refactor: complete professional redesign of dice roller modal for mobile
BREAKING CHANGES: Dice roller now uses modern ES6 class architecture Features: - Mobile-first CSS with fluid responsive units (clamp, min, max) - ES6 DiceModal class with proper state management (IDLE, ROLLING, SHOWING_RESULT) - Semantic HTML with ARIA attributes for accessibility - CSS state classes (.is-open, .is-closing, .is-animating) - Touch-friendly 44px minimum tap targets - Desktop enhancement with @media (min-width: 1001px) Fixes: - Fixed mobile viewport overflow with min-height: 0 on flex children - Reduced max-height to 70vh for guaranteed mobile fit - Removed all jQuery .show()/.hide() inline style injections - Removed !important CSS hacks from mobile media query - Fixed transparent modal background (80% opaque neutral gray) - Darkened backdrop overlay (85% opaque black) Technical: - Backdrop uses ::before pseudo-element (no wrapper div needed) - Flattened HTML structure with proper semantic elements - Backwards compatible wrapper functions preserved - Grid layout for inputs (stacked mobile, side-by-side desktop) - Proper CSS specificity hierarchy (no !important needed) - Removed .rpg-dice-popup-overlay div dependency Accessibility: - role="dialog" with aria-modal="true" - aria-labelledby for dialog title - aria-live regions for dynamic content - aria-busy for loading states - Proper focus management on open/close
This commit is contained in:
@@ -651,22 +651,174 @@ async function sendPlotProgression(type) {
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$('#rpg-plot-random, #rpg-plot-natural').prop('disabled', false).css('opacity', '1');
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}, 1000);
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}
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}/**
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}
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/**
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* Modern DiceModal ES6 Class
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* Manages dice roller modal with proper state management and CSS classes
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*/
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class DiceModal {
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constructor() {
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this.modal = document.getElementById('rpg-dice-popup');
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this.animation = document.getElementById('rpg-dice-animation');
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this.result = document.getElementById('rpg-dice-result');
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this.resultValue = document.getElementById('rpg-dice-result-value');
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this.resultDetails = document.getElementById('rpg-dice-result-details');
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this.rollBtn = document.getElementById('rpg-dice-roll-btn');
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this.state = 'IDLE'; // IDLE, ROLLING, SHOWING_RESULT
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this.isAnimating = false;
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}
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/**
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* Opens the modal with proper animation
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*/
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open() {
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if (this.isAnimating) return;
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// Apply theme
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const theme = extensionSettings.theme;
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this.modal.setAttribute('data-theme', theme);
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// Apply custom theme if needed
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if (theme === 'custom') {
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this._applyCustomTheme();
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}
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// Reset to initial state
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this._setState('IDLE');
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// Open modal with CSS class
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this.modal.classList.add('is-open');
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this.modal.classList.remove('is-closing');
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// Focus management
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this.modal.querySelector('#rpg-dice-popup-close')?.focus();
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}
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/**
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* Closes the modal with animation
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*/
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close() {
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if (this.isAnimating) return;
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this.isAnimating = true;
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this.modal.classList.add('is-closing');
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this.modal.classList.remove('is-open');
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// Wait for animation to complete
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setTimeout(() => {
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this.modal.classList.remove('is-closing');
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this.isAnimating = false;
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// Clear pending roll
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pendingDiceRoll = null;
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}, 200);
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}
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/**
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* Starts the rolling animation
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*/
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startRolling() {
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this._setState('ROLLING');
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}
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/**
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* Shows the result
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* @param {number} total - The total roll value
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* @param {Array<number>} rolls - Individual roll values
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*/
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showResult(total, rolls) {
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this._setState('SHOWING_RESULT');
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// Update result values
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this.resultValue.textContent = total;
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this.resultValue.classList.add('is-animating');
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// Remove animation class after it completes
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setTimeout(() => {
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this.resultValue.classList.remove('is-animating');
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}, 500);
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// Show details if multiple rolls
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if (rolls && rolls.length > 1) {
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this.resultDetails.textContent = `Rolls: ${rolls.join(', ')}`;
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} else {
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this.resultDetails.textContent = '';
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}
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}
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/**
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* Manages modal state changes
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* @private
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*/
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_setState(newState) {
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this.state = newState;
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switch (newState) {
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case 'IDLE':
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this.rollBtn.hidden = false;
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this.animation.hidden = true;
