refactor(core): extract core modules (state, persistence, config, events)

Extract core system modules from monolithic index.js into modular architecture:

- src/core/state.js: All extension state variables with controlled setters
- src/core/persistence.js: Settings and chat data persistence functions
- src/core/config.js: Extension metadata and default configuration
- src/core/events.js: SillyTavern event system wrapper

Updated index.js to import and use new core modules.
Removed ~220 lines of state/persistence code from index.js.

Part of Epic 1: Foundation & Core Systems (Phase 1.1-1.2)
This commit is contained in:
Lucas 'Paperboy' Rose-Winters
2025-10-17 09:13:19 +11:00
parent 84d2bad5ef
commit 5c34407d2c
5 changed files with 462 additions and 217 deletions
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/**
* Core Configuration Module
* Extension metadata and configuration constants
*/
export const extensionName = 'third-party/rpg-companion-sillytavern';
/**
* Dynamically determine extension path based on current location
* This supports both global (public/extensions) and user-specific (data/default-user/extensions) installations
*/
const currentScriptPath = import.meta.url;
const isUserExtension = currentScriptPath.includes('/data/') || currentScriptPath.includes('\\data\\');
export const extensionFolderPath = isUserExtension
? `data/default-user/extensions/${extensionName}`
: `scripts/extensions/${extensionName}`;
/**
* Default extension settings
*/
export const defaultSettings = {
enabled: true,
autoUpdate: true,
updateDepth: 4, // How many messages to include in the context
generationMode: 'together', // 'separate' or 'together' - whether to generate with main response or separately
showUserStats: true,
showInfoBox: true,
showCharacterThoughts: true,
showThoughtsInChat: true, // Show thoughts overlay in chat
enableHtmlPrompt: false, // Enable immersive HTML prompt injection
enablePlotButtons: true, // Show plot progression buttons above chat input
panelPosition: 'right', // 'left', 'right', or 'top'
theme: 'default', // Theme: default, sci-fi, fantasy, cyberpunk, custom
customColors: {
bg: '#1a1a2e',
accent: '#16213e',
text: '#eaeaea',
highlight: '#e94560'
},
statBarColorLow: '#cc3333', // Color for low stat values (red)
statBarColorHigh: '#33cc66', // Color for high stat values (green)
enableAnimations: true, // Enable smooth animations for stats and content updates
mobileFabPosition: {
top: 'calc(var(--topBarBlockSize) + 60px)',
right: '12px'
}, // Saved position for mobile FAB button
userStats: {
health: 100,
satiety: 100,
energy: 100,
hygiene: 100,
arousal: 0,
mood: '😐',
conditions: 'None',
inventory: 'None'
},
classicStats: {
str: 10,
dex: 10,
con: 10,
int: 10,
wis: 10,
cha: 10
},
lastDiceRoll: null // Store last dice roll result
};
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/**
* Core Events Module
* Wrapper for SillyTavern event system
*/
import { eventSource, event_types } from '../../../../../../script.js';
/**
* Register an event handler
* @param {string} eventType - Event type from event_types
* @param {Function} handler - Event handler function
*/
export function on(eventType, handler) {
eventSource.on(eventType, handler);
}
/**
* Register a one-time event handler
* @param {string} eventType - Event type from event_types
* @param {Function} handler - Event handler function
*/
export function once(eventType, handler) {
eventSource.once(eventType, handler);
}
/**
* Remove an event handler
* @param {string} eventType - Event type from event_types
* @param {Function} handler - Event handler function to remove
*/
export function off(eventType, handler) {
eventSource.off(eventType, handler);
}
/**
* Emit an event
* @param {string} eventType - Event type to emit
* @param {...*} args - Arguments to pass to handlers
*/
export function emit(eventType, ...args) {
eventSource.emit(eventType, ...args);
}
/**
* Re-export event types for convenience
*/
export { event_types };
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/**
* Core Persistence Module
* Handles saving/loading extension settings and chat data
*/
import { saveSettingsDebounced, chat_metadata, saveChatDebounced } from '../../../../../../script.js';
import { power_user } from '../../../../../power-user.js';
import { getContext } from '../../../../../extensions.js';
import {
extensionSettings,
lastGeneratedData,
setExtensionSettings,
updateExtensionSettings,
setLastGeneratedData
} from './state.js';
const extensionName = 'third-party/rpg-companion-sillytavern';
/**
* Loads the extension settings from the global settings object.
