Merge main into pr-109

This commit is contained in:
Spicy_Marinara
2026-01-27 14:34:39 +01:00
7 changed files with 384 additions and 108 deletions
+252 -36
View File
@@ -513,17 +513,20 @@ export function renderThoughts() {
const fieldNameLower = field.name.toLowerCase();
// Skip lock icons for thoughts field
const showLock = !fieldNameLower.includes('thought');
// Add placeholder for empty fields
const placeholder = fieldValue ? '' : `data-placeholder="${field.name}"`;
const emptyClass = fieldValue ? '' : ' rpg-empty-field';
if (showLock) {
const lockIconHtml = getLockIconHtml('characters', `${char.name}.${field.name}`);
html += `
<div class="rpg-character-field rpg-character-${fieldId}" style="position: relative;">
${lockIconHtml}
<span class="rpg-editable" contenteditable="true" data-character="${char.name}" data-field="${field.name}" title="Click to edit ${field.name}">${fieldValue}</span>
<span class="rpg-editable${emptyClass}" contenteditable="true" data-character="${char.name}" data-field="${field.name}" title="Click to edit ${field.name}" ${placeholder}>${fieldValue}</span>
</div>
`;
} else {
html += `
<div class="rpg-character-field rpg-character-${fieldId} rpg-editable" contenteditable="true" data-character="${char.name}" data-field="${field.name}" title="Click to edit ${field.name}">${fieldValue}</div>
<div class="rpg-character-field rpg-character-${fieldId} rpg-editable${emptyClass}" contenteditable="true" data-character="${char.name}" data-field="${field.name}" title="Click to edit ${field.name}" ${placeholder}>${fieldValue}</div>
`;
}
}
@@ -571,6 +574,16 @@ export function renderThoughts() {
}
debugLog('[RPG Thoughts] Finished building all character cards');
// Add "Add Character" button if data exists (inside rpg-thoughts-content)
if (presentCharacters.length > 0) {
html += `
<button class="rpg-add-character-btn" title="Add a new character">
<i class="fa-solid fa-plus"></i> Add Character
</button>
`;
}
html += '</div>';
}
@@ -669,6 +682,31 @@ export function renderThoughts() {
fileInput.trigger('click');
});
// Add event listener for "Add Character" button (support both click and touch for mobile)
$thoughtsContainer.find('.rpg-add-character-btn').on('click touchend', function(e) {
e.preventDefault();
e.stopPropagation();
addNewCharacter();
});
// Handle empty field focus - remove placeholder styling on focus
$thoughtsContainer.find('.rpg-editable.rpg-empty-field').on('focus', function() {
$(this).removeClass('rpg-empty-field');
$(this).removeAttr('data-placeholder');
});
// Restore placeholder if field becomes empty on blur (after the main blur handler)
$thoughtsContainer.find('.rpg-editable').on('blur', function() {
const $this = $(this);
if (!$this.text().trim()) {
const field = $this.data('field');
if (field) {
$this.addClass('rpg-empty-field');
$this.attr('data-placeholder', field);
}
}
});
// Remove updating class after animation
if (extensionSettings.enableAnimations) {
setTimeout(() => $thoughtsContainer.removeClass('rpg-content-updating'), 600);
@@ -795,6 +833,136 @@ export function removeCharacter(characterName) {
renderThoughts();
}
/**
* Adds a new blank character to Present Characters data.
* Creates a character with empty fields based on the tracker template.
*/
export function addNewCharacter() {
const presentCharsConfig = extensionSettings.trackerConfig?.presentCharacters;
const enabledFields = presentCharsConfig?.customFields?.filter(f => f && f.enabled && f.name) || [];
const characterStats = presentCharsConfig?.characterStats;
const enabledCharStats = characterStats?.enabled && characterStats?.customStats?.filter(s => s && s.enabled && s.name) || [];
const hasRelationship = presentCharsConfig?.relationshipFields?.length > 0;
// Check if data is in JSON format
let isJSON = false;
let parsedData = null;
try {
parsedData = typeof lastGeneratedData.characterThoughts === 'string'
? JSON.parse(lastGeneratedData.characterThoughts)
: lastGeneratedData.characterThoughts;
if (Array.isArray(parsedData) || (parsedData && parsedData.characters)) {
isJSON = true;
}
} catch (e) {
// Not JSON, treat as text format
}
if (isJSON) {
// JSON format - add new character object
const charactersArray = Array.isArray(parsedData) ? parsedData : (parsedData.characters || []);
const newCharacter = {
name: 'New Character',
emoji: '👤',
details: {}
};
// Add all enabled custom fields as empty
for (const field of enabledFields) {
newCharacter.details[field.name] = '';
}
// Add relationship if enabled
if (hasRelationship) {
newCharacter.relationship = 'Neutral';
}
// Add stats if enabled
if (enabledCharStats.length > 0) {
newCharacter.stats = {};
for (const stat of enabledCharStats) {
newCharacter.stats[stat.name] = 100;
}
}
charactersArray.push(newCharacter);
// Save back as JSON string
