feat(dashboard): redesign Scene Info widget with compact grid layout
Complete redesign of Scene Info widget following UX best practices: BEFORE: - Tab-based interface with 5 separate views - Only 1 data point visible at a time (poor scannability) - Size: 2×3 (oversized, wasted vertical space) - Didn't fit in desktop side panel - Poor information density AFTER: - Grid-based layout showing all 5 data points simultaneously - High information density and scannability - Compact size: 2×2 (reduced from 2×3) - Inspired by Apple Widgets / Material Design patterns - Mobile-responsive with breakpoints at 1000px and 340px - Zero interaction needed - all data visible at once Changes: - sceneInfoWidget.js: Complete rewrite (390→309 lines) - Removed tab logic and state management - Added data formatting helpers (formatDate, formatTime, etc.) - Grid HTML structure with semantic CSS classes - Maintained inline editing for all fields - Simplified configuration - style.css: Added comprehensive grid styling (lines 2647-2811) - CSS Grid layout with named areas - Responsive typography and spacing - Hover states and focus styles - 2 mobile breakpoints for optimal scaling - defaultLayout.js: Updated Scene Info widget - Changed height: 3→2 rows - Adjusted Y positions for widgets below - Simplified config (removed view selection) Design Principles: - All information visible simultaneously (zero interaction) - High scannability for quick information gathering - Proper information density for simple data points - Grid structure: 2 columns, 3 rows (location full-width header) - Mobile-first responsive design Layout: ┌─────────────────────────────────┐ │ 📍 Location │ ├──────────────────┬──────────────┤ │ 📅 Date │ 🕐 Time │ ├──────────────────┼──────────────┤ │ 🌤️ Weather │ 🌡️ Temp │ └──────────────────┴──────────────┘
This commit is contained in:
@@ -89,38 +89,34 @@ export function generateDefaultDashboard() {
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icon: 'fa-solid fa-map',
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order: 1,
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widgets: [
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// Row 0-2: Scene Info (combined: calendar, weather, temp, clock, location)
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// Row 0-1: Scene Info (combined: calendar, weather, temp, clock, location)
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{
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id: 'widget-sceneinfo',
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type: 'sceneInfo',
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x: 0,
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y: 0,
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w: 2,
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h: 3,
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config: {
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views: ['calendar', 'weather', 'temperature', 'clock', 'location'],
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defaultView: 'calendar',
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showEmptyViews: false
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}
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h: 2,
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config: {}
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},
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// Row 3-4: Recent Events (notebook style, full width)
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// Row 2-3: Recent Events (notebook style, full width)
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{
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id: 'widget-recentevents',
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type: 'recentEvents',
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x: 0,
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y: 3,
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y: 2,
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w: 2,
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h: 2,
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config: {
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maxEvents: 3
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}
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},
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// Row 5-8: Present Characters (full width, will expand with auto-layout)
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// Row 4-7: Present Characters (full width, will expand with auto-layout)
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{
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id: 'widget-presentchars',
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type: 'presentCharacters',
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x: 0,
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y: 5,
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y: 4,
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w: 2,
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h: 4,
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config: {
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@@ -1,188 +1,233 @@
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/**
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* Scene Info Multi-View Widget
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* Scene Info Grid Widget
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*
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* Combines Calendar, Weather, Temperature, Clock, and Location widgets into one
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* tabbed interface to reduce vertical scroll on mobile.
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* Displays calendar, weather, temperature, clock, and location in a compact
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* information-dense grid layout. All data points visible at once for maximum
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* scannability.
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*
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* Features:
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* - Tab switching between different scene info views
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* - Reuses existing infoBox widget render functions (no code duplication)
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* - Smart empty state detection (hides tabs for widgets with no data)
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* - Configurable view selection
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* - Per-instance state management
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* Design: 2-column grid with location header + 4 data cards
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* Inspiration: Apple Widgets, Material Design, modern dashboard patterns
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*/
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import { parseInfoBoxData } from './infoBoxWidgets.js';
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// Per-widget instance state
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const widgetStates = new Map();
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/**
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* Get or create widget state
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* @param {string} widgetId - Widget instance ID
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* @returns {Object} Widget state
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* Format date for display
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* @param {string} date - Date value
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* @param {string} month - Month name
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* @param {string} weekday - Weekday name
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* @returns {Object} Formatted date parts
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*/
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function getWidgetState(widgetId) {
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if (!widgetStates.has(widgetId)) {
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widgetStates.set(widgetId, {
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activeSubTab: 'calendar' // Default view
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});
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function formatDate(date, month, weekday) {
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if (!date && !month && !weekday) {
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return { value: 'No Date', label: '' };
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}
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return widgetStates.get(widgetId);
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const monthShort = month ? month.substring(0, 3).toUpperCase() : 'MON';
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const dayNum = date || '1';
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return {
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value: `${monthShort} ${dayNum}`,
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label: weekday ? weekday.substring(0, 3) : ''
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};
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}
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/**
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* View metadata (icons, labels, etc.)