*/
export function loadSettings() {
if (power_user.extensions && power_user.extensions[extensionName]) {
updateExtensionSettings(power_user.extensions[extensionName]);
// console.log('[RPG Companion] Settings loaded:', extensionSettings);
} else {
// console.log('[RPG Companion] No saved settings found, using defaults');
}
}
/**
* Saves the extension settings to the global settings object.
*/
export function saveSettings() {
if (!power_user.extensions) {
power_user.extensions = {};
}
power_user.extensions[extensionName] = extensionSettings;
saveSettingsDebounced();
}
/**
* Saves RPG data to the current chat's metadata.
*/
export function saveChatData() {
if (!chat_metadata) {
return;
}
chat_metadata.rpg_companion = {
userStats: extensionSettings.userStats,
classicStats: extensionSettings.classicStats,
lastGeneratedData: lastGeneratedData,
timestamp: Date.now()
};
saveChatDebounced();
}
/**
* Updates the last assistant message's swipe data with current tracker data.
* This ensures user edits are preserved across swipes and included in generation context.
*/
export function updateMessageSwipeData() {
const chat = getContext().chat;
if (!chat || chat.length === 0) {
return;
}
// Find the last assistant message
for (let i = chat.length - 1; i >= 0; i--) {
const message = chat[i];
if (!message.is_user) {
// Found last assistant message - update its swipe data
if (!message.extra) {
message.extra = {};
}
if (!message.extra.rpg_companion_swipes) {
message.extra.rpg_companion_swipes = {};
}
const swipeId = message.swipe_id || 0;
message.extra.rpg_companion_swipes[swipeId] = {
userStats: lastGeneratedData.userStats,
infoBox: lastGeneratedData.infoBox,
characterThoughts: lastGeneratedData.characterThoughts
};
// console.log('[RPG Companion] Updated message swipe data after user edit');
break;
}
}
}
/**
* Loads RPG data from the current chat's metadata.
*/
export function loadChatData() {
if (!chat_metadata || !chat_metadata.rpg_companion) {
// Reset to defaults if no data exists
updateExtensionSettings({
userStats: {
health: 100,
satiety: 100,
energy: 100,
hygiene: 100,
arousal: 0,
mood: '😐',
conditions: 'None',
inventory: 'None'
}
});
setLastGeneratedData({
userStats: null,
infoBox: null,
characterThoughts: null,
html: null
});
return;
}
const savedData = chat_metadata.rpg_companion;
// Restore stats
if (savedData.userStats) {
extensionSettings.userStats = { ...savedData.userStats };
}
// Restore classic stats
if (savedData.classicStats) {
extensionSettings.classicStats = { ...savedData.classicStats };
}
// Restore last generated data
if (savedData.lastGeneratedData) {
setLastGeneratedData({ ...savedData.lastGeneratedData });
}
// console.log('[RPG Companion] Loaded chat data:', savedData);
}
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/**
* Core State Management Module
* Centralizes all extension state variables
*/
/**
* Extension settings - persisted to SillyTavern settings
*/
export let extensionSettings = {
enabled: true,
autoUpdate: true,
updateDepth: 4, // How many messages to include in the context
generationMode: 'together', // 'separate' or 'together' - whether to generate with main response or separately
showUserStats: true,
showInfoBox: true,
showCharacterThoughts: true,
showThoughtsInChat: true, // Show thoughts overlay in chat
enableHtmlPrompt: false, // Enable immersive HTML prompt injection
enablePlotButtons: true, // Show plot progression buttons above chat input
panelPosition: 'right', // 'left', 'right', or 'top'