lastGeneratedData.characterThoughts = JSON.stringify(
Array.isArray(parsedData) ? charactersArray : { ...parsedData, characters: charactersArray },
null,
2
);
committedTrackerData.characterThoughts = lastGeneratedData.characterThoughts;
} else {
// Text format - add new character block
const lines = lastGeneratedData.characterThoughts.split('\n');
const dividerIndex = lines.findIndex(line => line.includes('---'));
if (dividerIndex >= 0) {
const newCharacterLines = ['- New Character'];
// Add custom detail fields as standalone lines
for (const customField of enabledFields) {
newCharacterLines.push(` ${customField.name}: `);
}
// Add Relationship field if enabled
if (hasRelationship) {
newCharacterLines.push(` Relationship: Neutral`);
}
// Add Stats if enabled
if (enabledCharStats.length > 0) {
const statsParts = enabledCharStats.map(s => `${s.name}: 100%`);
newCharacterLines.push(` Stats: ${statsParts.join(' | ')}`);
}
// Find the last character and add after it, or after divider if no characters
let insertIndex = dividerIndex + 1;
for (let i = lines.length - 1; i > dividerIndex; i--) {
if (lines[i].trim().startsWith('- ')) {
// Find the end of this character block
insertIndex = i + 1;
while (insertIndex < lines.length && lines[insertIndex].trim() && !lines[insertIndex].trim().startsWith('- ')) {
insertIndex++;
}
break;
}
}
lines.splice(insertIndex, 0, ...newCharacterLines);
lastGeneratedData.characterThoughts = lines.join('\n');
committedTrackerData.characterThoughts = lines.join('\n');
}
}
// Update message swipe data
const chat = getContext().chat;
if (chat && chat.length > 0) {
for (let i = chat.length - 1; i >= 0; i--) {
const message = chat[i];
if (!message.is_user) {
if (message.extra && message.extra.rpg_companion_swipes) {
const swipeId = message.swipe_id || 0;
if (message.extra.rpg_companion_swipes[swipeId]) {
message.extra.rpg_companion_swipes[swipeId].characterThoughts = lastGeneratedData.characterThoughts;
}
}
break;
}
}
}
saveChatData();
// Re-render to show new character
renderThoughts();
}
/**
* Updates a specific character field in Present Characters data and re-renders.
* Works with the new multi-line format.
@@ -862,18 +1030,27 @@ export function updateCharacterField(characterName, field, value) {
} else if (field === 'emoji') {
char.emoji = value;
} else if (field === 'Relationship') {
// Store relationship as text, converting emoji if needed
// Store relationship in the correct nested format
// Remove old flat format if it exists
if (char.Relationship) {
delete char.Relationship;
}
// First check if it's an emoji → convert to text
let relationshipValue;
if (emojiToRelationship[value]) {
char.Relationship = emojiToRelationship[value];
relationshipValue = emojiToRelationship[value];
} else {
// It's text - find matching relationship name (case-insensitive)
const matchingRelationship = Object.keys(relationshipEmojis).find(
name => name.toLowerCase() === value.toLowerCase()
);
char.Relationship = matchingRelationship || value;
relationshipValue = matchingRelationship || value;
}
// console.log('[RPG Companion] After update - char.Relationship:', char.Relationship);
// Store in the correct nested format
char.relationship = { status: relationshipValue };
// console.log('[RPG Companion] After update - char.relationship:', char.relationship);
// console.log('[RPG Companion] relationshipEmojis:', relationshipEmojis);
// console.log('[RPG Companion] emojiToRelationship:', emojiToRelationship);
} else if (field.toLowerCase() === 'thoughts' || field === (presentCharsConfig?.thoughts?.name || 'Thoughts')) {
@@ -889,15 +1066,44 @@ export function updateCharacterField(characterName, field, value) {
numValue = Math.max(0, Math.min(100, numValue));
char.stats[field] = numValue;
} else {
// It's a custom detail field
// It's a custom detail field - store in details object
if (!char.details) char.details = {};
char.details[field] = value;
// Clean up snake_case version if it exists (from AI generation)
const fieldKey = toSnakeCase(field);
if (fieldKey !== field && char.details[fieldKey] !== undefined) {
delete char.details[fieldKey];
}
// Clean up old root-level field if it exists (from v2 format)
if (char[field] !== undefined && field !== 'name' && field !== 'emoji') {
delete char[field];
}
if (char[fieldKey] !== undefined && fieldKey !== 'name' && fieldKey !== 'emoji') {
delete char[fieldKey];
}
}
}
// Clean up ALL duplicate snake_case fields in details (not just the edited field)
// This prevents duplicates from AI-generated data
if (char.details) {
for (const customField of enabledFields) {
const fieldName = customField.name;
const snakeCaseKey = toSnakeCase(fieldName);
// If both versions exist, keep the properly-cased one and remove snake_case
if (snakeCaseKey !== fieldName &&
char.details[fieldName] !== undefined &&
