Add custom HTML prompt editor, skills blur handler, and include skills in separate mode
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@@ -267,6 +267,28 @@
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When set, the extension will not inject tracker prompts, examples, or HTML instructions according to the selected mode when a guided generation (via `instruct` or `quiet_prompt`) is detected. Useful when using GuidedGenerations or similar extensions.
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</small>
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<!-- Custom HTML Prompt Editor -->
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<div class="rpg-setting-row" style="margin-top: 20px; padding-top: 20px; border-top: 1px solid var(--rpg-border);">
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<label for="rpg-custom-html-prompt" style="display: block; margin-bottom: 8px; font-weight: 600;">
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<i class="fa-solid fa-code" aria-hidden="true"></i> Custom HTML Prompt:
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</label>
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<textarea id="rpg-custom-html-prompt"
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style="width: 100%; min-height: 120px; padding: 10px; border-radius: 4px;
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border: 1px solid var(--SmartThemeBorderColor); background: var(--SmartThemeBlurTintColor);
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color: var(--SmartThemeBodyColor); font-family: 'Courier New', monospace; font-size: 12px;
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resize: vertical; line-height: 1.5;"
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placeholder=""></textarea>
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<div style="margin-top: 8px; display: flex; gap: 8px;">
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<button id="rpg-restore-default-html-prompt" class="menu_button" style="flex: 1;">
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<i class="fa-solid fa-rotate-left" aria-hidden="true"></i> Restore Default
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</button>
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</div>
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<small style="display: block; margin-top: 8px; color: #888; font-size: 11px;">
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Customize the HTML prompt injected when "Enable Immersive HTML" is enabled. The default prompt is shown above - you can edit it directly or replace it entirely. Click "Restore Default" to reset. This affects all generation modes (together, separate, and plot progression).
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</small>
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</div>
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<!-- Clear Cache Button -->
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<div style="margin-top: 16px; padding-top: 16px; border-top: 1px solid var(--rpg-border);">
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<button id="rpg-clear-cache" class="rpg-btn-clear-cache">
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