theme: 'default', // Theme: default, sci-fi, fantasy, cyberpunk, custom
customColors: {
bg: '#1a1a2e',
accent: '#16213e',
text: '#eaeaea',
highlight: '#e94560'
},
statBarColorLow: '#cc3333', // Color for low stat values (red)
statBarColorHigh: '#33cc66', // Color for high stat values (green)
enableAnimations: true, // Enable smooth animations for stats and content updates
mobileFabPosition: {
top: 'calc(var(--topBarBlockSize) + 60px)',
right: '12px'
}, // Saved position for mobile FAB button
userStats: {
health: 100,
satiety: 100,
energy: 100,
hygiene: 100,
arousal: 0,
mood: '😐',
conditions: 'None',
inventory: 'None'
},
classicStats: {
str: 10,
dex: 10,
con: 10,
int: 10,
wis: 10,
cha: 10
},
lastDiceRoll: null // Store last dice roll result
};
/**
* Last generated data from AI response
*/
export let lastGeneratedData = {
userStats: null,
infoBox: null,
characterThoughts: null,
html: null
};
/**
* Tracks the "committed" tracker data that should be used as source for next generation
* This gets updated when user sends a new message or first time generation
*/
export let committedTrackerData = {
userStats: null,
infoBox: null,
characterThoughts: null
};
/**
* Tracks whether the last action was a swipe (for separate mode)
* Used to determine whether to commit lastGeneratedData to committedTrackerData
*/
export let lastActionWasSwipe = false;
/**
* Flag indicating if generation is in progress
*/
export let isGenerating = false;
/**
* Tracks if we're currently doing a plot progression
*/
export let isPlotProgression = false;
/**
* Temporary storage for pending dice roll (not saved until user clicks "Save Roll")
*/
export let pendingDiceRoll = null;
/**
* Fallback avatar image (base64-encoded SVG with "?" icon)
* Using base64 to avoid quote-encoding issues in HTML attributes
*/
export const FALLBACK_AVATAR_DATA_URI = 'data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSIxMDAiIGhlaWdodD0iMTAwIj48cmVjdCB3aWR0aD0iMTAwIiBoZWlnaHQ9IjEwMCIgZmlsbD0iI2NjY2NjYyIgb3BhY2l0eT0iMC4zIi8+PHRleHQgeD0iNTAlIiB5PSI1MCUiIHRleHQtYW5jaG9yPSJtaWRkbGUiIGR5PSIuM2VtIiBmaWxsPSIjNjY2IiBmb250LXNpemU9IjQwIj4/PC90ZXh0Pjwvc3ZnPg==';
/**
* UI Element References (jQuery objects)
*/
export let $panelContainer = null;
export let $userStatsContainer = null;
export let $infoBoxContainer = null;
export let $thoughtsContainer = null;
/**
* State setters - provide controlled mutation of state variables
*/
export function setExtensionSettings(newSettings) {
extensionSettings = newSettings;
}
export function updateExtensionSettings(updates) {
Object.assign(extensionSettings, updates);
}
export function setLastGeneratedData(data) {
lastGeneratedData = data;
}
export function updateLastGeneratedData(updates) {
Object.assign(lastGeneratedData, updates);
}
export function setCommittedTrackerData(data) {
committedTrackerData = data;
}
export function updateCommittedTrackerData(updates) {
Object.assign(committedTrackerData, updates);
}
export function setLastActionWasSwipe(value) {
lastActionWasSwipe = value;
}
export function setIsGenerating(value) {
isGenerating = value;
}
export function setIsPlotProgression(value) {
isPlotProgression = value;
}
export function setPendingDiceRoll(roll) {
pendingDiceRoll = roll;
}
export function setPanelContainer($element) {
$panelContainer = $element;
}
export function setUserStatsContainer($element) {
$userStatsContainer = $element;
}
export function setInfoBoxContainer($element) {
$infoBoxContainer = $element;
}
export function setThoughtsContainer($element) {
$thoughtsContainer = $element;
}