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* Format time for display
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* @param {string} timeStart - Start time
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* @param {string} timeEnd - End time
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* @returns {Object} Formatted time parts
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*/
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const VIEW_META = {
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calendar: { icon: '📅', label: 'Cal', fullLabel: 'Calendar' },
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weather: { icon: '🌤️', label: 'Wea', fullLabel: 'Weather' },
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temperature: { icon: '🌡️', label: 'Tmp', fullLabel: 'Temperature' },
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clock: { icon: '🕐', label: 'Clk', fullLabel: 'Clock' },
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location: { icon: '📍', label: 'Loc', fullLabel: 'Location' }
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};
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function formatTime(timeStart, timeEnd) {
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const timeDisplay = timeEnd || timeStart || '12:00';
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/**
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* Check if a view has data
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* @param {string} viewType - Widget type (calendar, weather, etc.)
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* @param {Object} data - Parsed info box data
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* @returns {boolean} True if view has data
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*/
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function hasViewData(viewType, data) {
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switch (viewType) {
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case 'calendar':
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return !!(data.date && data.date !== '');
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case 'weather':
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return !!(data.weatherEmoji || data.weatherForecast);
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case 'temperature':
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return !!(data.temperature && data.temperature !== '');
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case 'clock':
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return !!(data.timeStart || data.timeEnd);
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case 'location':
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return !!(data.location && data.location !== 'Location' && data.location !== '');
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default:
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return true;
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}
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return {
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value: timeDisplay,
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label: '' // Could add timezone if available
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};
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}
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/**
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* Filter views based on data availability
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* @param {Array<string>} views - List of view types
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* @param {Object} data - Parsed info box data
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* @param {Object} config - Widget configuration
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* @returns {Array<string>} Filtered views
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* Format weather for display
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* @param {string} weatherEmoji - Weather emoji
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* @param {string} weatherForecast - Weather description
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* @returns {Object} Formatted weather parts
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*/
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function filterEmptyViews(views, data, config) {
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if (config.showEmptyViews) {
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return views;
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}
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function formatWeather(weatherEmoji, weatherForecast) {
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const emoji = weatherEmoji || '🌤️';
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const forecast = weatherForecast || 'Clear';
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return views.filter(viewType => hasViewData(viewType, data));
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return {
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icon: emoji,
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value: forecast.split(' ')[0] || forecast, // First word
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label: forecast
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};
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}
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/**
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* Render tab bar
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* @param {Array<string>} views - List of view types
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* @param {string} activeView - Currently active view
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* @returns {string} Tab bar HTML
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* Format temperature for display
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* @param {string} temperature - Temperature value
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* @returns {Object} Formatted temperature parts
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*/
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function renderViewTabs(views, activeView) {
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if (views.length === 0) {
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return '';
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function formatTemp(temperature) {
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if (!temperature) {
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return { value: '20°C', label: '' };
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}
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return {
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value: temperature,
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label: '' // Could add "Feels like" if available
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};
