v2.1: Add dynamic weather effects, clothing inventory, and bug fixes

Features:
- Add dynamic weather effects system (snow, rain, mist, sunshine, storm, wind, blizzard)
- Add separate Clothing tab in inventory system
- Weather effects auto-update based on Info Box weather field
- Combined effects for storm (rain+lightning) and blizzard (snow+wind)

Improvements:
- Settings migration system for automatic feature enablement
- Weather effects positioned behind chat interface (z-index: 1)
- Dynamic weather enabled by default for new users

Bug Fixes:
- Fix tab visibility issues (disabled tabs now properly hide)
- Fix theme-aware borders (remove hardcoded blue colors)
- Fix double scrollbar in Edit Trackers window
- Fix scroll position jumping when editing Present Characters
- Fix dynamic weather toggle hiding issue

Technical:
- Update inventory schema to v2.1 with clothing field
- Add automatic migration for existing v2 inventories
- Update parsers and prompts to handle clothing separately
- Add translations (EN/ZH-TW) for new features
This commit is contained in:
Spicy_Marinara
2026-01-02 13:58:43 +01:00
parent ddd59d124e
commit 62ed7ffb18
22 changed files with 1035 additions and 88 deletions
+10
View File
@@ -28,6 +28,7 @@ export function extractInventoryData(statsText) {
const result = {
version: 2,
onPerson: "None",
clothing: "None",
stored: {},
assets: "None"
};
@@ -48,6 +49,14 @@ export function extractInventoryData(statsText) {
continue;
}
// Parse "Clothing: ..." line
const clothingMatch = trimmed.match(/^Clothing:\s*(.+)$/i);
if (clothingMatch) {
result.clothing = clothingMatch[1].trim() || "None";
foundAnyInventoryData = true;
continue;
}
// Parse "Stored - [Location]: ..." lines
const storedMatch = trimmed.match(/^Stored\s*-\s*([^:]+):\s*(.+)$/i);
if (storedMatch) {
@@ -122,6 +131,7 @@ export function extractInventory(statsText) {
return {
version: 2,
onPerson: v1Data,
clothing: "None",
stored: {},
assets: "None"
};
+5
View File
@@ -137,6 +137,11 @@ export function buildInventorySummary(inventory) {
summary += `On Person: ${inventory.onPerson}\n`;
}
// Add Clothing section
if (inventory.clothing && inventory.clothing !== 'None') {
summary += `Clothing: ${inventory.clothing}\n`;
}
// Add Stored sections for each location
if (inventory.stored && Object.keys(inventory.stored).length > 0) {
for (const [location, items] of Object.entries(inventory.stored)) {
+11
View File
@@ -521,6 +521,11 @@ export function renderInfoBox() {
if (extensionSettings.enableAnimations) {
setTimeout(() => $infoBoxContainer.removeClass('rpg-content-updating'), 500);
}
// Update weather effect after rendering
if (window.RPGCompanion?.updateWeatherEffect) {
window.RPGCompanion.updateWeatherEffect();
}
}
/**
@@ -878,6 +883,12 @@ function updateRecentEvent(field, value) {
saveChatData();
renderInfoBox();
// Update weather effect after rendering
if (window.RPGCompanion?.updateWeatherEffect) {
window.RPGCompanion.updateWeatherEffect();
}
console.log(`[RPG Companion] Updated recent event ${field}:`, value);
}
}
+89 -2
View File
@@ -24,8 +24,8 @@ export function getLocationId(locationName) {
}
/**
* Renders the inventory sub-tab navigation (On Person, Stored, Assets)
* @param {string} activeTab - Currently active sub-tab ('onPerson', 'stored', 'assets')
* Renders the inventory sub-tab navigation (On Person, Clothing, Stored, Assets)
* @param {string} activeTab - Currently active sub-tab ('onPerson', 'clothing', 'stored', 'assets')
* @returns {string} HTML for sub-tab navigation
*/
export function renderInventorySubTabs(activeTab = 'onPerson') {
@@ -34,6 +34,9 @@ export function renderInventorySubTabs(activeTab = 'onPerson') {
<button class="rpg-inventory-subtab ${activeTab === 'onPerson' ? 'active' : ''}" data-tab="onPerson" data-i18n-key="inventory.section.onPerson">
${i18n.getTranslation('inventory.section.onPerson')}
</button>
