 2.5vw, 0.8rem);
--modal-font-large: clamp(1.25rem, 6vw, 1.75rem);
--modal-font-huge: clamp(1.5rem, 8vw, 2.5rem);
/* Touch-friendly sizing */
--modal-button-height: 44px;
--modal-input-height: 44px;
/* Content constraints - MUCH more conservative */
--modal-max-width: min(90vw, 360px);
--modal-max-height: 70vh;
}
/* Modal Container - Hidden by default */
.rpg-dice-popup {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
inset: 0;
z-index: 10000;
display: none;
align-items: center;
justify-content: center;
padding: 0.5rem;
}
/* Open state - managed by JavaScript classList */
.rpg-dice-popup.is-open {
display: flex;
animation: fadeIn 0.2s ease-out;
}
/* Closing state - allows exit animation */
.rpg-dice-popup.is-closing {
display: flex;
animation: fadeOut 0.2s ease-in;
}
/* Backdrop overlay - using ::before pseudo-element */
.rpg-dice-popup::before {
content: '';
position: absolute;
inset: 0;
background: rgba(0, 0, 0, 0.85);
backdrop-filter: blur(5px);
-webkit-backdrop-filter: blur(5px);
}
/* Modal Content Box */
.rpg-dice-popup-content {
position: relative;
width: 100%;
max-width: var(--modal-max-width);
height: auto;
max-height: var(--modal-max-height);
min-height: 0;
background: rgba(30, 30, 30, 0.8);
border: var(--modal-border-width) solid var(--rpg-border);
border-radius: 0.5rem;
box-shadow: 0 10px 40px rgba(0, 0, 0, 0.9);
color: var(--rpg-text);
display: flex;
flex-direction: column;
overflow: hidden;
animation: slideInUp 0.3s cubic-bezier(0.16, 1, 0.3, 1);
margin: auto 0;
}
/* Header */
.rpg-dice-popup-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: var(--modal-padding);
background: var(--rpg-accent);
border-bottom: var(--modal-border-width) solid var(--rpg-border);
flex-shrink: 0;
}
.rpg-dice-popup-header h3 {
margin: 0;
font-size: var(--modal-font-base);
color: var(--rpg-highlight);
display: flex;
align-items: center;
gap: var(--modal-gap);
}
/* Close button - touch-friendly */
#rpg-dice-popup-close {
min-width: 44px;
min-height: 44px;
padding: 0.5rem;
display: flex;
align-items: center;
justify-content: center;
}
.rpg-dice-popup-overlay {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.7);
backdrop-filter: blur(5px);
/* Scrollable Body */
.rpg-dice-popup-body {
padding: var(--modal-padding);
overflow-y: auto;
overflow-x: hidden;
-webkit-overflow-scrolling: touch;
flex: 1 1 auto;
min-height: 0;
}
.rpg-dice-popup-content {
position: relative;
width: 90%;
max-width: 31.25rem;
background: var(--rpg-bg);
border: 3px solid var(--rpg-border);
border-radius: 0.938em;
box-shadow: 0 10px 50px rgba(0, 0, 0, 0.9);
overflow: hidden;
animation: popupSlideIn 0.3s ease-out;
/* Input Container */
.rpg-dice-selector-container {
padding: var(--modal-padding);
background: rgba(0, 0, 0, 0.3);
border-radius: 0.5rem;
border: var(--modal-border-width) solid var(--rpg-border);
margin-bottom: var(--modal-gap);
}
/* Input Grid - Stacked on mobile */
.rpg-dice-selector {
display: grid;
grid-template-columns: 1fr;
gap: var(--modal-gap);
margin-bottom: var(--modal-gap);
}
.rpg-dice-input-group {
display: flex;
flex-direction: column;
gap: 0.25rem;
}
.rpg-dice-input-group label {
font-size: var(--modal-font-small);
font-weight: 600;
color: var(--rpg-text);
}
@keyframes popupSlideIn {
.rpg-dice-input-group input,
.rpg-dice-input-group select {
width: 100%;
min-height: var(--modal-input-height);
padding: 0.5rem;
border: var(--modal-border-width) solid var(--rpg-border);
border-radius: 0.375rem;
background: var(--rpg-accent);
color: var(--rpg-text);
font-size: var(--modal-font-base);
font-weight: 600;
text-align: center;
transition: all 0.2s ease;
}
.rpg-dice-input-group input:focus,
.rpg-dice-input-group select:focus {
outline: none;
