refactor(core): extract core modules (state, persistence, config, events)

Extract core system modules from monolithic index.js into modular architecture:

- src/core/state.js: All extension state variables with controlled setters
- src/core/persistence.js: Settings and chat data persistence functions
- src/core/config.js: Extension metadata and default configuration
- src/core/events.js: SillyTavern event system wrapper

Updated index.js to import and use new core modules.
Removed ~220 lines of state/persistence code from index.js.

Part of Epic 1: Foundation & Core Systems (Phase 1.1-1.2)
This commit is contained in:
Lucas 'Paperboy' Rose-Winters
2025-10-17 09:13:19 +11:00
parent 84d2bad5ef
commit 5c34407d2c
5 changed files with 462 additions and 217 deletions
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/**
* Core Configuration Module
* Extension metadata and configuration constants
*/
export const extensionName = 'third-party/rpg-companion-sillytavern';
/**
* Dynamically determine extension path based on current location
* This supports both global (public/extensions) and user-specific (data/default-user/extensions) installations
*/
const currentScriptPath = import.meta.url;
const isUserExtension = currentScriptPath.includes('/data/') || currentScriptPath.includes('\\data\\');
export const extensionFolderPath = isUserExtension
? `data/default-user/extensions/${extensionName}`
: `scripts/extensions/${extensionName}`;
/**
* Default extension settings
*/
export const defaultSettings = {
enabled: true,
autoUpdate: true,
updateDepth: 4, // How many messages to include in the context
generationMode: 'together', // 'separate' or 'together' - whether to generate with main response or separately
showUserStats: true,
showInfoBox: true,
showCharacterThoughts: true,
showThoughtsInChat: true, // Show thoughts overlay in chat
enableHtmlPrompt: false, // Enable immersive HTML prompt injection
enablePlotButtons: true, // Show plot progression buttons above chat input
panelPosition: 'right', // 'left', 'right', or 'top'
theme: 'default', // Theme: default, sci-fi, fantasy, cyberpunk, custom
customColors: {
bg: '#1a1a2e',
accent: '#16213e',
text: '#eaeaea',
highlight: '#e94560'
},
statBarColorLow: '#cc3333', // Color for low stat values (red)
statBarColorHigh: '#33cc66', // Color for high stat values (green)
enableAnimations: true, // Enable smooth animations for stats and content updates
mobileFabPosition: {
top: 'calc(var(--topBarBlockSize) + 60px)',
right: '12px'
}, // Saved position for mobile FAB button
userStats: {
health: 100,
satiety: 100,
energy: 100,
hygiene: 100,
arousal: 0,
mood: '😐',
conditions: 'None',
inventory: 'None'
},
classicStats: {
str: 10,
dex: 10,
con: 10,
int: 10,
wis: 10,
cha: 10
},
lastDiceRoll: null // Store last dice roll result
};