<button class="rpg-inventory-subtab ${activeTab === 'clothing' ? 'active' : ''}" data-tab="clothing" data-i18n-key="inventory.section.clothing">
${i18n.getTranslation('inventory.section.clothing')}
</button>
<button class="rpg-inventory-subtab ${activeTab === 'stored' ? 'active' : ''}" data-tab="stored" data-i18n-key="inventory.section.stored">
${i18n.getTranslation('inventory.section.stored')}
</button>
@@ -120,6 +123,82 @@ export function renderOnPersonView(onPersonItems, viewMode = 'list') {
`;
}
/**
* Renders the "Clothing" inventory view with list or grid display
* @param {string} clothingItems - Current clothing items (comma-separated string)
* @param {string} viewMode - View mode ('list' or 'grid')
* @returns {string} HTML for clothing view with items and add button
*/
export function renderClothingView(clothingItems, viewMode = 'list') {
const items = parseItems(clothingItems);
let itemsHtml = '';
if (items.length === 0) {
itemsHtml = `<div class="rpg-inventory-empty" data-i18n-key="inventory.clothing.empty">${i18n.getTranslation('inventory.clothing.empty')}</div>`;
} else {
if (viewMode === 'grid') {
// Grid view: card-style items
itemsHtml = items.map((item, index) => `
<div class="rpg-item-card" data-field="clothing" data-index="${index}">
<button class="rpg-item-remove" data-action="remove-item" data-field="clothing" data-index="${index}" title="Remove item">
<i class="fa-solid fa-times"></i>
</button>
<span class="rpg-item-name rpg-editable" contenteditable="true" data-field="clothing" data-index="${index}" title="Click to edit">${escapeHtml(item)}</span>
</div>
`).join('');
} else {
// List view: full-width rows
itemsHtml = items.map((item, index) => `
<div class="rpg-item-row" data-field="clothing" data-index="${index}">
<span class="rpg-item-name rpg-editable" contenteditable="true" data-field="clothing" data-index="${index}" title="Click to edit">${escapeHtml(item)}</span>
<button class="rpg-item-remove" data-action="remove-item" data-field="clothing" data-index="${index}" title="Remove item">
<i class="fa-solid fa-times"></i>
</button>
</div>
`).join('');
}
}
const listViewClass = viewMode === 'list' ? 'rpg-item-list-view' : 'rpg-item-grid-view';
return `
<div class="rpg-inventory-section" data-section="clothing">
<div class="rpg-inventory-header">
<h4 data-i18n-key="inventory.clothing.title">${i18n.getTranslation('inventory.clothing.title')}</h4>
<div class="rpg-inventory-header-actions">
<div class="rpg-view-toggle">
<button class="rpg-view-btn ${viewMode === 'list' ? 'active' : ''}" data-action="switch-view" data-field="clothing" data-view="list" title="${i18n.getTranslation('global.listView')}">
<i class="fa-solid fa-list"></i>
</button>
<button class="rpg-view-btn ${viewMode === 'grid' ? 'active' : ''}" data-action="switch-view" data-field="clothing" data-view="grid" title="${i18n.getTranslation('global.gridView')}">
<i class="fa-solid fa-th"></i>
</button>
</div>
<button class="rpg-inventory-add-btn" data-action="add-item" data-field="clothing" title="Add new item">
<i class="fa-solid fa-plus"></i> <span data-i18n-key="inventory.clothing.addItemButton">${i18n.getTranslation('inventory.clothing.addItemButton')}</span>
</button>
</div>
</div>
<div class="rpg-inventory-content">
<div class="rpg-inline-form" id="rpg-add-item-form-clothing" style="display: none;">
<input type="text" class="rpg-inline-input" id="rpg-new-item-clothing" placeholder="${i18n.getTranslation('inventory.clothing.addItemPlaceholder')}" data-i18n-placeholder-key="inventory.clothing.addItemPlaceholder" />
<div class="rpg-inline-buttons">
<button class="rpg-inline-btn rpg-inline-cancel" data-action="cancel-add-item" data-field="clothing">
<i class="fa-solid fa-times"></i> <span data-i18n-key="global.cancel">${i18n.getTranslation('global.cancel')}</span>
</button>
<button class="rpg-inline-btn rpg-inline-save" data-action="save-add-item" data-field="clothing">