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this.result.hidden = true;
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break;
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case 'ROLLING':
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this.rollBtn.hidden = true;
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this.animation.hidden = false;
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this.result.hidden = true;
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this.animation.setAttribute('aria-busy', 'true');
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break;
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case 'SHOWING_RESULT':
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this.rollBtn.hidden = true;
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this.animation.hidden = true;
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this.result.hidden = false;
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this.animation.setAttribute('aria-busy', 'false');
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break;
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}
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}
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/**
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* Applies custom theme colors
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* @private
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*/
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_applyCustomTheme() {
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const content = this.modal.querySelector('.rpg-dice-popup-content');
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if (content && extensionSettings.customColors) {
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content.style.setProperty('--rpg-bg', extensionSettings.customColors.bg);
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content.style.setProperty('--rpg-accent', extensionSettings.customColors.accent);
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content.style.setProperty('--rpg-text', extensionSettings.customColors.text);
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content.style.setProperty('--rpg-highlight', extensionSettings.customColors.highlight);
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}
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}
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}
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// Global instance
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let diceModal = null;
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/**
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* Sets up the dice roller functionality.
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*/
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function setupDiceRoller() {
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// Initialize DiceModal instance
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diceModal = new DiceModal();
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// Click dice display to open popup
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$('#rpg-dice-display').on('click', function() {
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openDicePopup();
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});
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// Close popup
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$('#rpg-dice-popup-close, .rpg-dice-popup-overlay').on('click', function() {
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// Discard pending roll without saving
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pendingDiceRoll = null;
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// Close popup - handle both close button and backdrop clicks
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$('#rpg-dice-popup-close').on('click', function() {
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closeDicePopup();
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});
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// Close on backdrop click (clicking outside content)
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$('#rpg-dice-popup').on('click', function(e) {
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if (e.target === this) {
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closeDicePopup();
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}
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});
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// Roll dice button
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$('#rpg-dice-roll-btn').on('click', async function() {
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await rollDice();
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@@ -709,54 +861,45 @@ function clearDiceRoll() {
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/**
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* Opens the dice rolling popup.
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* Backwards compatible wrapper for DiceModal class.
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*/
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function openDicePopup() {
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// Apply current theme to popup
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const theme = extensionSettings.theme;
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$('#rpg-dice-popup').attr('data-theme', theme);
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$('#rpg-dice-popup').fadeIn(200);
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$('#rpg-dice-animation').hide();
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$('#rpg-dice-result').hide();
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$('#rpg-dice-roll-btn').show();
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// Apply custom theme if selected
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if (theme === 'custom') {
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applyCustomThemeToPopup();
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if (diceModal) {
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diceModal.open();
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}
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}
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/**
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* Applies custom theme colors to the dice popup.
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*/
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function applyCustomThemeToPopup() {
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const $popup = $('#rpg-dice-popup');
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$popup.find('.rpg-dice-popup-content').css({
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'--rpg-bg': extensionSettings.customColors.bg,
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'--rpg-accent': extensionSettings.customColors.accent,
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'--rpg-text': extensionSettings.customColors.text,
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'--rpg-highlight': extensionSettings.customColors.highlight
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});
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}
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/**
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* Closes the dice rolling popup.
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* Backwards compatible wrapper for DiceModal class.
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*/
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function closeDicePopup() {
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$('#rpg-dice-popup').fadeOut(200);
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if (diceModal) {
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diceModal.close();
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}
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}
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/**
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* @deprecated Legacy function - use diceModal._applyCustomTheme() instead
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*/
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function applyCustomThemeToPopup() {
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if (diceModal) {
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diceModal._applyCustomTheme();
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}
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}
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/**
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* Rolls the dice and displays result.