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}
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/**
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* Format location for display
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* @param {string} location - Location name
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* @returns {Object} Formatted location parts
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*/
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function formatLocation(location) {
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if (!location || location === 'Location') {
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return { value: 'No Location', label: '' };
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}
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// Split on comma or dash for secondary text
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const parts = location.split(/[,\-]/);
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return {
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value: parts[0].trim(),
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label: parts.slice(1).join(', ').trim()
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};
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}
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/**
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* Render info grid item
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* @param {Object} item - Item data
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* @param {string} item.icon - Icon emoji
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* @param {string} item.value - Primary value
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* @param {string} item.label - Secondary label
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* @param {string} field - Field name for editing
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* @param {string} gridArea - CSS grid area name
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* @returns {string} HTML for grid item
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*/
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function renderInfoItem(item, field, gridArea) {
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const hasLabel = item.label && item.label !== '';
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const areaClass = gridArea ? `rpg-info-${gridArea}` : '';
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return `
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<div class="rpg-inventory-subtabs">
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${views.map(viewType => {
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const meta = VIEW_META[viewType] || { icon: '📄', label: viewType };
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const isActive = activeView === viewType;
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return `
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<button class="rpg-inventory-subtab ${isActive ? 'active' : ''}"
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data-tab="${viewType}"
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title="${meta.fullLabel}"
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aria-label="Switch to ${meta.fullLabel}">
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<span style="font-size: 1.2rem;">${meta.icon}</span>
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<span class="rpg-subtab-label">${meta.label}</span>
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</button>
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`;
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}).join('')}
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<div class="rpg-info-item ${areaClass}" data-field="${field}">
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<span class="item-icon">${item.icon}</span>
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<div class="item-content">
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<span class="item-value rpg-editable" contenteditable="true" data-field="${field}" title="Click to edit">${item.value}</span>
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${hasLabel ? `<span class="item-label">${item.label}</span>` : ''}
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</div>
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</div>
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`;
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}
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/**
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* Render all views (hidden initially, toggle visibility)
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* @param {Array<string>} views - List of view types
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* @param {string} activeView - Currently active view
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* @param {Object} registry - Widget registry
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* @param {Object} dependencies - Widget dependencies
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* @returns {string} Views container HTML
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* Render location header (full width)
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* @param {Object} location - Location data
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* @returns {string} HTML for location header
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*/
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function renderAllViews(views, activeView, registry, dependencies) {
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const viewsHtml = views.map(viewType => {
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const widgetDef = registry.get(viewType);
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if (!widgetDef) {
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console.warn(`[SceneInfoWidget] Widget type "${viewType}" not found in registry`);
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return `
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<div class="rpg-scene-info-view" data-view="${viewType}" style="display: none;">
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<div class="rpg-scene-empty">Widget "${viewType}" not available</div>
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</div>
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`;
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}
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function renderLocationHeader(location) {
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const hasDescription = location.label && location.label !== '';
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// Create temporary container for widget render
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const tempContainer = document.createElement('div');
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tempContainer.className = 'rpg-scene-info-view';