<i class="fa-solid fa-check"></i> <span data-i18n-key="global.add">${i18n.getTranslation('global.add')}</span>
</button>
</div>
</div>
<div class="rpg-item-list ${listViewClass}">
${itemsHtml}
</div>
</div>
</div>
`;
}
/**
* Renders the "Stored" inventory view with collapsible locations and list/grid views
* @param {Object.<string, string>} stored - Stored items by location
@@ -372,6 +451,7 @@ function generateInventoryHTML(inventory, options = {}) {
v2Inventory = {
version: 2,
onPerson: 'None',
clothing: 'None',
stored: {},
assets: 'None'
};
@@ -381,6 +461,9 @@ function generateInventoryHTML(inventory, options = {}) {
if (!v2Inventory.onPerson || typeof v2Inventory.onPerson !== 'string') {
v2Inventory.onPerson = 'None';
}
if (!v2Inventory.clothing || typeof v2Inventory.clothing !== 'string') {
v2Inventory.clothing = 'None';
}
if (!v2Inventory.stored || typeof v2Inventory.stored !== 'object' || Array.isArray(v2Inventory.stored)) {
v2Inventory.stored = {};
}
@@ -397,6 +480,7 @@ function generateInventoryHTML(inventory, options = {}) {
// Get view modes from settings (default to 'list')
const viewModes = extensionSettings.inventoryViewModes || {
onPerson: 'list',
clothing: 'list',
stored: 'list',
assets: 'list'
};
@@ -406,6 +490,9 @@ function generateInventoryHTML(inventory, options = {}) {
case 'onPerson':
html += renderOnPersonView(v2Inventory.onPerson, viewModes.onPerson);
break;
case 'clothing':
html += renderClothingView(v2Inventory.clothing, viewModes.clothing);
break;
case 'stored':
html += renderStoredView(v2Inventory.stored, collapsedLocations, viewModes.stored);
break;
+14 -5
View File
@@ -311,6 +311,10 @@ export function renderThoughts() {
debugLog('[RPG Thoughts] showCharacterThoughts setting:', extensionSettings.showCharacterThoughts);
debugLog('[RPG Thoughts] Container exists:', !!$thoughtsContainer);
// Save scroll position before re-rendering
const scrollParent = $thoughtsContainer.closest('.rpg-content-box, .rpg-tab-content, .rpg-mobile-tab-content').filter(':visible').first();
const savedScrollTop = scrollParent.length > 0 ? scrollParent.scrollTop() : 0;
// Add updating class for animation
if (extensionSettings.enableAnimations) {
$thoughtsContainer.addClass('rpg-content-updating');
@@ -474,8 +478,8 @@ export function renderThoughts() {
const escapedDefaultName = escapeHtmlAttr(defaultName);
// Determine right-click action text based on auto-generate setting
const defaultAvatarRightClickAction = extensionSettings.autoGenerateAvatars
? 'Right-click to regenerate avatar'
const defaultAvatarRightClickAction = extensionSettings.autoGenerateAvatars
? 'Right-click to regenerate avatar'
: 'Right-click to delete avatar';
html += '<div class="rpg-thoughts-content">';
@@ -541,8 +545,8 @@ export function renderThoughts() {
const isCurrentlyGenerating = isGenerating(char.name);
// Determine right-click action text based on auto-generate setting
const avatarRightClickAction = extensionSettings.autoGenerateAvatars
? 'Right-click to regenerate avatar'
const avatarRightClickAction = extensionSettings.autoGenerateAvatars
? 'Right-click to regenerate avatar'
: 'Right-click to delete avatar';
html += `
@@ -609,6 +613,11 @@ export function renderThoughts() {
$thoughtsContainer.html(html);
// Restore scroll position to prevent UI jumping
if (scrollParent.length > 0 && savedScrollTop > 0) {
scrollParent.scrollTop(savedScrollTop);
}
debugLog('[RPG Thoughts] ✓ HTML rendered to container');
debugLog('[RPG Thoughts] =======================================================');
@@ -666,7 +675,7 @@ export function renderThoughts() {
try {
// Regenerate the avatar
const newUrl = await regenerateAvatar(characterName);
if (newUrl) {
console.log(`[RPG Companion] Successfully regenerated avatar for: ${characterName}`);
} else {
+44 -22
View File
@@ -4,6 +4,7 @@
*/
import { i18n } from '../../core/i18n.js';
import { extensionSettings } from '../../core/state.js';
/**
* Sets up desktop tab navigation for organizing content.