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* Refactored to use DiceModal class.
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*/
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async function rollDice() {
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if (!diceModal) return;
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const count = parseInt(String($('#rpg-dice-count').val())) || 1;
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const sides = parseInt(String($('#rpg-dice-sides').val())) || 20;
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// Hide roll button and show animation
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$('#rpg-dice-roll-btn').hide();
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$('#rpg-dice-animation').show();
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$('#rpg-dice-result').hide();
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// Start rolling animation
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diceModal.startRolling();
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// Wait for animation (simulate rolling)
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await new Promise(resolve => setTimeout(resolve, 1200));
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@@ -777,16 +920,8 @@ async function rollDice() {
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timestamp: Date.now()
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};
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// Hide animation and show result
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$('#rpg-dice-animation').hide();
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$('#rpg-dice-result').show();
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$('#rpg-dice-result-value').text(total);
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if (rolls.length > 1) {
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$('#rpg-dice-result-details').text(`Rolls: ${rolls.join(', ')}`);
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} else {
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$('#rpg-dice-result-details').text('');
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}
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// Show result
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diceModal.showResult(total, rolls);
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// Don't update sidebar display yet - only update when user clicks "Save Roll"
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}
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@@ -2115,47 +2115,299 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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.rpg-stat-row:nth-child(5) { animation-delay: 0.3s; }
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/* ============================================
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DICE ROLL POPUP
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DICE ROLL MODAL - MOBILE FIRST
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============================================ */
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/* CSS Custom Properties for Responsive Scaling */
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.rpg-dice-popup {
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/* Fluid spacing that scales with viewport */
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--modal-padding: clamp(0.5rem, 2vw, 0.75rem);
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--modal-gap: clamp(0.375rem, 1.5vw, 0.5rem);
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--modal-border-width: 2px;
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/* Fluid typography */
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--modal-font-base: clamp(0.8rem, 3vw, 0.9rem);
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--modal-font-small: clamp(0.7rem, 2.5vw, 0.8rem);
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--modal-font-large: clamp(1.25rem, 6vw, 1.75rem);
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--modal-font-huge: clamp(1.5rem, 8vw, 2.5rem);
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/* Touch-friendly sizing */
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--modal-button-height: 44px;
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--modal-input-height: 44px;
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/* Content constraints - MUCH more conservative */
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--modal-max-width: min(90vw, 360px);
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--modal-max-height: 70vh;
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}