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tempContainer.dataset.view = viewType;
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tempContainer.style.display = viewType === activeView ? 'block' : 'none';
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// Call existing widget's render function
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try {
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widgetDef.render(tempContainer, {});
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} catch (error) {
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console.error(`[SceneInfoWidget] Error rendering ${viewType}:`, error);
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tempContainer.innerHTML = `<div class="rpg-scene-empty">Error rendering ${viewType}</div>`;
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}
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return tempContainer.outerHTML;
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}).join('');
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return `<div class="rpg-scene-info-views">${viewsHtml}</div>`;
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return `
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<div class="rpg-info-item rpg-info-location" data-field="location">
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<span class="item-icon">📍</span>
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<div class="item-content">
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<span class="item-value rpg-editable" contenteditable="true" data-field="location" title="Click to edit">${location.value}</span>
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${hasDescription ? `<span class="item-label">${location.label}</span>` : ''}
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</div>
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</div>
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`;
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}
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/**
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* Attach tab switching event handlers
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* Attach edit handlers to editable fields
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* @param {HTMLElement} container - Widget container
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* @param {string} widgetId - Widget instance ID
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* @param {Object} dependencies - Widget dependencies
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*/
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function attachTabHandlers(container, widgetId) {
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const widget = container.querySelector('.rpg-scene-info-widget');
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if (!widget) return;
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function attachEditHandlers(container, dependencies) {
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const editableFields = container.querySelectorAll('.rpg-editable');
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const state = getWidgetState(widgetId);
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editableFields.forEach(field => {
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const fieldName = field.dataset.field;
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let originalValue = field.textContent.trim();
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// Tab click handlers
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widget.querySelectorAll('.rpg-inventory-subtab').forEach(btn => {
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btn.addEventListener('click', () => {
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const tab = btn.dataset.tab;
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field.addEventListener('focus', () => {
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originalValue = field.textContent.trim();
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// Update state
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state.activeSubTab = tab;
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// Select all text on focus
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const range = document.createRange();
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range.selectNodeContents(field);
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const selection = window.getSelection();
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selection.removeAllRanges();
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selection.addRange(range);
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});
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// Toggle view visibility
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widget.querySelectorAll('.rpg-scene-info-view').forEach(view => {
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view.style.display = view.dataset.view === tab ? 'block' : 'none';
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});
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field.addEventListener('blur', () => {
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const value = field.textContent.trim();
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if (value && value !== originalValue) {
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updateInfoBoxField(dependencies, fieldName, value);
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}
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});
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// Update active tab styling
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widget.querySelectorAll('.rpg-inventory-subtab').forEach(b =>
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b.classList.remove('active'));
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btn.classList.add('active');
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field.addEventListener('keydown', (e) => {
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if (e.key === 'Enter') {
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e.preventDefault();
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field.blur();
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}
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if (e.key === 'Escape') {
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e.preventDefault();
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field.textContent = originalValue;
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field.blur();
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}
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});
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// Prevent paste with formatting
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field.addEventListener('paste', (e) => {
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e.preventDefault();
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const text = (e.clipboardData || window.clipboardData).getData('text/plain');