@@ -31,23 +32,40 @@ export function setupDesktopTabs() {
return;
}
// Create tab navigation
const $tabNav = $(`
<div class="rpg-tabs-nav">
<button class="rpg-tab-btn active" data-tab="status">
<i class="fa-solid fa-chart-simple"></i>
<span data-i18n-key="global.status">Status</span>
</button>
// Build tab navigation dynamically based on enabled settings
const tabButtons = [];
const hasInventory = $inventory.length > 0 && extensionSettings.showInventory;
const hasQuests = $quests.length > 0 && extensionSettings.showQuests;
// Status tab (always present if any status content exists)
tabButtons.push(`
<button class="rpg-tab-btn active" data-tab="status">
<i class="fa-solid fa-chart-simple"></i>
<span data-i18n-key="global.status">Status</span>
</button>
`);
// Inventory tab (only if enabled in settings)
if (hasInventory) {
tabButtons.push(`
<button class="rpg-tab-btn" data-tab="inventory">
<i class="fa-solid fa-box"></i>
<span data-i18n-key="global.inventory">Inventory</span>
</button>
`);
}
// Quests tab (only if enabled in settings)
if (hasQuests) {
tabButtons.push(`
<button class="rpg-tab-btn" data-tab="quests">
<i class="fa-solid fa-scroll"></i>
<span data-i18n-key="global.quests">Quests</span>
</button>
</div>
`);
`);
}
const $tabNav = $(`<div class="rpg-tabs-nav">${tabButtons.join('')}</div>`);
// Create tab content containers
const $statusTab = $('<div class="rpg-tab-content active" data-tab-content="status"></div>');
@@ -57,23 +75,25 @@ export function setupDesktopTabs() {
// Move sections into their respective tabs (detach to preserve event handlers)
if ($userStats.length > 0) {
$statusTab.append($userStats.detach());
$userStats.show();
if (extensionSettings.showUserStats) $userStats.show();
}
if ($infoBox.length > 0) {
$statusTab.append($infoBox.detach());
$infoBox.show();
if (extensionSettings.showInfoBox) $infoBox.show();
}
if ($thoughts.length > 0) {
$statusTab.append($thoughts.detach());
$thoughts.show();
if (extensionSettings.showCharacterThoughts) $thoughts.show();
}
if ($inventory.length > 0) {
$inventoryTab.append($inventory.detach());
$inventory.show();
// Only show if enabled (will be part of tab structure)
if (hasInventory) $inventory.show();
}
if ($quests.length > 0) {
$questsTab.append($quests.detach());
$quests.show();
// Only show if enabled (will be part of tab structure)
if (hasQuests) $quests.show();
}
// Hide dividers on desktop tabs (tabs separate content naturally)
@@ -83,6 +103,9 @@ export function setupDesktopTabs() {
const $tabsContainer = $('<div class="rpg-tabs-container"></div>');
$tabsContainer.append($tabNav);
$tabsContainer.append($statusTab);
// Always append inventory and quests tabs to preserve the elements
// But they'll only show if enabled (via tab button visibility)
$tabsContainer.append($inventoryTab);
$tabsContainer.append($questsTab);
@@ -103,7 +126,7 @@ export function setupDesktopTabs() {
$(`.rpg-tab-content[data-tab-content="${tabName}"]`).addClass('active');
});
console.log('[RPG Desktop] Desktop tabs initialized');
}
/**
@@ -145,12 +168,11 @@ export function removeDesktopTabs() {
$contentBox.append($quests);
}
// Show sections and dividers
$userStats.show();
$infoBox.show();
$thoughts.show();
$inventory.show();
// Show/hide sections based on settings (respect visibility settings)
if (extensionSettings.showUserStats) $userStats.show();
if (extensionSettings.showInfoBox) $infoBox.show();
if (extensionSettings.showCharacterThoughts) $thoughts.show();
if (extensionSettings.showInventory) $inventory.show();
if (extensionSettings.showQuests) $quests.show();
$('.rpg-divider').show();
console.log('[RPG Desktop] Desktop tabs removed');
}
+49 -13
View File
@@ -11,9 +11,13 @@ import {
$thoughtsContainer,
$inventoryContainer,
$questsContainer,
$musicPlayerContainer
$musicPlayerContainer,
setInventoryContainer,
setQuestsContainer
} from '../../core/state.js';
import { i18n } from '../../core/i18n.js';
import { setupMobileTabs, removeMobileTabs } from './mobile.js';
import { setupDesktopTabs, removeDesktopTabs } from './desktop.js';
/**
* Toggles the visibility of plot buttons based on settings.
