Merge branch 'main' into fix/user-parsing-issues
This commit is contained in:
@@ -63,82 +63,146 @@ export function renderInfoBox() {
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characters: []
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};
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// Track which fields we've already parsed to avoid duplicates from mixed formats
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const parsedFields = {
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date: false,
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temperature: false,
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time: false,
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location: false,
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weather: false
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};
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for (const line of lines) {
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// console.log('[RPG Companion] Processing line:', line);
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// Support both new text format (Date:) and legacy emoji format (🗓️:)
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if (line.startsWith('Date:') || line.includes('🗓️:')) {
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// console.log('[RPG Companion] → Matched DATE');
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const dateStr = line.replace('Date:', '').replace('🗓️:', '').trim();
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// Parse format: "Weekday, Month Day, Year" or "Weekday, Month, Year"
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const dateParts = dateStr.split(',').map(p => p.trim());
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data.weekday = dateParts[0] || '';
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data.month = dateParts[1] || '';
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data.year = dateParts[2] || '';
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data.date = dateStr;
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} else if (line.startsWith('Temperature:') || line.includes('🌡️:')) {
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// console.log('[RPG Companion] → Matched TEMPERATURE');
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const tempStr = line.replace('Temperature:', '').replace('🌡️:', '').trim();
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data.temperature = tempStr;
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// Extract numeric value
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const tempMatch = tempStr.match(/(-?\d+)/);
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if (tempMatch) {
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data.tempValue = parseInt(tempMatch[1]);
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// Prioritize text format over emoji format
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if (line.startsWith('Date:')) {
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if (!parsedFields.date) {
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// console.log('[RPG Companion] → Matched DATE (text format)');
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const dateStr = line.replace('Date:', '').trim();
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const dateParts = dateStr.split(',').map(p => p.trim());
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data.weekday = dateParts[0] || '';
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data.month = dateParts[1] || '';
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data.year = dateParts[2] || '';
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data.date = dateStr;
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parsedFields.date = true;
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}
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} else if (line.includes('🗓️:')) {
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if (!parsedFields.date) {
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// console.log('[RPG Companion] → Matched DATE (emoji format)');
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const dateStr = line.replace('🗓️:', '').trim();
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const dateParts = dateStr.split(',').map(p => p.trim());
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data.weekday = dateParts[0] || '';
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data.month = dateParts[1] || '';
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data.year = dateParts[2] || '';
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data.date = dateStr;
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parsedFields.date = true;
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}
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} else if (line.startsWith('Temperature:')) {
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if (!parsedFields.temperature) {
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// console.log('[RPG Companion] → Matched TEMPERATURE (text format)');
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const tempStr = line.replace('Temperature:', '').trim();
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data.temperature = tempStr;
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const tempMatch = tempStr.match(/(-?\d+)/);
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if (tempMatch) {
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data.tempValue = parseInt(tempMatch[1]);
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}
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parsedFields.temperature = true;
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}
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} else if (line.includes('🌡️:')) {
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if (!parsedFields.temperature) {
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// console.log('[RPG Companion] → Matched TEMPERATURE (emoji format)');
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const tempStr = line.replace('🌡️:', '').trim();
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data.temperature = tempStr;
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const tempMatch = tempStr.match(/(-?\d+)/);
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if (tempMatch) {
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data.tempValue = parseInt(tempMatch[1]);
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}
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parsedFields.temperature = true;
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}
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} else if (line.startsWith('Time:')) {
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if (!parsedFields.time) {
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// console.log('[RPG Companion] → Matched TIME (text format)');
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const timeStr = line.replace('Time:', '').trim();
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data.time = timeStr;
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const timeParts = timeStr.split('→').map(t => t.trim());
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data.timeStart = timeParts[0] || '';
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data.timeEnd = timeParts[1] || '';
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parsedFields.time = true;
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}
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} else if (line.includes('🕒:')) {
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if (!parsedFields.time) {
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// console.log('[RPG Companion] → Matched TIME (emoji format)');
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const timeStr = line.replace('🕒:', '').trim();
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data.time = timeStr;