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/* Modal Container - Hidden by default */
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.rpg-dice-popup {
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position: fixed;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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inset: 0;
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z-index: 10000;
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display: none;
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align-items: center;
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justify-content: center;
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padding: 0.5rem;
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}
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/* Open state - managed by JavaScript classList */
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.rpg-dice-popup.is-open {
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display: flex;
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animation: fadeIn 0.2s ease-out;
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}
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/* Closing state - allows exit animation */
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.rpg-dice-popup.is-closing {
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display: flex;
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animation: fadeOut 0.2s ease-in;
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}
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/* Backdrop overlay - using ::before pseudo-element */
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.rpg-dice-popup::before {
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content: '';
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position: absolute;
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inset: 0;
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background: rgba(0, 0, 0, 0.85);
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backdrop-filter: blur(5px);
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-webkit-backdrop-filter: blur(5px);
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}
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/* Modal Content Box */
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.rpg-dice-popup-content {
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position: relative;
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width: 100%;
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max-width: var(--modal-max-width);
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height: auto;
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max-height: var(--modal-max-height);
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min-height: 0;
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background: rgba(30, 30, 30, 0.8);
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border: var(--modal-border-width) solid var(--rpg-border);
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border-radius: 0.5rem;
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box-shadow: 0 10px 40px rgba(0, 0, 0, 0.9);
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color: var(--rpg-text);
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display: flex;
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flex-direction: column;
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overflow: hidden;
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animation: slideInUp 0.3s cubic-bezier(0.16, 1, 0.3, 1);
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margin: auto 0;
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}
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/* Header */
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.rpg-dice-popup-header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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padding: var(--modal-padding);
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background: var(--rpg-accent);
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border-bottom: var(--modal-border-width) solid var(--rpg-border);
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flex-shrink: 0;
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}
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.rpg-dice-popup-header h3 {
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margin: 0;
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font-size: var(--modal-font-base);
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color: var(--rpg-highlight);
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display: flex;
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align-items: center;