@@ -248,6 +252,10 @@ export function updatePanelVisibility() {
* Updates the visibility of individual sections.
*/
export function updateSectionVisibility() {
// Refresh container references first (in case they were detached during tab operations)
setInventoryContainer($('#rpg-inventory'));
setQuestsContainer($('#rpg-quests'));
// Show/hide sections based on settings
// Use explicit .show()/.hide() instead of .toggle() to ensure proper state on reload
if (extensionSettings.showUserStats) {
@@ -268,20 +276,17 @@ export function updateSectionVisibility() {
$thoughtsContainer.hide();
}
if ($inventoryContainer) {
if (extensionSettings.showInventory) {
$inventoryContainer.show();
} else {
$inventoryContainer.hide();
}
// Use direct DOM selectors for inventory and quests to avoid stale references
if (extensionSettings.showInventory) {
$('#rpg-inventory').show();
} else {
$('#rpg-inventory').hide();
}
if ($questsContainer) {
if (extensionSettings.showQuests) {
$questsContainer.show();
} else {
$questsContainer.hide();
}
if (extensionSettings.showQuests) {
$('#rpg-quests').show();
} else {
$('#rpg-quests').hide();
}
if ($musicPlayerContainer) {
@@ -335,6 +340,37 @@ export function updateSectionVisibility() {
} else {
$('#rpg-divider-quests').hide();
}
// Rebuild tabs to reflect visibility changes for inventory and quests
const isMobile = window.innerWidth <= 1000;
const hasMobileTabs = $('.rpg-mobile-container').length > 0;
const hasDesktopTabs = $('.rpg-tabs-nav').length > 0;
// Only rebuild if tabs currently exist
if (hasMobileTabs || hasDesktopTabs) {
// Remove existing tabs
if (hasMobileTabs) {
removeMobileTabs();
// Force remove any lingering mobile tab elements (but not the content sections!)
$('.rpg-mobile-container').remove();
$('.rpg-mobile-tabs').remove();
} else {
removeDesktopTabs();
// Force remove any lingering desktop tab structure (but not the content sections!)
// The removeDesktopTabs() function already detached and restored the sections
}
// Rebuild tabs immediately
if (isMobile) {
setupMobileTabs();
} else {
setupDesktopTabs();
}
// Refresh container references
setInventoryContainer($('#rpg-inventory'));
setQuestsContainer($('#rpg-quests'));
}
}
/**
+14 -13
View File
@@ -579,8 +579,8 @@ export function setupMobileTabs() {
const tabs = [];
const hasStats = $userStats.length > 0;
const hasInfo = $infoBox.length > 0 || $thoughts.length > 0;
const hasInventory = $inventory.length > 0;
const hasQuests = $quests.length > 0;
const hasInventory = $inventory.length > 0 && extensionSettings.showInventory;
const hasQuests = $quests.length > 0 && extensionSettings.showQuests;
// Tab 1: Stats (User Stats only)
if (hasStats) {
@@ -650,12 +650,12 @@ export function setupMobileTabs() {
const $mobileContainer = $('<div class="rpg-mobile-container"></div>');
$mobileContainer.append($tabNav);
// Only append tab content wrappers that have content
if (hasStats) $mobileContainer.append($statsTab);
if (hasInfo) $mobileContainer.append($infoTab);
if (hasInventory) $mobileContainer.append($inventoryTab);
if (hasQuests) $mobileContainer.append($questsTab);
if (hasInventory) $mobileContainer.append($inventoryTab);
// Always append all tab content wrappers to preserve elements
// Tab buttons control visibility
$mobileContainer.append($statsTab);
$mobileContainer.append($infoTab);
$mobileContainer.append($inventoryTab);
$mobileContainer.append($questsTab);
// Insert mobile tab structure at the beginning of content box
$contentBox.prepend($mobileContainer);
@@ -712,11 +712,12 @@ export function removeMobileTabs() {
$contentBox.prepend($userStats);
}
// Show sections and dividers
$userStats.show();
$infoBox.show();
$thoughts.show();
$inventory.show();
// Show/hide sections based on settings (respect visibility settings)
if (extensionSettings.showUserStats) $userStats.show();
if (extensionSettings.showInfoBox) $infoBox.show();