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document.execCommand('insertText', false, text);
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});
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});
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}
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/**
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* Update info box field in shared data
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* @param {Object} dependencies - Widget dependencies
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* @param {string} field - Field name
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* @param {string} value - New value
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*/
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function updateInfoBoxField(dependencies, field, value) {
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const { getInfoBoxData, setInfoBoxData, onDataChange } = dependencies;
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let infoBoxData = getInfoBoxData() || '';
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// Simple replace for now - could be more sophisticated
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const fieldMap = {
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'date': /Date: [^\n]+/,
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'time': /Time: [^\n]+/,
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'weather': /Weather: [^\n]+/,
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'temperature': /Temperature: [^\n]+/,
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'location': /Location: [^\n]+/
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};
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const pattern = fieldMap[field];
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if (pattern) {
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const replacement = `${field.charAt(0).toUpperCase() + field.slice(1)}: ${value}`;
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if (pattern.test(infoBoxData)) {
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infoBoxData = infoBoxData.replace(pattern, replacement);
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} else {
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infoBoxData += `\n${replacement}`;
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}
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setInfoBoxData(infoBoxData);
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if (onDataChange) {
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onDataChange('infoBox', field, value);
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}
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}
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}
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/**
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* Register Scene Info Widget
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*/
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@@ -190,11 +235,11 @@ export function registerSceneInfoWidget(registry, dependencies) {
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registry.register('sceneInfo', {
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name: 'Scene Info',
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icon: '🗺️',
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description: 'Multi-view scene information (calendar, weather, time, location)',
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description: 'Compact scene information grid (calendar, weather, time, location)',
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category: 'scene',
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minSize: { w: 2, h: 2 },
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defaultSize: { w: 2, h: 3 },
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maxAutoSize: { w: 2, h: 4 },
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defaultSize: { w: 2, h: 2 },
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maxAutoSize: { w: 2, h: 3 },
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requiresSchema: false,
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/**
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@@ -203,53 +248,31 @@ export function registerSceneInfoWidget(registry, dependencies) {
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* @param {Object} config - Widget configuration
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*/
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render(container, config = {}) {
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// Get widget ID from parent element
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const widgetElement = container.closest('.rpg-widget');
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const widgetId = widgetElement?.dataset?.widgetId || 'scene-info-default';
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// Get or create widget state
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const state = getWidgetState(widgetId);
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// Default configuration
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const defaultViews = ['calendar', 'weather', 'temperature', 'clock', 'location'];
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const views = config.views || defaultViews;
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// Get data and filter empty views
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const { getInfoBoxData } = dependencies;
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const data = parseInfoBoxData(getInfoBoxData());
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const availableViews = filterEmptyViews(views, data, config);
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// Handle case where no views are available
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if (availableViews.length === 0) {
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container.innerHTML = `
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<div class="rpg-dashboard-widget">
|
||||
<div class="rpg-scene-empty" style="padding: 1rem; text-align: center; color: var(--rpg-text); opacity: 0.6;">
|
||||
No scene information available
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
return;
|
||||
}
|
||||
// Format data for display
|
||||
const date = formatDate(data.date, data.month, data.weekday);
|
||||
const time = formatTime(data.timeStart, data.timeEnd);
|
||||
const weather = formatWeather(data.weatherEmoji, data.weatherForecast);
|
||||
const temp = formatTemp(data.temperature);
|
||||
const location = formatLocation(data.location);
|
||||
|
||||
// Ensure active tab is valid
|
||||
if (!availableViews.includes(state.activeSubTab)) {
|
||||
state.activeSubTab = config.defaultView || availableViews[0];
|
||||
}
|
||||
|
||||
// Render widget HTML
|
||||
// Build grid HTML
|
||||
const html = `
|
||||
<div class="rpg-dashboard-widget">
|
||||