border-color: var(--rpg-highlight);
box-shadow: 0 0 0 3px rgba(var(--rpg-highlight-rgb, 255, 0, 100), 0.2);
background: rgba(0, 0, 0, 0.5);
}
/* Roll Button - touch-friendly */
#rpg-dice-roll-btn {
width: 100%;
min-height: var(--modal-button-height);
padding: 0.75rem 1rem;
background: linear-gradient(135deg, var(--rpg-highlight), var(--rpg-accent));
border: var(--modal-border-width) solid var(--rpg-highlight);
border-radius: 0.5rem;
color: var(--rpg-text);
font-size: var(--modal-font-base);
font-weight: 700;
cursor: pointer;
transition: all 0.2s ease;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);
display: flex;
align-items: center;
justify-content: center;
gap: 0.5rem;
}
#rpg-dice-roll-btn:active {
transform: scale(0.98);
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.4);
}
/* Animation Section */
.rpg-dice-animation {
text-align: center;
padding: var(--modal-padding);
}
.rpg-dice-rolling i {
font-size: var(--modal-font-large);
color: var(--rpg-highlight);
animation: diceRoll 0.8s ease-in-out infinite;
}
.rpg-dice-rolling-text {
margin-top: var(--modal-gap);
font-size: var(--modal-font-base);
font-weight: 600;
color: var(--rpg-highlight);
animation: pulseGlow 1s ease-in-out infinite;
}
/* Result Section */
.rpg-dice-result {
text-align: center;
padding: var(--modal-padding);
background: rgba(0, 0, 0, 0.3);
border-radius: 0.5rem;
border: var(--modal-border-width) solid var(--rpg-border);
}
.rpg-dice-result-label {
font-size: var(--modal-font-small);
color: var(--rpg-text);
margin-bottom: 0.5rem;
text-transform: uppercase;
letter-spacing: 0.05em;
opacity: 0.8;
}
.rpg-dice-result-value {
font-size: var(--modal-font-huge);
font-weight: 700;
color: var(--rpg-highlight);
text-shadow: 0 0 20px var(--rpg-highlight);
line-height: 1;
}
.rpg-dice-result-value.is-animating {
animation: resultPop 0.5s cubic-bezier(0.16, 1, 0.3, 1);
}
.rpg-dice-result-details {
margin-top: var(--modal-gap);
font-size: var(--modal-font-small);
color: var(--rpg-text);
opacity: 0.7;
}
/* Save Button */
.rpg-dice-save-btn {
margin-top: var(--modal-gap);
width: 100%;
min-height: var(--modal-button-height);
padding: 0.75rem 1rem;
background: linear-gradient(135deg, #28a745, #20c997);
border: var(--modal-border-width) solid #28a745;
border-radius: 0.5rem;
color: white;
font-size: var(--modal-font-base);
font-weight: 700;
cursor: pointer;
transition: all 0.2s ease;
box-shadow: 0 4px 12px rgba(40, 167, 69, 0.4);
display: flex;
align-items: center;
justify-content: center;
gap: 0.5rem;
}
.rpg-dice-save-btn:active {
transform: scale(0.98);
box-shadow: 0 2px 8px rgba(40, 167, 69, 0.4);
}
/* Animations */
@keyframes fadeIn {
from { opacity: 0; }
to { opacity: 1; }
}
@keyframes fadeOut {
from { opacity: 1; }
to { opacity: 0; }
}
@keyframes slideInUp {
from {
opacity: 0;
transform: translateY(-3.125rem) scale(0.9);
transform: translateY(20px) scale(0.95);
}
to {
opacity: 1;
@@ -2163,216 +2415,20 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
}
}
.rpg-dice-popup-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 1.25em;
background: var(--rpg-accent);
border-bottom: 2px solid var(--rpg-border);
}
.rpg-dice-popup-header h3 {
margin: 0;
font-size: 1.25rem;
color: var(--rpg-highlight);
display: flex;
align-items: center;
gap: 0.625em;
}
.rpg-dice-popup-body {
padding: 1.562em;
}
.rpg-dice-selector-container {
padding: 1.25em;
background: rgba(0, 0, 0, 0.3);
border-radius: 0.75em;
border: 2px solid var(--rpg-border);
margin-bottom: 1.25em;
}
.rpg-dice-selector {
display: flex;
gap: 0.938em;
margin-bottom: 0.938em;
}
.rpg-dice-input-group {
flex: 1;
}
.rpg-dice-input-group label {
display: block;
margin-bottom: 0.5em;
font-size: 0.812rem;
font-weight: bold;
color: var(--rpg-text);