if (extensionSettings.showCharacterThoughts) $thoughts.show();
if (extensionSettings.showInventory) $inventory.show();
if (extensionSettings.showQuests) $quests.show();
$('.rpg-divider').show();
}
+4 -1
View File
@@ -84,16 +84,19 @@ export function updateFeatureTogglesVisibility() {
const $htmlToggle = $('#rpg-html-toggle-wrapper');
const $spotifyToggle = $('#rpg-spotify-toggle-wrapper');
const $snowflakesToggle = $('#rpg-snowflakes-toggle-wrapper');
const $dynamicWeatherToggle = $('#rpg-dynamic-weather-toggle-wrapper');
// Show/hide individual toggles
$htmlToggle.toggle(extensionSettings.showHtmlToggle);
$spotifyToggle.toggle(extensionSettings.showSpotifyToggle);
$snowflakesToggle.toggle(extensionSettings.showSnowflakesToggle);
$dynamicWeatherToggle.toggle(extensionSettings.showDynamicWeatherToggle);
// Hide entire row if all toggles are hidden
const anyVisible = extensionSettings.showHtmlToggle ||
extensionSettings.showSpotifyToggle ||
extensionSettings.showSnowflakesToggle;
extensionSettings.showSnowflakesToggle ||
extensionSettings.showDynamicWeatherToggle;
$featuresRow.toggle(anyVisible);
}
+107
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@@ -68,6 +68,16 @@ export function initTrackerEditor() {
$(document).on('click', '#rpg-open-tracker-editor', function() {
openTrackerEditor();
});
// Export button
$(document).on('click', '#rpg-editor-export', function() {
exportTrackerPreset();
});
// Import button
$(document).on('click', '#rpg-editor-import', function() {
importTrackerPreset();
});
}
/**
@@ -188,6 +198,103 @@ function resetToDefaults() {
};
}
/**
* Export current tracker configuration to a JSON file
*/
function exportTrackerPreset() {
try {
// Get the current tracker configuration
const config = extensionSettings.trackerConfig;
// Create a preset object with metadata
const preset = {
name: 'Custom Tracker Preset',
version: '1.0',
exportDate: new Date().toISOString(),
trackerConfig: JSON.parse(JSON.stringify(config)) // Deep copy
};
// Convert to JSON
const jsonString = JSON.stringify(preset, null, 2);
const blob = new Blob([jsonString], { type: 'application/json' });
// Create download link
const url = URL.createObjectURL(blob);
const link = document.createElement('a');
link.href = url;
// Generate filename with timestamp
const timestamp = new Date().toISOString().replace(/[:.]/g, '-').slice(0, -5);
link.download = `rpg-tracker-preset-${timestamp}.json`;
// Trigger download
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
URL.revokeObjectURL(url);
console.log('[RPG Companion] Tracker preset exported successfully');
toastr.success(i18n.getTranslation('template.trackerEditorModal.messages.exportSuccess') || 'Tracker preset exported successfully!');
} catch (error) {
console.error('[RPG Companion] Error exporting tracker preset:', error);
toastr.error(i18n.getTranslation('template.trackerEditorModal.messages.exportError') || 'Failed to export tracker preset. Check console for details.');
}
}
/**
* Import tracker configuration from a JSON file
*/
function importTrackerPreset() {
// Create file input
const input = document.createElement('input');
input.type = 'file';
input.accept = '.json';
input.onchange = async (e) => {
const file = e.target.files[0];
if (!file) return;
try {
const text = await file.text();
const data = JSON.parse(text);
// Validate the imported data
if (!data.trackerConfig) {
throw new Error('Invalid preset file: missing trackerConfig');
}
// Validate required sections
if (!data.trackerConfig.userStats || !data.trackerConfig.infoBox || !data.trackerConfig.presentCharacters) {
throw new Error('Invalid preset file: missing required configuration sections');
}
// Ask for confirmation
const confirmMessage = i18n.getTranslation('template.trackerEditorModal.messages.importConfirm') ||
'This will replace your current tracker configuration. Continue?';
if (!confirm(confirmMessage)) {
return;
}
