style: integrate upstream font-size and layout improvements

Folds in changes from commits 6d97992, cc53c69, 6987c0c:
- Update stat label/value font sizes (clamp 0.9-1vw → 0.5-0.7vw)
- Update inventory items font size (clamp 0.4-0.6vw → 0.7-0.6vw)
- Center dice save button with auto margins
- Add debug console.log for committedTrackerData
- Comment out verbose console logs for plot progression and persona avatar
- Clarify prompt instruction to remove brackets
This commit is contained in:
Lucas 'Paperboy' Rose-Winters
2025-10-17 14:35:55 +11:00
parent 0764bc63a1
commit 658b911d12
4 changed files with 13 additions and 10 deletions
+1
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@@ -32,6 +32,7 @@ export function onGenerationStarted(type, data) {
// console.log('[RPG Companion] enabled:', extensionSettings.enabled);
// console.log('[RPG Companion] generationMode:', extensionSettings.generationMode);
// console.log('[RPG Companion] ⚡ EVENT: onGenerationStarted - lastActionWasSwipe =', lastActionWasSwipe, '| isGenerating =', isGenerating);
// console.log('[RPG Companion] Committed Prompt:', committedTrackerData);
// Skip tracker injection for image generation requests
if (data?.quietImage) {
+1 -1
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@@ -51,7 +51,7 @@ export function generateTrackerInstructions(includeHtmlPrompt = true, includeCon
// Only add tracker instructions if at least one tracker is enabled
if (hasAnyTrackers) {
// Universal instruction header
instructions += `\nYou must start your response with an appropriate update to the trackers in EXACTLY the same format as below, enclosed in separate Markdown code fences. Replace X with proper numbers and placeholders in [brackets] with in-world details ${userName} perceives about the current scene and the present characters. Consider the last trackers in the conversation (if they exist). Manage them accordingly and realistically; raise, lower, change, or keep the values unchanged based on the user's actions, the passage of time, and logical consequences:\n`;
instructions += `\nYou must start your response with an appropriate update to the trackers in EXACTLY the same format as below, enclosed in separate Markdown code fences. Replace X with proper numbers and placeholders in [brackets] (while removing the brackets themselves) with in-world details ${userName} perceives about the current scene and the present characters. Consider the last trackers in the conversation (if they exist). Manage them accordingly and realistically; raise, lower, change, or keep the values unchanged based on the user's actions, the passage of time, and logical consequences:\n`;
// Add format specifications for each enabled tracker
if (extensionSettings.showUserStats) {
+6 -6
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@@ -185,7 +185,7 @@ export async function onMessageReceived(data) {
// Note: No need to clear extension prompt since we used quiet_prompt option
if (isPlotProgression) {
setIsPlotProgression(false);
console.log('[RPG Companion] Plot progression generation completed');
// console.log('[RPG Companion] Plot progression generation completed');
}
}
@@ -291,7 +291,7 @@ export function onMessageSwiped(messageIndex) {
export function updatePersonaAvatar() {
const portraitImg = document.querySelector('.rpg-user-portrait');
if (!portraitImg) {
console.log('[RPG Companion] Portrait image element not found in DOM');
// console.log('[RPG Companion] Portrait image element not found in DOM');
return;
}
@@ -299,7 +299,7 @@ export function updatePersonaAvatar() {
const context = getContext();
const currentUserAvatar = context.user_avatar || user_avatar;
console.log('[RPG Companion] Attempting to update persona avatar:', currentUserAvatar);
// console.log('[RPG Companion] Attempting to update persona avatar:', currentUserAvatar);
// Try to get a valid thumbnail URL using our safe helper
if (currentUserAvatar) {
@@ -308,14 +308,14 @@ export function updatePersonaAvatar() {
if (thumbnailUrl) {
// Only update the src if we got a valid URL
portraitImg.src = thumbnailUrl;
console.log('[RPG Companion] Persona avatar updated successfully');
// console.log('[RPG Companion] Persona avatar updated successfully');
} else {
// Don't update the src if we couldn't get a valid URL
// This prevents 400 errors and keeps the existing image
console.warn('[RPG Companion] Could not get valid thumbnail URL for persona avatar, keeping existing image');
// console.warn('[RPG Companion] Could not get valid thumbnail URL for persona avatar, keeping existing image');
}
} else {
console.log('[RPG Companion] No user avatar configured, keeping existing image');
// console.log('[RPG Companion] No user avatar configured, keeping existing image');
}
}
+5 -3
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@@ -639,7 +639,7 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
}
.rpg-inventory-items {
font-size: clamp(0.4vw, 0.5vw, 0.6vw);
font-size: clamp(0.7vw, 0.5vw, 0.6vw);
color: var(--rpg-text);
line-height: 1.3;
overflow-y: auto;
@@ -746,7 +746,7 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
.rpg-stat-label {
min-width: 4.062rem;
font-size: clamp(0.9vw, 0.95vw, 1vw);
font-size: clamp(0.5vw, 0.6vw, 0.7vw);
font-weight: 600;
text-align: left;
color: var(--rpg-text);
@@ -776,7 +776,7 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
.rpg-stat-value {
color: #fff;
font-size: clamp(0.9vw, 0.95vw, 1vw);
font-size: clamp(0.5vw, 0.6vw, 0.7vw);
font-weight: bold;
min-width: 1.875rem;
text-align: right;
@@ -2545,6 +2545,8 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
.rpg-dice-save-btn {
max-width: 200px;
margin-left: auto;
margin-right: auto;
}
}