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gap: var(--modal-gap);
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}
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/* Close button - touch-friendly */
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#rpg-dice-popup-close {
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min-width: 44px;
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min-height: 44px;
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padding: 0.5rem;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.rpg-dice-popup-overlay {
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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background: rgba(0, 0, 0, 0.7);
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backdrop-filter: blur(5px);
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/* Scrollable Body */
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.rpg-dice-popup-body {
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padding: var(--modal-padding);
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overflow-y: auto;
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overflow-x: hidden;
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-webkit-overflow-scrolling: touch;
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flex: 1 1 auto;
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min-height: 0;
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}
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.rpg-dice-popup-content {
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position: relative;
|
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width: 90%;
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max-width: 31.25rem;
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background: var(--rpg-bg);
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border: 3px solid var(--rpg-border);
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border-radius: 0.938em;
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box-shadow: 0 10px 50px rgba(0, 0, 0, 0.9);
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overflow: hidden;
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animation: popupSlideIn 0.3s ease-out;
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/* Input Container */
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.rpg-dice-selector-container {
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padding: var(--modal-padding);
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background: rgba(0, 0, 0, 0.3);
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border-radius: 0.5rem;
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border: var(--modal-border-width) solid var(--rpg-border);
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margin-bottom: var(--modal-gap);
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}
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||||
|
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/* Input Grid - Stacked on mobile */
|
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.rpg-dice-selector {
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display: grid;
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grid-template-columns: 1fr;
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||||
gap: var(--modal-gap);
|
||||
margin-bottom: var(--modal-gap);
|
||||
}
|
||||
|
||||
.rpg-dice-input-group {
|
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display: flex;
|
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flex-direction: column;
|
||||
gap: 0.25rem;
|
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}
|
||||
|
||||
.rpg-dice-input-group label {
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font-size: var(--modal-font-small);
|
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font-weight: 600;
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color: var(--rpg-text);
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||||
}
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||||
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@keyframes popupSlideIn {
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.rpg-dice-input-group input,
|
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.rpg-dice-input-group select {
|
||||
width: 100%;
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||||
min-height: var(--modal-input-height);
|
||||
padding: 0.5rem;
|
||||
border: var(--modal-border-width) solid var(--rpg-border);
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border-radius: 0.375rem;
|
||||
background: var(--rpg-accent);
|
||||
color: var(--rpg-text);
|
||||
font-size: var(--modal-font-base);
|
||||