// Apply the imported configuration
extensionSettings.trackerConfig = JSON.parse(JSON.stringify(data.trackerConfig)); // Deep copy
// Re-render the editor UI
renderEditorUI();
console.log('[RPG Companion] Tracker preset imported successfully');
toastr.success(i18n.getTranslation('template.trackerEditorModal.messages.importSuccess') || 'Tracker preset imported successfully!');
} catch (error) {
console.error('[RPG Companion] Error importing tracker preset:', error);
toastr.error(i18n.getTranslation('template.trackerEditorModal.messages.importError') ||
`Failed to import tracker preset: ${error.message}`);
}
};
// Trigger file selection
input.click();
}
/**
* Render the editor UI based on current config
*/
+289
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@@ -0,0 +1,289 @@
/**
* Dynamic Weather Effects Module
* Creates weather effects based on the Info Box weather field
*/
import { extensionSettings, lastGeneratedData, committedTrackerData } from '../../core/state.js';
let weatherContainer = null;
let currentWeatherType = null;
/**
* Parse weather text to determine effect type
*/
function parseWeatherType(weatherText) {
if (!weatherText) return 'none';
const text = weatherText.toLowerCase();
// Check for specific weather conditions (order matters - check combined effects first)
if (text.includes('blizzard')) {
return 'blizzard'; // Snow + Wind
}
if (text.includes('storm') || text.includes('thunder') || text.includes('lightning')) {
return 'storm'; // Rain + Lightning
}
if (text.includes('wind') || text.includes('breeze') || text.includes('gust') || text.includes('gale')) {
return 'wind';
}
if (text.includes('snow') || text.includes('flurries')) {
return 'snow';
}
if (text.includes('rain') || text.includes('drizzle') || text.includes('shower')) {
return 'rain';
}
if (text.includes('mist') || text.includes('fog') || text.includes('haze')) {
return 'mist';
}
if (text.includes('sunny') || text.includes('clear') || text.includes('bright')) {
return 'sunny';
}
if (text.includes('cloud') || text.includes('overcast') || text.includes('indoor') || text.includes('inside')) {
return 'none';
}
return 'none';
}
/**
* Extract weather from Info Box data
*/
function getCurrentWeather() {
const infoBoxData = lastGeneratedData.infoBox || committedTrackerData.infoBox || '';
// Parse the Info Box data to find Weather field
const lines = infoBoxData.split('\n');
for (const line of lines) {
const trimmed = line.trim();
if (trimmed.startsWith('Weather:')) {
return trimmed.substring('Weather:'.length).trim();
}
}
return null;
}
/**
* Create snowflakes effect
*/
function createSnowflakes() {
const container = document.createElement('div');
container.className = 'rpg-weather-particles';
// Create 50 snowflakes
for (let i = 0; i < 50; i++) {
const snowflake = document.createElement('div');
snowflake.className = 'rpg-weather-particle rpg-snowflake';
snowflake.textContent = '❄';
snowflake.style.left = `${Math.random() * 100}%`;
snowflake.style.animationDelay = `${Math.random() * 10}s`;
snowflake.style.animationDuration = `${10 + Math.random() * 10}s`;
container.appendChild(snowflake);
}
return container;
}
/**
* Create rain effect
*/
function createRain() {
const container = document.createElement('div');
container.className = 'rpg-weather-particles';
// Create 100 raindrops for heavier effect
for (let i = 0; i < 100; i++) {
const raindrop = document.createElement('div');
raindrop.className = 'rpg-weather-particle rpg-raindrop';
raindrop.style.left = `${Math.random() * 100}%`;
raindrop.style.animationDelay = `${Math.random() * 2}s`;
raindrop.style.animationDuration = `${0.5 + Math.random() * 0.5}s`;
container.appendChild(raindrop);
}
return container;
}
/**
* Create mist/fog effect
*/
function createMist() {
const container = document.createElement('div');
container.className = 'rpg-weather-particles';
// Create 5 mist layers
for (let i = 0; i < 5; i++) {