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const timeParts = timeStr.split('→').map(t => t.trim());
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data.timeStart = timeParts[0] || '';
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data.timeEnd = timeParts[1] || '';
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parsedFields.time = true;
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}
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} else if (line.startsWith('Location:')) {
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if (!parsedFields.location) {
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// console.log('[RPG Companion] → Matched LOCATION (text format)');
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data.location = line.replace('Location:', '').trim();
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parsedFields.location = true;
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}
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} else if (line.includes('🗺️:')) {
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if (!parsedFields.location) {
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// console.log('[RPG Companion] → Matched LOCATION (emoji format)');
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data.location = line.replace('🗺️:', '').trim();
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parsedFields.location = true;
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}
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} else if (line.startsWith('Time:') || line.includes('🕒:')) {
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// console.log('[RPG Companion] → Matched TIME');
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const timeStr = line.replace('Time:', '').replace('🕒:', '').trim();
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data.time = timeStr;
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// Parse "HH:MM → HH:MM" format
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const timeParts = timeStr.split('→').map(t => t.trim());
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data.timeStart = timeParts[0] || '';
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data.timeEnd = timeParts[1] || '';
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} else if (line.startsWith('Location:') || line.includes('🗺️:')) {
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// console.log('[RPG Companion] → Matched LOCATION');
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data.location = line.replace('Location:', '').replace('🗺️:', '').trim();
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} else if (line.startsWith('Weather:')) {
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// New text format: Weather: [Emoji], [Forecast]
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const weatherStr = line.replace('Weather:', '').trim();
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const weatherParts = weatherStr.split(',').map(p => p.trim());
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data.weatherEmoji = weatherParts[0] || '';
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data.weatherForecast = weatherParts[1] || '';
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if (!parsedFields.weather) {
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// New text format: Weather: [Emoji], [Forecast]
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const weatherStr = line.replace('Weather:', '').trim();
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const weatherParts = weatherStr.split(',').map(p => p.trim());
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data.weatherEmoji = weatherParts[0] || '';
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data.weatherForecast = weatherParts[1] || '';
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parsedFields.weather = true;
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}
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} else {
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// Check if it's a weather line
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// Since \p{Emoji} doesn't work reliably, use a simpler approach
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const hasColon = line.includes(':');
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const notInfoBox = !line.includes('Info Box');
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const notDivider = !line.includes('---');
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const notCodeFence = !line.trim().startsWith('```');
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// Check if it's a legacy weather line (emoji format)
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// Only parse if we haven't already found weather in text format
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if (!parsedFields.weather) {
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// Since \p{Emoji} doesn't work reliably, use a simpler approach
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const hasColon = line.includes(':');
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const notInfoBox = !line.includes('Info Box');
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const notDivider = !line.includes('---');
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const notCodeFence = !line.trim().startsWith('```');
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// console.log('[RPG Companion] → Checking weather conditions:', {
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// line: line,
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// hasColon: hasColon,
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// notInfoBox: notInfoBox,
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// notDivider: notDivider
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// });
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// console.log('[RPG Companion] → Checking weather conditions:', {
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// line: line,
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// hasColon: hasColon,
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// notInfoBox: notInfoBox,
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// notDivider: notDivider
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// });
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if (hasColon && notInfoBox && notDivider && notCodeFence && line.trim().length > 0) {
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// Match format: [Weather Emoji]: [Forecast]
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// Capture everything before colon as emoji, everything after as forecast
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// console.log('[RPG Companion] → Testing WEATHER match for:', line);
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const weatherMatch = line.match(/^\s*([^:]+):\s*(.+)$/);
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if (weatherMatch) {
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const potentialEmoji = weatherMatch[1].trim();
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const forecast = weatherMatch[2].trim();
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if (hasColon && notInfoBox && notDivider && notCodeFence && line.trim().length > 0) {
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// Match format: [Weather Emoji]: [Forecast]
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// Capture everything before colon as emoji, everything after as forecast
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// console.log('[RPG Companion] → Testing WEATHER match for:', line);
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const weatherMatch = line.match(/^\s*([^:]+):\s*(.+)$/);
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if (weatherMatch) {
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const potentialEmoji = weatherMatch[1].trim();