font-weight: 600;
|
||||
text-align: center;
|
||||
transition: all 0.2s ease;
|
||||
}
|
||||
|
||||
.rpg-dice-input-group input:focus,
|
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.rpg-dice-input-group select:focus {
|
||||
outline: none;
|
||||
border-color: var(--rpg-highlight);
|
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box-shadow: 0 0 0 3px rgba(var(--rpg-highlight-rgb, 255, 0, 100), 0.2);
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background: rgba(0, 0, 0, 0.5);
|
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}
|
||||
|
||||
/* Roll Button - touch-friendly */
|
||||
#rpg-dice-roll-btn {
|
||||
width: 100%;
|
||||
min-height: var(--modal-button-height);
|
||||
padding: 0.75rem 1rem;
|
||||
background: linear-gradient(135deg, var(--rpg-highlight), var(--rpg-accent));
|
||||
border: var(--modal-border-width) solid var(--rpg-highlight);
|
||||
border-radius: 0.5rem;
|
||||
color: var(--rpg-text);
|
||||
font-size: var(--modal-font-base);
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
#rpg-dice-roll-btn:active {
|
||||
transform: scale(0.98);
|
||||
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.4);
|
||||
}
|
||||
|
||||
/* Animation Section */
|
||||
.rpg-dice-animation {
|
||||
text-align: center;
|
||||
padding: var(--modal-padding);
|
||||
}
|
||||
|
||||
.rpg-dice-rolling i {
|
||||
font-size: var(--modal-font-large);
|
||||
color: var(--rpg-highlight);
|
||||
animation: diceRoll 0.8s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.rpg-dice-rolling-text {
|
||||
margin-top: var(--modal-gap);
|
||||
font-size: var(--modal-font-base);
|
||||
font-weight: 600;
|
||||
color: var(--rpg-highlight);
|
||||
animation: pulseGlow 1s ease-in-out infinite;
|
||||
}
|
||||
|
||||
/* Result Section */
|
||||
.rpg-dice-result {
|
||||
text-align: center;
|
||||
padding: var(--modal-padding);
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-radius: 0.5rem;
|
||||
border: var(--modal-border-width) solid var(--rpg-border);
|
||||
}
|
||||
|
||||
.rpg-dice-result-label {
|
||||
font-size: var(--modal-font-small);
|
||||
color: var(--rpg-text);
|
||||
margin-bottom: 0.5rem;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.05em;
|
||||
opacity: 0.8;
|
||||
}
|
||||
|
||||
.rpg-dice-result-value {
|
||||
font-size: var(--modal-font-huge);
|
||||
font-weight: 700;
|
||||
color: var(--rpg-highlight);
|
||||
text-shadow: 0 0 20px var(--rpg-highlight);
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.rpg-dice-result-value.is-animating {
|
||||
animation: resultPop 0.5s cubic-bezier(0.16, 1, 0.3, 1);
|
||||
}
|
||||
|
||||
.rpg-dice-result-details {
|
||||
margin-top: var(--modal-gap);
|
||||
font-size: var(--modal-font-small);
|
||||
color: var(--rpg-text);
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
/* Save Button */
|
||||
.rpg-dice-save-btn {
|
||||
margin-top: var(--modal-gap);
|
||||
width: 100%;
|
||||
min-height: var(--modal-button-height);
|
||||
padding: 0.75rem 1rem;
|
||||
background: linear-gradient(135deg, #28a745, #20c997);
|
||||
border: var(--modal-border-width) solid #28a745;
|
||||
border-radius: 0.5rem;
|
||||
color: white;
|
||||
font-size: var(--modal-font-base);
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 4px 12px rgba(40, 167, 69, 0.4);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.rpg-dice-save-btn:active {
|
||||
transform: scale(0.98);
|
||||
box-shadow: 0 2px 8px rgba(40, 167, 69, 0.4);
|
||||
}
|
||||
|
||||
/* Animations */
|
||||
@keyframes fadeIn {
|
||||
from { opacity: 0; }
|
||||
to { opacity: 1; }
|
||||
}
|
||||
|
||||
@keyframes fadeOut {
|
||||
from { opacity: 1; }
|
||||
to { opacity: 0; }
|
||||
}
|
||||
|
||||
@keyframes slideInUp {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateY(-3.125rem) scale(0.9);
|
||||
transform: translateY(20px) scale(0.95);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
@@ -2163,216 +2415,20 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
|
||||
}
|
||||
}
|
||||
|
||||
.rpg-dice-popup-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 1.25em;
|
||||
background: var(--rpg-accent);
|
||||
border-bottom: 2px solid var(--rpg-border);
|
||||
}
|
||||
|
||||
.rpg-dice-popup-header h3 {
|
||||
margin: 0;
|
||||
font-size: 1.25rem;
|
||||
color: var(--rpg-highlight);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.625em;
|
||||
}
|
||||
|
||||
.rpg-dice-popup-body {
|
||||
padding: 1.562em;
|
||||
}
|
||||
|
||||
.rpg-dice-selector-container {
|
||||
padding: 1.25em;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-radius: 0.75em;
|
||||
border: 2px solid var(--rpg-border);
|
||||
margin-bottom: 1.25em;
|
||||
}
|
||||
|
||||
.rpg-dice-selector {
|
||||
display: flex;
|
||||
gap: 0.938em;
|
||||
margin-bottom: 0.938em;
|
||||