const mist = document.createElement('div');
mist.className = 'rpg-weather-particle rpg-mist';
mist.style.animationDelay = `${i * 2}s`;
mist.style.animationDuration = `${15 + i * 2}s`;
mist.style.opacity = `${0.1 + Math.random() * 0.2}`;
container.appendChild(mist);
}
return container;
}
/**
* Create sunshine rays effect
*/
function createSunshine() {
const container = document.createElement('div');
container.className = 'rpg-weather-particles';
// Create 8 sun rays
for (let i = 0; i < 8; i++) {
const ray = document.createElement('div');
ray.className = 'rpg-weather-particle rpg-sunray';
ray.style.left = `${10 + i * 12}%`;
ray.style.animationDelay = `${i * 0.5}s`;
ray.style.animationDuration = `${8 + Math.random() * 4}s`;
container.appendChild(ray);
}
return container;
}
/**
* Create lightning flash effect
*/
function createLightning() {
const container = document.createElement('div');
container.className = 'rpg-weather-particles';
// Create lightning flash overlay
const flash = document.createElement('div');
flash.className = 'rpg-weather-particle rpg-lightning';
container.appendChild(flash);
return container;
}
/**
* Create wind effect
*/
function createWind() {
const container = document.createElement('div');
container.className = 'rpg-weather-particles';
// Create 30 wind streaks
for (let i = 0; i < 30; i++) {
const streak = document.createElement('div');
streak.className = 'rpg-weather-particle rpg-wind-streak';
streak.style.top = `${Math.random() * 100}%`;
streak.style.animationDelay = `${Math.random() * 5}s`;
streak.style.animationDuration = `${1.5 + Math.random() * 1}s`;
container.appendChild(streak);
}
return container;
}
/**
* Remove current weather effect
*/
function removeWeatherEffect() {
if (weatherContainer) {
weatherContainer.remove();
weatherContainer = null;
currentWeatherType = null;
}
}
/**
* Update weather effect based on current weather
*/
export function updateWeatherEffect() {
// Check if dynamic weather is enabled
if (!extensionSettings.enableDynamicWeather) {
removeWeatherEffect();
return;
}
const weather = getCurrentWeather();
const weatherType = parseWeatherType(weather);
// Don't recreate if weather hasn't changed
if (weatherType === currentWeatherType) {
return;
}
// Remove existing effect
removeWeatherEffect();
// Create new effect based on weather type
if (weatherType === 'none') {
return; // No effect
}
currentWeatherType = weatherType;
switch (weatherType) {
case 'snow':
weatherContainer = createSnowflakes();
break;
case 'rain':
weatherContainer = createRain();
break;
case 'mist':
weatherContainer = createMist();
break;
case 'sunny':
weatherContainer = createSunshine();
break;
case 'wind':
weatherContainer = createWind();
break;
case 'storm': {
// Storm = Rain + Lightning (combined effects)
const rainContainer = createRain();
const lightningContainer = createLightning();
// Merge both containers
weatherContainer = document.createElement('div');
weatherContainer.className = 'rpg-weather-particles';
weatherContainer.appendChild(rainContainer);
weatherContainer.appendChild(lightningContainer);
break;
}
case 'blizzard': {
// Blizzard = Snow + Wind (combined effects)
const snowContainer = createSnowflakes();
const windContainer = createWind();
// Merge both containers
weatherContainer = document.createElement('div');
weatherContainer.className = 'rpg-weather-particles';
weatherContainer.appendChild(snowContainer);
weatherContainer.appendChild(windContainer);
break;
}
}
if (weatherContainer) {
document.body.appendChild(weatherContainer);
}
}
/**
* Initialize weather effects
*/
export function initWeatherEffects() {
updateWeatherEffect();
}
/**
* Toggle dynamic weather effects
*/
export function toggleDynamicWeather(enabled) {
if (enabled) {
updateWeatherEffect();
} else {
removeWeatherEffect();
}
}
/**
* Clean up weather effects
*/
export function cleanupWeatherEffects() {
removeWeatherEffect();
}