char.details[snakeCaseKey] !== undefined) {
delete char.details[snakeCaseKey];
}
}
}
}
// Save back to lastGeneratedData
lastGeneratedData.characterThoughts = Array.isArray(parsedData) ? charactersArray : { ...parsedData, characters: charactersArray };
// Save back to lastGeneratedData as JSON string (consistent with infoBox and userStats)
lastGeneratedData.characterThoughts = JSON.stringify(Array.isArray(parsedData) ? charactersArray : { ...parsedData, characters: charactersArray }, null, 2);
committedTrackerData.characterThoughts = lastGeneratedData.characterThoughts;
// console.log('[RPG Companion] Saved to lastGeneratedData.characterThoughts:', JSON.stringify(lastGeneratedData.characterThoughts));
@@ -978,6 +1184,9 @@ export function updateCharacterField(characterName, field, value) {
const thoughtsFieldName = presentCharsConfig?.thoughts?.name || 'Thoughts';
const isThoughtsField = field.toLowerCase() === 'thoughts' || field === thoughtsFieldName;
// Track if field was found and updated
let fieldUpdated = false;
// First pass: check if Stats line exists and update other fields
for (let i = characterStartIndex; i < characterEndIndex; i++) {
const line = lines[i].trim();
@@ -985,35 +1194,37 @@ export function updateCharacterField(characterName, field, value) {
if (line.startsWith('Stats:')) {
statsLineExists = true;
statsLineIndex = i;
continue; // Skip to next line
}
// Check for name update
if (field === 'name' && line.startsWith('- ')) {
lines[i] = `- ${value}`;
fieldUpdated = true;
continue;
}
else if (field === 'emoji' && line.startsWith('Details:')) {
const parts = line.substring(line.indexOf(':') + 1).split('|').map(p => p.trim());
parts[0] = value;
lines[i] = `Details: ${parts.join(' | ')}`;
}
else if (line.startsWith('Details:')) {
const fieldIndex = enabledFields.findIndex(f => f.name === field);
if (fieldIndex !== -1) {
const parts = line.substring(line.indexOf(':') + 1).split('|').map(p => p.trim());
if (parts.length > fieldIndex + 1) {
parts[fieldIndex + 1] = value;
lines[i] = `Details: ${parts.join(' | ')}`;
}
}
}
else if (field === 'Relationship' && line.startsWith('Relationship:')) {
// Check for Relationship field
if (field === 'Relationship' && line.startsWith('Relationship:')) {
const emojiToRelationship = { '⚔️': 'Enemy', '⚖️': 'Neutral', '⭐': 'Friend', '❤️': 'Lover' };
const relationshipValue = emojiToRelationship[value] || value;
lines[i] = `Relationship: ${relationshipValue}`;
fieldUpdated = true;
continue;
}
else if (isThoughtsField && line.startsWith(thoughtsFieldName + ':')) {
// Update thoughts field
lines[i] = `${thoughtsFieldName}: ${value}`;
// console.log('[RPG Companion] Updated thoughts:', lines[i]);
// Check for Thoughts field
if (isThoughtsField && line.startsWith(thoughtsFieldName + ':')) {
lines[i] = ` ${thoughtsFieldName}: ${value}`;
fieldUpdated = true;
continue;
}
// Check for v3 text format standalone field lines (e.g., "Appearance: ...", "Demeanor: ...")
if (line.startsWith(field + ':')) {
lines[i] = ` ${field}: ${value}`;
fieldUpdated = true;
// Don't break - update ALL instances of this field (in case of duplicates from previous bugs)
}
}
@@ -1080,23 +1291,28 @@ export function updateCharacterField(characterName, field, value) {
}
}
} else {
// Create new character block
// Create new character block (v3 text format only)
const dividerIndex = lines.findIndex(line => line.includes('---'));
if (dividerIndex >= 0) {
const newCharacterLines = [`- ${characterName}`];
let detailsParts = [field === 'emoji' ? value : '😊'];
for (let i = 0; i < enabledFields.length; i++) {
detailsParts.push(field === enabledFields[i].name ? value : '');
// Add custom detail fields as standalone lines
for (const customField of enabledFields) {
if (field === customField.name) {
newCharacterLines.push(` ${customField.name}: ${value}`);
} else {
newCharacterLines.push(` ${customField.name}: `);
}
}
newCharacterLines.push(`Details: ${detailsParts.join(' | ')}`);
// Add Relationship field if enabled
if (presentCharsConfig?.relationshipFields?.length > 0) {
const emojiToRelationship = { '⚔️': 'Enemy', '⚖️': 'Neutral', '⭐': 'Friend', '❤️': 'Lover' };
const relationshipValue = field === 'Relationship' ? (emojiToRelationship[value] || value) : 'Neutral';
newCharacterLines.push(`Relationship: ${relationshipValue}`);
newCharacterLines.push(` Relationship: ${relationshipValue}`);
}
// Add Stats if enabled
if (enabledCharStats.length > 0) {
const statsParts = enabledCharStats.map(s => {
if (field === s.name) {
@@ -1111,7 +1327,7 @@ export function updateCharacterField(characterName, field, value) {
}
return `${s.name}: 0%`;
});
newCharacterLines.push(`Stats: ${statsParts.join(' | ')}`);
newCharacterLines.push(` Stats: ${statsParts.join(' | ')}`);
}
lines.splice(dividerIndex + 1, 0, ...newCharacterLines);