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const forecast = weatherMatch[2].trim();
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// If the first part is short (likely emoji), treat as weather
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if (potentialEmoji.length <= 5) {
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data.weatherEmoji = potentialEmoji;
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data.weatherForecast = forecast;
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// console.log('[RPG Companion] ✓ Weather parsed:', data.weatherEmoji, data.weatherForecast);
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// If the first part is short (likely emoji), treat as weather
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if (potentialEmoji.length <= 5) {
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data.weatherEmoji = potentialEmoji;
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data.weatherForecast = forecast;
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parsedFields.weather = true;
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// console.log('[RPG Companion] ✓ Weather parsed:', data.weatherEmoji, data.weatherForecast);
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} else {
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// console.log('[RPG Companion] ✗ First part too long for emoji:', potentialEmoji);
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}
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} else {
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// console.log('[RPG Companion] ✗ First part too long for emoji:', potentialEmoji);
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// console.log('[RPG Companion] ✗ Weather regex did not match');
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}
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} else {
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// console.log('[RPG Companion] ✗ Weather regex did not match');
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// console.log('[RPG Companion] → No match for this line');
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}
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} else {
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// console.log('[RPG Companion] → No match for this line');
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}
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}
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}
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@@ -157,14 +221,15 @@ export function renderInfoBox() {
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let html = '<div class="rpg-dashboard rpg-dashboard-row-1">';
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// Calendar widget - always show (editable even if empty)
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// Display abbreviated version but allow editing full value
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const monthShort = data.month ? data.month.substring(0, 3).toUpperCase() : 'MON';
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const weekdayShort = data.weekday ? data.weekday.substring(0, 3).toUpperCase() : 'DAY';
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const yearDisplay = data.year || 'YEAR';
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html += `
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<div class="rpg-dashboard-widget rpg-calendar-widget">
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<div class="rpg-calendar-top rpg-editable" contenteditable="true" data-field="month" title="Click to edit">${monthShort}</div>
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<div class="rpg-calendar-day rpg-editable" contenteditable="true" data-field="weekday" title="Click to edit">${weekdayShort}</div>
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<div class="rpg-calendar-year rpg-editable" contenteditable="true" data-field="year" title="Click to edit">${yearDisplay}</div>
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<div class="rpg-calendar-top rpg-editable" contenteditable="true" data-field="month" data-full-value="${data.month || ''}" title="Click to edit">${monthShort}</div>
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<div class="rpg-calendar-day rpg-editable" contenteditable="true" data-field="weekday" data-full-value="${data.weekday || ''}" title="Click to edit">${weekdayShort}</div>
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<div class="rpg-calendar-year rpg-editable" contenteditable="true" data-field="year" data-full-value="${data.year || ''}" title="Click to edit">${yearDisplay}</div>
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</div>
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`;
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@@ -196,7 +261,8 @@ export function renderInfoBox() {
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`;
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// Time widget - always show (editable even if empty)
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const timeDisplay = data.timeStart || '12:00';
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// Display the end time (second time in range) if available, otherwise start time
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const timeDisplay = data.timeEnd || data.timeStart || '12:00';
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// Parse time for clock hands
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const timeMatch = timeDisplay.match(/(\d+):(\d+)/);
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let hourAngle = 0;
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@@ -239,11 +305,32 @@ export function renderInfoBox() {
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// Add event handlers for editable Info Box fields
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$infoBoxContainer.find('.rpg-editable').on('blur', function() {
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const field = $(this).data('field');
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const value = $(this).text().trim();
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const $this = $(this);
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const field = $this.data('field');
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const value = $this.text().trim();
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// For date fields, update the data-full-value immediately
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if (field === 'month' || field === 'weekday' || field === 'year') {
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$this.data('full-value', value);
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// Update the display to show abbreviated version
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if (field === 'month' || field === 'weekday') {
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$this.text(value.substring(0, 3).toUpperCase());
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} else {
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$this.text(value);
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}
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}
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updateInfoBoxField(field, value);
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});
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// For date fields, show full value on focus
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$infoBoxContainer.find('[data-field="month"], [data-field="weekday"], [data-field="year"]').on('focus', function() {
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const fullValue = $(this).data('full-value');
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if (fullValue) {
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$(this).text(fullValue);
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}
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});
