feat(inventory): add v2 UI rendering with tabbed interface
Create complete inventory UI rendering system: **NEW: inventory.js rendering module (252 lines):** - renderInventorySubTabs() - Navigation tabs (On Person, Stored, Assets) - renderOnPersonView() - Display items currently carried/worn - renderStoredView() - Collapsible storage locations with edit/remove actions - renderAssetsView() - Vehicles, property, and major possessions - renderInventory() - Main rendering function with v1/v2 compatibility - updateInventoryDisplay() - DOM update helper - Includes HTML escaping for XSS prevention **Tab System:** - Three sub-tabs: On Person, Stored, Assets - Smooth tab switching with active state highlighting - Each view shows relevant inventory section **On Person View:** - Shows items currently carried/worn - Edit button to modify items - Clean text display **Stored View:** - Collapsible location sections - Each location shows: name, items, edit/remove buttons - "Add Location" button for new storage spots - Empty state message when no locations exist - Toggle icons (chevron-down/chevron-right) **Assets View:** - Display of vehicles, property, equipment - Edit button to modify assets - Helpful hint text explaining asset categories **Removed old inventory UI from userStats.js:** - Deleted rpg-inventory-box HTML (5 lines) - Deleted inventory editing event listener (13 lines) - Inventory now has dedicated tab instead of inline display - Maintains backward compatibility for data tracking **NEW: Inventory CSS styles (242 lines):** - .rpg-inventory-container - Main layout - .rpg-inventory-subtabs - Tab navigation styling - .rpg-inventory-section - Content area styling - .rpg-storage-location - Collapsible location cards - Button styles (edit, add, remove) with hover states - Mobile responsive breakpoints for touch-friendly UI - Theme-aware using SillyTavern CSS variables - Font size: 0.9rem for readability **Design Features:** - Clean, modern card-based layout - Smooth transitions and hover effects - Collapsible sections to reduce clutter - Consistent with existing RPG Companion theme system - Mobile-first responsive design - Touch-friendly button sizes on mobile Changes: - NEW: src/systems/rendering/inventory.js (252 lines) - MODIFIED: src/systems/rendering/userStats.js (-18 lines, removed old UI) - MODIFIED: style.css (+242 lines, inventory styles) Part of inventory system v2 implementation Dependencies: v2 types, migration, parsing, generation
This commit is contained in:
@@ -3906,3 +3906,245 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
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font-size: 2.2vw;
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}
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}
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/* ========================================
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Inventory System v2 Styles
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======================================== */
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/* Inventory Container */
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.rpg-inventory-container {
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display: flex;
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flex-direction: column;
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gap: 1rem;
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padding: 0.5rem;
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font-size: 0.9rem;
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}
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/* Sub-tabs Navigation */
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.rpg-inventory-subtabs {
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display: flex;
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gap: 0.5rem;
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border-bottom: 2px solid var(--SmartThemeBorderColor);
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padding-bottom: 0.5rem;
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}
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.rpg-inventory-subtab {
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flex: 1;
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padding: 0.5rem 1rem;
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background: var(--SmartThemeBlurTintColor);
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border: 1px solid var(--SmartThemeBorderColor);
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border-radius: 0.25rem;
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color: var(--SmartThemeBodyColor);
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cursor: pointer;
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transition: all 0.2s ease;
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font-weight: 500;
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}
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.rpg-inventory-subtab:hover {
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background: var(--SmartThemeQuoteColor);
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}
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.rpg-inventory-subtab.active {
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background: var(--SmartThemeEmColor);
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border-color: var(--ac-style-color-matchedText);
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font-weight: 600;
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}
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/* Inventory Sections */
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.rpg-inventory-section {
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display: flex;
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flex-direction: column;
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gap: 0.75rem;
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}
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.rpg-inventory-header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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padding-bottom: 0.5rem;
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border-bottom: 1px solid var(--SmartThemeBorderColor);
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}
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.rpg-inventory-header h4 {
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margin: 0;
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font-size: 1.1rem;
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color: var(--SmartThemeBodyColor);
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}
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.rpg-inventory-content {
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display: flex;
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flex-direction: column;
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gap: 0.75rem;
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}
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.rpg-inventory-text {
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padding: 0.75rem;
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background: var(--SmartThemeBlurTintColor);
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border: 1px solid var(--SmartThemeBorderColor);
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border-radius: 0.25rem;
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color: var(--SmartThemeBodyColor);
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line-height: 1.6;
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white-space: pre-wrap;
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word-wrap: break-word;
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}
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.rpg-inventory-empty {
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padding: 2rem;
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text-align: center;
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color: var(--SmartThemeFastUISliderColColor);
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font-style: italic;
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}
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.rpg-inventory-hint {
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padding: 0.5rem;
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background: var(--SmartThemeQuoteColor);
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border-left: 3px solid var(--ac-style-color-matchedText);
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border-radius: 0.25rem;
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font-size: 0.85rem;
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color: var(--SmartThemeFastUISliderColColor);