}
.rpg-dice-input-group input,
.rpg-dice-input-group select {
width: 100%;
padding: 0.625em;
border: 2px solid var(--rpg-border);
border-radius: 0.5em;
background: var(--rpg-accent);
color: var(--rpg-text);
font-size: 1rem;
font-weight: bold;
text-align: center;
transition: all 0.3s ease;
}
.rpg-dice-input-group input:focus,
.rpg-dice-input-group select:focus {
outline: none;
border-color: var(--rpg-highlight);
box-shadow: 0 0 10px var(--rpg-highlight);
background: rgba(0, 0, 0, 0.5);
}
#rpg-dice-roll-btn {
width: 100%;
padding: 0.75em 1.25em;
background: linear-gradient(135deg, var(--rpg-highlight), var(--rpg-accent));
border: 2px solid var(--rpg-highlight);
border-radius: 0.625em;
color: var(--rpg-text);
font-size: 1rem;
font-weight: bold;
cursor: pointer;
transition: all 0.3s ease;
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.4);
display: flex;
align-items: center;
justify-content: center;
gap: 0.625em;
}
#rpg-dice-roll-btn:hover {
transform: translateY(-0.125rem);
box-shadow: 0 6px 20px var(--rpg-highlight);
background: var(--rpg-highlight);
}
#rpg-dice-roll-btn:active {
transform: translateY(0);
box-shadow: 0 2px 10px rgba(0, 0, 0, 0.4);
}
.rpg-dice-animation {
text-align: center;
padding: 2.5em 1.25em;
}
.rpg-dice-rolling i {
font-size: 5rem;
color: var(--rpg-highlight);
animation: diceRoll 0.8s ease-in-out infinite;
}
@keyframes diceRoll {
0%, 100% {
transform: rotate(0deg) scale(1);
}
25% {
transform: rotate(90deg) scale(1.1);
}
50% {
transform: rotate(180deg) scale(1);
}
75% {
transform: rotate(270deg) scale(1.1);
}
}
.rpg-dice-rolling-text {
margin-top: 1.25em;
font-size: 1.125rem;
font-weight: bold;
color: var(--rpg-highlight);
animation: pulseGlow 1s ease-in-out infinite;
}
.rpg-dice-result {
text-align: center;
padding: 1.875em 1.25em;
background: rgba(0, 0, 0, 0.3);
border-radius: 0.75em;
border: 2px solid var(--rpg-border);
}
.rpg-dice-result-label {
font-size: 0.875rem;
color: var(--rpg-text);
margin-bottom: 0.625em;
text-transform: uppercase;
letter-spacing: 0.062em;
}
.rpg-dice-result-value {
font-size: 3.75rem;
font-weight: bold;
color: var(--rpg-highlight);
text-shadow: 0 0 20px var(--rpg-highlight);
animation: resultPop 0.5s ease-out;
0%, 100% { transform: rotate(0deg); }
25% { transform: rotate(90deg) scale(1.1); }
50% { transform: rotate(180deg); }
75% { transform: rotate(270deg) scale(1.1); }
}
@keyframes resultPop {
0% {
transform: scale(0);
opacity: 0;
}
50% {
transform: scale(1.2);
}
100% {
transform: scale(1);
opacity: 1;
}
0% { transform: scale(0); opacity: 0; }
50% { transform: scale(1.1); }
100% { transform: scale(1); opacity: 1; }
}
.rpg-dice-result-details {
margin-top: 0.938em;
font-size: 0.875rem;
color: var(--rpg-text);
opacity: 0.8;
}
.rpg-dice-save-btn {
margin-top: 1.25em;
width: 100%;
max-width: 12.5rem;
padding: 0.625em 1.25em;
background: linear-gradient(135deg, #28a745, #20c997);
border: 2px solid #28a745;
border-radius: 0.625em;
color: white;
font-size: 0.938rem;
font-weight: bold;
cursor: pointer;
transition: all 0.3s ease;
box-shadow: 0 4px 15px rgba(40, 167, 69, 0.4);
display: inline-flex;
align-items: center;
justify-content: center;
gap: 0.5em;
}
.rpg-dice-save-btn:hover {
transform: translateY(-0.125rem);
box-shadow: 0 6px 20px rgba(40, 167, 69, 0.6);
background: #28a745;
}
.rpg-dice-save-btn:active {
transform: translateY(0);
box-shadow: 0 2px 10px rgba(40, 167, 69, 0.4);
}
/* Theme-specific popup styles */
/* Theme Support - CSS Custom Properties */
.rpg-dice-popup[data-theme="sci-fi"] .rpg-dice-popup-content {
--rpg-bg: #0a0e27;
--rpg-accent: #1a1f3a;
@@ -2397,6 +2453,35 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
--rpg-border: #ff00ff;
}
/* Desktop Enhancement (1001px+) */