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// Remove updating class after animation
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if (extensionSettings.enableAnimations) {
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setTimeout(() => $infoBoxContainer.removeClass('rpg-content-updating'), 500);
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@@ -512,5 +599,10 @@ export function updateInfoBoxField(field, value) {
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}
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saveChatData();
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renderInfoBox();
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// Only re-render if NOT editing date fields
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// Date fields will update on next tracker generation to avoid losing user input
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if (field !== 'month' && field !== 'weekday' && field !== 'year') {
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renderInfoBox();
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}
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}
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@@ -34,9 +34,6 @@ export function closeMobilePanelWithAnimation() {
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$panel.removeClass('rpg-mobile-open').addClass('rpg-mobile-closing');
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$mobileToggle.removeClass('active');
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// Trigger event for other components (like refresh button)
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$(document).trigger('rpg-panel-toggled', { isOpen: false });
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// Wait for animation to complete before hiding
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$panel.one('animationend', function() {
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$panel.removeClass('rpg-mobile-closing');
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@@ -130,9 +127,6 @@ export function setupCollapseToggle() {
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const $overlay = $('<div class="rpg-mobile-overlay"></div>');
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$('body').append($overlay);
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// Trigger event for other components (like refresh button)
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$(document).trigger('rpg-panel-toggled', { isOpen: true });
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// Debug: Check state after animation should complete
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setTimeout(() => {
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console.log('[RPG Mobile] 500ms after opening:', {
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@@ -273,13 +267,10 @@ export function applyPanelPosition() {
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*/
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export function updateGenerationModeUI() {
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if (extensionSettings.generationMode === 'together') {
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// In "together" mode, hide both update buttons
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// In "together" mode, manual update button is hidden
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$('#rpg-manual-update').hide();
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$('#rpg-manual-update-mobile').hide();
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} else {
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// In "separate" mode, show both buttons
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// (CSS media queries control which one is visible based on viewport)
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// In "separate" mode, manual update button is visible
|
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$('#rpg-manual-update').show();
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$('#rpg-manual-update-mobile').show();
|
||||
}
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||||
}
|
||||
|
||||
+12
-27
@@ -278,9 +278,6 @@ export function setupMobileToggle() {
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||||
$('body').append($overlay);
|
||||
$mobileToggle.addClass('active');
|
||||
|
||||
// Trigger event for other components (like refresh button)
|
||||
$(document).trigger('rpg-panel-toggled', { isOpen: true });
|
||||
|
||||
// Close when clicking overlay
|
||||
$overlay.on('click', function() {
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||||
closeMobilePanelWithAnimation();
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||||
@@ -313,9 +310,6 @@ export function setupMobileToggle() {
|
||||
$('body').append($overlay);
|
||||
$mobileToggle.addClass('active');
|
||||
|
||||
// Trigger event for other components (like refresh button)
|
||||
$(document).trigger('rpg-panel-toggled', { isOpen: true });
|
||||
|
||||
$overlay.on('click', function() {
|
||||
console.log('[RPG Mobile] Overlay clicked - closing panel');
|
||||
closeMobilePanelWithAnimation();
|
||||
@@ -440,41 +434,32 @@ export function setupMobileToggle() {
|
||||
* Constrains the mobile FAB button to viewport bounds with top-bar awareness.
|
||||
* Only runs when button is in user-controlled state (mobileFabPosition exists).
|
||||
* Ensures button never goes behind the top bar or outside viewport edges.
|
||||
* @param {jQuery} $button - Optional button element (defaults to mobile toggle)
|
||||
*/
|
||||
export function constrainFabToViewport($button = null) {
|
||||
// Default to mobile toggle if no button specified
|
||||
if (!$button) {
|
||||
$button = $('#rpg-mobile-toggle');
|
||||
}
|
||||
|
||||
if ($button.length === 0) return;
|
||||
|
||||
// Determine which position setting to check based on button ID
|
||||
const isRefreshButton = $button.attr('id') === 'rpg-manual-update-mobile';
|
||||
const positionSetting = isRefreshButton ? 'mobileRefreshPosition' : 'mobileFabPosition';
|
||||
|
||||
export function constrainFabToViewport() {
|
||||
// Only constrain if user has set a custom position
|
||||
if (!extensionSettings[positionSetting]) {
|
||||
if (!extensionSettings.mobileFabPosition) {
|
||||
console.log('[RPG Mobile] Skipping viewport constraint - using CSS defaults');
|
||||
return;
|
||||
}
|
||||
|
||||
const $mobileToggle = $('#rpg-mobile-toggle');
|
||||
if ($mobileToggle.length === 0) return;
|
||||
|
||||
// Skip if button is not visible
|
||||
if (!$button.is(':visible')) {
|
||||
if (!$mobileToggle.is(':visible')) {
|
||||
console.log('[RPG Mobile] Skipping viewport constraint - button not visible');
|
||||
return;
|
||||
}
|
||||
|
||||
// Get current position
|
||||
const offset = $button.offset();
|
||||
const offset = $mobileToggle.offset();
|
||||
if (!offset) return;
|
||||
|
||||
let currentX = offset.left;
|
||||
let currentY = offset.top;
|
||||
|
||||
const buttonWidth = $button.outerWidth();
|
||||
const buttonHeight = $button.outerHeight();
|
||||
const buttonWidth = $mobileToggle.outerWidth();
|
||||
const buttonHeight = $mobileToggle.outerHeight();
|
||||
|
||||
// Get top bar height from CSS variable (fallback to 50px if not set)
|
||||
const topBarHeight = parseInt(getComputedStyle(document.documentElement).getPropertyValue('--topBarBlockSize')) || 50;
|
||||
@@ -500,15 +485,15 @@ export function constrainFabToViewport($button = null) {
|
||||
});
|
||||
|
||||
// Apply new position
|
||||
$button.css({
|
||||
$mobileToggle.css({
|
||||
left: newX + 'px',
|
||||
top: newY + 'px',
|
||||
right: 'auto',
|
||||
bottom: 'auto'
|
||||
});
|
||||
|
||||
// Save corrected position to appropriate setting
|
||||
extensionSettings[positionSetting] = {
|
||||
// Save corrected position
|
||||
extensionSettings.mobileFabPosition = {
|
||||
left: newX + 'px',
|
||||
top: newY + 'px'
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user