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display: flex;
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gap: 0.5rem;
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align-items: flex-start;
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}
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.rpg-inventory-hint i {
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margin-top: 0.1rem;
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}
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/* Storage Locations */
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.rpg-storage-location {
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border: 1px solid var(--SmartThemeBorderColor);
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border-radius: 0.25rem;
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overflow: hidden;
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}
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.rpg-storage-header {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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padding: 0.5rem;
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background: var(--SmartThemeQuoteColor);
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cursor: pointer;
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}
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.rpg-storage-toggle {
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background: none;
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border: none;
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color: var(--SmartThemeBodyColor);
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cursor: pointer;
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padding: 0.25rem;
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display: flex;
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align-items: center;
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justify-content: center;
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transition: transform 0.2s ease;
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}
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.rpg-storage-toggle:hover {
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color: var(--ac-style-color-matchedText);
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}
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.rpg-storage-name {
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flex: 1;
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margin: 0;
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font-size: 1rem;
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font-weight: 600;
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color: var(--SmartThemeBodyColor);
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}
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.rpg-storage-actions {
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display: flex;
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gap: 0.5rem;
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}
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.rpg-storage-content {
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padding: 0.75rem;
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background: var(--SmartThemeBlurTintColor);
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}
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.rpg-storage-location.collapsed .rpg-storage-content {
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display: none;
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}
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/* Buttons */
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.rpg-inventory-edit-btn,
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.rpg-inventory-add-btn,
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.rpg-inventory-remove-btn {
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padding: 0.4rem 0.75rem;
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border: 1px solid var(--SmartThemeBorderColor);
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border-radius: 0.25rem;
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background: var(--SmartThemeBlurTintColor);
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color: var(--SmartThemeBodyColor);
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cursor: pointer;
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transition: all 0.2s ease;
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font-size: 0.85rem;
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display: flex;
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align-items: center;
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gap: 0.35rem;
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}
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.rpg-inventory-edit-btn:hover {
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background: var(--ac-style-color-matchedText);
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border-color: var(--ac-style-color-matchedText);
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color: white;
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}
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.rpg-inventory-add-btn {
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background: var(--ac-style-color-matchedText);
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border-color: var(--ac-style-color-matchedText);
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color: white;
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}
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.rpg-inventory-add-btn:hover {
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opacity: 0.85;
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}
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.rpg-inventory-remove-btn {
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background: transparent;
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color: var(--SmartThemeFastUISliderColColor);
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}
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.rpg-inventory-remove-btn:hover {
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background: #dc3545;
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border-color: #dc3545;
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color: white;
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}
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/* Mobile Responsive Styles */
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@media (max-width: 768px) {
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.rpg-inventory-subtabs {
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flex-direction: column;
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gap: 0.35rem;
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}
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.rpg-inventory-subtab {
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font-size: 1rem;
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padding: 0.75rem;
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}
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.rpg-inventory-header {
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flex-direction: column;
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align-items: flex-start;
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gap: 0.5rem;
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}
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.rpg-inventory-header h4 {
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font-size: 1rem;
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}
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.rpg-inventory-edit-btn,
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.rpg-inventory-add-btn,
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.rpg-inventory-remove-btn {
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padding: 0.6rem 1rem;
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font-size: 0.95rem;
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min-height: 2.5rem;
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}
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.rpg-storage-header {
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padding: 0.75rem;
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}
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.rpg-storage-toggle {
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min-width: 2rem;
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min-height: 2rem;
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}
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}
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