}
|
||||
|
||||
.rpg-dice-input-group {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.rpg-dice-input-group label {
|
||||
display: block;
|
||||
margin-bottom: 0.5em;
|
||||
font-size: 0.812rem;
|
||||
font-weight: bold;
|
||||
color: var(--rpg-text);
|
||||
}
|
||||
|
||||
.rpg-dice-input-group input,
|
||||
.rpg-dice-input-group select {
|
||||
width: 100%;
|
||||
padding: 0.625em;
|
||||
border: 2px solid var(--rpg-border);
|
||||
border-radius: 0.5em;
|
||||
background: var(--rpg-accent);
|
||||
color: var(--rpg-text);
|
||||
font-size: 1rem;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.rpg-dice-input-group input:focus,
|
||||
.rpg-dice-input-group select:focus {
|
||||
outline: none;
|
||||
border-color: var(--rpg-highlight);
|
||||
box-shadow: 0 0 10px var(--rpg-highlight);
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
#rpg-dice-roll-btn {
|
||||
width: 100%;
|
||||
padding: 0.75em 1.25em;
|
||||
background: linear-gradient(135deg, var(--rpg-highlight), var(--rpg-accent));
|
||||
border: 2px solid var(--rpg-highlight);
|
||||
border-radius: 0.625em;
|
||||
color: var(--rpg-text);
|
||||
font-size: 1rem;
|
||||
font-weight: bold;
|
||||
cursor: pointer;
|
||||
transition: all 0.3s ease;
|
||||
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.4);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.625em;
|
||||
}
|
||||
|
||||
#rpg-dice-roll-btn:hover {
|
||||
transform: translateY(-0.125rem);
|
||||
box-shadow: 0 6px 20px var(--rpg-highlight);
|
||||
background: var(--rpg-highlight);
|
||||
}
|
||||
|
||||
#rpg-dice-roll-btn:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: 0 2px 10px rgba(0, 0, 0, 0.4);
|
||||
}
|
||||
|
||||
.rpg-dice-animation {
|
||||
text-align: center;
|
||||
padding: 2.5em 1.25em;
|
||||
}
|
||||
|
||||
.rpg-dice-rolling i {
|
||||
font-size: 5rem;
|
||||
color: var(--rpg-highlight);
|
||||
animation: diceRoll 0.8s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes diceRoll {
|
||||
0%, 100% {
|
||||
transform: rotate(0deg) scale(1);
|
||||
}
|
||||
25% {
|
||||
transform: rotate(90deg) scale(1.1);
|
||||
}
|
||||
50% {
|
||||
transform: rotate(180deg) scale(1);
|
||||
}
|
||||
75% {
|
||||
transform: rotate(270deg) scale(1.1);
|
||||
}
|
||||
}
|
||||
|
||||
.rpg-dice-rolling-text {
|
||||
margin-top: 1.25em;
|
||||
font-size: 1.125rem;
|
||||
font-weight: bold;
|
||||
color: var(--rpg-highlight);
|
||||
animation: pulseGlow 1s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.rpg-dice-result {
|
||||
text-align: center;
|
||||
padding: 1.875em 1.25em;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-radius: 0.75em;
|
||||
border: 2px solid var(--rpg-border);
|
||||
}
|
||||
|
||||
.rpg-dice-result-label {
|
||||
font-size: 0.875rem;
|
||||
color: var(--rpg-text);
|
||||
margin-bottom: 0.625em;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.062em;
|
||||
}
|
||||
|
||||
.rpg-dice-result-value {
|
||||
font-size: 3.75rem;
|
||||
font-weight: bold;
|
||||
color: var(--rpg-highlight);
|
||||
text-shadow: 0 0 20px var(--rpg-highlight);
|
||||
animation: resultPop 0.5s ease-out;
|
||||
0%, 100% { transform: rotate(0deg); }
|
||||
25% { transform: rotate(90deg) scale(1.1); }
|
||||
50% { transform: rotate(180deg); }
|
||||
75% { transform: rotate(270deg) scale(1.1); }
|
||||
}
|
||||
|
||||
@keyframes resultPop {
|
||||
0% {
|
||||
transform: scale(0);
|
||||
opacity: 0;
|
||||
}
|
||||
50% {
|
||||
transform: scale(1.2);
|
||||
}
|
||||
100% {
|
||||
transform: scale(1);
|
||||
opacity: 1;
|
||||
}
|
||||
0% { transform: scale(0); opacity: 0; }
|
||||
50% { transform: scale(1.1); }
|
||||
100% { transform: scale(1); opacity: 1; }
|
||||
}
|
||||
|
||||
.rpg-dice-result-details {
|
||||
margin-top: 0.938em;
|
||||
font-size: 0.875rem;
|
||||
color: var(--rpg-text);
|
||||
opacity: 0.8;
|
||||
}
|
||||
|
||||
.rpg-dice-save-btn {
|
||||
margin-top: 1.25em;
|
||||
width: 100%;
|
||||
max-width: 12.5rem;
|
||||
padding: 0.625em 1.25em;
|
||||
background: linear-gradient(135deg, #28a745, #20c997);
|
||||
border: 2px solid #28a745;
|
||||
border-radius: 0.625em;
|
||||
color: white;
|
||||
font-size: 0.938rem;
|
||||
font-weight: bold;
|
||||
cursor: pointer;
|
||||
transition: all 0.3s ease;
|
||||
box-shadow: 0 4px 15px rgba(40, 167, 69, 0.4);
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.5em;
|
||||
}
|
||||
|
||||
.rpg-dice-save-btn:hover {
|
||||
transform: translateY(-0.125rem);
|
||||
box-shadow: 0 6px 20px rgba(40, 167, 69, 0.6);
|
||||
background: #28a745;
|
||||
}
|
||||
|
||||
.rpg-dice-save-btn:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: 0 2px 10px rgba(40, 167, 69, 0.4);
|
||||
}
|
||||
|
||||
/* Theme-specific popup styles */
|
||||
/* Theme Support - CSS Custom Properties */
|
||||