@media (min-width: 1001px) {
.rpg-dice-popup {
--modal-padding: 1.5rem;
--modal-gap: 1rem;
--modal-font-base: 1rem;
--modal-font-small: 0.875rem;
--modal-font-large: 3rem;
--modal-font-huge: 3.75rem;
--modal-max-width: 500px;
}
/* Side-by-side inputs on desktop */
.rpg-dice-selector {
grid-template-columns: 1fr 1fr;
}
/* Hover effects on desktop */
#rpg-dice-roll-btn:hover,
.rpg-dice-save-btn:hover {
transform: translateY(-2px);
box-shadow: 0 6px 20px currentColor;
}
.rpg-dice-save-btn {
max-width: 200px;
}
}
/* ============================================
HTML PROMPT TOGGLE
============================================ */
+23 -19
View File
@@ -211,27 +211,29 @@
</div>
</div>
<!-- Dice Roll Popup -->
<div id="rpg-dice-popup" class="rpg-dice-popup" style="display: none;">
<div class="rpg-dice-popup-overlay"></div>
<!-- Dice Roll Modal -->
<div id="rpg-dice-popup" class="rpg-dice-popup" role="dialog" aria-modal="true" aria-labelledby="rpg-dice-title">
<div class="rpg-dice-popup-content">
<div class="rpg-dice-popup-header">
<h3><i class="fa-solid fa-dice-d20"></i> Roll Dice</h3>
<button id="rpg-dice-popup-close" class="rpg-btn-icon">
<i class="fa-solid fa-times"></i>
<header class="rpg-dice-popup-header">
<h3 id="rpg-dice-title">
<i class="fa-solid fa-dice-d20" aria-hidden="true"></i>
<span>Roll Dice</span>
</h3>
<button id="rpg-dice-popup-close" class="rpg-btn-icon" type="button" aria-label="Close dialog">
<i class="fa-solid fa-times" aria-hidden="true"></i>
</button>
</div>
</header>
<div class="rpg-dice-popup-body">
<div class="rpg-dice-selector-container">
<div class="rpg-dice-selector">
<div class="rpg-dice-input-group">
<label for="rpg-dice-count">Number of Dice:</label>
<input type="number" id="rpg-dice-count" min="1" max="20" value="1" class="rpg-input" />
<input type="number" id="rpg-dice-count" name="dice-count" min="1" max="20" value="1" class="rpg-input" />
</div>
<div class="rpg-dice-input-group">
<label for="rpg-dice-sides">Dice Type:</label>
<select id="rpg-dice-sides" class="rpg-select">
<select id="rpg-dice-sides" name="dice-sides" class="rpg-select">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
@@ -242,24 +244,26 @@
</select>
</div>
</div>
<button id="rpg-dice-roll-btn" class="rpg-btn-primary">
<i class="fa-solid fa-dice"></i> Roll Dice
<button id="rpg-dice-roll-btn" class="rpg-btn-primary" type="button">
<i class="fa-solid fa-dice" aria-hidden="true"></i>
<span>Roll Dice</span>
</button>
</div>
<div id="rpg-dice-animation" class="rpg-dice-animation" style="display: none;">
<div id="rpg-dice-animation" class="rpg-dice-animation" hidden aria-live="polite" aria-busy="true">
<div class="rpg-dice-rolling">
<i class="fa-solid fa-dice-d20 fa-spin"></i>
<i class="fa-solid fa-dice-d20 fa-spin" aria-hidden="true"></i>
</div>
<div class="rpg-dice-rolling-text">Rolling...</div>
</div>
<div id="rpg-dice-result" class="rpg-dice-result" style="display: none;">
<div id="rpg-dice-result" class="rpg-dice-result" hidden aria-live="polite">
<div class="rpg-dice-result-label">Result:</div>
<div id="rpg-dice-result-value" class="rpg-dice-result-value">0</div>
<div id="rpg-dice-result-details" class="rpg-dice-result-details"></div>
<button id="rpg-dice-save-btn" class="rpg-btn-primary rpg-dice-save-btn">
<i class="fa-solid fa-check"></i> Save Roll
<output id="rpg-dice-result-value" class="rpg-dice-result-value" for="rpg-dice-count rpg-dice-sides">0</output>
<div id="rpg-dice-result-details" class="rpg-dice-result-details" role="status"></div>
<button id="rpg-dice-save-btn" class="rpg-btn-primary rpg-dice-save-btn" type="button">
<i class="fa-solid fa-check" aria-hidden="true"></i>
<span>Save Roll</span>
</button>
</div>
</div>