<div class="rpg-scene-info-widget" data-widget-id="${widgetId}">
|
||||
${renderViewTabs(availableViews, state.activeSubTab)}
|
||||
${renderAllViews(availableViews, state.activeSubTab, registry, dependencies)}
|
||||
<div class="rpg-scene-info-grid">
|
||||
${renderLocationHeader(location)}
|
||||
${renderInfoItem({ icon: '📅', value: date.value, label: date.label }, 'date', 'calendar')}
|
||||
${renderInfoItem({ icon: '🕐', value: time.value, label: time.label }, 'time', 'clock')}
|
||||
${renderInfoItem({ icon: weather.icon, value: weather.value, label: weather.label }, 'weather', 'weather')}
|
||||
${renderInfoItem({ icon: '🌡️', value: temp.value, label: temp.label }, 'temperature', 'temperature')}
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
container.innerHTML = html;
|
||||
|
||||
// Attach event handlers
|
||||
attachTabHandlers(container, widgetId);
|
||||
attachEditHandlers(container, dependencies);
|
||||
},
|
||||
|
||||
/**
|
||||
@@ -258,37 +281,17 @@ export function registerSceneInfoWidget(registry, dependencies) {
|
||||
*/
|
||||
getConfig() {
|
||||
return {
|
||||
views: {
|
||||
type: 'multiselect',
|
||||
label: 'Visible Views',
|
||||
default: ['calendar', 'weather', 'temperature', 'clock', 'location'],
|
||||
options: [
|
||||
{ value: 'calendar', label: 'Calendar' },
|
||||
{ value: 'weather', label: 'Weather' },
|
||||
{ value: 'temperature', label: 'Temperature' },
|
||||
{ value: 'clock', label: 'Clock' },
|
||||
{ value: 'location', label: 'Location' }
|
||||
],
|
||||
description: 'Select which views to show in the widget'
|
||||
},
|
||||
defaultView: {
|
||||
type: 'select',
|
||||
label: 'Default View',
|
||||
default: 'calendar',
|
||||
options: [
|
||||
{ value: 'calendar', label: 'Calendar' },
|
||||
{ value: 'weather', label: 'Weather' },
|
||||
{ value: 'temperature', label: 'Temperature' },
|
||||
{ value: 'clock', label: 'Clock' },
|
||||
{ value: 'location', label: 'Location' }
|
||||
],
|
||||
description: 'Which view to show by default'
|
||||
},
|
||||
showEmptyViews: {
|
||||
showLabels: {
|
||||
type: 'boolean',
|
||||
label: 'Show Empty Views',
|
||||
label: 'Show Secondary Labels',
|
||||
default: true,
|
||||
description: 'Show secondary text (weekday, timezone, etc.)'
|
||||
},
|
||||
compactMode: {
|
||||
type: 'boolean',
|
||||
label: 'Compact Mode',
|
||||
default: false,
|
||||
description: 'Show tabs even when they have no data'
|
||||
description: 'Reduce padding and font sizes'
|
||||
}
|
||||
};
|
||||
},
|
||||
|
||||
@@ -2644,6 +2644,172 @@ body:has(.rpg-panel.rpg-position-left) #sheld {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
/* ============================================================================
|
||||
Scene Info Grid Widget
|
||||
Compact information-dense layout showing all scene data at once
|
||||
============================================================================ */
|
||||
|
||||
.rpg-scene-info-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
grid-template-rows: auto 1fr 1fr;
|
||||
gap: 0.75rem;
|
||||
padding: 1rem;
|
||||
grid-template-areas:
|
||||
"location location"
|
||||
"calendar clock"
|
||||
"weather temperature";
|
||||
}
|
||||
|
||||
.rpg-info-item {
|
||||
background: var(--rpg-panel);
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 0.75rem;
|
||||
padding: 0.75rem;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
transition: all 0.2s ease;
|
||||
}
|
||||
|
||||
.rpg-info-item:hover {
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border-color: rgba(255, 255, 255, 0.15);
|
||||
}
|
||||
|
||||
/* Grid area assignments */
|
||||
.rpg-info-location {
|
||||
grid-area: location;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
gap: 0.2rem;
|
||||
}
|
||||
|
||||
.rpg-info-calendar { grid-area: calendar; }
|
||||
.rpg-info-clock { grid-area: clock; }
|
||||
.rpg-info-weather { grid-area: weather; }
|
||||
.rpg-info-temperature { grid-area: temperature; }
|
||||
|
||||
/* Icon styling */
|
||||
.rpg-info-item .item-icon {
|
||||
font-size: 1.5rem;
|
||||
flex-shrink: 0;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
/* Content layout */
|
||||
.rpg-info-item .item-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.1rem;
|
||||
flex: 1;
|
||||
min-width: 0; /* Prevent overflow */
|
||||
}
|
||||
|
||||
/* Primary value (large, bold) */
|
||||
.rpg-info-item .item-value {
|
||||
font-size: 1.125rem;
|
||||
font-weight: 600;
|
||||
line-height: 1.2;
|
||||
color: var(--rpg-text);
|
||||
}
|
||||
|
||||
/* Secondary label (small, subdued) */
|
||||
.rpg-info-item .item-label {
|
||||
font-size: 0.8125rem;
|
||||
line-height: 1.3;
|
||||
color: var(--rpg-text);
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
/* Location-specific styling */
|
||||
.rpg-info-location .item-value {
|
||||
font-size: 1rem;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.rpg-info-location .item-label {
|
||||
font-size: 0.875rem;
|
||||
margin-top: -0.1rem;
|
||||
}
|
||||
|
||||
/* Editable field styling */
|
||||
.rpg-info-item .rpg-editable {
|
||||
cursor: text;
|
||||
padding: 0.15rem 0.3rem;
|
||||
margin: -0.15rem -0.3rem;
|
||||
border-radius: 0.25rem;
|
||||
transition: background 0.15s ease;
|
||||
}
|
||||
|
||||
.rpg-info-item .rpg-editable:hover {
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
.rpg-info-item .rpg-editable:focus {
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
outline: 1px solid var(--rpg-highlight);
|
||||
}
|
||||
|
||||
/* Mobile responsive (max-width: 1000px) */
|
||||
@media (max-width: 1000px) {
|
||||
.rpg-widget .rpg-scene-info-grid {
|
||||
gap: 0.5rem !important;
|
||||
padding: 0.75rem !important;
|
||||
}
|
||||
|
||||
.rpg-widget .rpg-info-item {
|
||||
padding: 0.6rem !important;
|
||||
gap: 0.6rem !important;
|
||||
border-radius: 0.5rem !important;
|
||||
}
|
||||
|
||||
.rpg-widget .rpg-info-item .item-icon {
|
||||
font-size: 1.25rem !important;
|
||||
}
|
||||
|
||||
.rpg-widget .rpg-info-item .item-value {
|
||||
font-size: 1rem !important;
|
||||
}
|
||||
|
||||
.rpg-widget .rpg-info-item .item-label {
|
||||
font-size: 0.75rem !important;
|
||||
}
|
||||
|
||||
.rpg-widget .rpg-info-location .item-value {
|
||||
font-size: 0.9rem !important;
|
||||
}
|
||||
|
||||
.rpg-widget .rpg-info-location .item-label {
|
||||
font-size: 0.8rem !important;
|
||||
}
|
||||
}
|
||||
|
||||
/* Extra small mobile (max-width: 340px) */
|
||||
@media (max-width: 340px) {
|
||||
.rpg-widget .rpg-scene-info-grid {
|
||||
gap: 0.4rem !important;
|
||||
padding: 0.5rem !important;
|
||||
}
|
||||
|
||||
.rpg-widget .rpg-info-item {
|
||||
padding: 0.5rem !important;
|
||||
gap: 0.5rem !important;
|
||||
}
|
||||
|
||||
.rpg-widget .rpg-info-item .item-icon {
|
||||
font-size: 1.1rem !important;
|
||||
}
|
||||
|
||||
.rpg-widget .rpg-info-item .item-value {
|
||||
font-size: 0.9rem !important;
|
||||
}
|
||||
|
||||
.rpg-widget .rpg-info-item .item-label {
|
||||
font-size: 0.7rem !important;
|
||||
}
|
||||
}
|
||||
|
||||
/* Character Status Cards */
|
||||
.rpg-character-status {
|
||||
display: flex;
|
||||
|
||||
Reference in New Issue
Block a user