.rpg-dice-popup[data-theme="sci-fi"] .rpg-dice-popup-content {
|
||||
--rpg-bg: #0a0e27;
|
||||
--rpg-accent: #1a1f3a;
|
||||
@@ -2397,6 +2453,35 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
|
||||
--rpg-border: #ff00ff;
|
||||
}
|
||||
|
||||
/* Desktop Enhancement (1001px+) */
|
||||
@media (min-width: 1001px) {
|
||||
.rpg-dice-popup {
|
||||
--modal-padding: 1.5rem;
|
||||
--modal-gap: 1rem;
|
||||
--modal-font-base: 1rem;
|
||||
--modal-font-small: 0.875rem;
|
||||
--modal-font-large: 3rem;
|
||||
--modal-font-huge: 3.75rem;
|
||||
--modal-max-width: 500px;
|
||||
}
|
||||
|
||||
/* Side-by-side inputs on desktop */
|
||||
.rpg-dice-selector {
|
||||
grid-template-columns: 1fr 1fr;
|
||||
}
|
||||
|
||||
/* Hover effects on desktop */
|
||||
#rpg-dice-roll-btn:hover,
|
||||
.rpg-dice-save-btn:hover {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 6px 20px currentColor;
|
||||
}
|
||||
|
||||
.rpg-dice-save-btn {
|
||||
max-width: 200px;
|
||||
}
|
||||
}
|
||||
|
||||
/* ============================================
|
||||
HTML PROMPT TOGGLE
|
||||
============================================ */
|
||||
|
||||
+23
-19
@@ -211,27 +211,29 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Dice Roll Popup -->
|
||||
<div id="rpg-dice-popup" class="rpg-dice-popup" style="display: none;">
|
||||
<div class="rpg-dice-popup-overlay"></div>
|
||||
<!-- Dice Roll Modal -->
|
||||
<div id="rpg-dice-popup" class="rpg-dice-popup" role="dialog" aria-modal="true" aria-labelledby="rpg-dice-title">
|
||||
<div class="rpg-dice-popup-content">
|
||||
<div class="rpg-dice-popup-header">
|
||||
<h3><i class="fa-solid fa-dice-d20"></i> Roll Dice</h3>
|
||||
<button id="rpg-dice-popup-close" class="rpg-btn-icon">
|
||||
<i class="fa-solid fa-times"></i>
|
||||
<header class="rpg-dice-popup-header">
|
||||
<h3 id="rpg-dice-title">
|
||||
<i class="fa-solid fa-dice-d20" aria-hidden="true"></i>
|
||||
<span>Roll Dice</span>
|
||||
</h3>
|
||||
<button id="rpg-dice-popup-close" class="rpg-btn-icon" type="button" aria-label="Close dialog">
|
||||
<i class="fa-solid fa-times" aria-hidden="true"></i>
|
||||
</button>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<div class="rpg-dice-popup-body">
|
||||
<div class="rpg-dice-selector-container">
|
||||
<div class="rpg-dice-selector">
|
||||
<div class="rpg-dice-input-group">
|
||||
<label for="rpg-dice-count">Number of Dice:</label>
|
||||
<input type="number" id="rpg-dice-count" min="1" max="20" value="1" class="rpg-input" />
|
||||
<input type="number" id="rpg-dice-count" name="dice-count" min="1" max="20" value="1" class="rpg-input" />
|
||||
</div>
|
||||
<div class="rpg-dice-input-group">
|
||||
<label for="rpg-dice-sides">Dice Type:</label>
|
||||
<select id="rpg-dice-sides" class="rpg-select">
|
||||
<select id="rpg-dice-sides" name="dice-sides" class="rpg-select">
|
||||
<option value="4">d4</option>
|
||||
<option value="6">d6</option>
|
||||
<option value="8">d8</option>
|
||||
@@ -242,24 +244,26 @@
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<button id="rpg-dice-roll-btn" class="rpg-btn-primary">
|
||||
<i class="fa-solid fa-dice"></i> Roll Dice
|
||||
<button id="rpg-dice-roll-btn" class="rpg-btn-primary" type="button">
|
||||
<i class="fa-solid fa-dice" aria-hidden="true"></i>
|
||||
<span>Roll Dice</span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div id="rpg-dice-animation" class="rpg-dice-animation" style="display: none;">
|
||||
<div id="rpg-dice-animation" class="rpg-dice-animation" hidden aria-live="polite" aria-busy="true">
|
||||
<div class="rpg-dice-rolling">
|
||||
<i class="fa-solid fa-dice-d20 fa-spin"></i>
|
||||
<i class="fa-solid fa-dice-d20 fa-spin" aria-hidden="true"></i>
|
||||
</div>
|
||||
<div class="rpg-dice-rolling-text">Rolling...</div>
|
||||
</div>
|
||||
|
||||
<div id="rpg-dice-result" class="rpg-dice-result" style="display: none;">
|
||||
<div id="rpg-dice-result" class="rpg-dice-result" hidden aria-live="polite">
|
||||
<div class="rpg-dice-result-label">Result:</div>
|
||||
<div id="rpg-dice-result-value" class="rpg-dice-result-value">0</div>
|
||||
<div id="rpg-dice-result-details" class="rpg-dice-result-details"></div>
|
||||
<button id="rpg-dice-save-btn" class="rpg-btn-primary rpg-dice-save-btn">
|
||||
<i class="fa-solid fa-check"></i> Save Roll
|
||||
<output id="rpg-dice-result-value" class="rpg-dice-result-value" for="rpg-dice-count rpg-dice-sides">0</output>
|
||||
<div id="rpg-dice-result-details" class="rpg-dice-result-details" role="status"></div>
|
||||
<button id="rpg-dice-save-btn" class="rpg-btn-primary rpg-dice-save-btn" type="button">
|
||||
<i class="fa-solid fa-check" aria-hidden="true"></i>
|
||||
<span>Save Roll</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user